A few questions about Square-Enix

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Legion IV

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Is this all this fourm is now? hate on a great series and easily one of my favorite developers. There making great games and trying to make a Final fantasy for everyone. The old schoolers will tell you nothing can beat 6 then theres the group that loves 7. Then theres me who somehow ends up loving the most recent even when i almost refused to buy it theres a final fantasy for everyone myns 13, my best friends is 4 my other good friend is 7. Square has made a game for everyone there a great company and i hope they never stop making final fantasy games.
 

DarkHourPrince

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Gindil said:
Square fell after FF X.
As someone who plugged away at XII forever and failed to be impressed through the game, then saw XIII and still failed to be impressed, I have to agree with this statement. And I'm NOT a VII whore, IX was personally my favorite Final Fantasy and always has been. I've played 4, 5, 7, 9, 10, and 12 and out of all of those I only truly enjoyed the older ones, meaning IX and older. (I want to play 6, I just need a damn working ROM.)

The problem isn't necessarily the company itself, it's the lackluster characters and story that's starting to get mundane.
 

LeonLethality

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PopeJewish said:
Basically the deal is that after Enix bought out Square, nearly all of the talent left Square. People like Sakaguchi Hironobu (the guy who started and headed up nearly all of the pre-FFX final fantasy games) left to start Mistwalker Studios (Blue Dragon, Lost Oddysey, ASH, etc), and took a lot of people.
...
Enix bought Square, not the other way around. And this is because as I said before, Dragon Quest is bigger (both back then and now) then Final Fantasy ever was or will be. (to put it in perspective, Dragon Quest 9, a DS title that's been released so far only in Japan, has nearly as many sales as FF13 sold worldwide on both X360 and PS3)

Squaresoft's first game on a Sony platform was FFVII, not VI.
*sigh* Hironobu left Square before Square merged with Enix, not bought out. Enix wished to merge with square due to development costs and both companies having rough times with money, neither could afford to buy out the other.

And while Dragon Quest is much bigger in Japan than Final Fantasy, internationally Final Fantasy sell better.

OT: No Sony has done nothing but support Square while Nintendo has not. Versus will likely be exclusive due to how late in development it is and how this whole time it has been built for the PS3. Kingdom Hearts being a Wii exclusive is as likely as Mario being a PS3 exclusive.
 

Uber Waddles

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SquareEnix has been going downhill since Square Soft and Enix combined.

Final Fantasy X was a really well accepted game, the series didn't start going downhill till XI and X-2.

SquareSoft was a great company on its own, Enix was a great company on its own. Now the only decent series the company has in the Kingdom Hearts series.

To answer your question, Sony didn't ruin Square. Enix did.
 

Manji187

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Amnestic said:
Gindil said:
Square fell after FF X.
As someone above said, FFX-2 had some of the best turn based combat of any FF game to date, with the combo and dress sphere system being both intuitive and interesting.

FFXII had its faults, but was generally okay if a bit slow at points and I think FFXIII was pretty damn good actually. I enjoyed it.

And FFVIII is still the worst FF in the post-FFVI era. Luckily they fixed some of their mistakes with IX.
Yeah, and I would still pick FF VIII over FF XII and XIII any day.
 

Kagim

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Umm.. Where the hell did you get Kingdom Hearts 3 is going to be a wii exclusive? Its been Confirmed as a PS3 game. Not to mention Kingdom Hearts: Birth By Sleep is a PsP exclusive that's already out in Japan.

There was plans for a Kingdom Hearts ON the wii. Just because a game came out for the DS doesn't mean its going to be wii exclusive. I mean, look at KH:CoM. It was for the Advance yet the gamecube was without a game.

Not to mention Teaser Screenshots of the Kingdom Hearts 3 PS3 game case floating around right now.

I kinda wanna shout Troll right now.
 

Gindil

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Amnestic said:
Gindil said:
Square fell after FF X.
As someone above said, FFX-2 had some of the best turn based combat of any FF game to date, with the combo and dress sphere system being both intuitive and interesting.

FFXII had its faults, but was generally okay if a bit slow at points and I think FFXIII was pretty damn good actually. I enjoyed it.

