That's extraordinary if true, it's a damning indictment that so many people have it ingrained into them to accept a less realistic jerky depiction as more "real" simply because that's what was done before.The Rogue Wolf said:I can't remember where, but I remember reading somewhere about a side-effect to what you're suggesting- lots of people view live-action recordings taken at high framerates as "fake", because they've gotten used to the 24FPS standard and only see higher framerates from CGI and the like.Treblaine said:Where is should be is in framerate.
Bear with me here. For almost the entire history of cinema the standard has been 24 frames per second, but this was only chosen because it was the LOWEST POSSIBLE frame rate to give the illusion of smooth motion, but it only worked if the camera stayed very still.
Video chose 30fps due to it far more likely to be moving but any serious PC gamer knows the benefit of 60frames/sec for smooth motion over 24-30fps. 24fps only give smooth motion if the camera is very still and the action quite stationary.
This is a real problem video-philes have been grappling with for decades to counter "teh stutter" which is very apparent when you have a high quality and high resolution screen it is extremely apparent in fast moving or panning shots. They have blamed the "3:2" pulldown on 60hz screens but that is not the guilty party but in fact the problem comes down to how it is filmed.
The thing is if films, sports events and anything which has high movement, if recorded and played back at 60hz there is a huge benefit.
The best part is 60Hz cameras are not much more expensive, they are not at all harder to film with, blu-ray/HD-transmission easily has the capacity for that framerate, and screens can play it back with no modifications... whatsoever.
Surely the smoother the motion appears then the more lifelike it would appear? I mean isn't that what 3D movies are trying (and failing) to do? Yet people accept that attempt at more realism.
I think one reason it might be called "fake" (whatever that ACTUALLY means) as if motion-interpolation is used with a 120Hz refresh rate is because only every 5th frame is a "real" frame, the 4 connecting frames are made on the fly by internal computer graphics logic. But the logic is not perfect, it can look a bit shit. Though it will be smooth.
Hmm, just done a bit of research and found this:
http://downloads.bbc.co.uk/rd/pubs/whp/whp-pdf-files/WHP169.pdf
It's a BBC White Paper investigating the benefits of recording in high-frame-rate of +60fps and it states how much of an positive advantage high-frame-rate offers, particularly for wide panning shots and action-shots. i.e. You can actually see what is going on and viewer's test were universally positive.
The good news is 2.5 times higher resolution doesn't necessarily mean 2.5-times larger size on disc, as compression is used for all video storage and broadcast and that is done from frame-to-frame. Higher frame-rates mean smaller changes between each frame so easier to code for and compress with good quality.