A Great Ending...

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captnb2thep

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Callie said:
I like this question

When I first thought of this question, there was only really 1 ending which made the game for me. That was FFVIII. Being a massive FF/J-RPG fan, this is the best ending I can think of. It has the feels, romance, award winning graphical scenes, as well as not just showing how things changed, but also leaving the user in suspense and worry for that final blast of emotional bonding to the game itself.

I saw someone wrote FFX which I have to say wasn't the greatest ending in my eyes. Mainly because before the ending, you are told what will happen, and it does as it is meant to, so there is no surprise at all..

In terms of non J-RPG styled games, Max Payne came to mind before being slightly dismissed, as it wasn't so much the ending being memorable and moving as the game plot style itself being different.
I said FFX mainly because of "feels". The final final boss was a joke but the last cutscenes re showcasing the beautiful animation and musical score and then Yuna's epic speech to the people of Spira "... The people and the friends that you have lost..." *fast montage of memorable game moments and characters * "... Never forget them." I'm pretty sure I cried and said to my TV "I won't Yuna!" Haha, I was pretty lame.
 

Callie

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I said FFX mainly because of "feels". The final final boss was a joke but the last cutscenes re showcasing the beautiful animation and musical score and then Yuna's epic speech to the people of Spira "... The people and the friends that you have lost..." *fast montage of memorable game moments and characters * "... Never forget them." I'm pretty sure I cried and said to my TV "I won't Yuna!" Haha, I was pretty lame.
I didn't mind that bit, but it was this bit in particular which got me:
Tidus found out and told everyone he was going to disappear and that he wasn't a real boy. Then in the ending, he does exactly that, it was kind of disappointing that something more shocking didn't happen, there was no 'will he come back at the end, did he die or what happens to...' scenarios that leave you still wanting more like in the 2 FF games previous. There was just no unknown bit at the end, it all went off as planned..
 

Joey Bolzenius

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I love the Witcher series of games, however my issue with the end of the Witcher 2 is that there are too many plot threads yet to be woven tight. I mean, there are so many characters and plotlines I am more than a tad confused having played through it twice.

My favorite ending of a game, Bioshock Infinite, I realize those ideas have been used before but the quality of the story-telling and character development/definition really sold the emotional impact of what you learn.

Oh and the original Fallout ending. http://www.youtube.com/watch?v=XbH-8QKZ1Vg
 

Fijiman

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I'd probably have to go with the end of Ratchet & Clank: Up Your Arsenal.
 

Glongpre

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Zetatrain said:
Glongpre said:
And me2 ending was a cliffhanger, which is never good. The only Mass Effect game with a good ending is me1.
How is the ME2 ending a cliffhanger? By the end of ME2 the games main plot (defeating the collectors) is completed. While we do get a glimpse of the impending reaper invasion that is an overarching plot so of course it wasn't going to get resolved by the end of ME2.

Even if you must consider ME2's ending a cliffhanger then ME1's ending would also be a cliffhanger, to a lesser degree, by the same logic. By the end of ME1 the main villain is defeated but the threat of even more Reapers looms over the horizon and Shepard leaves saying that he intends to be ready for them.

Also, if the endings for ME1 and ME2 are to be considered cliffhangers then the ending for Witcher 2 should also be considered a cliffhanger. The game's own story arc is completed but is also part of a much bigger story and it sets the stage for the next entry.
Touche.


Final Fantasy X is definately a good ending because the guy actually dies(that after credits scene doesn't exist). It doesn't pull some bs magic out of it's ass to keep Tidus alive.

Planescape Torment has a good ending. Shame the combat is so bad, who actually fights those shadow things at the end?
 

Bug MuIdoon

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Braid's ending is just fantastic.

The twist is really well pulled off. I love the way that not only is the story reversed but the gameplay is too. Also the fact that if you dig deeper you realise that the game's actually about the A-bomb.

Such a great little game that looks beautiful as well.
 

suitepee7

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Tom_green_day said:
I agree with Mass Effect 2, but I'll have to (somewhat predictably) say Fallout 3. It summed up your journey in the Wasteland in a really concise way, while emphasising the main theme of self-sacrifice. I think New Vegas, while trying to do the same, fell flat as it was too overlong and gave details on every single freaking thing in the world. And then the freaking DLCs all had an ending like it. Fallout 3 nearly made me cry. New Vegas made me sleep.
i was all for the fallout 3 ending, apart from one MAJOR gripe (which if you've played it, you likely had too), fawkes. he can survive the radiation, and does in the DLCs so you can carry on, however he spouts utter bullshit of "i cannot go, it is not my destiny" or some garbage along those lines. what the fuck?! you would rather i or someone else GOOD dies because you just don't feel like going in? fuck right off. it was a real shame, because i loved the rest of that game, and the rest of the ending, and would have enjoyed the sacrifice aspect, if fawkes had of been killed or something in the previous room, or he wasn't there, or the brotherhood stopped him going inside the building at all... anything really, expect the tripe he says.

ok, rant over, but i had a similar problem with the new vegas endings. i enjoyed the DLC endings too, but in my playthrough i had 100 speech, and i didn't have a single boss fight at the end, i just talked everybody into submission. pretty anti-climactic, but maybe that was my fault.