And FFVIII is still the worst FF in the post-FFVI era. Luckily they fixed some of their mistakes with IX.
FFX-2 took the elements that made FFX great and basically turned it into a side spectacle. The tradition was, Square completes a game and moves on from that world. Very few instances in the FF world were truly this sacrosanct. With FFX-2, it was a break from the norm. Granted, I believe the system could have been used well in another game (*coughCronoBreakcough*) or even the next installment that wasn't an MMO. Hell, if they brought it back in Valkyrie Chronicles or Vagrant story, I'd be a little lenient on the business decision. But from this, they basically changed their entire policy to make games based off of previous worlds. Of those, FF7 did need more. It needed an ending. But I don't believe it needed a look at Zack as well as Vincent in glowing detail. Cloud had already matured and was becoming much better after Aeris' death. Then we see him again as that angst ridden child, destroying his personality.

TL:DR
When I'm saying things went downhill after FFX, I'm not discussing the gameplay, I'm more or less arguing about the decisions of the CEO to go back to older games and try to change them. It's something that Hironobu Sakaguchi didn't allow while he was one of the top dogs. It's something that perhaps they should have considered and let the Final Fantasy franchise die before FFXIII. I'm still thinking that XIII is one of the greatest movies they've made yet.
 

PopeJewish

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Alpha1089 said:
PopeJewish said:
Enix's biggest game series, Dragon Quest, wipes the floor with Final Fantasy in terms of sales.
Yeah, no. Just no.

Dragon Quest was last estimated at about 56 million or so copies and Final Fantasy was at 96 million. Final Fantasy is still very much the top of the food chain when it comes to JRPGs.
Final Fantasy simply has more games in the series. Look at the latest releases, Dragon Quest 9 has sold 4.15 million copies in Japan alone, whereas Final Fantasy XIII's worldwide release has sold 5.55 million. When DQ9 releases worldwide it'll definitely break FFXIII's record, just as Dragon Quest 8 (6.88 million copies) outsold FFXII (5.2 million) worldwide.

LeonLethality said:
*sigh* Hironobu left Square before Square merged with Enix, not bought out. Enix wished to merge with square due to development costs and both companies having rough times with money, neither could afford to buy out the other.

And while Dragon Quest is much bigger in Japan than Final Fantasy, internationally Final Fantasy sell better.

OT: No Sony has done nothing but support Square while Nintendo has not. Versus will likely be exclusive due to how late in development it is and how this whole time it has been built for the PS3. Kingdom Hearts being a Wii exclusive is as likely as Mario being a PS3 exclusive.
Hironobu left before Square and Enix merged (and yes, they did merge) but Enix got the far better deal (Square soft employees got only 80% per share of the new stock, while Enix holders transfered at one-to-one) and to date the largest share holder is the founder of Enix. The rumor going around at the time (and I admit it was a rumor) was that many Square employees were dissatisfied with the merger, even though former Square employees held a majority of the upper management positions.

And no, Final Fantasy does not sell better internationally, as I showed above
 

Steppin Razor

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PopeJewish said:
Final Fantasy simply has more games in the series. Look at the latest releases, Dragon Quest 9 has sold 4.15 million copies in Japan alone, whereas Final Fantasy XIII's worldwide release has sold 5.55 million. When DQ9 releases worldwide it'll definitely break FFXIII's record, just as Dragon Quest 8 (6.88 million copies) outsold FFXII (5.2 million) worldwide.
In the first three days of going on sale in Japan, DQ8 shipped three million copies. For the year it went on sale in the US it only managed to sell 430,000 copies. That isn't better selling internationally, that's sales figured derived entirely from one country. Dragon Quest is loved by Japan, the rest of the world not so much.
 

Yureina

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Squaresoft games were good. Enix games were good. I think the troubles began when they merged together. :/
 

Uncanny Doom

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In terms of Square-Enix trying to move away from Sony, they made a public statement about that a couple years ago. It's nothing personal but they said that they disliked the PS2 exclusives that they had basically because they were just too lazy to maximize profit by porting their games to the other two systems. In the same statement they said that they would try to get as many of their games possible on as many systems possible in this console generation. It was only a while after that when the then-monumental announcement of Final Fantasy XIII going to the Xbox 360 was made, and I expect the same to happen with future titles.

