It's a real shame that this is true. I'm not a religious man by nature, but I'd certainly never think less of a person because of their faith.Khell_Sennet said:Religion has no place in video games so long as people are unable to cope with insults or attacks AGAINST their religions.
If you want to turn games into religious mediums, expect to be persecuted for your beliefs and prepare for all manner of protest from anyone with a different faith than yours.
The university degree that I'm presently studying for is a BSc(Hons) in Computer Games Design. One of my friends recently completed a study of religious themes in games. Not just Christianity, all religions, historical and present. He found the research to be quite hard going largely because relious topics are so under-represented in games.
Personally, I reckon it's a cycle - developers steer clear of (or tread lightly around) matters of faith because they're taboo, but they're only taboo because people are so wary of dealing with them. The only way to break the cycle is for somebody to treat the matter with the earnestness and respect it deserves, not exaggerated caution.
I actually really like this game concept, and I reckon that it could potentially fly commercially, as well. Games are slightly neglected as a story-telling medium (mostly, developers focus on spectacle) so there's plenty of scope for a really good story-led game there. Nevertheless, the plot would need some element of danger or suspense, otherwise it wouldn't really grip the player. Fortunately, that's already covered by the whole "trying to be a better Christian" angle. A personal trial of faith - a temptation to wander off the path - could make for a gripping story if told properly. There are plenty of books on the subject, so why would a game not work?
As for the person who complained that they'd lack the basic knowledge necessary to progress through the game, I think you're looking at it the wrong way. Games that automatically assume that you know everything you need to are doing it wrong - most games will educate you and hand you the tools necessary to do the job during the course of play. In this context, that's especially easy to do if Brother Paul is himself a student of (maybe even writing a book on) biblical numerology, and players are allowed to reference his notes or manuscript.
A few years ago, I watched a very good British movie called "Priest". The story focuses around a catholic priest, who has a major problem in that he's gay. This is not only a conflict of faith for him, but also a massive scandal (homosexuality was illegal in the UK at the time the film was made). But that wasn't the bit that fascinated me when I watched it. For me, the more intriguing plot element began with a scene where the main character takes confession from a pre-teen girl who confesses that her father rapes her. He winds up being torn between his solemn vow to keep everything told at confession a secret, or actually being able to do something to fix the situation. When the girl's mother finally finds out about the abuse in her family, and learns that the priest knew it was going on but kept it secret, her anger drives her to find the priest and tell him "I hope you burn in hell".sammyfreak said:Lets say a criminal confesses a murder to you, in other games you could choose between blackmailing him or keeping it a secret. Here you can choose to scold him for his sinfull behavior or encourage him to redeem himself.
For me, a bad Christian would be one who, when presented with a dilemma where doing the good and right thing involves breaching the dogma of his faith, will stick to the dogma. I'm not sure if you agree with me, Sammy, but that strikes me as an excellent opportunity for alternate endings. Let's say Brother Paul begins as a dogmatic, strictly-by-the-Book type, and over the course of the game is given a series of choices between sticking precisely to Doctrine, or bending the rules slightly for a perhaps more satisfactory result. Sometimes (but not always) straying outside the rules has unforeseen negative consequences, sometimes (but again, not always) sticking to them has negative results.
food for thought. Religion CAN and SHOULD be treated with more respect in all branches of modern media - but respect and avoidance are two very different things, and I would honestly love to see this game made, or even help make it.