My mom likes Mario 64 and that apparently is stereotypically (Only game she plays other than solitaire on PC)
I dont think its being geared to exclude women, its just what has worked in the past. Up until now we haven't really had as many girl gamers. Games are just targeted at men because we buy them.J'aen said:How can you gear games towards women when they aren't geared towards men in the first place?
She wasn't... until Nintendo decided that a gritty, mature character was obviously too much for a woman to handle. <_<Takanaki said:Where is the comfortable middle ground? If you want a game with a female heroine, what about Samus. The Metroid series has plenty of shooting etcetera in it. Sure, she's eye-candy, but as with anything hollywood or mass produced image is a key point to consider.
This may be part of the issue. My wife, for example, is interested in some of the gameplay elements of Gears of War and COD4, but the controls are just alien to her. He enjoys old school Mario. She can completely school me in some Super Mario 3. She does ,however, like the inclusion of stong female characters (Halo 3 for example). And this fact could entice her to try and learn more complex controls. Now conversly, I have a female friend who is a very casual gamer (Guitar hero and Wii) who loves to try her hand at Halo and Gears when she has the chance.Susan Arendt said:Game developers don't need to try and attract more women, they need to try and attract more people (of which women are a subset, last I checked). The learning curve to get into gaming is huge. Not just learning the complexities of the controller (which is quite a task for someone who's new to gaming) but also in the type of game experiences offered. Most games seem to require a certain amount of innate knowledge of the player, things we, as gamers, don't even realize we know. What's a hit point? What's mana? What does "respawn" mean? Even something as simple as moving through a 3-D landscape can be daunting to the new player.
People don't like to feel stupid, and a non-gamer trying to make sense of so much information all at once very frequently is left feeling stupid, and as a result gives up.
So the industry doesn't need to worry about attracting women, it needs to convince people that a) the money they would spend on a gaming system would be worth it, and b) they, too, can have good experiences in the gaming world.
No guy is born knowing what mana, Hit points, and respawn mean. You start gaming for fun and learn the game as you go. This process might involve some frustration, but it is necessary. If people only played games they knew, then no one would ever play games, except developers of course.Susan Arendt said:Most games seem to require a certain amount of innate knowledge of the player, things we, as gamers, don't even realize we know. What's a hit point? What's mana? What does "respawn" mean? Even something as simple as moving through a 3-D landscape can be daunting to the new player.
People don't like to feel stupid, and a non-gamer trying to make sense of so much information all at once very frequently is left feeling stupid, and as a result gives up.
*From a guy* I've never heard of many women that are attracted to super buff guys. Fit, yeah, but not roid rampagers (though I'm sure there are a few).squid5580 said:Ok why is it if a female character is well developed and attractive then it is directed at guys (in a typical game not talking the hentia games comin from Japan) but a well developed roid ridden, spends 10 days a week in the gym, male character is a character directed at guys? Do women have the market cornered on body issues?
FF sells well because it's the quintessential JRPG. Do you have any sales statistics showing sales of girly JRPGs versus non-girly JRPGs (if you can find such a creature)? This is rather important if you're going to try to argue that you can get more girls to buy a game, especially in a different genre, if you make it less macho. Different demographics buy different types of games, and if you made an FPS that was the kind of cutscene-dominated wankfest that JRPGs tend to be it would probably wind up being a complete flop. Many of the things that attract people to JRPGS (like the fact that they're easy as hell) would be considered a major flaw in a shooter.LoganAsh said:Most FF titles.. as mentioned above by AntiAntagonist, they're popular with females because, I believe, of their non-macho style, emotive themes and often a better choice of strong female characters. I've got a good female friend who loves FF7 because of Aeris and Tifa.
actually, i think that everybody is looking at the wrong aspects of game design. there is the assumption that guns and violence automatically do not appeal to women, well i suggest that maybe it's the dynamics of First Person and even some 3D games that doesn't appeal to them.squid5580 said:Ok why is it if a female character is well developed and attractive then it is directed at guys (in a typical game not talking the hentia games comin from Japan) but a well developed roid ridden, spends 10 days a week in the gym, male character is a character directed at guys? Do women have the market cornered on body issues?