YesConsiderably said:
GoldenEye 64 wasn't all that great. It was good as an FPS, but as a Bond game... not really.
Considering the gulf between PC & console gaming back then, I wonder how well Goldeneye held up against shooters of the time.
It was a very innovative title (although PC gamers would be cursing the "innovations" of stealth and escort missions for years to come), but just watching game play videos it's clear the controls aren't up to PC standards. Very clearly some cool ideas at play in Goldeneye and it really opened up the FPS genre in ways games like Doom, Quake, or even Jedi Knight hadn't...
But those controls would create a bit of a problem to today's audience. Take away the hardware enforced control issues, would the difficulty hold up? Doom came out before circle-strafing became the norm and a Cyberdemon fight was the most intense and difficult thing most gamers would experience up until that point... until they learned to circle-strafe and then they were punching the thing to death with zero difficulty.
As they say, the past is a different country.