Has Sony ruined Square-Enix? No. Final Fantasy XI was really the only bad notch in their belt of Final Fantasy games. XII got a weirdly undeserved mixed response but that was because it was very different. It was still an amazing game and successful critically and commercially. X-2 was also very well acclaimed with critics. Even though it was the first Final Fantasy not to average 9.0 and higher scores since Final Fantasy V, it was still better than the recent XIII and I'd say is probably better than the first five Final Fantasy games too. XI was a mediocre game at best and just was not and did not need to be associated with Final Fantasy the same way XIV does not. These games along with shitty spinoffs of genres Square has no business in (Dirge of Cerberus, Dissidia, etc.) are what is making the company look like they can't produce anymore.

What is happening with Square-Enix and the quality of their games dropping is more than anything, their lack of ideas to contribute to gaming. On top of this, the JRPG is a dying breed. There has not been an amazing JRPG in this console generation and while we have had respectable offerings, hybrid RPGs like Oblivion, Fallout, Mass Effect, and Fable are doing more for the genre while Square-Enix is rehashing what they created. Someone needs to breath life into the traditionally Japanese styled, turn-based RPG but I think the genre has almost become too cliche for that to happen.
 

Grand_Arcana

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Personally, I think that XII is good, but not perfect as far as gameplay goes. I can see why people would have mixed feelings about the Gambit System. On the one hand, it's fun to set up my characters to play different roles in battle (Melee, Healer, Nuker, Buffer, Tank) and these are actions I'd do on your own anyway which means it saves a lot of time. On the other hand I do very little realtime input compared to the standard fair FF. I like it because field encounters are a nuisance, not a challenge, so the less I have to do to kill wolf #3759 the better. It also makes grind less irritating. In boss battles I always have to adjust my gambits, input commands, and swap equipment in order to not die. Even with a really good gambit set it's unlikely that I could walk away from the controller unless my enemy is very close to dying anyway. I don't feel that the game fights for me; I'm the one who set the gambits, equipped my characters, and allotted their license points to fit appropriate roles and and tactics. I still have absolute control over everything my characters do.

The story and characters are good, as expected from the team that produced it, and my only complaint is what Vaan is wearing. Most of all I Luuuuuuuuv Ivalice, it's a really well fleshed out world. It's not Tolken's Middle Earth, but still really good.

X-2 shouldn't have been made. The only thing I like about it is the combat, specifically the job system. While the job system is very much appreciated (by me) it should've been FFXI, introduced a new world and new characters rather than the tripe that we had received. Hell, the basic tenants were actually pretty interesting ( a shattered world split between three factions on the verge of civil war, a vengeful ghost hellbent on destruction, an unstoppable superweapon from antiquity, a woman looking for her lost lover) but it shouldn't have been a half-assed sequel of FFX.

EDIT:

About the PS3 exclusives I say this: Fu*k Sony. It's Sony's fault that I never got to play any of the Japan exclusive games (KHFM, FFX Int., FFXII IZJS, ect.) because Sony won't localize a remake if there isn't enough additional content. So. . . yeah.
 

Brad Shepard

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Square was runined by SOny? are you high?

They just had full rights to final fantasy games if i remember right, they couldent ruin them.
 

Kagim

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Grand_Arcana said:
About the PS3 exclusives I say this: Fu*k Sony. It's Sony's fault that I never got to play any of the Japan exclusive games (KHFM, FFX Int., FFXII IZJS, ect.) because Sony won't localize a remake if there isn't enough additional content. So. . . yeah.
Wasn't that squares fault? The way it was described to me Square didn't give enough of a shit to translate the new content and pay english actors to voice the new bits of content.

As well KHFM is kinda our bad. When KH got to North America they added three extra bosses. So Square released KHFM with the three new bosses and ten pounds more. The told NA to kindly go fuck itself when we asked for the butt load of extras.
 

PopeJewish

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Alpha1089 said:
PopeJewish said:
Final Fantasy simply has more games in the series. Look at the latest releases, Dragon Quest 9 has sold 4.15 million copies in Japan alone, whereas Final Fantasy XIII's worldwide release has sold 5.55 million. When DQ9 releases worldwide it'll definitely break FFXIII's record, just as Dragon Quest 8 (6.88 million copies) outsold FFXII (5.2 million) worldwide.
In the first three days of going on sale in Japan, DQ8 shipped three million copies. For the year it went on sale in the US it only managed to sell 430,000 copies. That isn't better selling internationally, that's sales figured derived entirely from one country. Dragon Quest is loved by Japan, the rest of the world not so much.
you and I must have different definitions of "internationally." Mine includes Japan. I agree DQ doesn't sell as well as FF outside of Japan, but all sales worldwide for DQ are consistently better, meaning the series consistently makes more money (especially when you consider that games in Japan are much more expensive than they are in the US), meaning it's a bigger series over all. That was the point I was trying to make.
 

