3 is a broken concept while 3.5 is a finely tuned machine. Buy 3.5, not only does it fix some initiative issues the sourcebooks are badass. I got like 5 sourcebooks(from my bro in law who went to 4.0) and I love all the content. 3.5 ftw!
3.0 = Busted beyond reasonMikeTheElf said:I really don't understand the hate with 4th edition, but I guess it could just be coming from the fact I haven't really touched anything pre-3.0, and only skimmed the surface of 3.0. 4E was meant to facilitate teaching people new to D&D how to play the game, and it kind of combines 3.5 with the Star Wars d20.
Yep. Fuck WoTC. Bastards....vdgmprgrmr said:That's another very, very good reason to stick with 2e. Because WotC is an evil, greed-filled corporation who destroyed D&D so they could get more dollars.axia777 said:2nd Edition IMO is the best and last real Dungeons and Dragons. Why do I say this? Because Wizards of the Coast, may their souls rot in hell, bought out and destroyed TSR(and everything DnD). 3rd Edition is the wretched child of WoTC. That is my 2 cents adjusted for 2009 inflation.
axia777 said:2nd Edition IMO is the best and last real Dungeons and Dragons. Why do I say this? Because Wizards of the Coast, may their souls rot in hell, bought out and destroyed TSR(and everything DnD). 3rd Edition is the wretched child of WoTC. That is my 2 cents adjusted for 2009 inflation.
My, my!vdgmprgrmr said:That's another very, very good reason to stick with 2e. Because WotC is an evil, greed-filled corporation who destroyed D&D so they could get more dollars.
No, no, what TSR did before that was still powered by greed for dollars, and I realize this. But WotC ruined D&D while doing it, and TSR didn't ruin D&D while doing it. Huge difference.Alex_P said:axia777 said:2nd Edition IMO is the best and last real Dungeons and Dragons. Why do I say this? Because Wizards of the Coast, may their souls rot in hell, bought out and destroyed TSR(and everything DnD). 3rd Edition is the wretched child of WoTC. That is my 2 cents adjusted for 2009 inflation.My, my!vdgmprgrmr said:That's another very, very good reason to stick with 2e. Because WotC is an evil, greed-filled corporation who destroyed D&D so they could get more dollars.
So much wailing and gnashing of teeth about a company buying up the jetsam of a dead company and turning it into a cash cow, and yet you guys look upon the long spiral of greedy market-glutting rush-jobs that preceded all that as some kind of proud and noble Golden Age!
-- Alex
Playability by the masses is not the indicator of quality or of greed. Hell if overly complex rule sets were the order of the day for a well done or artistic game then we would all be exonerating RIFTS. Now WotC pre hasbro was very much in the buisness of making good quality games. The power creep for magic cards was not as well measured making the game more interesting and the initial idea behind 3.0 was still a really good one. A game that allows for inserting various rule sets from a wide array of games into one. It was the 'Linux' of Tabletopping and still along side the Unisystem. Really though 3.5 may have been greed in part, but it did fix enough problems to make it worth it. Fixes not only of purely mechanical nature but of intent. granted part of it may have been greed but people do have to make money and its hard to argue with results.vdgmprgrmr said:No, no, what TSR did before that was still powered by greed for dollars, and I realize this. But WotC ruined D&D while doing it, and TSR didn't ruin D&D while doing it. Huge difference.Alex_P said:axia777 said:2nd Edition IMO is the best and last real Dungeons and Dragons. Why do I say this? Because Wizards of the Coast, may their souls rot in hell, bought out and destroyed TSR(and everything DnD). 3rd Edition is the wretched child of WoTC. That is my 2 cents adjusted for 2009 inflation.My, my!vdgmprgrmr said:That's another very, very good reason to stick with 2e. Because WotC is an evil, greed-filled corporation who destroyed D&D so they could get more dollars.
So much wailing and gnashing of teeth about a company buying up the jetsam of a dead company and turning it into a cash cow, and yet you guys look upon the long spiral of greedy market-glutting rush-jobs that preceded all that as some kind of proud and noble Golden Age!
-- Alex
Also, WotC are good businesspeople, while it's obvious that TSR aren't (seeing how TSR's D&D was not mainstream and wasn't playable by the population's majority). This shows that it started with D&D. With WotC, it started as a business, then became (a ruined, torn apart) D&D.
Shows where the emphasis lies.
D&D in general is not mainstream. Only its cultural descendants are.vdgmprgrmr said:(seeing how TSR's D&D was not mainstream and wasn't playable by the population's majority)
Whoa, I never said that. I said that it's obvious TSR weren't good businesspeople, which is obvious from them not making their product as widely available as WotC has. (And from the whole flopping thing... but I neglected to mention that.)TerraMGP said:(SNIP'T)
Playability by the masses is not the indicator of quality or of greed.
(SNIP'T)
I know it didn't require any particular intelligence, but it required a lot more imagination than is necessary in later versions. Later versions tend to explain everything, give descriptions, and give certain rules for many situations, whereas 2e required players and the DM to be able to come up with what's going on on their own, on the fly.Alex_P said:D&D in general is not mainstream. Only its cultural descendants are.vdgmprgrmr said:(seeing how TSR's D&D was not mainstream and wasn't playable by the population's majority)
2nd Edition didn't require any particular brilliance or talent to play. Just time and a bit of a geeky streak, like all RPGs. Unless you count occasionally stopping to go "Fuck, this particular section makes no sense. I guess I'll just bullshit this rule and hope the group doesn't notice!" as the sole province of the gifted. If anything, successfully navigating all of the rules-interactions minutae of 3.whatever is more of a (pointless) mental exercise.
