A Dark Souls Diary - Day Three

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Tip... play as the pyromancer and take the bombs as your gift, then just lob the bombs at the asylum demon until it dies.
 

Colt47

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Actually, the pyromancer in general seems to be one of the strongest starting classes even though it's one of the lowest leveled. It's easy to lure kill the black knight and the fatty in the first area for some interesting gear. Seriously wouldn't take anything other than master key as a starting item though.
 

lacktheknack

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Beat14 said:
lacktheknack said:
I'm still stuck in the "getting it working" part.

Two registry edits later (?!?!??!????!?!!?!?!?!?!?!?!!!!!), I've deleted a bunch of my Windows folder (DON'T ACTUALLY DO THIS) so I can fit it on my C drive.

The porting job on it is TERRIBLE.
Have you got a Nvidia card, as one of the recent drivers conflicts with DSfix. I don't can't remember the number driver, but you might want to try roll back.

I am using 310.60 driver with no problems. I don't know if the issue has been fixed through Nvidia or DS fix, but the problem was recent of DSfix 2.1

Good luck.
I haven't installed DSFix, yet.

I'd like to get the game open before I muck with modding (and I did install it to see if it would fix it, but it didn't, so I uninstalled).
 

sXeth

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Colt47 said:
Anyone else think that the game needs PVP flagging? It's seems impossible to use humanity to call a friend in for a boss fight, especially in the undead burg, because people keep invading every 3 minutes with superior gear. It's probably less of an issue late game with better gear and stats, but early on it's kind of dumb.
Oh. After you kill the Gargoyles, you can buy indictiments from the Sin priest guy. Slap the people invading you with them, and they get mercilessly listed up for one of the Covenants (or a few, I forget) to invade and murder in turn.

(Theres some item twinking afoot though, cause I've had a guy pop out at me at level 6 in either the Burg or the Parish with a giant club that threw shockwaves off)
 

Souplex

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Maybe it's just that the PC version has laggy inputs or something?
In the console version, I would say the controls are damn near perfect.
You should stop at each bonfire, as then you can respawn there instead.
 

The_Blue_Rider

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BloatedGuppy said:
DAY TWO:

I started over again. I hated my Knight. She was sluggish and manly, and I felt I'd messed up a fair bit in the early going, dying too often and frittering away souls. I re-roll as a Cleric. In place of my Knight's shiny armor, I have a big blousy skirt, in fashionable brown. I also discover the advanced face customization options, allowing for 1100 different variations of homely. I spend a good 20 minutes hand-crafting a homely face especially to my liking, and then log into the game, where it is instantly mummified.

The controls are feeling more comfortable now, and I easily breeze through the tutorial. The jailer demon only kills me once this time. Amateur. I shout "Lol noob!" at him as I exit the chamber.

I'm back in the new area, with my friend the giant crow and Ser Bad Actor. Hahahahaha! He says, helpfully. I run around smashing pots and collecting loot. Whilst doing so, I discover entire areas tucked away I hadn't stumbled into before, littered with chests. Tense, I expect a trap. There is no trap. I happily burgle the chests and carry on.

A graveyard! With numerous items shining, waiting to be picked up! Tense, I expect a trap. My expectations do not go unfulfilled a second time as skeletons boil up out of the earth. Pfft, I think. Skeletons. I've been killing skeletons for ages now. I'm the Michael Jordan of skeleton killing. I raise my mace threateningly, and they cut me to ribbons.

Humbled, I crawl back for my green remains. It's a short run, literally seconds. This heartens me. I will test my mettle against these skeletons again.

And again!

And again!

Have at thee!

Again!

Finally I relent and satisfy myself with dashing through the graveyard snatching items left and right with a conga line of outraged skeletons behind me. At the last second, I give them a brisk salute, and roll to freedom. Alas, there was a gravestone between me and freedom. No matter, the ill gotten gains remain mine. I poke through my loot back at the firepit while Ser Bad Actor looks on. It's a lot of PvP stuff. I also get some souls, which I promptly devour. Ser Bad Actor seems unperturbed by the sight of the leathery mummy eating souls by the fire after flying in on the back of a terrifying raven. He is clearly not cut from heroic cloth.

