5 Flaws in the Game/s You're Playing & How You Would Fix Them (Round #2)

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Johnny Novgorod

Bebop Man
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I did this kind of thread earlier this year.
So I guess this is round two of 5 Flaws in the Game/s You're Playing & How You Would Fix Them.

Dead Island

1. Let me stack throwable weapons in a single slot, especially if that's my character's (Logan's) supposed area of expertise.
2. If you die before picking up the weapon you just threw, don't erase that weapon. Give me at least ONE chance to pick it up.
3. If you mod two weapons in a single go at the workbench, one of them will disappear from your inventory. Fix that glitch.
4. Also, give me the option of repurposing a modded weapon with another mod. Hate throwing away a good weapon on a crap mod.
5. It makes no sense that I can shoot a zombie in the face 5 times and it won't die. Increase firearm damage on headshots.

Dead Space

1. Cut down ammo supplies. There's way too much of it.
2. You're already ripping off every other thing from RE4, throw in a quick-turn button while you're at it.
3. Lemme revisit previous levels through the tram system, so I can pick up stuff I missed and such. That's doable right?
4. Either boost the flamethrower's damage or remove it altogether. Otherwise it's a completely useless weapon.
5. Nitpick time: what's the point of making Isaac a hunchback? Fix his posture.

What are yours?
 

Drathnoxis

I love the smell of card games in the morning
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Back To The Future(NES)

1. Enemy projectiles are completely random in timing and behavior. Enemies shouldn't be throwing shurikens or whatever after they've left the screen and should either always curve or always go straight and not alternate between the two.
2. You should be able to jump over benches.
3. More music. That one song looping the entire game gets really annoying.
4. The cafe section should be top-down with Marty on the bottom of the screen. Aiming is so ridiculously hard with the wonky isometric crap perspective that it has.
5. Fricking let me retry the Dolorean section at the end of the game if I have extra lives. This is so ridiculous. One try? Seriously?! Why the heck do I only get one try at this stupid mini-game that makes it's only appearance in the final stage??


FFIV(DS)

1. Option to turn off random encounters. Random encounters are pretty much one of the worst game mechanics ever invented.
2. No unskippable cutscenes. The puzzle bosses wouldn't be so frustrating if it was easier to just get back into it and try again.
3. Don't have the save be a long distance away from the start of the boss battle.
4. Don't have back to back boss battles without a save between. This is so dumb because the first is usually way easier and is basically just padding.
5. The augment system. Oh my goodness, the augment system. How the heck are you supposed to figure this thing out without a guide?? You have to give crap augments to characters who will leave the party so that they will give you better augments after they leave? What the heck? Either tell me this will happen or just have the augments scattered throughout the world!
 

VincentX3

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FFXIII(PC)
1- Let me phoenix down the party leader if he or she falls in battle. Seriously, having the battle end because I was hit with insta-death is bull.

2- Less cutscenes and more gameplay. When your game has a 7hrs only cutscenes on YouTube you know you did something wrong.

3- More exploration from the get-go, not 20hrs in "till it opens up"

4- Have an option of letting me take control of my party members actions, nothing is worse than them healing the wrong character.

5- Less tutorials. When 80% of your game is a giant tutorial for the last 20% of the game and it's a final fantasy title you should really consider hiring a new director and heading back to the basics of what made your games good.
 

L. Declis

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Apr 19, 2012
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Civilization: Beyond Earth

1) Fix that diplomacy up; let's have Favours actually mean something. Also, can you please explain why this person who shares my affinity, whose never been to war with me, who we get along fine with STILL WON'T ALLY WITH ME!

2) Sort out resources; at the moment, it's used a little bit for building things, but the resources are so thickly spread that you'll rarely have trouble getting them, and they do little once you have them.

3) Please balance your virtues; some things are amazing, and some things are total bullocks.

4) Please add some different victory types; just having "Build this thing" or "Kill everything" does not make an interesting end-game compared to "Get everyone to like you", "Have amazing tourism" or "Have science, then put together a space ship"

5) The affinities are too simple, and can be rushed very easily to win (I was at 12 Harmony when everyone else was craddling 5 Supremacy or something- I was on the second hardest difficulty). Add something like the Ideologies and Religions. Why would you remove a system you've already built?
 

ForumSafari

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Sep 25, 2012
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Shadow of Mordor:

1) If there are three big bads I need to kill I would appreciate actual boss fights for all three.

2) Make things vulnerable to range/stealth, most of the bigger orcs need beating down laboriously and it devalues the playstyles I may have chosen.

