A more feminine solution?

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LoganAsh

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It seems clear that the console wars are only just getting started. Despite recent speculation about X-Box360 running into trouble due to its poor image in Europe and Asia, it?s probably fair to say that we?ve got a good few years left before the crown is securely placed upon either one head or the other.

So here?s a question. How can, in these next few months, current consoles hope to re-ignite sales and get those extra few million units off the shelves? I believe that the answer is one as ancient as man. The answer, is woman.
This un-tapped resource is astounding, according to recent polls, ?more than 40% of game players in Australia are in-fact female?. That?s right, 40 percent! The same is true all over the world, women are interested in games and it?s about time the industry took real notice.

After all let?s face it, the only console out there that realisticly offers instant accessibility for those of us who haven?t been training our thumbs incessantly since birth, is the Nintendo Wii. But this seems a little limiting when you consider that the Wii isn?t to every gamers fancy. I?ve met several women (that?s over a period of years by the way) who?ve generally agreed that although the Wii is fun for the odd get together, the current attitude that most women can?t handle the complex workings of an X-box or PS3 controller and instead ought to settle for twirling a stick about is a tad patronizing.

Ultimately, what the industry needs to start researching are games geared exclusively towards the female gaming scene. One good approach in my opinion is to simply start assuming that females will play your games. Makes some decent female Avatars and not just the token eye-candy, covered by a few pixels of decency. Start having some female heroines that are more than just damsels in distress? Yes Mario, I?m looking right at you.

Of special importance is the MMORPG Genre, research shows that most females are attracted to games as a means to communicate and socialise, so providing online content that goes beyond the typical quest, combat, explore triad would be perfect. "Second Life" being a prime example of where encouraging content aimed at both males and females has been very successful.

But it's not only the content either, games have been traditionally thought of as a male past-time and if Consoles want females on their side, then the basic mechanics of their titles should to be re-thought. Do they fit with what female gamers want? Clearly I'm not suggesting change every game and the entire industry to cater for females, then they'd loose the male demographic, instead companies need to simply dedicate a little more time to research the style, theme and basis that their female customers want in a game.

But of course, it?s not only the companies that need to realise they can benefit from this new breed. So too do we, the males of the gaming population. We should be encouraging the genre?s growth.
I mean think it through. A girl who goes shopping, not for shoes but for the latest FPS. Who comes home after work and complains that you?re only up to level nine. A girl who?d rather have a quite night in. Playing Condemned Two. With the lights off? Think about it!

Logan Ash
 

J'aen

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How can you gear games towards women when they aren't geared towards men in the first place?
 

RetiarySword

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I know alot of girl gamers, I'm even on a forum dedicated to that. They are realy good players. Its a shame that when they go online, you get some idiot saying 'games arn't for girls' or 'How would you like to play with my joystick? ;)'. Ok I made the last one up, but you get the context of it! I agree if they want to start bringing in a massive audience, they have to change some of their ways. An example is in fighting games, how big are the tits on those girls!? Serously I think sometimes if you got hit by one on the rebound from a high kick, it would be like getting hit by a medicine ball!
 

shatnershaman

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LoganAsh said:
So here?s a question. How can, in these next few months, current consoles hope to re-ignite sales and get those extra few million units off the shelves?
Um there is E3 and all the stuff that comes with that (new videos/demos/features/price cuts)
 

LoganAsh

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J'aen said:
How can you gear games towards women when they aren't geared towards men in the first place?
How do you mean? If you look at most, if not all, of the current games out they seem to be very clearly aimed at men. Take the FPS genre, it's a genre enginered to attract males: Perhaps through macho-male characters, plenty of guns/violence etc. (I'm not saying that is all males enjoy of course, but it does seem to be a majorly male demographic that buy such titles)

However this, I believe, is alienating a rather large section of gamers. Making it very hard for them to find a title, genre, console that they'll enjoy and find appealing.

shatnershaman said:
LoganAsh said:
So here?s a question. How can, in these next few months, current consoles hope to re-ignite sales and get those extra few million units off the shelves?
Um there is E3 and all the stuff that comes with that (new videos/demos/features/price cuts)
You're right of course, that's a massive help, but my point is that while female gamers are not catered to more in the main-stream, consoles will be missing out on a large demographic.
 