I spent the next several hours poking my way through the undead burg. I'm not going to bore you with the details. Suffice it to say I know that first stretch of burg better than I know my own neighborhood. There was a lot of undead on undead violence. I leveled up a fair bit. I put my points all over the place. I have no idea what I'm doing.

There was a Black Knight. I killed him, after several aborted attempts. I climbed a little ladder, and threw fire bombs at him, and then jumped down and slew him with an expert bit of swordsmanship. Actually, I scrambled around in terror quaffing potions and bumping into walls and eventually slew him through sheer attrition. He dropped an enormous sword. I put it in my magic box. That's not innuendo, by the way, I literally have a magic box. It's filled with all kinds of crap. Often I find a broken sword, or a piece of rubbish, or a skeleton loincloth. "I might need that later," I say, and place it in my magic box. It's like a hope chest.

I took the Master Key this time, instead of the little amulet thing that was meant to regenerate my hit points and never appeared to be doing any such thing. Excited, I attempted to open the first door I came across. LOCKED, it said, sternly. So it's more of an Apprentice Key, really. It has opened some interesting doors though. One lead me to a burly chap named Havel. He swung a great mace at me and killed me in a single blow. I came back, and this time I rolled around ferociously. He clipped me with his mace, killing me in a single blow. I came back, stripped off all my armor, and pranced around him, tickling his rubs with my shiny new spear. He killed me in a single blow. I resolved to save Havel for later and carried on.

I fought a great hairy demon on a long, narrow catwalk. I stood between his legs and poked his groin while he clipped around my head, jittering back and forth, doing nothing. It seemed possible he was an Autistic Demon, and I felt somewhat guilty for killing him. There was a message on the ground just behind him, that said "I DID IT". I wonder if the demon wrote it himself. He seemed like an optimistic chap. I bow my head in sorrow.

I meet a new person, whom I shall dub Ser Mumbles. Ser Mumbles rambles out some crap, and finishes up with a laugh. Hahahahaha! He says. Earlier, I met an undead shopkeep. He also finished up with a laugh, something along the lines of heeheeheeheehee! The Undead Burg is a place of great and lasting hilarity. Ser Mumbles says we should help each other. I agree. I expect him to come with me. He does not. He's apparently quite happy to stay where he is, peering over the battlements. I am briefly tempted to push him over.

You can summon Solaire to help you in several boss fights. He wont kill them for you, but he does provide an excellent distraction. Note you have to be human in order to summon

More time passes. There's a bridge, and a dragon, and a lot of creeping around ledges which I expertly fall off several times. Whoops, a skeleton poked my ankle, off I go! Whoops, a rat startled me, off I go! Whoops, that's not the right button, off I go! When I'm not plunging to my death in futile fashion, I'm getting poisoned by rats. There is much profanity. I have colorful things to say about save checkpoints.

I eventually survive the Sisyphean task of actually getting inside the Parish, and proceed to do great things. I kill a boar...by accident! It runs into the fire. I kill some skeletons! I run shrieking from a special looking skeleton, only to find he is easily defeated! Filled with confidence, I forget to target lock a second special skeleton, who stabs me in the back repeatedly before I figure out what's gone wrong! I get to do it all again! Whee!

Eventually, in sweaty desperation and terror of dying, I find another firepit. There's a Blacksmith here. He doesn't end his conversation with me in maniacal laughter, making him my new favorite NPC.

Yep Blacksmiths are great, btw just for the love of god dont go into the room next to his, dont fight that enemy until you're a bit tougher

I overcome a big fat skeleton.

I overcome a mage and an army of wussies.

I find a guy in a cage. I let him out. He promises to reward me. "Later" he says. I'm skeptical.

When you get back to Firelink shrine, just kick his ass off the cliff, like literally kick him forwards off the edge. He will kill a rather important character, making you go through the trouble of finding and killing him later, so just do it now

This seems like a good time to save, as I've accumulated a few souls which I'm sure to lose at any moment. I take them to my new best friend Ser Blacksmith and have him upgrade my chain mail and my spear, making them fancy. After he's done, my gamepad decides to forget its bindings again, making this the perfect time to quit.