3) Either give me better crowd control options or less orcs, wading through a crowd is not necessarily more difficult, it's just annoying.

4) A longer main story would have been nice.

5) More Celebrimbor, I liked him far more than any of the NPCs. Except maybe Ratbag. Don't just forget about Ratbag halfway through the story, he was good fun. Do more with both of them.
 

Erttheking

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I haven't played it in awhile but I really liked SMT IV, but there are a few things I'd fix.

1. Add a defense stat. Everyone feels like they're made of glass and I don't feel any reason to buy armor.

2. Make it clear where you can and can't go on the world map.

3. Improve the A.I. on the guest party members so that they don't keep casting spells the enemy is strong against.

4. Use the old designs of the Arch Angels

5. Make is so that the neutral ending isn't such a pain in the dick to get.
 

go-10

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FF X HD

1. skippable cutscenes and events. Seymour killed me a bunch of times and I had to sit through his intro skit way too many times, also if I want to play it a second time there's no skip option so that's gonna be a hassle.

2. Kimahri... get rid of him or give him a unique ability, he's basically a weaker Auron. Also he looks like a stupid furry

3.enemy variety is a joke. I never realized this the first time I played this game on PS2 (I was just a kid) but now I see that at most zones have about 10 enemies that are just palette swaps of enemies from other zones

4. corridor style exploration. The world map is divided into sections with one main hallway type path that has 2 or 3 miniscule deviations that take you to a treasure chest. I don't know why everyone complained about FF XIII but yet praises FF X when they both have the same style of exploration... at least Lightning is cool unlike Tidus who makes me want to punch him whenever he talks

5. The Aeon leveling system is insane and a waste of time. They can't be used against bosses because the game doesn't want you to make boss battles too easy and using them against regular enemies is a waste of time. Not to mention that by the end of the game they become really weak as in order to raise one point in any stat you need to spend at least 20 items of which the maximum is 99 meaning you can only raise 4 points between all the aeons! Add to that the fact that those are the same items your characters need in order to level up and you'll quickly realize that it's a waste to spend it raising 1 point for one hit killed summons.
 

happyninja42

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Fallout New Vegas:

1. Streamline the quests. Too many quests have you go back and forth, back and forth, back and forth between a plethora of people/locations to complete 1 quest. You end up going through load screen after load screen just to have a 1 minute dialogue discussion with an npc, only to have that npc turn you right back around to talk to the same guy again. Who then sends you to go talk to someone else again. Very tedious and annoying.

2. Make the Mojave actually feel like it's post apocalyptic. Sorry but it just doesn't feel like I'm in a Mad Max, post nuclear wasteland like Fallout 3 did. I just feel like I'm out in a desert area, an area I could be in in 2014. Too much open expanse of nothing, with random badguys wandering about.

3. Make the supplies more scarce. Hardcore mode is great, I love it, as it makes hunting and foraging actually important. Unfortunately there is so much random stuff laying around that you can just take to eat/drink/use, that it's almost pointless to bother with the Survival skill at all. To fix it, make the supplies waaaay more scarce, and also introduce a community to community based supply system, where each town you visit has some supplies they are running low on, and will pay extra for if you provide them. Maybe it's food, or maybe it's water, or maybe it's random scarp metal and parts. Who knows, but have it fluctuate over time, so that I can feel like I'm actually helping out this community. Have them comment about how "sure am hungry now that our food is running low, might have to risk hunting myself." Then I can go out, kill some gecko's, cook up their meat into steaks, and sell them to the town for profit and good favor. Then have the npc's say stuff like "oh man I'm stuff, haven't eaten this well in weeks!" To let me have a minor bit of good feelings for my deeds.

4. The lack of any real motivation to do the overarcing plot. I just don't feel compelled to do the storyline in New Vegas, like I did in Fallout 3. Not sure how to fix this, other than to just rewrite the plot entirely.

5. Yeah, I got nothing for 5. Apparently 4 things sum up my problems with New Vegas.
 

Scarim Coral

Jumped the ship
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Borderlands: The Pre Sequel

1. Stop the loots flying about when you killed an enemy in zero gravity (I hate when it fly off into the lava!). Instead it should fly straight to you except the ammo or whatever it is full.

2. Speaking of the loots, the interactive button should be bigger that it open any nearby open things instead of opening it one at a time.

3. The Grinder recipe should be more viewable and it should be access earlier in the game. Yes I have look up online at how to used the grinder but I'm still confuse why my selected items won't work even when I did met the requirement.
 

votemarvel

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Tomb Raider. Lara is meant to be untrained but takes guys down faster than Rambo.