DeathWyrmNexus

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Mmm, yes... Women complaining about our video game status as well as our financial status, social status, etc. I think you would have convinced me more if you had left off the complaining part.

Beyond that, yes, women need and deserve better focus in their games.
 

Pocket_Elf

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I am a female game and I agree. Condemned Two with the lights off!?! Amazing boyfriend that would be...
 

J'aen

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No, First person shooters are not designed to attract men. They are designed to attract people who enjoy action and killing things. It just so happens that more men enjoy these things than women.

For example, if something is geared towards rap fans, and many rap fans are black, that does not mean it is deliberately geared towards black people. Many black people will buy it, due to being rap fans, but that was not the original intention - it's just a happy bonus.

Inb4 accusation of racism for daring to mention black people.
 

Pocket_Elf

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J'aen said:
No, First person shooters are not designed to attract men. They are designed to attract people who enjoy action and killing things. It just so happens that more men enjoy these things than women.

For example, if something is geared towards rap fans, and many rap fans are black, that does not mean it is deliberately geared towards black people. Many black people will buy it, due to being rap fans, but that was not the original intention - it's just a happy bonus.

Inb4 accusation of racism for daring to mention black people.
I agree 100%
 

Susan Arendt

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Jan 9, 2007
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Game developers don't need to try and attract more women, they need to try and attract more people (of which women are a subset, last I checked). The learning curve to get into gaming is huge. Not just learning the complexities of the controller (which is quite a task for someone who's new to gaming) but also in the type of game experiences offered. Most games seem to require a certain amount of innate knowledge of the player, things we, as gamers, don't even realize we know. What's a hit point? What's mana? What does "respawn" mean? Even something as simple as moving through a 3-D landscape can be daunting to the new player.

People don't like to feel stupid, and a non-gamer trying to make sense of so much information all at once very frequently is left feeling stupid, and as a result gives up.

So the industry doesn't need to worry about attracting women, it needs to convince people that a) the money they would spend on a gaming system would be worth it, and b) they, too, can have good experiences in the gaming world.
 

LoganAsh

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J'aen said:
No, First person shooters are not designed to attract men. They are designed to attract people who enjoy action and killing things. It just so happens that more men enjoy these things than women.

For example, if something is geared towards rap fans, and many rap fans are black, that does not mean it is deliberately geared towards black people. Many black people will buy it, due to being rap fans, but that was not the original intention - it's just a happy bonus.

Inb4 accusation of racism for daring to mention black people.
I'm not accusing you on racism, your point is valid. But you put my point in your comment, shooters are generally more popular with males, so the companies that make them cater to males more in their shooters (I.e. by only having big macho males characters, instead of female alternatives.)

If a female wanted to play a shooter, she would probably be more attacted to one that catered to them as well as males.

In addition, it seems to be generally accepted still that it's mostly males that play games, and this is influencing the "type" of games that are released. As you said, shooters. Companies will make an FPS because it's popular with guys and they're generally accepted as being the ones to play games. This just sin't true anymore and it ought to be recognised in the type of games made, quality games for females as well as males.
 

J'aen

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Susan Arendt said:
Game developers don't need to try and attract more women, they need to try and attract more people (of which women are a subset, last I checked). The learning curve to get into gaming is huge. Not just learning the complexities of the controller (which is quite a task for someone who's new to gaming) but also in the type of game experiences offered. Most games seem to require a certain amount of innate knowledge of the player, things we, as gamers, don't even realize we know. What's a hit point? What's mana? What does "respawn" mean? Even something as simple as moving through a 3-D landscape can be daunting to the new player.