Ongoing impressions:

1. Getting used to the control scheme. It certainly doesn't feel smooth...especially when attempting to juke or dodge, and getting a target lock can be unnecessarily fussy (given how essential it is)...but it's quite manageable. Every now and then I do something slick, and I'm like "Hey, I've got this shit figured out". I usually die shortly thereafter.

2. The checkpoint saving is a bit ugly. There's some LONG stretches of trash that can be quite punitive without an intermediary checkpoint. Does it add tension? The first couple of times, yes. By the third or fourth time, it's tedious. By the fifth or sixth time, it's approaching "Fuck this shit" territory.

3. I've heard much about the lore. Where's the lore? There's not really much story being given to me. I love the atmosphere, but the only text I get is from the idiots I talk to, most of whom are REALLY bad actors delivering some questionable dialogue.

4. It's a good game, I'll stick with it for now. If the space between campfires keeps getting longer and longer, though, and the game continues to get harder, I could see frustration eventually overwhelming my enjoyment. For now, though, it's pretty fun, and rewarding, peppered with extreme irritation.
 

Jimmy T. Malice

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They're not called firepits. They're called bonfires.

And the controls are perfectly fine, it's just that the PC version is a terrible port.
 

00slash00

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i dont know why your controls are weird, works fine for me. maybe youre using the wrong program. try motionjoy. its a little confusing to set up (for me anyway) but once you do it emulates the ps3 controls perfectly. im as used to precision mouse and keyboard controls as you are and i have always found dark souls controls to be very smooth. the issues your having are software related, not a flaw in the controls of the game.

actually i never experienced any of the technical issues you did
 

Bertylicious

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I tried the PS3 pad with the drivers to emulate an XBox pad and the most curious thing happened; I unplugged it whilst playing Just Cause 2 so I could use the sniper rifle and it never worked again. I tried reinstalling the drivers but no dice; they'd work for a minute or a few seconds and then it would start holding down right. Highly strange.

I had all manner of problems before it finally gave up the ghost but they were all solvable and, like all PC problems, build Character.
 

OniaPL

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Just wait until you get to Blighttown or the Tomb of the Giants. Oh god...

"You know what'd be awesome? If you couldn't see worth shit! Oh, but we are not unfair. Take this lamp. Of course, now you can't use your shield and are facing giant skeletons who will lunge at you and rend you apart, but np np."
 

Zhukov

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BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
 

Headdrivehardscrew

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Zhukov said:
BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
It really comes down to you, the player, as an individual and how you choose to cope with stressful situations. Even in your first playthrough, you are given the opportunity to become quite epic as you memorize more and more of the world that does not just gift you a map or implant you with a simstim GPS device that plugs right into your brain. It's just your brain and basic memory functions that allow you to master Dark Souls. Oh, and then there's the enemies, most of which you can just outrun or plough through once you've got a plan and the gear to match it.

I like that. A lot.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Headdrivehardscrew said:
Zhukov said:
BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
It really comes down to you, the player, as an individual and how you choose to cope with stressful situations. Even in your first playthrough, you are given the opportunity to become quite epic as you memorize more and more of the world that does not just gift you a map or implant you with a simstim GPS device that plugs right into your brain. It's just your brain and basic memory functions that allow you to master Dark Souls. Oh, and then there's the enemies, most of which you can just outrun or plough through once you've got a plan and the gear to match it.

I like that. A lot.
I have no idea what you're talking about. Are you sure you quoted the right guy?

The game didn't stress me out, it just bored me silly with repetition.

I respond to boring situations by looking for something interesting to do or, in this case, finding a better game to play.
 

OniaPL

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Greyah said:
OniaPL said:
Just wait until you get to Blighttown or the Tomb of the Giants. Oh god...

"You know what'd be awesome? If you couldn't see worth shit! Oh, but we are not unfair. Take this lamp. Of course, now you can't use your shield and are facing giant skeletons who will lunge at you and rend you apart, but np np."
Just do it blind, like a man! It's tricky, but quite fun to do so.

This is quite interesting to read so far. Sounds like you're doing alright, Guppy. The lore, you mostly find through the environment, and through item descriptions.