Add some levelling up to Lara herself, so that her aim becomes noticbly better as the game progresses.
 

GabeZhul

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I'm currently replaying Mass Effect 3.

1: Get rid of the Reapers showing up during scanning. Seriously, that entire thing is 100% pointless, since even if they catch you, you just get thrown back to the moment you arrived to the system, and this time you actually know where the scannable locations are. The same goes for the part where you have to locate the source of the signal on the planets as well. It's just tedious padding.

2: More story variety based on decisions in previous games. For example, no effin replacements for Mordin, Legion and even Tali for their related missions. Yes, I know it would have required tons of time and money, but it was kind of what was promised in the promos, you know?

3: Make thermal clips optional. Have the weapons use them, but once they run out of "ammo" they would revert to the ME1 style overheating mechanic with maybe a damage malus for balance.

4: Make the Reapers mysterious again. No starchild, no Leviathans, no "kill all advanced organics so that they wouldn't be killed by the synthetics they make". The latter was especially stupid when you consider that they enslaved the Rachni... who didn't use traditional tech and thus would never even make synthetics!
If anything, make the cycle either their way of reproduction, or if you really want to have some sort of higher purpose, make it so that they pretty much have the same resolve as in canon, except without all the synthetic-hating bullshit: They kill of the advanced races so that they wouldn't crowd out and enslave the upcoming races, and their minds work on such different scales that they think turning them into genetic goop is a perfectly legitimate way of preserving them and thus don't understand why the races try to stop them every cycle when they just want to help them. Even better, make it so that they don't even recognize that they indoctrinate people, instead they would think that they properly "convinced" them and that the rest are just bone-headed idiots. In other words, actually give them the blue and orange morality that Sovereign hinted at in ME1.

5: The ending. I am trying out a mod that promises to fix it by some purportedly clever editing, but I would personally get rid of the entire RGB space magic explosion bullshit altogether and replace it with an outcome that would work out exactly the same way as the Suicide Mission in ME2, where the choices you make and the people/races you recruit would directly influence the outcome of certain events.
Examples:
-1st Stage: Space
For the best result you need to collect as many of the estranged fleets via system scanning as possible, plus both the Geth and the Quarian fleet. If you only have one of the latter, it can be exchanged for the Salarian fleet. The more you are missing, the more bleak and desperate this part would be.
-2nd Stage: The Ground assault
For the best result you would need to have the Krogan, the Rachni and as many of the estranged ground forces as you could find. If you don't have the Krogan or the Rachni, one of them can be exchanged for the Geth ground troops, but then they would be less effective in space (because of the division of processing power). The less you have, the more casualties you would suffer in the final assault.
-3rd Stage: The Crucible
You have to collect all the tech and experts to help building it. If you do everything right, it only wipes out the reapers. If don't get it all together, it will wipe out the Geth and EDI as well. If you really mess up, it will blow up in your face, wiping out the Sol system.
-4th Stage: Shepard's Survival
This would be entirely based on the number of loyal and still living squad-mates and followers you have. If there are enough of them, they mount a rescue mission on the derelict citadel and safe Shepard before s/he would die again. Only available if you 100%-ed practically everything, so Earn Your Happy Ending would be in full effect.
 

Rayce Archer

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Borderlands: The Pre-Sequel

1. Elpis is too barren. I get that it's an airless moon, but after the lush environments of 2, it feels like a throwback to BL1's endless box canyons and junkpiles. The new, more extreme scenery of some of the areas is quite good- just make it ALL weirder.

2. As in the past borderlands games, shields and high-damage guns rapidly lose utility as difficulty rises- add to that OZ kits which become more or less meaningless once your first playthrough ends. Equipment should matter all the time!

3. Give us a proper raid boss- the Sentinel was an awesome boss fight, but just repeating it only harder is kind of lazy. And yes, I know there are hidden, giant, level 51 bosses you can find.

4. Right now, vending machines seem to produce almost exclusively whites. In 2, greens and blues were routinely available, very rarely purples. I don't want to buy legendaries or anything, but SOME useful gear, at least for crafting, would be nice.

5. Add side areas like in BL2. The Caustic Caverns were super fun, and entirely optional, it would be nice to see more stuff like that.
 

ForumSafari

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GabeZhul said:
In other words, give them a blue and orange morality as what Sovereign hinted at in ME1.
This did make me smile a bit, when i finally reached the end and they laid out their reasoning for me I understood it perfectly and in fact would have had a couple of suggestions if the game was freeform enough. So much for being "beyond my comprehension", turns out it was actually pretty simple.
 