-- Alex
I think you lost what I was trying to say. The part about 3.5 being just as easy to twink was a response to what you said about 3.0 being easy to tweak. That was separate to my comment on thinking that PRCs are unnecessary. I just am of the opinion that PRCs aren't necessary and that its for people who require special game rules to feel that their character isn't being pigeon-holed, which could be just as easily accomplished by creating a creative and interesting character (by shifting stats around, putting skills in specific slots, taking certain liberties with your character's background and physicalities).TerraMGP said:Or you could just tell your players to stop being twinks and use PRCs for what they are intended.Fightgarr said:I find it just as easy to make broken characters in 3.5 as in 3.0, especially with tools like the complete warrior, scoundrel etc. That's why I disallow prestige classes in my campaigns, it was just a way for less creative people who believed the classes were pigeon-holing their characters too much. No-one said that because you were a fighter you had to where armor and get great cleave, just adjust your skills and feats accordingly and maybe multiclass a bit and you will NEVER need a prestige class. But again, I make my own rules most of the time.Lyiat said:There is a very simple answer to this, and a very long-winded answer to this. I will give you the simple.
3.0: Broken and easy to make an utterly twinked character.
3.5: Far more streamlined and better explained, and easier to work with from a DM's perspective.
Seriously why does everyone have such a hard time saying no to their players when they try to make an uber character? Its the Designers job to figure out how to make a good system that is complex, deep and fun to play. Its the DMs job and the job of the players to avoid twinking and just play the freaking game.
Not meaning to be offensive to you specifically so sorry if I come off as rude but I see this kind of thing all the time and I don't understand it. Then again I don't understand why anyone would abuse something as wonderful as the prestige class to be a twink, or twink in the first place for that matter.
Ah sorry for that.vdgmprgrmr said:Whoa, I never said that. I said that it's obvious TSR weren't good businesspeople, which is obvious from them not making their product as widely available as WotC has. (And from the whole flopping thing... but I neglected to mention that.)
Ah, well still I would have to disagree. I like to build my characters abilities to match their personality. I like options. In fact I think Prestige classes were the best thing to ever happen to a system that has classes. An interesting character is always good, but an interesting character whos special tricks and abilities match with her personality quirks is that much better. Then again its all in what you enjoy, but frankly the more options you have the better.Fightgarr said:I think you lost what I was trying to say. The part about 3.5 being just as easy to twink was a response to what you said about 3.0 being easy to tweak. That was separate to my comment on thinking that PRCs are unnecessary. I just am of the opinion that PRCs aren't necessary and that its for people who require special game rules to feel that their character isn't being pigeon-holed, which could be just as easily accomplished by creating a creative and interesting character (by shifting stats around, putting skills in specific slots, taking certain liberties with your character's background and physicalities).
The problem with that style of design is that it's all just throwing a new "skin" on top of the exact same game. The D20 System pretty much resulted in three types of products:TerraMGP said:A game that allows for inserting various rule sets from a wide array of games into one. It was the 'Linux' of Tabletopping and still along side the Unisystem.
I think it's more about trimming the handwaving in such a way that made the designers' design goals too clear, which broke the happy haze of "Oh, you can do anything you want with this game!" that D&D had been floating in for a long time.TerraMGP said:4E though, that one I will argue was not given enough time to play test by the higher ups and frankly seems to take a step backwards in all the wrong places all for the sake of making the game 'more accessable'. It takes literally two sessions to teach the D20 system at most so these new changes are simply a way to take responsibility off lazy DMs who don't want to think on their feet or make the game fit the characters more.
Well, what we'd really like to do is give 3.5 a try before fully deciding on the edition to use. We're looking to decide which one works better for us. At this rate I think we'll end up doing a mix of 2nd and 3.5.Jaythulhu said:I've played a lot of d&d in my not-so-extensive life, from the green & red box sets of my youth through to 3.5Ed, and I've had a lot of fun in all of them. If you're really sick of using th e2nd ed (which to be honest was my favourite), then 3.5 is probably the easiest way to switch. It's fairly well balanced, with a lot of the conflicting rules cleared up, but the emphasis in the edition is fun over rules, with the dm free to drop/change anything he/she sees fit. I had my favourite experiences running a kit-bashed hybrid of 2nd and 3rd ed, including the best parts of the later ed with my favourite bits of the earlier (combat in 2E was superior, in my less than humble opinion, to 3rd ed, for example, but I loved the concept of feats from 3E).
In the end, it's really down to what you prefer. I ran a successful hackmaster table for quite a while too, and it was really just a slightly modified 2nd ed.
Uh... only a particularly brilliant and talented person would think that. To put it another way: Try playing an RPG like D&D 2nd Ed with people who are genuinely of average intelligence. It doesn't work very well. Realize then that 50% of the population is less intelligent than that. Tabletop RPGs will always be niche for that reason.Alex_P said:2nd Edition didn't require any particular brilliance or talent to play. -- Alex
I was speaking more in terms of 2nd Edition compared to other games rather than all RPGs in general, but, in the interest of saying something interesting, I'll press the more general claim as well.Archon said:Uh... only a particularly brilliant and talented person would think that. To put it another way: Try playing an RPG like D&D 2nd Ed with people who are genuinely of average intelligence. It doesn't work very well. Realize then that 50% of the population is less intelligent than that. Tabletop RPGs will always be niche for that reason.
Perhaps an average player can skate by if the rules are simple enough, but any good GM/DM is almost certainly coming from the "gifted" program of his high school. If he's not, it's because the system screwed up. Improvisational acting + real-time storytelling + complex rules management? It's harder than law school.
And Gary Gygax singlehandedly drove my 5th-grade vocabulary into the 12th grade level, though to be fair that's 1E.