Just wait until you get to Ornstein and Smough. They will make you very, very angry. Just remember, there's always a friendly person out there somewhere that would love to help you out. Some people are particularly dedicated to co-op play. You can spot their summon signatures easily by their brilliant aura. If you miss it, you must surely be blind! Hahahaha.
I actually had to get 2 summons to get through Orstein and Smough. It was hell for me. I dunno, maybe I was underleveled though.

And it's not very fun to do blind. Tomb of the Giants, that is. The big crawling skeletons will lunge from just outside your field of vision, and it is so easy to fall into a chasm of some sort.

That being said, even though I may seem negative, I like the game quite a bit, though I hate the PvP. It's not that I'm bothered by the invasions in themselves, it's that my connection isn't that good, and i lag a tad bit and someone with way more playhours into it than me stabs me in the back with a lightning spear.
Hopefully in Dark Souls 2 there won't be things like PvE and PvP builds, just builds that can tackle both.
 

BloatedGuppy

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DAY 3

This will be my last update to this diary. Not because I intend to stop playing Dark Souls, but because as I progress in the game and get more comfortable with the controls, the opportunity for entertaining idiocy decreases. No one wants to read "I fought a demon and killed the demon. He had some titanite." Well, some people might, but I don't want to associate with those people, and neither should you.

So, back to my fire, and my friend the blacksmith, and the church...recently cleared of Chubby Armor Guy and Dr. Manyzombies. The zombies, I discovered, were still there, but fairly easily dispatch, with the exception of one (always with the exception of one) who gets in a lucky hit. It's the lucky hits that convinced me to go Cleric, really, so I can heal up between fights without needing to use my little pots. Of course, now I never use my pots, instead carefully hoarding them for a rainy day that never comes. "I better not use that pot here," I think. "I might need it later!" I then promptly die.

Beyond the zombies I find a ladder. What foul creatures await? I climb up. It's an empty landing, with another ladder. Very well then. I climb up again, another landing. Someone has scrawled something here. "Need Humanity" it says. Don't we all. There's some white fog. I step through.

I'm on the roof. It's a nice view up here, and refreshingly monster free. This does not reassure me. Rather, I am convinced something terrible is about to happen. I grip my spear and inch forward.

Something terrible happens.

One of the gargoyles leaps down to attack me. Warily, I circle him. He hits me with his big sword. I block it. He hits me with his big tail. I block it. I poke gently at his ribs. He blocks it. It's the most boring fight ever. I try to speed things up by rolling behind him, and he chops me up like sushi. Excitement level rising.

I come back, fighting through the zombies, who get in their lucky hit. Need humanity, the sign says. I hear you, sign. Gargoyle comes down. This time I don't fuss with rolling, instead trying to loop around him and jab him during recoveries. It's going well! This guy is a cinch. Lol @ Dark Souls.

A second gargoyle flies down and breathes fire all over me. The end. Well, shit.

Zombies. Lucky hit. Attempt #3. I whittle down Gargoyle A, and when Gargoyle B lands I go into full Matrix mode. I leap and roll through the air like the hero in a Hong Kong action serial. The Gargoyles are stunned, and watch breathlessly as I roll right off the roof to my death.

Zombies. Hit. Gargoyles. Death. This goes on for some time. I'm inevitably blitzed the moment the second Gargoyle arrives. Shamed, I check a guide. Divide and conquer, it says. Thanks, guide. These Gargoyles show no interest in being divided. These Gargoyles are platonic life partners. I check the guide again. Summon help, it says. One of the many giggling fools I encountered in my travels will apparently come to my aid, but first I have to be human. I read a guide on how to become human. Seems easy enough.

I become human. Some of you are likely expecting a story here about how an invader instantly appeared and shivved me, but you'll need to imagine that story, because it didn't happen. Rather boringly, I ran up to the tower, taking a single lucky hit from the zombies, and summoned my friend. He appeared, wordless and grim. No laughing matter, this Gargoyle business. Into the mist!

The Gargoyles attack. My companion dispatches them with hilarious efficacy. Seriously, the fight takes about 10 seconds. Why isn't this guy the hero? He isn't even hurt.

There's a tower. I climb it in sweaty handed tension (I hate heights) and ring the bell at the top. A winner is me! When I get down, a man in a dress is waiting for me. He wants to sell me some stuff, but I don't have enough souls for the crazy stuff he sells. I tell him thanks but no thanks and head back to the Blacksmith.