OT: i loved the endings to (in no particular order) bioshock infinite, bioshock 2 bastion, the binding of isaac (all x amount of them), ME1 & ME2, dishonored, modern warfare 2 (i know it is very very very very silly, but i still liked it), god of war 2 and red dead redemption. those are some of the main ones which spring to mind anyway
 

Nikolaz72

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Bastion, hands down. It was an adventure.


Tears were shed, manly tears. Both for this and the Restoration ending. And before I forget, watch video at your own discretion, there are spoilers.

Bioware could take a look at this and see that players aren't too pissed about choosing endings at the end of the game, as long as they are done 'right'.


This one too. Perhaps more so, no wait. The first one most, no wait, second.. Ah screw it, both are awe inspiring.
 

wintercoat

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Nikolaz72 said:
Bastion, hands down. It was an adventure.


Tears were shed, manly tears. Both for this and the Restoration ending. And before I forget, watch video at your own discretion, there are spoilers.

Bioware could take a look at this and see that players aren't too pissed about choosing endings at the end of the game, as long as they are done 'right'.


This one too. Perhaps more so, no wait. The first one most, no wait, second.. Ah screw it, both are awe inspiring.
I literally, like in the past 10 minutes, just finished Bastion and am kicking myself over and over again for not getting it sooner. Walking to the end with Zulf over your shoulder was one of the most powerful moments I've ever had the pleasure of witnessing in a video game. One of, if not the best endings I've ever seen, in any medium. I chose the evacuate ending, because I knew, I just knew, rewinding to before the Calamity would be useless, it would just cause a loop. Setting Sail, Coming Home is just an amazing song to end it with. It just hits all the right feels.
 

joecool5000

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The ending to the Chzo Mythos/ John DeFoe series that Yahtzee Croshaw made left me amazed.
Seriously, I've been thinking about the end to 6 Days a Stranger (the 4th/last game of the series) since the first time I finished it, which was about a year ago.

Anyone who hasn't played the series legitimately needs to. Especially adventure game fans. The buildup to the end is so good, and the climax is completely worth it.
http://www.fullyramblomatic.com/games.htm
 

Lygus

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STALKER: Call of Pripyat and Shadow of Chernobyl (not mentioned).

Both had interesting endings which did reflect player's choices made in the course of storyline. SoC had more symbolistic, thematically darker endings (6 in total), while CoP explained the events afterwards comfortably.

On another note, I despise all games with only 1 ending in every possible genre. Games are not movies. Deal with it.
 

edgecrusher

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I am about halfway through The Witcher 2 and am loving it. I look forward to getting to the end after reading what you have said. I however, am one of the few that actually like ME3 and it's ending. Originally it was vague and had no closure, but I made certain assumptions(that I see as logical, mainly that the catalyst was a machine) about things and it led me to something very close to what the extended cut and leviathan DLC told us. The lack of closure originally was terrible I thought. I'm glad they gave us that eventually, and for free.

It's always funny to me that people claim ME2(it has the most watered down game play of the series) as the best in the series and the one that has the best ending. It easily has the best structured ending, but that's about it. Its entire story is interchangeable with anything else that would require recruiting such a team. Which some of the blame for that can be placed on ME3 for not acknowledging it, but ME2 gave us a VERY vague thing to go on(dark energy). The first game ended on the note of Shepard and Anderson realizing that if we want to beat the reapers when they show up that we need to unite. It's the last bit of dialogue right before the credits. So what happens in the second game? A brand new enemy shows up in the first 5 minutes from that random one of a kind huge relay that was never mentioned before. Then Shepard decides to go after said enemy for "killing" him/her and that saving remote colonies of his/her own species is more important than making the galaxy realize the reaper threat is real and uniting them. That is a very funny way of attempting unity. That is like a 180 in character, and/or being forced down a renegade path. Don't get me wrong, the story was great as its own thing, but that's it. It contributed nothing to the main plot the first game established aside from finding out that this random brand new enemy are actually re-purposed protheans from the last cycle.

I just never understood why the catalyst(a central intelligence that is dictating the enemy that is and always has been machines) was seen as so "out of nowhere", but no one seemed to notice that the entire premise of the second game is just as out of nowhere, arguably more so.

And then there is all the "space magic" comments that people made, which they are technically right, but the game told us it was from the very beginning. The reapers built the citadel and relays. Imagine how the galaxy would be without them, the chances of intelligent species being able to interact with each other is slim to none. Why would the reapers build something that would allow for the possibility of the galaxy uniting against them?(which is exactly what happened) Clearly something else is going on here. The science is there to back it up and is explained within the story itself and its characters are aware of it. I'm not sure why so many players seemed not to be though.