Guy_of_wonder

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Aug 28, 2014
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Dark Souls

1. have a map of where you have been or at least make you buy a map.

2. Have the bottomless box stack armor and weapons.

3. the camera sometimes freaks out when you back stab or fight in a corridor. have it lock on the backstab and limit its movement in a corridor.

4. make the bonfire and bonfire keepers stand out a little more(increase the sound and light). there are many places where you can miss bonfires entirely. I did not know where the bonfire keeper was in FireLink shrine and now, she is dead until NG+.

5. explain what some actions do in more detail (kindling, going human, giving humanity, giving items, using items). i thought kindling bonfires made the enemies harder.
 

Wintermute_v1legacy

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I'm currently playing Enslaved Odyssey to the West Premium Edition because I love games where I get to climb on things.

1. There's a lot of jumping about in the game, but platforming is done in a way you can't die if you make a wrong jump, because the game won't allow you to stray from the predefined path. I'm not asking for something like old Tomb Raider games where you had to time every jump correctly, but some challenge during platforming sections would be nice. So far, I haven't had a single "how the fuck do I get up there?" moment, like I have in Tomb Raider, Assassin's Creed and Prince of Persia games. Enslaved is always pointing which way to go.

2. Some mech encounters are very tedious. They're not hard, just boring and repetitive to get through. The game clearly doesn't want to focus all that much on combat. If only it offered a way to sneak past mechs through challenging platforming sections. I'm halfway through chapter 9, and so far I only managed to find one place where I avoided the mechs and it was all the way back in chapter 2 or 3.

3. To purchase shield and weapon upgrades, you collect red orbs scattered around the levels. I wish I could actually find new bits and pieces that Trip would use to make me a new spear, shield, etc. Also, some different visuals would be nice. I just upgraded my spear/gun thing, I wouldn't mind if it looked a little different.

4. Fighting the Dog, which is a boss character, is easier than fighting 4 mechs at once. Stun it once and start hitting it, when it tries to get up, stun it again, repeat stun/hit combo until it's dead. Flawless victory. The Dog will not touch you.

5. PC port says "don't turn off your console" when you start the game. Premium Edition indeed.
 

babinro

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Sep 24, 2010
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Hearthstone:

1) Matchmaking: The game pits you against the same classes far too often.

The Fix: Create a matchmaking system that increases class variety in ranked and casual play. For example, you cannot play against the same class more than 2 times in 10 battles. This will naturally sacrifice wait times while loading a game. As such, give players a PLAY NOW button on the load screen that ignores this system. Upon reaching Rank 5, this system is ignored to ensure the more appropriate rank matching.

2) Matchmaking: The game poorly matches you against players with far superior cards

The Fix: Blizzard sets a HIDDEN card value to every card in Hearthstone. It then matches players based on the numeric values of their available class specific cards and neutral cards. Since these values are hidden, Blizzard can adjust them over time to better suit a given meta. Since these values only look at class specific+neutral...you won't be punished for choosing to go from your pride and joy Mage, to a deck you've never really tried or crafted cards for in say Warrior.

Example: Loremaster Cho and Alextraza are both legendary but their true in game power levels are clearly not even. Cho might get a hidden numerical value of 2 while Alextraza could get a hidden value of 9. To further enhance this system, some cards would have MULTIPLE hidden values based on the class. A card like injured blademaster would have a hidden value of 9 when playing Priest but only have a 4 when used in with any other class. This is because the card is made to compliment the priests hero ability and class cards.

3) Only 9 deck slots

The Fix: Give us more. Either for free or for purchase. I'd happily buy up to 27 deck slots as nearly every class has an aggro build, a control build, and either a thematic or midrange build. Being limited to just 9 slots actively hurts my desire to deck build and test.

4) Turns take to long especially when people are trolling:

The Fix: Fast play mode. If both players have this option checked off then turns are reduced to 30 seconds of 'waiting'. Playing cards and resolving their animations/effects do NOT count towards this timer allowing for Miracle rogues to take advantage of this feature as well.

5) Card Balancing:

The Fix: I honestly don't feel that any cards need to be nerfed though I'm probably in the minority saying so. I'd love to see Blizzard BUFF some of the lesser used cards if only slightly. One such standout is Fen Crawler who barely saw play before Sludge Belcher but has since been completely outclassed and rendered useless. Loremaster Cho would be another such example. He's got a fun and interesting ability but the card is killed by it's power/toughness.
 

