That's not what i mean, i'm not saying "convince girls to play games" i'm meaning, "cater to the females that are already fans of games, but want something that's geared towards them more"BloodSquirrel said:Second Life is an overglorified chatroom, not a game.LoganAsh said:Of special importance is the MMORPG Genre, research shows that most females are attracted to games as a means to communicate and socialise, so providing online content that goes beyond the typical quest, combat, explore triad would be perfect. "Second Life" being a prime example of where encouraging content aimened at both males and females has been very successful.
While it may seem tempting to try to attract more women to the market, you have to consider how feasible it actually is. If a woman isn't interested in playing video games, then adding a female avatar or putting more shopping in a game isn't going to do much. You would need to find a way to appeal to them on their own terms, which is risky business since it tends not to appeal to your more reliable base market.
Games which do attract a lot of non-gamers, especially women, tend to be things like the Sims, where it's hard to replicate that success with other games. Surprisingly, World of Warcraft seems to attract a lot of female gamers, partially because of the real-life social aspect of it (and the fact that it's fairly easy, meaning that woman don't have to be hardcore about it in order to succeed up until you get into raid content).
The truth is, games are popular enough now, with a wide enough variety, that if a woman is susceptible to being made part of your core market, she's going to be part of it by now. You might get the other ones to buy the odd game or two in great quantities, when you hit just the right note with it, but playing the Sims isn't going to make anyone say "MY GOD! Video games are actually awesome; I'm going to give Medieval II: Total War a shot".
Where is the comfortable middle ground? If you want a game with a female heroine, what about Samus. The Metroid series has plenty of shooting etcetera in it. Sure, she's eye-candy, but as with anything hollywood or mass produced image is a key point to consider. Take any movie star, remove a few front teeth, give them a lisp and jaundice. I doubt they would be nearly as popular, or that they would ever have made it onto a big screen.LoganAsh said:I'm not accusing you on racism, your point is valid. But you put my point in your comment, shooters are generally more popular with males, so the companies that make them cater to males more in their shooters (I.e. by only having big macho males characters, instead of female alternatives.)J'aen said:No, First person shooters are not designed to attract men. They are designed to attract people who enjoy action and killing things. It just so happens that more men enjoy these things than women.
For example, if something is geared towards rap fans, and many rap fans are black, that does not mean it is deliberately geared towards black people. Many black people will buy it, due to being rap fans, but that was not the original intention - it's just a happy bonus.
Inb4 accusation of racism for daring to mention black people.
If a female wanted to play a shooter, she would probably be more attacted to one that catered to them as well as males.
In addition, it seems to be generally accepted still that it's mostly males that play games, and this is influencing the "type" of games that are released. As you said, shooters. Companies will make an FPS because it's popular with guys and they're generally accepted as being the ones to play games. This just sin't true anymore and it ought to be recognised in the type of games made, quality games for females as well as males.
If a female is already a fan of games, then there's no gearing to be done; they're already a fan. Your best bet in that case is just to make the game as good as possible so that you can get the female gamers *AND* the male gamers, rather than girly up you game, losing male players and offering female players something that they may not even want.LoganAsh said:That's not what i mean, i'm not saying "convince girls to play games" i'm meaning, "cater to the females that are already fans of games, but want something that's geared towards them more"
My point exactly. I never said make the games all girly, most girl gamers arn't girly (a large issue is companies thinking that if they make a girly game, they've catred for females, which is dead wrong) but games that are more balanced would be much more widely recieved I believe.BloodSquirrel said:If a female is already a fan of games, then there's no gearing to be done; they're already a fan. Your best bet in that case is just to make the game as good as possible so that you can get the female gamers *AND* the male gamers, rather than girly up you game, losing male players and offering female players something that they may not even want.LoganAsh said:That's not what i mean, i'm not saying "convince girls to play games" i'm meaning, "cater to the females that are already fans of games, but want something that's geared towards them more"
I point to games like these for that:LoganAsh said:My point exactly. I never said make the games all girly, most girl gamers aren't girly (a large issue is companies thinking that if they make a girly game, they've catered for females, which is dead wrong) but games that are more balanced would be much more widely received I believe.
Well i'm talking about the companies doing research into the genres/themes/game-play mechanics that females would enjoy using in their games. Gaming has always been traditionally a male persuit and to make it truely accessable to females will un-doubtably require a good deal of R&D into what makes a game better for female gamers, rather than sticking to the old formula and then throwing in a few pinks and some cute animals.J'aen said:I'd like to know what you mean by gearing games towards girls, anyway. IMO, female protagonists don't count, because they've been around since the NES days, so what do you mean?
Nintendogs and Halo 3 hardly count. Nintendogs is basically slapping the "girls like cute things" label about, not really addressing females gamers at all. Halo 3 is pretty much a standard shooters, it's nothing new for female gamers, so i don't know why you brought it up. Yes it has female characters, but read my above post fo an expansion on the idea.shatnershaman said:I point to games like these for that:LoganAsh said:My point exactly. I never said make the games all girly, most girl gamers aren't girly (a large issue is companies thinking that if they make a girly game, they've catered for females, which is dead wrong) but games that are more balanced would be much more widely received I believe.
Smash Bros
Halo 3
Portal
Oblivion
Nintendogs
Viva Pinata
Interesting point, yes i have found the same thing to be true. A lot of females gamers don't seem to like full on competative games, but more exploration games. Something you will never find in FPS's and most games out today. (Bar a few of course)JaguarWong said:Anyone notice how most of the games that are geared towards girls/women on the DS are not competitive in style?
Guys like Nintendogs too now dogs are Girl only? I still don't see the problem with Halo 3 I mean you can be a girl spartan online andThe most bad ass in RvB is Tex.LoganAsh said:Nintendogs and Halo 3 hardly count. Nintendogs is basically slapping the "girls like cut things" label about, not really addressing females gamers. Halo 3 is just a standard shooters, it's nothing new, so i don't know why you brought it up. Yes it has female characters, but read my above post fo an expansion on the idea.
Balancing a game between being macho and girly is still making it more girly. The demand for such a thing has been imaginary, unless you can point out an instance where having a female character caused a game to sell a lot more copies than it would have otherwise sold.LoganAsh said:My point exactly. I never said make the games all girly, most girl gamers arn't girly (a large issue is companies thinking that if they make a girly game, they've catred for females, which is dead wrong) but games that are more balanced would be much more widely recieved I believe.
Most FF titles.. as mentioned above by AntiAntagonist, they're popular with females because, I believe, of their non-macho style, emotive themes and often a better choice of strong female characters. I've got a good female friend who loves FF7 because of Aeris and Tifa. They're just as important as the men she says. Plus, apparently the game play on FF games is at a slower pace, but that's just her opinion.BloodSquirrel said:Balancing a game between being macho and girly is still making it more girly. The demand for such a thing has been imaginary, unless you can point out an instance where having a female character caused a game to sell a lot more copies than it would have otherwise sold.LoganAsh said:My point exactly. I never said make the games all girly, most girl gamers arn't girly (a large issue is companies thinking that if they make a girly game, they've catred for females, which is dead wrong) but games that are more balanced would be much more widely recieved I believe.