Flare Phoenix said:
In my opinion, games should be sold on their gameplay and story. The reason why motion controls and 3D technology feels gimmicky is because they aren't adding anything to the gameplay and story. You could argue HD graphics do add to the story, but it's easy to see why people consider them to the gimmicks. I've never cared much about graphics so I don't really notice it all that much.
Though I wouldn't say the PS3 and Xbox as a whole are gimmicks. I'm a little confused about what you mean by physics though.
I already gave examples of how 3D and motion controls can affect gameplay, can you give one for HD graphics?
My point about physics is that although I do agree that it can be used to affect gameplay, in practice it's really only ever used to enhance graphics.
Xzi said:
And who exactly prefers needing text to take up half the screen in order to read it? That's a silly argument. Nor does it address the other problem I had: fuzzy or unclear textures. HD only adds to our gaming experience, it doesn't subtract anything. That's why it's not a gimmick. See below for what motion controls/3D do subtract from the experience.
It's quite possible to enlarge text without it taking up half the screen. Who's honestly being the silly one here?
What's more, some of the text in the games I play is unreadable simply because the developer incorrectly assumes I have an HD display. If that's not subtracting from the experience, I don't know what is. In fact, I dare say that unreadable text has a much more negative impact on an experience than slightly lower resolutions.
Xzi said:
Those "many people" might also find banging their heads against a wall more preferential to eating a delicious cheeseburger.
Again, who's being the silly one here? =)
Xzi said:
That doesn't make it better. The facts are that motion controls aren't anywhere near as responsive or accurate as a mouse, and usually don't even live up to a standard controller in these categories, either. That's why they're classified as a gimmick. It's an attempt to get people to spend money that they don't need to.
The fact is that motion controls are much more responsive to people that haven't had the time/dexterity to get used to traditional controllers.
Xzi said:
3D is no more or less responsive than 2D in general. My argument against 3D is the lack of comfort. You either wear a pair of glasses (REALLY sucks if you already have glasses) for long periods of time, or have to keep your head and eyes perfectly still in order to maintain the effect. That's counter-intuitive. Gaming and television have evolved over time to allow for maximum comfort while playing/viewing. And 3D takes that evolution one step backwards.
3D is much more responsive in games where depth matters, IE flight sims.
Comfort-wise I suppose I agree with you about the glasses, but I've had no problems with the 3DS. It's pretty forgiving in terms of angle/distance, although to be fair I'm not one of those people who thrashes the controller around a lot when I get into a game.
poiumty said:
HD graphics are an evolution, a logical next step.
Fair enough, but then they are hardly a "feature" to be touted.
poiumty said:
Physics are an innovation that doesn't have any awkward conditions for use.
Motion controls are neither of those things. Motion controls are a departure from the norm, restricted by physical exhaustion and lack of complexity. 3D, on the other hand, seems like it could work if it didn't either cause headaches or have awkward requirements for the full experience, such as keeping the screen at a certain angle.
Interesting you should mention this, because for many people traditional controllers are quite awkward to use. They are the departure from the norm, whereas motion controls are much more ideal.
Andy of Comix Inc said:
IvoryTowerGamer said:
Actually this is probably the best argument I've seen against 3D and motion controls so far. My only comment is that immersion is a highly subjective quality, and I don't know that you could definitively use it to label something gimmicky. Core gamers, for example, obviously think motion controls break immersion, but for your everyday person traditional controllers are much more of a deal breaker.
In fact, I know many people who actually have their immersion broken by HD graphics and physics due to the uncanny valley phenomenon. To them, hyper-realistic game is much more alienating than something like Wii Sports because they instantly compare it to real life. Something with more abstract graphics (like disembodied mii characters) doesn't have that problem, and in fact the players become more involved due to the customization options.
If you've ever read "Understanding Comics", it's the same principle as why it's easier to identify with a cartoony character than a realistically drawn one.
I should verify, that by "high definition," I mean pixel-to-pixel definition, not the, say, polygon count of character models and such.
Team Fortress 2 wouldn't look as good as it does if it weren't utilizing top-tier HD graphics, and visuals benefit enormously from the crispness to them that only HD can provide. Also, the entrance of the Uncanny valley is a tricky place to actually verify objectively, because everyone draws their line at different points. I for one think
LA Noire looks creepishly unreal, while others cite it as the first title they've seen that crawls successfully out the other side.
Immersion can also work the other way, I think. If you're told it's just a game, it won't be a problem when you're doing things you can only do in a game - Wii Sports' not-quite-right control motions are a good example. No-one can really complain "this isn't how you hold a tennis racket!" because it's a game. You aren't being convinced otherwise. Lack of "immersion" can work in a game's favour this way. That also goes to say, "yes... this is a gimmick guys. But it is fun, isn't it?" on behalf of the game.
If we're just talking about resolution, then I fail to see how HD really affects gameplay. Especially since we both agree that its affect on immersion is pretty subjective.
WolfEdge said:
Because, for the most part, jagged, unsmooth frames and framerates are a bigger concern than missing a third dimension. The frame-by-frame progression is just a little more important a hurdle to overcome than if those frames are rendered so they stick out of the flat screen. 'Tis be why traditionally animated films don't "pull you out of the experience" any more than a live-action film.
I agree with you about framerates, but if anything that's negatively affected by going into HD.
As far as jaggies go, very few people aside from technophiles care about that sort of thing. The transition into 3D would have a much bigger impact on them.
Cavan said:
You want arguments against 3D? It gives people headaches and motion sickness, requires you to downgrade your picture quality to achieve it and is about as 3D as me reading a pop up kids book. It also makes it difficult to focus on the actual depth of the field of vision you're expected to focus on, because everything is either VERY FOREGROUND or VERY BACKGROUND and the contrast is so vivid that you can't really guess much more than that.
As for motion controls, it's unreliable, requires more space to be done properly than most people have, is nothing like any logical action in reality i've ever come across (my ability to play wii golf actually improved by getting drunk) and generally lowers your ability to play the game. If I wanted games to be more difficult in a really frustratingly pointless way where I know I could be doing it properly but choose not to then I will sit on my sofa upside down and let all the blood flow into my skull.
Both of the above assume worst case scenarios for either feature. Yes, 3D can be exaggerated to the point where it's useless, or it can be used like it is in Pilotwings to actually improve gameplay. Similarly, games can overuse motion controls in situations where they are clearly detrimental, or they can use it like in Mario Galaxy, The Conduit, or the Wii Fit/Resort games.
Trolldor said:
3D is just a gimmick.
For one, it actually forces the eye to do something it did not evolve to do, which is really quite bad for you. It's like bending a joint in the wrong direction.
Secondly, it adds nothing. Depth perception works for VR games, and games using 3D models as opposed to a 3D screen already add perception through design.
There have been other studies refuting this point as well. I don't think there has been any definitive decision made yet on if it's bad for you or not.
Trolldor said:
Motion Controls are just a gimmick because not a single motion control has - yet- added anything to the industry. We aren't seeing new forms of gaming because of motion control, we are seeing old forms of gaming with a new control scheme.
Wii Fit, DS AR games. Might not be your cup of tea, but you can't deny that they are something new.
Also, by your above logic analogue sticks and trigger buttons would be considered gimmicks, too.