72 Percent of Adults Support California Game Law - UPDATED

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sinestro1940

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Nov 26, 2009
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This kind of reminds me of the whole "McDonald's has made me fat" thing. No, McDonald's did not make you fat, you made you fat. "Video games turned my son into a killer!" No, you turned your son into a killer. As a parent, it is YOUR duty to control what your kids play, and to actually look up and do research on a game you may have suspicions on.
Matt_LRR said:
Just yesterday, while working in a game store, I told a mother buying her 12 year old son a copy of GTA:Vice City Stories that the game was age rated 17+ and her response was:

"Oh, he doesn't turn the violence on, he just plays it for the racing."

wut.

-m
This. This is what I'm talking about.
 

odanhammer

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Oct 11, 2009
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fully support the choices to improve the rating system for video games.
Children do not need to play games such as GTA or Manhunt.
The parent that purchases that game for there kid is asking for trouble.
Example 1: I know a pre-teen who is 13 currently , he has been playing games like 50 cent and gta as soon as his mother can purchase them , he comes for a low income family and is in a ok area , however he has become horrible over the past 5 years , he now destroys things because he can , and steals.
Example2: Myself , 26 i grew up playing games like gta 1 and such , i haven't been a problem , i don't have a crimial record.

Do i believe video games affect children: YES
Do i believe controlling what is sold to a child will help stop them from playing violent games: YES
Do i think they will still find a way to play them anyways or find another outlet which is as extreme or most likely worse: YES
 

RelexCryo

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Andy Chalk said:
72 Percent of Adults Support California Game Law - UPDATED

Common Sense Media [http://www.commonsensemedia.org/] claims that 72 percent of adults are in favor of California's attempt to legislate the sale of violent videogames to minors because the industry isn't doing enough to protect children from inappropriate content.

The videogame industry enjoys a higher rate of age-rating compliance than any other entertainment medium in the world. The ESRB [http://www.esrb.org] not only provides comprehensive ratings for virtually every videogame on the market but also makes significant efforts to keep parents educated and informed about how the ratings work and why they're important. Game consoles even feature parental locks to help ensure that parents have the final say about what their kids play. But opinions often have little to do with facts, as evidenced by poll numbers released by Common Sense Media indicating that three-quarters of parents believe the game industry isn't doing enough to protect their children.

A survey of 2100 adults from across the U.S. found that 72 percent were in support of California's attempt to ban the sale of "ultraviolent" videogames to minors, the group said. 65 percent of parents claimed they're worried about the impact of such games on their children while 75 percent gave the videogame industry's efforts to protect children a "negative" rating.

"The results of this poll clearly show that not only do the effects of ultraviolent or sexually violent games weigh heavily on the minds of parents, but also that parents feel the videogame industry is not doing enough to protect kids from accessing these games," said Common Sense Media founder and CEO James Steyer.

To support its position that videogames are a festering cesspit of gratuitous violence and misogyny, Common Sense Media has posted a montage of outtakes from videogames like Manhunt [http://www.amazon.com/Grand-Theft-Auto-San-Andreas-Xbox/dp/B0007ZD79E/ref=sr_1_4?s=videogames&ie=UTF8&qid=1284398504&sr=1-4], broken down into categories like Violence Against Women, Violence Against Law Enforcement and Racial Stereotypes. The group describes the video as "footage of the type of videogame violence under discussion in this case."

The Supreme Court of the United States is scheduled to hear arguments on California's proposed ban on the sale of violent videogames to minors on November 2. "The Supreme Court's decision is going to have a huge impact on families and kids across the country," Steyer continued. "What we've learned from this poll is that parents want to be the ones who decide which games their kids play, not the videogame industry."