Grand_Arcana

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Kagim said:
Grand_Arcana said:
About the PS3 exclusives I say this: Fu*k Sony. It's Sony's fault that I never got to play any of the Japan exclusive games (KHFM, FFX Int., FFXII IZJS, ect.) because Sony won't localize a remake if there isn't enough additional content. So. . . yeah.
Wasn't that squares fault? The way it was described to me Square didn't give enough of a shit to translate the new content and pay english actors to voice the new bits of content.

As well KHFM is kinda our bad. When KH got to North America they added three extra bosses. So Square released KHFM with the three new bosses and ten pounds more. The told NA to kindly go fuck itself when we asked for the butt load of extras.
I wouldn't blame Square quite yet. Whether Square wanted to localize the game or not, Sony wouldn't let them. I know that, at the very least, Nomura tries to look out for us. If Square still refuses to localize additional content with Sony out of the picture then we have all the rights to *****, moan, and pirate that shit. In today's age making it DLC would be appropriate enough, or they could, you know, release a game once with all the neat bits. I don't know why that would be so difficult.
 

Steppin Razor

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PopeJewish said:
you and I must have different definitions of "internationally." Mine includes Japan. I agree DQ doesn't sell as well as FF outside of Japan, but all sales worldwide for DQ are consistently better, meaning the series consistently makes more money (especially when you consider that games in Japan are much more expensive than they are in the US), meaning it's a bigger series over all. That was the point I was trying to make.
I only meant internationally as in the areas outside of Japan. Poor choice of words perhaps, but the point still stands that Final Fantasy is one of the most well-known series in the entire world whereas Dragon Quest is only known in Japan and on videogame sites where the vast majority haven't even played it anyways. It sucks and I wish Dragon Quest had as much popularity as Final Fantasy did as the games are easily as good as those of the FF series, but that's not going to happen anytime soon.

Out of interest, what is the cost of games in Japan?
 

Kagim

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Grand_Arcana said:
Kagim said:
Grand_Arcana said:
About the PS3 exclusives I say this: Fu*k Sony. It's Sony's fault that I never got to play any of the Japan exclusive games (KHFM, FFX Int., FFXII IZJS, ect.) because Sony won't localize a remake if there isn't enough additional content. So. . . yeah.
Wasn't that squares fault? The way it was described to me Square didn't give enough of a shit to translate the new content and pay english actors to voice the new bits of content.

As well KHFM is kinda our bad. When KH got to North America they added three extra bosses. So Square released KHFM with the three new bosses and ten pounds more. The told NA to kindly go fuck itself when we asked for the butt load of extras.
I wouldn't blame Square quite yet. Whether Square wanted to localize the game or not, Sony wouldn't let them. I know that, at the very least, Nomura tries to look out for us. If Square still refuses to localize additional content with Sony out of the picture then we have all the rights to *****, moan, and pirate that shit. In today's age making it DLC would be appropriate enough, or they could, you know, release a game once with all the neat bits. I don't know why that would be so difficult.
Thats been my last breath of hope. That with DLC as popular as it is Square will just release the Final Mix games. Though what i foresee is KH3 Where you only get 1/3 of the game. Then Final Mix comes out and us with the audacity to not be born in Japan get screwed out of it.
 

NickCaligo42

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Alakaizer said:
Then, after FF X Square bought Enix (I think, don't have many facts here) and they shat out FF X-2, which is when the series' quality had officially dropped off a cliff.
Incorrect. The two merged. Believe it or not the film [em]Final Fantasy: The Spirits Within[/em] was nearly a nail in the coffin and Enix royally pulled their butt out of the fire. Unfortunately the staff of the two companies don't mix all that well and they have a nasty tendency to put Enix teams on Square projects, such as the case with FFXII and XIII, which share a lot of their staff with the team behind Vagrant Story, of all games.

As for FFX-2... well..

1) It was a spinoff, what're ya gonna do?

2) Gameplay-wise it wasn't all that bad and in fact the battle system was very interesting. It's just that they got super-lazy with the world, the music really sucked, the story was absurd, and I don't think many people responded all that well to the Charlie's Angels "girl power" vibe outside Japan and that all their stylistic choices alienated their fanbase. It wouldn't be the first time that Square's stylistic choices royally alienated a portion of gamers. Still, wouldn't say they were "off the cliff" until XII hit.