At this point, I'm feeling pretty chuffed, so I decide to go back and tangle with Havel. It's a long journey. I get poisoned by rats. I almost fall off the bridge. But I make it to the fire in the Undead Burg. I light it up, and retrace my steps to Havel. I've leveled up many times since last I tried my hand against this guy. He's in for a surprise.

Avast, Havel! Thy doom has arrived!

Havel kills me with one shot. Well then. Well then.

I need to get my souls back. I had a lot of souls, and now they're down in a pit with Havel. I have a plan, though. A cunning plan. When Havel comes up the stairs, I jump down into the pit, and grab my souls. He comes down. I run around flailing and screaming, and then belt up the stairs. He chases me. Once I get to the top of the tower, I figure I might as well try and fight...this is as safe a place as any to die. Havel is retreating. No doubt terrified of my newfound resolve. I move towards him, and he comes at me. I run away screaming. He retreats. We carry on like this for about a minute, like contestants in a country line-dancing contest, before I finally realize I've found the limits of his leash. I formulate a second cunning plan.

For the next half an hour, Havel and I dance. He comes forward and thumps the ground, and I poke him for woeful damage, and he retreats. Sometimes he thumps the wrong spot, and I yell at him to get his shit together, and he complies. Once or twice he almost gets me, but I manage to roll out of the way. When you only have to go backwards, minimal skill is required, only ample cowardice. Once or twice he comes out onto the stairs and I figure he's had enough...the jig is up...but inevitably he retreats inside his tower. Thank god for limited AI. It takes forever, but finally he crumples to the ground, exhausted. No one can dance forever. He leaves me a ring. I guess we're going steady now. The ring increases my load. I have no idea what that means, but I assume it's good. I put it on. Nothing happens. Always a rewarding experience, Dark Souls.

With this triumph over an old foe safely logged, I decide the next thing to do is tangle with those skeletons in the graveyard, that molested me so unfairly many days ago, when I was young and foolhardy. Those skeletons know not what doom awaits them. To the graveyard!

The first two skeletons collapse under my spear! Retribution is mine!

The second two skeletons skewer me like a hog! Retribution is theirs!

I spawn back in the middle of the Undead Burg, because I forgot to reset my bind point like a prat. I sigh heavily, and descend the mountain to recover my souls.

I wrestle with the skeletons for a while longer, killing some, but never easily. They're too fast, and my spear just doesn't hit them hard enough. Eventually, a giant skeleton spawns. I scamper back, terrified. He's thumping the ground and kicking me and really doing a number on me, and I'm quaffing flasks and harrying his flanks. It's a grim, fatal duel, and there can be only one survivor. The giant skeleton thumps the ground in challenge, and neatly leaps backwards off the cliff. I stare down after him in astonishment. A little puff of souls rises up to meet me.

There's a path. It leads down to some kind of Catacombs. There's a skeleton there, watching the door. I decide to leave that for later. I have a key for the "basement" in the undead burg. I decide to check that out. What could be in the basement? Probably treasure.

(spoiler alert: it's not treasure)

It takes me a while to even find the door this key is meant to open, but eventually I come across it, right by the dragon bridge. The dragon eyes me, but doesn't react. I wave.

So this is the basement. A tiny room, with a huge ladder. I peer down the ladder hole. It's deep! I promptly fall in and die.

Back to the basement. I recover my souls and head in. I kill some disgusting dogs. I kill some zombies with torches. This is easy! Some fancy assassin zombies attack me as well, but they're no match for my spear. Alright, they're a semi-match for my spear, but I have heals.

Some white fog. The treasure must be in here.

The treasure is a goat man. He kills me. Baaaaaaaaaaa!

I return. He kills me again. Baaaaaaaa! This time I live long enough to notice he has dogs. And when I say "long enough" I mean something on the order of 3 seconds.

I return. He kills me again, my frantic rolling notwithstanding. This guy is seriously on top of me a half-second after I enter the room.

I return, and this time my roll only costs me half my life. I run up some stairs. He follows and promptly falls off. I kill his dogs (sorry, PETA). Enraged, he comes up the stairs again. I scamper backwards onto some kind of stone/cog thing on the wall. He falls off again. I heal.