UPDATE: Common Sense Media provided us with a breakdown of the poll's methodology and narrative summary, and thus we pass it on to you. Commissioned by CSM and conducted by Zogby International, the online survey collected the opinions of 2100 adults, with "slight weights" added to region, party, age, race, gender and education "to more accurately reflect the population." The margin of error is +/- 2.2 percentage points and the questions are as follows:

1. Would you support or oppose a law that prohibits minors from purchasing videogames that depict killing, maiming or sexually assaulting an image of a human being? (Support: Adults 72 percent, parents 72 percent; Oppose: Adults 22 percent, parents 24 percent)

2. How concerned are you about the impact of ultra-violent videogames on your child? (Very/Somewhat Concerned: Adults 61 percent, parents 65 percent; Somewhat Unconcerned/Not at all concerned: Adults 28 percent, parents 31 percent)

3. How would you rate the videogame industry when it comes to protecting kids from accessing violent videogames? (Excellent/Good: Adults 12 percent, parents 13 percent; Fair/poor: Adults 76 percent, parents 75 percent)

via: Gamasutra [http://www.gamasutra.com/view/news/30374/Common_Sense_Media_Claims_72_Percent_Support_Game_Ratings_Bill_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29]


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"Fair" means "good enough."

Hence, the takers of this poll lied.
 

dex-dex

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Oct 20, 2009
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i agree that there should be a penalty towards those who sell mature games to minors but the argument saying the first amendment should not could is ridiculous.

People who have worked at stores like EB or best buy would never sell a game to a minor because there are so heavily policed by higher authorities.
 

sleeperhit79

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Feb 6, 2009
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Here's the unpopular but more realistic view of this question. If this law goes into effect probably nothing will change. It'd be nice if I didn't have to hear little kids cussing up a storm in modern warfare or GTA or any other Mature rated games, but alas nothing will change. I'll still have to hear 12-16 year old brats cussing up a storm and calling me the N-word without even knowing what my race even is. And who's to say what's appropiate? I know plenty of parents that buy their kids violent games or play violent games in front of them and the kids are fine, and the opposite also holds true. Some of the most disturbed kids I've ever known never even touched a GTA or a MW2. In my opinion this is nothing but uninformed overreacting people being driven by their government into a frenzy over nothing. Seriously don't we have better things to worry about???
 

Jfswift

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Nov 2, 2009
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I'm not clear on why parents can't, well, do their job and keep an eye on their kids. *sigh*
 

ThatOtakuGuy

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Apr 18, 2010
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Aren't we forgetting something??

THIS VOTE DOESN'T MEAN SH*T!

So what if 3/4 of US adults don't like fun? Its just a survey. IT DOESN'T MATTER! It doesn't affect the Supreme Court's vote, it doesn't affect the unconstitutionality of this bill (If that's not a word, I'm making it one), and it doesn't affect the fact that the Supreme Court of Courtliness has only agreed to vote for briefs. Only if 4 out of nine judges want to hear it will the case actually be brought up. If not, it will be dismissed FOREVER AS UNCONSTITUTIONAL! This is the Supreme Court, people. Their word is LITERALLY law. Do you think that the SUPREME FREAKING COURT really cares about little Bobby in Sacramento playing Saint's Row?
 

zacattack14

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Apr 3, 2010
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Well shit, this case is starting to look worse and worse for us. At first I just laughed at it, but now I'm kinda worried
 

squiggothhunter

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Aug 4, 2008
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Did anyone read the first question? Of course 3/4 of the parents said no. Why would you want your kid to play a game where you can sexually assault someone? Anyone know which game their talking about by the way? But yea, the wording of their question got them the result they wanted. Pure and simple psychology.
 

ThatOtakuGuy

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Apr 18, 2010
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Don't worry. NOTHING IS GOING TO HAPPEN. Its unconstitutional, its ilegal, and like i said before, who cares what the poll says? The poll doesn't affect teh vote and it doesn't affect the legality (or otherwise) of the bill. Once the Supreme Court of Courtiness declares it ilegal (which they will), it will all just blow over.
 

Numb1lp

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Singularly Datarific said:
Well, it is THE PLAYER'S CHOICE TO DO SO IN THESE GAMES. THEY DECIDED WHAT TO DO.
Besides, beating up people is NOT my idea of Ultraviolent. It's brutal, but I was expecting them to show more gory games.

Again, ANY VIOLENCE IN A GAME IS UP TO THE PLAYER TO COMMIT. THEY ARE NOT FORCED TO DO SO. With certain exceptions, such as
bioshock
. Also, just be a better parent, instead of expecting the government to be the parents.
Well, it's be violent, or die and fail. But I do think it is the parents' job.
 

Electrogecko

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Apr 15, 2010
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"What we've learned from this poll is that parents want to be the ones who decide which games their kids play, not the videogame industry.".........oh. I wasn't aware that "the industry" decides what we play.
 