Grand_Arcana said:
About the PS3 exclusives I say this: Fu*k Sony. It's Sony's fault that I never got to play any of the Japan exclusive games (KHFM, FFX Int., FFXII IZJS, ect.) because Sony won't localize a remake if there isn't enough additional content. So. . . yeah.
Incorrect. It's Square who won't spend the money on it. Honestly the notion of even doing the international and final mix games in the first place is pretty damned absurd. It's surprising they do it at all; but half of why they do it is to "foreignize" to their audience as opposed to localize for them. If you've ever actually played one (I have--you aren't missing all that much), you'll note that they have the English voice actors but Japanese sub-titles. For them it's a radically different way to experience the game, and the extra content is sort of there to sweeten the deal and make the notion of an "Americanized" Final Fantasy seem less absurd.

The decline is marked by a ton of factors, not just one particular game or one staff member or a move to a different console, and Sony's definitely not the problem.

When Square moved to Sony they left behind the biggest ball and chain a game company could ever have: pre-Gamecube Nintendo. It turns out Nintendo was extremely antsy over the American localizations of Square's games, frequently forcing them to censor material to the point that huge plot arcs would be cut from their games--IF Nintendo let them localize at all. When Square moved to PS1 instead of N64, it was a huge relief for them and they had more or less complete freedom with how they developed their characters.

Partway through FF6, though, they lost Ted Woolsey, the localizer chiefly responsible for the whimsical dialogue (and admittedly very liberal translations) characterized by Super Nintendo-era Square RPGs like Chrono Trigger and indeed FF6 itself ("You spoony bard!"). This is one of the changes in staff that marked a dramatic tone shift in Square's localization style, which from then on tended to be more faithful to the original tone of the games' Japanese scripts. For FF7, which was really gritty and dramatic, this proved a positive boon; for other games in their catalog it tended to border on pretentiousness, which is one of the factors that's dragged Square back so much with its older audiences.

FF8's probably the biggest offender, with one of the most non-sensical pseudo-dramatic storylines ever concieved for a video game, born out of the pomp of riding on FF7's coattails. It's sort of like how M._Night_Shyamalan went on to direct nothing but pretentious crap after the success of The Sixth Sense made his head swell and gave him a taste for twist endings and surreal/paranormal atmosphere; Square became the purveyors of one of the most memorable games of all time with some of the most memorable characters gaming had yet seen and simply got carried away with themselves in an attempt to offer more of the same and top themselves. Except it wasn't so much a case of the Shyamalans as a case of the Nomuras; Tetsuya Nomura, to be specific. He'd worked his way up the food chain until he became the lead character designer during 7, and after his suggestions gave 7 the emotional weight it carried with most of its fanbase, they pretty much turned off the suggestion filter when 8 came around and indulged his whims.

Tetsuya Nomura is kind of like the Tim Burton of Squaresoft and can be credited with the unique neo-fantasy style that the series developed, but he can also be credited with the most daft and indulgent ideas, not the least of which was the "school days" feel of FF8, which undermined a lot of the gravity of the story. If you don't believe me about him being loonier than a toon, though, well, imagine if Kingdom Hearts saw Sora wielding a chainsaw. Yep, that's what he pitched to Disney the first time around, apparently. Apart from being batshit loco, Mr. Nomura has an obsession with Japanese pop culture and lets elements of it seep into his work frequently, most especially the influence of Japanese pop singer Gackd. The point is, though, that Nomura's influence marked a big turning point in the series in terms of its aesthetics, story ideas, and tone, and he'd only get more control as time went on.

FF9 was an attempt to go "back to the basics" while still progressing with new gameplay ideas. Except now they were known for having realistic characters and imaginative blends of fantasy and science fiction, and FF9 was a huge throwback to the super-deformed chibi-like style of the older games as opposed to something more faithful to the new style they'd developed with 7 and 8, so most people simply ignore it. It's damn good, though, and successfully blends the old style with Square's new, more serious tone of storytelling.

Love it or hate it, FF10 was the peak of the series. Its level of realism pulled in a huge new audience to gaming in general, its battle system was top-notch, and although many cite the characters as being obnoxious (their dialogue is really painful if you actually go back and play it), it probably had one of the most coherent and consistent storylines of the franchise with a lot of unexpected but perfectly natural twists. The stylistic change from pre-FF7 is now complete, though, and thanks to the additions of voice acting and relatively realistic-looking characters it couldn't possibly be more dissociated from the style characterized by previous games in the series--or whatever it was fans were imagining when they played the previous games in the series; hence why some fans cut this off as the last nail in the coffin.