We carry on like this for some time. He runs up, prods at me, I block it, he falls off. I try to throw some firebombs at him, but I only have a few, and I miss with several. It's a stalemate. I try a plunging attack and miss (I always, always miss) and hit the ground instead. He swings at me. I block it. I poke him in the ankle and run. He nails me as I climb the stairs. I get on my cog and heal. He runs up and falls off. I imagine the three stooges music playing merrily in the background.

Thanks to 5 heals and 10 flasks, of which I use 8, my friend the goat man eventually succumbs to our war of attrition. Never bring dogs to a heal fight. I feel like this is another victory over glitchy AI, but I don't really care. That's what he gets for ganking me the second I walked in the room, like a coward. Havel at least had the courtesy to chase me around a bit first. I need some foreplay from my demons. The treasure I get for this agonizing experience is a key, to some place called the depths. That sounds less than promising. I return to the surface, through a shortcut I find. It takes me into a watery tunnel that turns out to be the same watery tunnel right near the original camp! Huzzah! There's a spooky looking skeleton in there, on the other side of some bars. I stab it. It reams me out. Seems it was a friendly skeleton. Whoops.

I head back to my blacksmith friend and pimp up my weapon some more. There's a path leading out of his room. There's a huge demon in it. The demon shoots lightning at me. Alright, clearly not friendly. There's a fire right here...I'm not going to find a shorter run than this. I fight the demon. He kills me. I fight him again. He kills me. I've got a fire right here demon, I can do this all day.

Eventually I wear him out, hiding behind rocks to use my flasks every time I take a stray hit, which is often. He drops some titanite. I think his name was titanite demon. What else would he drop?

There's a forest behind him. It's pretty!

A tree attacks me. Less pretty. I stab it, and it falls over impotently. Ha!

A second tree attacks and meets the same fate as the first.

A third tree appears. These guys are sissies. I stab it, and a tree appears behind me and eats my head.

I spent the next hour and a half or so exploring the forest. I find a secret campfire, and kill (and die to) some more trees. There are some...frog...manta...things...that are almost singularly ineffective, hopping up sadly to die on the point of my spear. There are some snake things that cling to trees and surprise me and poison me with bites on the ass and make me scream in shock. There are big stone bastards who are slow and easy to dance around but hit like a ton of bricks and take forever to kill. And there's some good loot...I do a suicide run to grab one pile and it gives me a set of fancy plate armor, which isn't really that heavy. I have around 10K souls, so I spend them to buy some titanite and jazz the set up a bit. I look a proper hero now, and you can't even tell I'm a mummy. Can't tell I'm a girl, either, except perhaps from the way I throw firepots*. (*hilarious sexism!)

And that's it. That's where I quit for the evening. I killed Havel, and I killed a big lightning demon, and I killed a goat with dogs, and I watched another guy kill two gargoyles. A successful evening of Dark Souls, all around, I think.

SUMMARY AFTER THREE DAYS:

I both love and hate this game. I am totally sympathetic to anyone who quits because it's too boring, too repetitive, because of the save points, because of the bullshit difficulty. The game most assuredly does have a certain degree of forced failure unless you're fucking Kreskin, there's no way you can anticipate some of the stuff it throws at you, and there's absolutely no margin for error at all. You learn from dying. That's fine, I get that. Forcing you to re-experience trash is a bit painful, especially since some sections of trash are loooooong. It's pretty good about giving you shortcuts, but it could really use some more of them. That's when I hate Dark Souls...when I've died a few times attempting a boss or a really tough creature, and I have to kill the same...fucking...10...skeletons...over...and over. And I understand that it's motivation not to die, I do. It does add tension to the game, so I'm hesitant to say "take it out", but my GOD it makes the game an unholy chore to play sometimes.

When it works, though, it works. Dark Souls is impossibly atmospheric. It feels dark, and lonely, and sad, and haunted. It feels like a dream. And the terrible, punitive difficulty adds to that feeling...you?re lost and alone in the night, and there is no help. No witty companions, no easy combat. You?re not a hero. You?re just a lost soul, struggling to regain your humanity. It?s almost *moving*. This is atmosphere other games would *kill* for. It?s almost a work of art, really. It?s an impressive accomplishment. When you prevail over a difficult opponent...it feels SO good. Fist pumping, shouting good. And then that feeling goes away, because there?s just more nightmare waiting for you. You take your little souls, and maybe the little scrap of humanity you won, and you trudge onwards towards the next horror. So I understand why it's a cult classic. It's a special game. It's like an alternate universe RPG, completely different from its contemporaries.