Racecarlock

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Jul 10, 2010
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Games are not drugs. Porn is not drugs. Yet for some inconceivable reason my country keeps getting in its head that if a kid sees one violent act or vagina that they immediately turn into ted bundy (the criminal, not the tv character). And then I hear how tightly regulated other continents keep games and I think "what the fuck?". I don't get it. I played GTA Vice city when I was bloody 7 and I haven't killed anyone yet. Why are parents so damn lazy? If you don't want your kid playing that stuff, fine, but don't force your BULLSHIT on everyone else. My parents taught me that I couldn't do anything from those games in real life, and even if they didn't tell me, I probably would have figured it out anyways. This all boils down to the whole "children are idiots" stereotype. Oh sure, young john can do long division (little timmy is tired of his name being used), but he's also dumb enough to try VG stunts in real life. Has it gotten this bad? Really? And another thing, IF IT FUCKING OFFENDS YOU, TRY TO IGNORE IT OR SOMETHING! Don't immediately abolish it on the guise of "protecting the children". Seriously, just be fucking parents people, that's all. Stop being so fucking lazy. What's worse is that these are the same people that want government regulations on corporations LOOSENED. Well, which is it? Do you want a free trade economy or not? You can't have both, idiots.
 

atomicmeatballs

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Jul 6, 2009
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"Ultra-violent?" Nice word choice. Anything could be misconstrued as harmful to the ignorant masses if you stick that in front of anything. Ultra-violent puppies, ultra-violent t-shirts, ultra-violent world-peace. Its not like people hand these games to kids in back alleyways (if they do, it's illegal), why don't you shift your concern into something a bit more realistic? Like Mad Cow Disease.
 

Arella18

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Apr 22, 2009
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GTa has consequences for everything you do...Postal 2 and Manhunt are just sucky games...and what do they expect a game made by 50 Cent to be like
 

mythicdawn12

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Mar 23, 2010
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You know, with all of us here disagreeing with this BS you can probably imagine that there are a lot of people out there who agree with us. We should organize our own polls, build dour own cases, sign petitions. I mean, we are all here complaining, we should do something about it. Raise the arguements we have here, our logic will always crush theirs. And I bet there are a lot more of people like us then there are people like them.
 

Dfskelleton

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According to the video they gave, don't they just don't like the content in GTA? And that's not the governments problem, it's yours. If you really don't want your children to play violent video games, and I know this is hard to think of, EXTREMELY difficult to do, and almost impossible to comprhend, is to not freaking buy them for them in the first place. And how many times has this happened? A lot. How many times have we ACTUALLY done this? None.
 

Calatar

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May 13, 2009
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Andy Chalk said:
UPDATE: Common Sense Media provided us with a breakdown of the poll's methodology and narrative summary, and thus we pass it on to you. Commissioned by CSM and conducted by Zogby International, the online survey collected the opinions of 2100 adults, with "slight weights" added to region, party, age, race, gender and education "to more accurately reflect the population." The margin of error is +/- 2.2 percentage points and the questions are as follows:

1. Would you support or oppose a law that prohibits minors from purchasing videogames that depict killing, maiming or sexually assaulting an image of a human being? (Support: Adults 72 percent, parents 72 percent; Oppose: Adults 22 percent, parents 24 percent)

2. How concerned are you about the impact of ultra-violent videogames on your child? (Very/Somewhat Concerned: Adults 61 percent, parents 65 percent; Somewhat Unconcerned/Not at all concerned: Adults 28 percent, parents 31 percent)

3. How would you rate the videogame industry when it comes to protecting kids from accessing violent videogames? (Excellent/Good: Adults 12 percent, parents 13 percent; Fair/poor: Adults 76 percent, parents 75 percent)

via: Gamasutra [http://www.gamasutra.com/view/news/30374/Common_Sense_Media_Claims_72_Percent_Support_Game_Ratings_Bill_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29]
Where did Common Sense Media post this? I'd need some more information on the poll methodology before I'd believe that. They really expect me to believe a +/- 2% margin of error for an online poll which reweighted the opinions of people?

It's not on Zogby International's site; I see no reason to take this at face value. How was the sample selected?