A little advice about one of our players...

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docSpitfire

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Jitters Caffeine said:
Every encounter boils down to him hurling a hail of daggers down on the enemies from the sky,
You know... many oozes are immune to both slashing and piercing... muahahahahah!
also monsters with even 5DR/something he doesn't have will put him in his place. (if each dagger is 1d6 then he'll do at most 30hp with 30d6 :p)

However since you're not the DM I suggest you bring it up out of game at your next session, either before hand, or after your next session so you can call back to the current session for examples of situations in which his behavior was troublesome. Make sure other players and your DM are part of this discussion and be reasonable, it's HIGHLY unlikely he's intentionally being a dick so don't be a dick when calling him on it or he's likely to react by getting defensive (and thus not listen)
 

Revnak_v1legacy

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MintyNinja said:
How about a scenario such as:

Chasing Kobolds through a tunnel, then net trap, then Ilithid (that just so happened to be leading this group of Kobolds). You and the other players save the day, do epic things, and generally treat him to his own show. If he doesn't get the point, hit him with something heavy. In the face.
It must be done. You have literally written a powergamer's horror story, exploiting literally every one of his weaknesses. You are a man among men.
 

Revnak_v1legacy

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Jitters Caffeine said:
Revnak said:
SL33TBL1ND said:
If a player has managed to do this, you've got a shit DM. Seriously, what system are you guys using? This would never be possible with any system I've used, and if it was, I'd fuck up the player who did it.
He's playing dnd 3 or 3.5. Thing is though, the build the guy is using is actually pretty easy to counter. From what I remember, scout/master thrower should cost a small fortune in magic items and only has all the strategical flexibility of a zombie. It's just move, throw knives, repeat. Mess with either part and the guy should be dead in the water.
The only problem with limiting his mobility is that he's a Raptoran. He can fly, so he uses his ability to go vertical as the required movement distance for his damage boost. so as long as we're outside he can just go up and get his bonus. In theory at least.
Flying races are so illegal. This individual has officially earned my ire, but only if ire is the bad thing I think it is. DM should have figured out things were going to be messed up when he saw fly and scout on the same character sheet.
 

pffh

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What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
 

Shakomaru

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Can you injure fellow players? If so, cut off his wings and then club him in the knees. [sub][sub]I have no idea how this game works...[/sub][/sub]
 

Isalan

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Jitters Caffeine said:
Has anyone who's faced a similar problem with a spotlight stealing powergamer that has some friendly advice?
Have your DM give him something nice and easy to kill (a random enemy in some group) and then make that enemy turn out to be uber-cursed, removing various stats and abilities. Best thing is you can then make removing the curse into a little sidequest like affair, and having to rely on the rest of you guys throughout it will teach him some humility.

Plus you can dick him over something fierce by putting it off and doing "more important" quests like watching all 7 seasons of 24 and vegging out on the sofa.
 

loch belthadd

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If your DM won't deal with him, and you don't want to attack him directly, then there are four things you can do.

1. Just keep playing. He'll probably keep it up though.
2. Stop playing. (Worst option.)
3. Tell him that his character is overpowered to his face. (Might work. Might not.)
4. Out munchkin him. Make a new character named Pun-Pun. (Look it up.)
 

Jitters Caffeine

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Revnak said:
Jitters Caffeine said:
Revnak said:
SL33TBL1ND said:
If a player has managed to do this, you've got a shit DM. Seriously, what system are you guys using? This would never be possible with any system I've used, and if it was, I'd fuck up the player who did it.
He's playing dnd 3 or 3.5. Thing is though, the build the guy is using is actually pretty easy to counter. From what I remember, scout/master thrower should cost a small fortune in magic items and only has all the strategical flexibility of a zombie. It's just move, throw knives, repeat. Mess with either part and the guy should be dead in the water.
The only problem with limiting his mobility is that he's a Raptoran. He can fly, so he uses his ability to go vertical as the required movement distance for his damage boost. so as long as we're outside he can just go up and get his bonus. In theory at least.
Flying races are so illegal. This individual has officially earned my ire, but only if ire is the bad thing I think it is. DM should have figured out things were going to be messed up when he saw fly and scout on the same character sheet.
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
 

pffh

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Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
 

Jitters Caffeine

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pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
 

Jitters Caffeine

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pffh said:
Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
I like them, but they don't get flying or a broken +2 to Charisma and Dexterity along with darkvision, and a boost to hide and climb all without a Level Adjustment.
 

Revnak_v1legacy

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pffh said:
Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
These bullshit raptorans can fly and have more stat bonuses than negatives without a level adjustment. More skill points and a feat to not come close to how broken a flying race without a level adjustment is. I haven't even seen shit like this class in home brew.
 

