A mod ruined Skyrim for me.

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EvilMaggot

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
The paper map... it exists, they even had it on Top 5 skyrim mods of the week on gamespot.com.
The new Skills... also exists.. there's a TON of mods that does it.
I think i have seen a few rebalance mods out there as well, Realistic and so on. for your 'gameplay'
and more things to do in the world go check 'Falskaar' i think its spelled like that.

ive done a few mods myself, but clearly you only seen the top of the iceberg that is the skyrim modding scene.. you just need to know how to look mate :)

Here's what you can do - go trough ALL the episodes of 'Top 5 skyrim mods of the week' http://www.gamespot.com/shows/top-5-skyrim-mods/?page=3 they have found some of the class AAA+ mods that exists... and have a blast testing them :)
 

Hagi

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Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
 

Don Incognito

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Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
 

Hagi

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Don Incognito said:
Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
Take a look at Azirok's mods.

He's made many patches to make other popular mods compatible with Requiem.

http://www.nexusmods.com/skyrim/users/4464223/?tb=mods&pUp=1

Beyond that things like the Dance of Death I always enjoy, can't go wrong with more kill moves.

Climates of Tamriel is also great, adds a lot to the weather and makes dungeons and nights much darker which I think works particularly well with Requiem as Sabrecats (and basically every other enemy) at night becomes absolutely and utterly terrifying. Especially with SkyTEST plus Azirok's patch to make them stalk you.

Lastly I'd recommend Realistic Ragdolls and Force, especially since Requiem makes Draugr that use shouts much tougher and appear at any level and with vanilla levels of force them Fus-Ro-Dahing you can fling you straight across the room, bounce off a wall and fly to the other side of the room. RRF makes that whole process a bit more realistic and you more likely to survive as you don't spend half a minute uncontrollably bouncing around the room whilst still being able to get hit.
 

Naeo

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I came into this topic thinking "it's Interesting NPCs, isn't it?"

Needless to say, that mod kind of ruined vanilla Skyrim for me too. The characters are, simply, way more interesting than almost any of the Bethesda-made characters, the dialogue trees are more engaging and the characters, well, way the hell more interesting. Bethesda made a fantastic game, don't get me wrong--the world-building they do is unparalleled anywhere that I've yet seen in the gaming world (with the acknowledgement that I have not played every game reputed to be great at that)--but it does become more apparent that their characters/quests are a bit flat, to say the least. The obvious exception would be Serana, probably one of the most well-done characters I've ever seen in an Elder Scrolls game.

Also, an observation: I remember in Oblivion when a fully voiced (or at all voiced) mod would come out and it would be the coolest and most novel thing ever. Now, fully-voiced mods (usually followers, but increasingly, quests as well) are coming to be semi-common and usually fairly decent.

I've seen Morrowind mentioned once or twice--I played the everloving hell out of that on Xbox not long after it came out, so I only run it with graphics enhancers, but man it looks old as hell without them (and even with them, really).
 

Don Incognito

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Feb 6, 2013
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Hagi said:
Don Incognito said:
Hagi said:
Yup, there's one mod I can't play Skyrim without anymore and that completely ruined the vanilla experience.

Luckily the mod's the single biggest overhaul of Skyrim that exists, with more changes even than Skyrim Redone ( which also means it's a lot less compatible with other mods ).

May I present to you: Requiem.

http://www.nexusmods.com/skyrim/mods/19281/?

It's brutal. It's harsh. It's immersive. It's frustrating. It's engrossing. It brings back the feelings of my first Morrowind playthrough.

I freaking love it. It's one of the few things I consider myself a genuine ravening fanboy for.
I am planning on starting my first Requiem go-through myself in the near future, with Frostfall and RND. Anything else you would suggest?
Take a look at Azirok's mods.

He's made many patches to make other popular mods compatible with Requiem.

http://www.nexusmods.com/skyrim/users/4464223/?tb=mods&pUp=1

Beyond that things like the Dance of Death I always enjoy, can't go wrong with more kill moves.

Climates of Tamriel is also great, adds a lot to the weather and makes dungeons and nights much darker which I think works particularly well with Requiem as Sabrecats (and basically every other enemy) at night becomes absolutely and utterly terrifying. Especially with SkyTEST plus Azirok's patch to make them stalk you.

Lastly I'd recommend Realistic Ragdolls and Force, especially since Requiem makes Draugr that use shouts much tougher and appear at any level and with vanilla levels of force them Fus-Ro-Dahing you can fling you straight across the room, bounce off a wall and fly to the other side of the room. RRF makes that whole process a bit more realistic and you more likely to survive as you don't spend half a minute uncontrollably bouncing around the room whilst still being able to get hit.
I've been strictly a SkyRe guy until now, but with TendO leaving it behind for his next big thing (PerMa), I'm looking forward to what Requiem has to offer. I've never tried DoD before, and this is the first I've heard of Realistic Ragdolls. Thanks for the advice.
 

gyrobot_v1legacy

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Naeo said:
I came into this topic thinking "it's Interesting NPCs, isn't it?"

Needless to say, that mod kind of ruined vanilla Skyrim for me too. The characters are, simply, way more interesting than almost any of the Bethesda-made characters, the dialogue trees are more engaging and the characters, well, way the hell more interesting. Bethesda made a fantastic game, don't get me wrong--the world-building they do is unparalleled anywhere that I've yet seen in the gaming world (with the acknowledgement that I have not played every game reputed to be great at that)--but it does become more apparent that their characters/quests are a bit flat, to say the least. The obvious exception would be Serana, probably one of the most well-done characters I've ever seen in an Elder Scrolls game.

Also, an observation: I remember in Oblivion when a fully voiced (or at all voiced) mod would come out and it would be the coolest and most novel thing ever. Now, fully-voiced mods (usually followers, but increasingly, quests as well) are coming to be semi-common and usually fairly decent.