The crucible is said as being just an energy source on more than one occasion, so it's the citadel/relays that actually do the "magic" at the end. Those things that we stumbled upon that the story and its characters have admitted to knowing that they work but not being sure exactly HOW they work while also letting a race of benign aliens maintain the billion year old space station that we have made the hub of life in the galaxy. That is the enemy's level of control and it was established in the very beginning. I just never found it that hard to put 2 and 2 together even if it wasn't presented in the best of ways. Which obviously the writers agree with because we got DLC to explain more. Even then, nothing in the EC surprised me and the leviathan DLC felt sort of forced to me.

I just think that what we got is FAR better than the supposed "leaked original ending"(it was actually just one of several concepts that they were considering) simply because it questions how we advance technologically and the world we make for ourselves. I just find that to be far more interesting than what most people would seemed to have preferred(the dark energy plot), which equates to little more than a doomsday scenario that we had no real control over.
 

scorptatious

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For me, almost nothing tops Final Fantasy IX's ending:

We have a little monologue from the late Vivi about how much he has learned over the course of the game, at the same time showing us what happened to all the other characters in the game. Then, the game comes full circle as Tantalus shows "I Want To Be Your Canary" in Alexandria just like at the beginning of the game.

After a few scenes, Zidane reveals himself to be alive on stage in front of Garnet, she runs down to see him, dropping her pendent, leaving it, throwing off her crown and embracing him. And everyone in the audience, including all the other party members, (minus Vivi, despite his kids being there) cheered for them.

Then, the credits roll with "Melodies of Life" playing. One of my most favorite ending songs from a game ever.

It's pretty much one of the most satisfying endings I've ever had the privilege of watching. Especially satisfying after beating down the final boss, who is probably one of my most dreaded final bosses in a game.
 

Glongpre

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scorptatious said:
For me, almost nothing tops Final Fantasy IX's ending:

We have a little monologue from the late Vivi about how much he has learned over the course of the game, at the same time showing us what happened to all the other characters in the game. Then, the game comes full circle as Tantalus shows "I Want To Be Your Canary" in Alexandria just like at the beginning of the game.

After a few scenes, Zidane reveals himself to be alive on stage in front of Garnet, she runs down to see him, dropping her pendent, leaving it, throwing off her crown and embracing him. And everyone in the audience, including all the other party members, (minus Vivi, despite his kids being there) cheered for them.

Then, the credits roll with "Melodies of Life" playing. One of my most favorite ending songs from a game ever.

It's pretty much one of the most satisfying endings I've ever had the privilege of watching. Especially satisfying after beating down the final boss, who is probably one of my most dreaded final bosses in a game.
Oh man that is a great ending for sure, but I never understood how Vivi could have children.

Indeed, Melodies of Life is catchy.

edgecrusher said:
The reapers built the citadel and relays. Imagine how the galaxy would be without them, the chances of intelligent species being able to interact with each other is slim to none. Why would the reapers build something that would allow for the possibility of the galaxy uniting against them?(which is exactly what happened)
The Reapers were so far ahead of any other races that they didn't calculate that a single human could destroy their entire plan. It is a calculated risk that worked for a really long time, and the only reason Shepard wins is because there has to be a story right? I mean the Reapers have the element of surprise and are almost unstoppable, so I doubt they would fear any reprisals.
 

votemarvel

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I thought the end of Dragon Age: Origins was brilliant and it is a big part of why I still reply it as often as I do.

Pretty much everything from your origin, your love interest, who you made into rulers, whether your warden live or died etc, is taken into account.

The game takes the time to fill you in on how your choices affected the world, from the big choices to whether a pub landlord died during a battle. The games knew its focus was on the characters and that was reflected in the endings you could get.

Which is where for me the endings of Mass Effect 3 fell down in the shipped versions. The entire series had its focus squarely on the characters and your interactions with them, then pretty much exorcised them from the end of the trilogy.

The Extended Cut remedied that a little but it is the Citadel DLC that lets me replay the game now. Sure the story is hokey but it puts the focus back on the characters. In short, for me, the Citadel DLC is the ending Shepard's trilogy deserved.
 

scorptatious

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Glongpre said:
Oh man that is a great ending for sure, but I never understood how Vivi could have children.

Indeed, Melodies of Life is catchy.
I like to think Vivi used whatever was left of the mist to create more black mages in order to pass on what he had learned. Seeing as how black mages have a short life span. Plus, Kuja did mention that despite the Iifa Tree not producing mist anymore, there was still mist in caves and the like.
 

lapan

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Glongpre said:
The Reapers were so far ahead of any other races that they didn't calculate that a single human could destroy their entire plan. It is a calculated risk that worked for a really long time, and the only reason Shepard wins is because there has to be a story right? I mean the Reapers have the element of surprise and are almost unstoppable, so I doubt they would fear any reprisals.
For being so damn unstoppable they sure take a lot of time to destroy Earth