People don't like to feel stupid, and a non-gamer trying to make sense of so much information all at once very frequently is left feeling stupid, and as a result gives up.

So the industry doesn't need to worry about attracting women, it needs to convince people that a) the money they would spend on a gaming system would be worth it, and b) they, too, can have good experiences in the gaming world.
That sounds about right, and it seems like Nintendo are doing a good job of it with all the Wii and DS casual games.
 

shatnershaman

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LoganAsh said:
You're right of course, that's a massive help, but my point is that while female gamers are not catered to more in the main-stream, consoles will be missing out on a large demographic.
Isn't the Wii and DS THE mainstream console/handheld?
 

LoganAsh

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Jul 7, 2008
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shatnershaman said:
LoganAsh said:
You're right of course, that's a massive help, but my point is that while female gamers are not catered to more in the main-stream, consoles will be missing out on a large demographic.
Isn't the Wii and DS THE mainstream console/handheld?
As I said in my post, the Wii and DS are both very unique types of consoles and not really what a lot of people want. Many female gamers are very good at gaming and don't need to be given an "easy access" remote stick, or a pencil to draw things with. They need in-depth games that don't totally gear themselves to men.
 

J'aen

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They've got in depth games that don't gear themselves towards men. I like to call those games "almost every single in depth game ever".
 

BloodSquirrel

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LoganAsh said:
Of special importance is the MMORPG Genre, research shows that most females are attracted to games as a means to communicate and socialise, so providing online content that goes beyond the typical quest, combat, explore triad would be perfect. "Second Life" being a prime example of where encouraging content aimened at both males and females has been very successful.
Second Life is an overglorified chatroom, not a game.

While it may seem tempting to try to attract more women to the market, you have to consider how feasible it actually is. If a woman isn't interested in playing video games, then adding a female avatar or putting more shopping in a game isn't going to do much. You would need to find a way to appeal to them on their own terms, which is risky business since it tends not to appeal to your more reliable base market.

Games which do attract a lot of non-gamers, especially women, tend to be things like the Sims, where it's hard to replicate that success with other games. Surprisingly, World of Warcraft seems to attract a lot of female gamers, partially because of the real-life social aspect of it (and the fact that it's fairly easy, meaning that woman don't have to be hardcore about it in order to succeed up until you get into raid content).

The truth is, games are popular enough now, with a wide enough variety, that if a woman is susceptible to being made part of your core market, she's going to be part of it by now. You might get the other ones to buy the odd game or two in great quantities, when you hit just the right note with it, but playing the Sims isn't going to make anyone say "MY GOD! Video games are actually awesome; I'm going to give Medieval II: Total War a shot".
 

shatnershaman

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LoganAsh said:
As I said in my post, the Wii and DS are both very unique types of consoles and not really what a lot of people want.
Really since the Wii and DS seem to be the best selling.

OK we'll take Halo 3 for example what is wrong with that? There are no female stereotypes, there are female marines and the commander is a girl (Miranda Keyes).

EDIT: The second main character is a female AI (Cortana)
 

J'aen

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Honestly, I think Logan just sees something with guns and says "THIS IS FOR MEN ONLY RAR!"
 

LoganAsh

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J'aen said:
They've got in depth games that don't gear themselves towards men. I like to call those games "almost every single in depth game ever".
Well, we'll have to dissagree on this one. Yes, there are games that are in-depth, but they're hardly common, you must agree. Just look at most of the X-box titles.
But to make a last point, take the new "Alone in the Dark" title coming out. It's very in-depth, puzzles are present, all very smart etc. etc. And out of all my female gaming buddies, not one is particularly interested in buying it.. which i find odd, because they've all been interested in similar games in the past, after having the chance to play them.

Something must be going wrong and perhaps it's just a case of marketing, but it's an issue that companies ought to seriously address.