A game that was cancelled but you wish had released

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The Heik

King of the Nael
Oct 12, 2008
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Red_Serpent said:
The proper 'Fallout 3' aka 'Project Van Buren'.
Star Craft Ghost.

The first impressions looked great, but they went and canceled it.

....I was sad when they canceled it :(
 

Void(null)

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Dec 10, 2008
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Elite IV... Its been 20 years and David Breban still tempts and taunts us with "We will start it after the next game we are working on."
 

teisjm

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Mar 3, 2009
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Dungeon Keeper 3. I didn't even realize it had been worked on before this thread, but damn DK2 was awesome.
 

Failhammer

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Dec 30, 2008
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Conquest 2: The Vyrium Uprising. The trailer looked quite good to me, and I would have liked to see where the Celareons went.

Edit: Tiberium would have been interesting, C&C 3 from a soldiers point. Well, 10 years later anyway.
 

Moriarty70

Canucklehead
Dec 24, 2008
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Warcraft Adventures: Lord of the Clans

I guess a small consolation is that Blizzard still made it cannon.
 

StriderShinryu

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Dec 8, 2009
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Even though I'm not a fan of Starcraft, I'm going to go with Starcraft: Ghost. It sounded like there really would have been some cool gameplay there.
 

51gunner

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Jun 12, 2008
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On reading other people saying it, I'm reminded of Starcraft: Ghost.

On the other hand, I recall offhand hearing they scrapped that project because it was just not working out; they couldn't get a game that had a feeling of playing as a Ghost to fly.

Come to think of it, aren't Ghosts one of the flat-out worst combat units? Nobody wants them for anything but Lockdown, Nukes, and stealthy recon. Problem; Lockdown is a pain in the ass to use (you can never do it as slick as an AI), Nukes are a huge pain in the ass that can be exploited by your enemy, and any enemy worth their salt has detectors like crazy.

NOBODY wanted a Ghost for its combat strength.

EDIT: I would also like to see a sequel to the Descent series. I played 1 and 2, but missed Freespace. They were awesome back then, imagine what we could do now.
 

Soulgaunt

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Jan 14, 2009
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troth said:
Half life 2: Episode 3.

Oh snap!
Ooooh! You did not just go there!
......I'll stop.
OT: StarCraft: Ghost looked really fun, but if it was released now, everyone would scream "AvP clone!".
 

Centrophy

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Dec 24, 2009
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The remainder of the Advent Rising series. I wanted to see where they were going to go with the Humans are Super Powered beings thing.
 

BakaSmurf

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Dec 25, 2008
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gmaverick019 said:
ma55ter_fett said:
Starwars Battlefront 3

You know this to be true

Also I am not counting the abominations that came out on the PSP, just battlefront and battlefront 2 for the console and pc.
very true, completely agreed


well it is *kind of* coming out...but i want my fucking kotor 3!!!! forget the stupid TOR mmo, its horsecrap! i want my revan and exile story completed!
I approve of this comment.

Fuck TOR to the very depths of hell and then to the farthest reachs of the universe!

I don't care what anyone says, Bioware deserves a swift kick to the 'nads for pulling this kind of bullshit on loyal fans.

"Oh, well Revan failed."

...That's it? THAT'S OUR FUCKING CLOSURE TO ONE OF THE GREATEST STAR WARS STORIES EVER TOLD!?
Fuck you BioWare. FUCK. YOU.
 

RandV80

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Oct 1, 2009
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I'll go with a more obscure title that was released in Japan and was supposed to come out here but got cut at the last second, Macross VFX for PSone (a demo was included on the CD that had the FFVIII demo). What made it kick ass was it's absolutely awesome 3rd person air combat. Generally how that genre works is you have a static view facing forward, sometimes with the option to look straight right, left, or back, and targets outside your view appeared on the edge of the screen as pointers while incoming missiles made a continously increasing beeping sound.

Macross VFX on the other hand (and yes that's the anime, from the 3rd person perspective cleverly used a rotating camera that intelligently hovered around you to keep your target in view. If an enemy fighter banekd to 10:00 it didn't become an arrow on the screen that you followed until the fighter pops back into view (followed by the usual reversal when you overshoot the target), rather the camera shifted you could see exactly where it went. When that missile locks onto you there was no jerky motions hoping it missed, the camera shifted to the front of your aircraft so you could see them coming and expertly dodge. And this being a Macross game they came by the dozens.

While it could be pretty dissorientating until you got the hang off it, the end result was creating an air combat experience similar to what you'd see in an action movie or an anime, rather than the more boring in reality realistic simulation.
 

Gyrefalcon

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Jun 9, 2009
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The sequel to Eternal Darkness. I really want another one but it is still shelved for now. At least Thief 4 is in the works, it will have to tide me over for now.