I don't know why the Mass Effect DRM thread got locked (probably due to rampant admissions of piracy), but I'm not about to waste a long post, so here:
Convenience is a big factor. When your game constantly hassles you to remind it that you bought it, and there's another version available that's easy to find, buy, and maintain, which do you go for? Valve has been able to handily leverage this with Steam, but it has had its own authentication nightmares with the releases of Bioshock, Call of Duty 4 and most iconic, Half-Life 2.
It's also clear that EA intends to couch this idiocy in its most popular upcoming titles for the purpose of setting precedent. Mass Effect and Spore are practically guaranteed to sell like gangbusters. I'm going to end up buying both anyway in spite of this egregious DRM. So will most other people. And the majority will indeed not be affected in the slightest, only a few people ending up disenfranchised by the growing trend of treating customers as "guilty unless proven innocent". And they're frankly so big, owning a large portion of triple-A studios and high-profile releases, that any attempt by less than the vast majority of users to boycott games published by them is difficult if not impossible to organize.
And so the circular justification starts. EA will say "hey, both games sold well, that must mean our DRM works! Let's put it everywhere!"
It becomes even more distasteful once one considers the possibility of malicious intent on part of the publisher. EA may arbitrarily decide to shut down its authentication servers, then release a "gold edition" that requires no authentication, which users will be forced to buy all over again. EA is under no formal obligation to maintain its authentication process for new or continuing users, and if it pulls the plug players are left out in the cold. Individual games almost never come with a warranty, only replacement or return/refund/store-credit promises from a given retailer. You buy it, they break it, and you can't do a damn thing about it.
So in the end, it's up to developers and publishers to take the first step to not being fucking jerks about their games, trusting the games' quality (and marketing) to drive sales. Ironclad did this with Sins of a Solar Empire (which shipped with absolutely no DRM), and Sins sold quite well, taking the top spot in PC game sales for a time.
Here's to hoping, praying, and sending a variety of impassioned letters to monolithic publishers encouraging them to do the right thing.
Exactly. In fact, many groups of crackers don't even bother to play the games they've cracked, their "game" being cracking the copy protection scheme and sticking it to The Man. The more draconian the scheme, the more enthusiastic the cracker. SecuROM in particular is a favorite nemesis.00exmachina said:Actually it is one of the reasons why people pirate games. Generally there's multiple groups of people that play cracked games. Generally, though I don't have numbers, the largest group is the people that never intended to pay for the game, ever.
Publishers will never be able to beat this group because they don't really care about having specific games right away, and with time any copy protection scheme can be beaten or circumvented. It's a the monkeys + typewriters + time = the collected works of Shakespear issue.
Convenience is a big factor. When your game constantly hassles you to remind it that you bought it, and there's another version available that's easy to find, buy, and maintain, which do you go for? Valve has been able to handily leverage this with Steam, but it has had its own authentication nightmares with the releases of Bioshock, Call of Duty 4 and most iconic, Half-Life 2.
It's also clear that EA intends to couch this idiocy in its most popular upcoming titles for the purpose of setting precedent. Mass Effect and Spore are practically guaranteed to sell like gangbusters. I'm going to end up buying both anyway in spite of this egregious DRM. So will most other people. And the majority will indeed not be affected in the slightest, only a few people ending up disenfranchised by the growing trend of treating customers as "guilty unless proven innocent". And they're frankly so big, owning a large portion of triple-A studios and high-profile releases, that any attempt by less than the vast majority of users to boycott games published by them is difficult if not impossible to organize.
And so the circular justification starts. EA will say "hey, both games sold well, that must mean our DRM works! Let's put it everywhere!"
It becomes even more distasteful once one considers the possibility of malicious intent on part of the publisher. EA may arbitrarily decide to shut down its authentication servers, then release a "gold edition" that requires no authentication, which users will be forced to buy all over again. EA is under no formal obligation to maintain its authentication process for new or continuing users, and if it pulls the plug players are left out in the cold. Individual games almost never come with a warranty, only replacement or return/refund/store-credit promises from a given retailer. You buy it, they break it, and you can't do a damn thing about it.
So in the end, it's up to developers and publishers to take the first step to not being fucking jerks about their games, trusting the games' quality (and marketing) to drive sales. Ironclad did this with Sins of a Solar Empire (which shipped with absolutely no DRM), and Sins sold quite well, taking the top spot in PC game sales for a time.
Here's to hoping, praying, and sending a variety of impassioned letters to monolithic publishers encouraging them to do the right thing.