It's after this game that a lot of the original staff began to leave, though, and this was the very last game in the series to be graced by the iconic musical talents of master game composer Nobuo Uematsu.

Well. Except FFXI. Which nobody really cares about except Square.

Not long afterward, as many including myself have pointed out, Square merged with Enix. This officially marks the downturn in its properties.

Half the reason for this is that the original Final Fantasy team--scenario writers, directors, artists, localizers, and all--are mostly gone at this point. Much of its remaining staff are capable, but the other half of the reason is that now Square-Enix has multiple teams at its disposal with which to make its games, and so they trust properties to different teams a lot more liberally. Such is the case with FFXII, which was given to the team behind Vagrant Story rather than anyone left over from the original Final Fantasy staff; they were all working on Kingdom Hearts, which should go to show where their priorities were at the time.

FFXII was a monumental case of the flip-flops, with new characters being shoehorned into the story at the very last minute of pre-production, a ton of features being developed for months of development at a time only to be completely cut, and its original design lead leaving partway through the production only to have director and producership transferred entirely. This production, clocking in at five years, was so epically inefficient that the team gave director Yasumi Matsuno a send-off by creating "Yiazmat," a boss that takes a good 12 hours to kill. In any case, it didn't have ANY of the hallmarks of the main series; Tetsuya Nomura's memorable characters weren't there, the writing wasn't very tight or interesting, the soundtrack just flat-out wasn't that good, and the game design was a mess, with the License Board system being probably the only thing on the planet worse than FF8's draw system. It was so bad, in fact, that the developers flat-out replaced it in the international version with one based on a more traditional job system. It's not an epic, unplayable disaster of a game, it's just sloppy--really, really sloppy.

FFXIII nearly usurped its record in disastrous development time and creative changes. Much about its production is still unknown, but I can tell you what happened here. Square spent a lot of time getting its best team together from Final Fantasy XII and what was left of the Final Fantasy X crew--Nomura included this time--to make the most epic game they could on the PS3. They developed a complete story and an incredibly detailed world and set out to start making it. Unfortunately, Square's just not that great at dealing with 3D assets in the current console generation. Most developers these days white-box in an environment to get the level design down and leave it to a separate staff member fill in the pretty art where necessary, usually resorting to a bunch of modular pieces for repeatable details like hallways, lamps, and garbage cans. Square's technique revolves around building completely unique models for everything, thus creating very memorable, hand-crafted locales, which even FFXII could claim a few of. With the detail that goes into creating assets for the PS3 generation of hardware, though, this technique just flat-out doesn't cut it. So, while Bioware went on to release two whole Mass Effect games, Naughty Dog made two whole Uncharted games, and Ubisoft set out to make all of Florence, Final Fantasy XIII languished badly. Their staff became bloated to a whopping 300 people (note: this is enormous for a game development team) while they struggled to get together environments they could've easily cranked out on the PS2 hardware. Oh, also, changing your mind about being platform-exclusive in the middle of a development? Totally a bad idea. Ever notice how some games work better on 360 than on PS3? It's because you have to practically completely re-code the game from the ground up to make it run the same on a PS3 as it would on a 360 and vice-versa. Just imagine foisting that mess on a team in the middle of production.

In the end, FFXIII got cut by about half. The first half, specifically, leaving us with the part where Aeris dies in FF7 as the opening of the game, with no emotional context to speak of. The script was re-written hastily, the environments they already had produced (poorly, at that) were re-purposed, and the already-made cutscenes from the early game were disseminated through this second half of a game as flashbacks to explain what was going on. Well, that's my theory anyway.

So. It's a big combination of factors, really, but it has been a downward trend--as marked by the comparatively smaller number of games in the series proper that were released between 2000 and 2010 (three games) as opposed to the ones released between 1990 and 2000 (six games--not including spin-offs). It's becoming creatively very in-bred and having serious issues evolving with the rest of the gaming world, just as it was when Mega Man struggled to find his place when the PS2 became mainstream. My prediction is that by the time 2020 hits, this series will be extinct or very close to it.

Well, that went on longer than I intended.