I've seen Morrowind mentioned once or twice--I played the everloving hell out of that on Xbox not long after it came out, so I only run it with graphics enhancers, but man it looks old as hell without them (and even with them, really).
I don't know, Dagoth Ur has Serana beat, the guy was a real tragic villain and not the kind who gets off on how evil like Alduin or Dagon was. Serana is quite good for a Skyrim companion.

On the subject of mods though. I do tend to have the dark fantasy spirit of Skyrim mix with other Dark Fantasy literature like Witcher or ASOIAF. My main playthrough is usually the adventures of a Grey Warden in skyrim. Thrust into another civil war, wondering if man and elf are worth saving when they are tearing each other to pieces but choosing to fight onward.
 

The Lugz

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Apr 23, 2011
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OlasDAlmighty said:
"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work"

"Yes, I know, you run up to me and say that EVERY TIME I enter Whiterun."

She runs past me then backs around.

"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work"

"STOP SAYING THAT! I DON'T CARE! I NEVER CARED! GO AWAY!"

"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work"
and, now people can quote it at you AHHHHHHHHHHHHHHHHHHHHHHHHHHHH what have you done!

anyhow, if you really want to vent your frustration on npc's press the "`" key, click the
character and type "disable" poof, npc gone and that also works on vegetation that is
misplaced, and objects that are messy so if that offends you too you can fix it!

if you disable the wrong thing, just type "enable" right after and it will come back.
 

Naeo

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gyrobot said:
Naeo said:
I don't know, Dagoth Ur has Serana beat, the guy was a real tragic villain and not the kind who gets off on how evil like Alduin or Dagon was. Serana is quite good for a Skyrim companion.
True, Dagoth Ur (and maybe even Vivec, a bit) were perhaps better written characters than Serana, but there are a few mitigating factors that make the comparison not quite fair. (heads up--I'm not disagreeing with you, they're definitely better written characters; I'm just pointing out why I like Serana a bit more) For one, much of Dagoth Ur's character building comes from stories about him, rather than interactions with him. Though, the endgame where you confront him is very well done. Second, I think the engine of Morrowind versus Skyrim has a lot to do with it; in Morrowind, dialogue was done via text, and you can cram a lot more text onto the screen at once than spoken dialogue. It's easier to really get a lot of exposition out there, because you don't need to go through the extra steps of the recording process. Serana, on the other hand, did not exist in the Elder Scrolls cannon until Dawnguard, and all of her character development is via gameplay interactions.

I think the fine distinction I'm trying to make is that Dagoth Ur is a better character within the totality of the Elder Scrolls lore, but I think Serana is better in terms of as a gameplay character you interact with. Admittedly, i haven't played Morrowind extensively in a while (I need to keep playing through it again after I bought it on Steam a while back), so I'm probably forgetting a few points of Dagoth Ur's character arc/story/background/etc as played out strictly within the game.
 

Mzuark

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michael87cn said:
I don't get all the praise for mods. I really don't. 9 times out of 10 they've been left half-finished for 2+ years. Most of the time they never get fully finished. They are unprofessional, and can hardly be called QA tested. They increase CTD occurrences. Even the big 'fan made' 'unofficial' big patches actually break things even if they fix others. Also, when looking around at mods, there aren't really any significant ones, only naked-women mods and eye candy ones (more plants! but your computer might melt...).

I can list off some things that would be awesome, but don't exist as mods.

Skyrim:

New skills.
More things to do in the world (collectibles, gatherables, treasures, etc.)
New races.
Random encounter bosses, and/or some static bosses that are incredibly difficult.
New gameplay mechanics.
A paper map, like in Oblivion.




What do you see though, when you look at major modding websites? UI improvement mod, naked big boob mods, Sex animation mods, and armor mods that never get finished and are glitchy.

STOP PRAISING MODS, WHEN THEY'VE DONE NOTHING WORTHWHILE FOR A DECADE OR MORE!
Amen to that. I look around Skyrim Nexus and it's nothing but bikini armor and OP ass weaponry and powers. Nothing that actually betters the game....well at least not fully.
 

SoranMBane

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I can't bring myself to play Fallout 3 anymore, thanks to Fallout: New Vegas. Fallout 3 just feels like it's missing so much in terms of content, mechanics, story, and roleplaying in comparison that trying to play it just depresses me. Of course, I can't bring myself to play New Vegas anymore either because it's unstable and buggy to a truly unbearable degree. Thanks, Obsidian.

As for modding ruining a game for me, there are a few games that I don't think I could ever play vanilla again (Minecraft, Morrowind, Torchlight 2, etc.), but there's no one mod that did it for any of them. I just really love having the extra content in those kinds of games. Vanilla Skyrim would probably be even more unplayable for me if I actually had it on PC.
 

Don Incognito

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Mzuark said:
Amen to that. I look around Skyrim Nexus and it's nothing but bikini armor and OP ass weaponry and powers. Nothing that actually betters the game....well at least not fully.
You know, there is a "category" listing under "Files". Or you can look at the Top 100 (Non-Adult) if you don't want bikini armor (and christ knows I do not, either).

There is an abundance of AMAZING mods on the Nexus. You just have to look.
 

Mzuark

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Don Incognito said:
Mzuark said:
Amen to that. I look around Skyrim Nexus and it's nothing but bikini armor and OP ass weaponry and powers. Nothing that actually betters the game....well at least not fully.
You know, there is a "category" listing under "Files". Or you can look at the Top 100 (Non-Adult) if you don't want bikini armor (and christ knows I do not, either).

There is an abundance of AMAZING mods on the Nexus. You just have to look.
Of all the comments I made today, of course this one get's the response.