A new kind of hero

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Beesejar

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May 17, 2011
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For a long time I have seen the same kind of hero game after game but what do you think would be a good hero for our day and age. personally I would like to see a game where the player has some sort of incurable handicap like he lost an arm and can't use two handed weapons or has a prosthetic leg and can't move as fast or is blind in one eye and your peripheral vision is cut in half any thoughts on the matter or any suggestions.
 

Shadowstar38

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Jul 20, 2011
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1) A hero with a mental disorder.
There are some story elements that come into play here that I dont think have been done before but the pay off is the gameplay possiblities. If you focus on the paranoia and hullutionation factor you have a game world with no rules.

2) Homeless guy.
GTA kind of touches on making a better life thru crime but this makes it seem more justified. Plus its a pretty timely subject.

3) Gay without being overly flambouat.
This is just one of those things that guys always seem to stereotype and never take on in a mature manor.
 

Someperson307

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It would be interesting if there was a game where your character could be permanently disabled, or gain a power at the cost of a limb.
 

godofallu

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I think having a cripple for the protagonist would be stupid.

Limping the entire game, or playing splitscreen in a single player game? Not really doing it for me.

Personally I wouldn't mind a hero with some internal conflict. Maybe some sort of unforgiven esque or greek tragedy type story.
 

Heaven's Guardian

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Oct 22, 2011
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Honestly? I don't think that's going to happen. Not in that way, anyway. We don't want to play disabled characters just to mess with controllers. Edward Elric style prosthetics? We can work with that, and I think that would be pretty awesome to have mechanical limbs that actually affect gameplay. What you are suggesting, though, seems to me as more of a "make the game harder through some gimmick that weakens our control over gameplay.

If you want different heroes based on characterization, I fully agree with you there. I don't much care for the grizzled, unfeeling space marine character, because it seems as if the point of a hero is to be badass rather than flawed nowadays, at least in games. There's only so many places to go with that kind of story, so I'd love to see a different hero type.

What worries me the most about your statement, however, is that you say "for this day and age". What I can glean from your writing suggests that you are suggesting that we put handicapped characters in for political correctness instead out of any actual in-game justifications for doing so. It reminds of the the ME3 gay options being introduced, which don't have any actual in-story justification (unless only new characters are presented as options), because people think about satisfying individual groups instead of focusing on creating greatness. I hope that I'm misinterpreting you here, but I want to know why, for gameplay/story reasons, you think that this sort of hero can really offer something new.
 

Clashero

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Shadowstar38 said:
1) A hero with a mental disorder.
There are some story elements that come into play here that I dont think have been done before but the pay off is the gameplay possiblities. If you focus on the paranoia and hullutionation factor you have a game world with no rules.

2) Homeless guy.
GTA kind of touches on making a better life thru crime but this makes it seem more justified. Plus its a pretty timely subject.

3) Gay without being overly flambouat.
This is just one of those things that guys always seem to stereotype and never take on in a mature manor.
1) Vampire: Bloodlines lets you play as a Malkavian, a hopelessly insane clan of vampires, making dialogue very, VERY hard.

2) Either Postal or Manhunt did this. Can't remember which one.

3) Don't the latest Bioware games allow for homosexual romances between the main character and one of this companions?
 

Squilookle

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Nov 6, 2008
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Anything that doesn't hinder gameplay options. People like more abilities, not less. So a one armed protagonist would be out unless it didn't impact the gameplay- like if it was all vehicle based for example.

I'd like a hero that starts off as a regular guy in a larger than life world- they come to realise that to be the hero they have to adopt a larger than life persona of their own, so we get all the campy OTT heroics from the protagonist eventually, but it's all very tongue in cheek because we know the protagonist is intentionally acting it up just to be in the spirit of things. This could also lead to powerful moments where something horrible happens and we see this persona crack or crumble for a moment, and if we have been sucked in by the flamboyant act we are suddenly jolted back to reality and remember that he's doing an act, which falters in the face of an actual tragedy.
 

Furioso

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Jun 16, 2009
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Yuri from Tales of Vesperia is a good example, not of a handicapped hero, but a different hero, at the beginning of the game he is a rogue with questionable ethics, and he never "grows up" or any of that nonsense, hell, at one point in the game
Knowing a villain will get away with his crimes scott free, decides to take matters into his own hands, pins him against a pit of quicksand, and lets him sink to his death, screaming for mercy all the way...damn

Here's a vid, couldn't find a shorter one, skip to 5:40 to see what I'm talking about
 

Soviet Heavy

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A Therapist. Remove all the shooting gameplay from Mass Effect, and have your character act as a shrink for all the characters with serious disorders.
 