Zack1501

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Jitters Caffeine said:
Unfortunately, our DM is a little too afraid to step on people's toes, and he thinks that rules kind of defeat the spirit of D&D. it
Ha! my DM is willing to beat us over the head with a stick! (not kidding he actually brought a stick one time)
 

Jitters Caffeine

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Revnak said:
pffh said:
Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
These bullshit raptorans can fly and have more stat bonuses than negatives without a level adjustment. More skill points and a feat to not come close to how broken a flying race without a level adjustment is. I haven't even seen shit like this class in home brew.
Luckily they don't get any stat boosts, but they DO get tons of skill boosts. Like just a straight up +10 to jump, they cast Wind spells at a higher Caster Level, they get a boosted land speed I believe, they get a bonus to Spot and Listen checks, and Low Light vision. All with no level adjustment. Not to mention they have zero down side
 

2fish

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What I would do: See his every action as the first step of the end of the world and have to "repair the cosmic damage" by doing some strange activity everytime he uses a huge power. Have this all based around a dream from your god of choice. Start small with feeding an animal and work your way up to nudist proclaiming the evils of clothing.


Clothes cover and hide your evils look at the rabbit or the troll they need no clothes yet we wear what should be reserved for the gods. make it into a pyramid scheme the more people you get to donate money means the more clothes you get to wear as you are closer to the gods.

What you should do: Follow other peoples advice maybe talk to him and group as a whole?


Warning: I am the person that when my group couldn't make a choice on who to side with I hired both sided mercs to raid the city and built a home for the monsters we were supposed to kill. After 3 games of doing jack shit I said screw it and I became the bad guy.
 

Revnak_v1legacy

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Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
First, I think it was ten feet, or two squares. Second, I freaking love the Paladin Kensai build and shall now proceed to give you mad props, whatever that means.
Back to skirmish, the problem I have with this build the guy is using is that without skirmish's natural check of having to move on land it gets too powerful. From what I've read the book is saying, it seems that the scout gets to apply the damage to each hit, which is terrible. I still love the class because it is a well rounded and powerful non-caster, but this guy is totally being a dick. But now that I know you guys are playing at sixth level I can give you what may be some good news. The guy's gonna get screwed over in weapons. He needs a buttload of enchanted daggers to keep up with an average archer build, and that is a very good way the DM can keep him down later, by limiting his access to enchanted daggers. He may still have to throw some counters at the guy every now and then, but limiting his number of enchanted daggers should work in the long run. For now though, he will remain broken as all hell because he probably just got the ability to throw two or three daggers in a turn. The number of dagger he can throw would be some good information, actually.
 

pffh

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Jitters Caffeine said:
pffh said:
What levels are you and what is the parties general make up? But generally DR fucks with someone with many attacks that do a little damage each. Targettig his bad saves should take him out or just use a spell that's "no save just suck" Maze is a great choice for such a spell against a low int foe. Strong winds also fuck with throwers (and are especially bad for flying throwers) and finally if he's using precision damage then undead, oozes, construct, anyone with uncanny dodge or anyone with a miss chance is immune to it.

But remember this if someone that is not a full casting spellcaster thinks that he's a big shot you can always use magic to take him down a notch (full casters rule supreme in 3.5)
We're starting at 6, I'm a Paladin/Kensai, he's a Scout/Master Thrower at the moment, we've also got a Druid/Sorcerer who's going into Arcane Hierophant, a HexBade who's still kinda finding his niche, and a WarMage.

Are you familiar with Skirmish damage? It's like the precision and sneak attack damage except you have to move at least 30ft first. He uses his ability to move vertically as his required 30ft for the damage boost.
Right first his flying: Raptorans only have average maneuverability which means that he can't fly straight up and must move at least half his maximum fly speed forward each round or lose altitude, he can't fly backwards and he can't reverse on the spot, he can turn a maximum of 90° per round and he can fly up at maximum 60° angle and when he's flying up his fly speed is halfed and finally has a level 6 raptora he can only fly for con modifier rounds (min 1) at a time.

I don't have complete adventurer on me at the moment but I'll look into it tomorrow for more in depth stuff against the scout but I do remember that skirmish only works within 30 feet and is still precision damage so is easily negated.


Jitters Caffeine said:
pffh said:
Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
I like them, but they don't get flying or a broken +2 to Charisma and Dexterity along with darkvision, and a boost to hide and climb all without a Level Adjustment.
Catfolk have a +1 level adjustment
 

Revnak_v1legacy

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Jitters Caffeine said:
Revnak said:
pffh said:
Jitters Caffeine said:
I honestly don't like races like that. Raptorans, broken ass Catfolk, ect.
You do realize humans are widely considered the best race in 3.5
These bullshit raptorans can fly and have more stat bonuses than negatives without a level adjustment. More skill points and a feat to not come close to how broken a flying race without a level adjustment is. I haven't even seen shit like this class in home brew.
Luckily they don't get any stat boosts, but they DO get tons of skill boosts. Like just a straight up +10 to jump, they cast Wind spells at a higher Caster Level, they get a boosted land speed I believe, they get a bonus to Spot and Listen checks, and Low Light vision. All with no level adjustment. Not to mention they have zero down side
The version I found did have stat boosts. Must have been home brew then. Maybe a 3.5 to 4 update to the class, except it mentioned all the alligents. Either way, I am now very disappointed with my fellow fans.