So that's my 3 day review of Dark Souls. Dark Souls is a glitchy, tedious piece of shit with wonky controls. Dark Souls is a haunting, engrossing, old school RPG that is actually (IMO) a good example of art in gaming. Half of me despises it and thinks it's an example of how NOT to make a game. Half of me thinks it needs to be exactly how it is to work.

Thanks for your comments on the little diary, especially to people who actually read my posts and realized I was playing with a controller and did not advise me to buy the console version instead. My Cleric, West, salutes you. A hearty thanks to everyone who recommended this awesome game, and hearty fuck you to everyone who recommended this tedious annoyance. It truly is the best and worst of gaming all wrapped up in one utterly conflicting package.
 

BloatedGuppy

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poiumty said:
When you equip that ring, you can wear heavier armor before your dodge roll becomes slower. Remove most of your armor and experience the fast dodge and run speed for a while, see how you like it.
Ah, that makes sense. So it makes my plate more like chain? Or leather? I had been wearing chain mail when I switched to this plate, and I seem just as fast. I take it I have the ring to thank for that?

I get clipped way too often to risk running around in light armor, sadly. My reflexes are alright, but I'm not so hot at judging swing range on some of the enemy weapons, some of which seem to have a larger hitbox than the visual representation of the weapon on the screen. It's part of why I like the spear so much. I can harry without having to drop my shield and leave myself open.

Since you're feeling helpful...I'm in the...I want to say Darkroot forest? Is this a sensible place to be? I'm level 31. It seems kind of rough in there. The toad things are a laugh and the trees are very manageable when they're not eating my head, but the stone guys...oy. The game isn't very linear or hand-holdy in terms of where to go. I know from reputation to avoid Blighttown though. I *think* I've cleared the Undead Burg and Parish. The only other places I know about are the down path from the original firepit (I think Blighttown?) and this forest, and the catacombs place.

I'm trying to avoid looking at guides due to spoilers. I did look for the Gargoyles, shamefully, but they were absolutely eating me alive.
 

OniaPL

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BloatedGuppy said:
poiumty said:
Since you're feeling helpful...I'm in the...I want to say Darkroot forest? Is this a sensible place to be? I'm level 31. It seems kind of rough in there. The toad things are a laugh and the trees are very manageable when they're not eating my head, but the stone guys...oy. The game isn't very linear or hand-holdy in terms of where to go. I know from reputation to avoid Blighttown though. I *think* I've cleared the Undead Burg and Parish. The only other places I know about are the down path from the original firepit (I think Blighttown?) and this forest, and the catacombs place.

I'm trying to avoid looking at guides due to spoilers. I did look for the Gargoyles, shamefully, but they were absolutely eating me alive.
Havel's ring increases your load. Load means the weight of equipment you can have. Your movement is dependent on how much of your load you use. For example, to be the fastest you need to be under half your load capacity or something like that.

The forest is optional for you, and at the end is an optional boss that guards a special item.
You can either do that and then go for Blighttown, or head straight for Blighttown.

After you clear Blighttown and ring the second bell, a new area opens.

You shouldn't access the catacombs yet.

Anyways, this has been a very enjoyable read for me, so thank you for that. I hope that if you don't continue writing this one you'll at least try it again with a different game.
 

BloatedGuppy

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OniaPL said:
The forest is optional for you, and at the end is an optional boss that guards a special item.

You can either do that and then go for Blighttown, or head straight for Blighttown.

After you clear Blighttown and ring the second bell, a new area opens.

You shouldn't access the catacombs yet.

Anyways, this has been a very enjoyable read for me, so thank you for that. I hope that if you don't continue writing this one you'll at least try it again with a different game.
I tend to be pretty completionist about games, so I'll keep digging in the forest if I'm not underleveled for it. Although I rather expect I'm technically "underleveled" for the entire bloody game.

And cheers for that. Glad you enjoyed the read.