I'll go with a more obscure title that was released in Japan and was supposed to come out here but got cut at the last second, Macross VFX for PSone (a demo was included on the CD that had the FFVIII demo). What made it kick ass was it's absolutely awesome 3rd person air combat. Generally how that genre works is you have a static view facing forward, sometimes with the option to look straight right, left, or back, and targets outside your view appeared on the edge of the screen as pointers while incoming missiles made a continously increasing beeping sound.
Macross VFX on the other hand (and yes that's the anime, from the 3rd person perspective cleverly used a rotating camera that intelligently hovered around you to keep your target in view. If an enemy fighter banekd to 10:00 it didn't become an arrow on the screen that you followed until the fighter pops back into view (followed by the usual reversal when you overshoot the target), rather the camera shifted you could see exactly where it went. When that missile locks onto you there was no jerky motions hoping it missed, the camera shifted to the front of your aircraft so you could see them coming and expertly dodge. And this being a Macross game they came by the dozens.
While it could be pretty dissorientating until you got the hang off it, the end result was creating an air combat experience similar to what you'd see in an action movie or an anime, rather than the more boring in reality realistic simulation.