Those aren't palette swaps of the main character, they are the main character.Ranorak said:Please correct me if I'm wrong, but this debate isn't about the main character, per see.
The story is set for a male and that is fine.
The problem is that when going multiplayer, the additional options for player two three and four are pallet swaps of the main character, but there is no option to switch to a female model.
This player Two character has no unique personality they have to come up with. It's just a avatar for player Two.
People want to be able to pick a female when they play multiplayer, the option should be there, it's not that hard.
(again, please correct me if I am wrong)
Personally, I always found it odd that Call of Duty and Battlefield didn't let me pick a female either.
Essentially, when you play co-op, everyone is the main character, with whichever robes/sword/etc they happen to have selected from clothing/gear options. So everyone is playing Arno, and sees their own Arno when they hit cutscenes and so on. Rather then Player 1 plays the hero, and players 2-4 play other characters. Its kind of an odd system, with some retro-logic (back when their was a premium on modelling, co-op player being a clone was basically the go-to).
Whoever made the statement fumbled it hardcore style, but there's some merit to what they said when you put it in context of how the MP works and the story integration as the OP here mentions. Essentially, there's no co-op characters of any sex/race/hair color/orientation/religion at all. The complaint that one of these non-existant characters isn't female (or whatever) is largely manufactured unless you place it alongside a complaint that there aren't multiple characters in the story to serve as avatars. When whichever Dev was asked, he apparently just translated a misunderstanding of the co-op's working into thinking they wanted an extra main character option. Which in context is, yes, a lot of work to make a second version of the story that considers the protagonist a female, not just in creating models/animation, but adjusting things like a potential family, and redoing dialogue to reflect the fact.
Yes, you can put a ponytail on the character, leave their backstory largely irrelevant, and let the player choose everything ingame, but that works much more poorly in writing a story-based "cinematic" game, then in an RPG like Mass effect or crazy sandbox like Saints Row.