...and all I could do was sit back in my chair and applaud as the credits rolled in. I don't think I've ever been as thoroughly impressed by a video game as I have been by this one. It fits together perfectly... The gameplay, the story, the characters... It's all just seamlessly intertwined in one big bag of awesome.
The question I pose to you guys is if you've ever had a moment, at the end of a game, when all you could think was "fuck, that was excellent" (or words to that effect )
...and all I could do was sit back in my chair and applaud as the credits rolled in. I don't think I've ever been as thoroughly impressed by a video game as I have been by this one. It fits together perfectly... The gameplay, the story, the characters... It's all just seamlessly intertwined in one big bag of awesome.
It's pretty great, isn't it huh? Say... have you played Portal?
The question I pose to you guys is if you've ever had a moment, at the end of a game, when all you could think was "fuck, that was excellent" (or words to that effect )
Fallout 3, sure it had the road block ending, but if you played as a good guy, it made you as though you lived up to your dad's expectations. Really nice, if you ask me.
...and all I could do was sit back in my chair and applaud as the credits rolled in. I don't think I've ever been as thoroughly impressed by a video game as I have been by this one. It fits together perfectly... The gameplay, the story, the characters... It's all just seamlessly intertwined in one big bag of awesome.
The question I pose to you guys is if you've ever had a moment, at the end of a game, when all you could think was "fuck, that was excellent" (or words to that effect )
Half Life, Half Life 2, S.T.A.L.K.E.R. Shadow of Chernobyl, Chronicles of Riddick: Assault on Dark Athena, Harvester, Shadow of The Colossus, Blood, Blood 2, Shadow Warrior, Tie Fighter, I could go on and on forever.
Despite the game being too easy, there was always that feeling that something great was happening. And that feeling grew to monstrous proportions when
I finally started to piece things together in the old Hotel, and I started to understand that there was more to Mary's death than James had initially let on. Playing the videotape, playing the casettetape, things just started to fall in place, and suddenly there was a whole lot more to reflect on. I loved how the developers really gave the player the opportunity to piece together and interpret the true meaning of what had happened between James and Mary. So many other videogames would just have a character reveal to Harry that he had killed his wife, but the plottwist was so much more effective and meaningful because it was up to the player to slowly come to the horrible conclusion, that would give the game so much more context and "sense".
As the poster on page 1, I too played the game through a second time right afterwards, just to experience more, and enjoy the game in this whole new understanding.
Call of Duty 4
It was a damn good shooter, and I thoroughly enjoyed both the black-ops feeling when playing as SAS(in some missions), and the frantic, confusing firefights when playing as Marine. It is a few highlights though, that did much to lift the game to the level where it was more than just another "good" shooter.
The game really went to great lenghts to portray what a terrible thing war really is, and it pays off. The constant anti-war quotes and information that shows on the screen when you die, may not seem like much, but it helps set the mood. Then there's flying the gunship in one mission - it just goes to show how much of a slaughter a technically advanced can wreck upon a less advanced faction. While the russians may have posed a threat in the mission before, once you get the gunship, it's more of a massacre. There's nothing "fair" or "noble" about this - you shoot at Russians who are powerless to defend themselves, and it's all done so calm and controlled.
The stealth mission was great. I 've always loved snipers and the stories off them, and climbing through that field, with a platoon advancing around you, that was tense.
Then there is nuclear explosion. You have just been through a heroic evacuation of a downed pilot, fullfilling the old credo that "no man is left behind"... and then you die. No chance to defend yourself, and you become just another statistic(the loading screen after the mission writes the Marine character out of the script, and does so with no pomp at all.). Climbing out of that wreck, to the destruction around you... That was some powerfull stuff.
And the ending really rounded it off in the nicest way. Every man on the team that you had gotten to know, is executed, just like that. Heroes aren't immortals. Call of Duty 4 really showed that. When the credits started rolling, I knew I had just completed one of my favourite games of all time.
Final Fantasy 9
I always have a hard time choosing my favourite FF game, but I think this one takes the prize, if I'm totally honest. It just did everything right, and didn't make it as melodramatic as both 7 and 8 could be at times. The characters were all intetresting, because they all had their own subplots that were actually investigated in the game.
Especially the fact that we explore the subplots of all the characters, really does a lot towards making the game more interesting than just One spikyhaired dude trying to figure out what he is, or a moody teenager and his positive female counterparts lovestory. Zidane and friends were all about friendship, and for that reason it was important to Zidane that all his friends were happy. Even Kuja was so much more of a great villain, because we actually saw and felt his way on to becoming the evil destroyer of worlds that he is in the end. Instead of having a predefined villain, that we know we must defeat at the end, we see Kuja evolve, we see him struggling with what he is, and see him struggling with the fact that he will die. That makes him so much more interesting, and that means as much as we know we must defeat him, we also feel sorry for him, and more so than the pseudosympathy one could feel towards Sephiroth. The ending, where Zidane, in his everlasting sympathy and hope towards all living beings, attempts to save Kuja rounded things off so nicely. Zidanes subsequent return to Dagger was maybe cheesy, but it was okay for the world of Final Fantasy 9. And it brought a little tear to my eye.
Other games I could mention are Portal and Bioshocl(the boss was bollox, but the Good ending was great)
...and all I could do was sit back in my chair and applaud as the credits rolled in. I don't think I've ever been as thoroughly impressed by a video game as I have been by this one. It fits together perfectly... The gameplay, the story, the characters... It's all just seamlessly intertwined in one big bag of awesome.
The question I pose to you guys is if you've ever had a moment, at the end of a game, when all you could think was "fuck, that was excellent" (or words to that effect )
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