Dizchu

...brutal
Sep 23, 2014
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Borderlands the Pre-Sequel

1) Clumsy Writing:

Borderlands 2 wasn't a masterpiece but it seems that the writing in the third instalment has degraded in quality. Especially concerning was Janey Springs' introduction which thrust her sexuality forward unnecessarily creating what I was dreading to be a token lesbian character. She ended up being pretty cool though but it felt like a desperate attempt for the writer(s) to wear their "tolerance" on their sleeve. Thankfully these problems don't show up later in the game but nothing really stands out either.

How I'd change this: I'd allow for certain characters to have a degree of subtlety. I'd also write a mission where Janey requests you to hunt down a group of homophobic bandits. It will be revealed that this group harassed Janey and it will be THEN that you find out that she's a lesbian. This would make her much more relatable and be a good outlet for catharsis (boy I'd love a "Homophobe Murdering Simulator" just to annoy Fox News watchers/Daily Mail readers). It would also reveal vulnerability in an otherwise enthusiastic character.

2) Unfair "Last Stand" Conditions:

When playing solo I'm sure we've been in this scenario a few times. You kill a guy and as he dies his grenade detonates and you are forced into "last stand" position. There are no enemies around so you are forced to die.

How I'd change this #1: This is an awkward problem to fix but I may have a solution. Any enemies killed within a second or two of being incapacitated should count as a "revival". This wouldn't be an unfair advantage TO the player, in my opinion.

How I'd change this #2: This has been a complaint I have had with previous games. Why are grenades off-limits when in last stand mode? If an enemy hides behind cover you would not be able to hit them with any other weapon (unless it has splash damage). This is extremely frustrating when the player has a bunch of perfectly good grenades to use. Maybe as a compromise make the throw distance shorter?
 

chocolate pickles

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Happyninja42 said:
Fallout New Vegas:

1. Streamline the quests. Too many quests have you go back and forth, back and forth, back and forth between a plethora of people/locations to complete 1 quest. You end up going through load screen after load screen just to have a 1 minute dialogue discussion with an npc, only to have that npc turn you right back around to talk to the same guy again. Who then sends you to go talk to someone else again. Very tedious and annoying.

2. Make the Mojave actually feel like it's post apocalyptic. Sorry but it just doesn't feel like I'm in a Mad Max, post nuclear wasteland like Fallout 3 did. I just feel like I'm out in a desert area, an area I could be in in 2014. Too much open expanse of nothing, with random badguys wandering about.

3. Make the supplies more scarce. Hardcore mode is great, I love it, as it makes hunting and foraging actually important. Unfortunately there is so much random stuff laying around that you can just take to eat/drink/use, that it's almost pointless to bother with the Survival skill at all. To fix it, make the supplies waaaay more scarce, and also introduce a community to community based supply system, where each town you visit has some supplies they are running low on, and will pay extra for if you provide them. Maybe it's food, or maybe it's water, or maybe it's random scarp metal and parts. Who knows, but have it fluctuate over time, so that I can feel like I'm actually helping out this community. Have them comment about how "sure am hungry now that our food is running low, might have to risk hunting myself." Then I can go out, kill some gecko's, cook up their meat into steaks, and sell them to the town for profit and good favor. Then have the npc's say stuff like "oh man I'm stuff, haven't eaten this well in weeks!" To let me have a minor bit of good feelings for my deeds.

4. The lack of any real motivation to do the overarcing plot. I just don't feel compelled to do the storyline in New Vegas, like I did in Fallout 3. Not sure how to fix this, other than to just rewrite the plot entirely.

5. Yeah, I got nothing for 5. Apparently 4 things sum up my problems with New Vegas.
1: Oh god, yes.

2 all the way: How the hell the area is as preserved as it doesnt make sense

3: Hardcore mode was laughable: I don't think i ever was hurting for supplies (thanks, Doc Mitchell. I'll take all your stimpacks and some Cram for the road.)

4: Yeah, the plot sucked. Wasn't helped by the fact that the main story quests started off well, then just devolved into drivel fetch quests

5 (one of my own): Give me a reason to like the legion. Seriously, they're a bunch of evil ass holes, and the game doesn't adequately make them seem like a good option unless you are also a evil asshole

6 (another of my own): Please give the endings some balance: the NCR endings were significantly better then all others factions.

7 (yet another...): Give me some good independence endings, please: I'm pretty I could do a better job than Caesar, House, or NCR, but most of the ending slides make me feel like I got the bad ending.