Shadowstar38

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Clashero said:
Shadowstar38 said:
3) Gay without being overly flambouat.
This is just one of those things that guys always seem to stereotype and never take on in a mature manor.


3) Don't the latest Bioware games allow for homosexual romances between the main character and one of this companions?
In Bioware's case its an RPG with optional romance things. Im talking about a character with a solid backstory and history of that particular sexual prefrence.
 

Furioso

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Drake2343 said:
Furioso said:
Yuri from Tales of Vesperia is a good example, not of a handicapped hero, but a different hero, at the beginning of the game he is a rogue with questionable ethics, and he never "grows up" or any of that nonsense, hell, at one point in the game
Knowing a villain will get away with his crimes scott free, decides to take matters into his own hands, pins him against a pit of quicksand, and lets him sink to his death, screaming for mercy all the way...damn

Here's a vid, couldn't find a shorter one, skip to 5:40 to see what I'm talking about
...that seems a bit excessive... and more or less evil...

He reminds me more or less of Cole McGrath when he's taken the evil path. And no one makes a main character out of him
It is the most extreme case in the game, and it does raise many in game questions, he isn't proud of it, but he believed it had to be done, unlike a lot of JRPG characters who are always infallible, or just douchebags in the beginning who end up being Jesus at the end, it actually payed off for the Tales team, Yuri is generally regarded as the most popular main character of the series
 

Beesejar

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May 17, 2011
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Heaven said:
Honestly? I don't think that's going to happen. Not in that way, anyway. We don't want to play disabled characters just to mess with controllers. Edward Elric style prosthetics? We can work with that, and I think that would be pretty awesome to have mechanical limbs that actually affect gameplay. What you are suggesting, though, seems to me as more of a "make the game harder through some gimmick that weakens our control over gameplay.

If you want different heroes based on characterization, I fully agree with you there. I don't much care for the grizzled, unfeeling space marine character, because it seems as if the point of a hero is to be badass rather than flawed nowadays, at least in games. There's only so many places to go with that kind of story, so I'd love to see a different hero type.

What worries me the most about your statement, however, is that you say "for this day and age". What I can glean from your writing suggests that you are suggesting that we put handicapped characters in for political correctness instead out of any actual in-game justifications for doing so. It reminds of the the ME3 gay options being introduced, which don't have any actual in-story justification (unless only new characters are presented as options), because people think about satisfying individual groups instead of focusing on creating greatness. I hope that I'm misinterpreting you here, but I want to know why, for gameplay/story reasons, you think that this sort of hero can really offer something new.
that is an error on my part this is a thought that hit me not a half hour ago And I don't think I worded it quite right I mean it as ways to flesh out your own characters as a way you can create your own image of what your hero would be like and what his personal history would be like and the "for this day and age" I didn't put as much thought as I think I should have so error on my part.
 

gritch

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Feb 21, 2011
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I must say the concept of a schizophrenic protagonist intrigues me immensely. Better to even not tell the player that they're playing as a schizophrenic character, but rather let them try to piece it together themselves. I've always been interested in how those with mental disorders think.
 

MASTACHIEFPWN

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Mar 27, 2010
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Soviet Heavy said:
A Therapist. Remove all the shooting gameplay from Mass Effect, and have your character act as a shrink for all the characters with serious disorders.
Well, that's about half of shepards job in Mass Effect 2...
In all reality I would probably by it as long as the therapist is Shepard.
 

TitanAtlas

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Oct 14, 2010
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The hero is a man with a terrible secret. Upon his death he realized his soul is stuck inside people's mind, while they dream. Upon people waking up, it would mean his death, so he has to jump from dream to dream, like a ongoing adventure. Luckely he doesn't get tired considering he's not using his physical body.

He has to jump from mind to mind in the dream's world, while his body is stuck on a coma. he will learn how to manouver and manipulate the dreams to his advantage, till he discoveres the dark secrets of his past and wakes up to stop a terrible murdering upon his "insert what's going to die [Wife/ last son/ girlfriend/ family/ friend/ President]".

The Victim is a black man, ex-therapist and blogger, a man of imagination. He is on his 30's, like a Louis but Older and smarter.

(This character does not relate in any way to me, considering i'm a 20 year old white male. I just think the heroism sketch shouldn't be done by the same generic white man)
 

Squilookle

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TitanAtlas said:
The hero is a man with a terrible secret. Upon his death he realized his soul is stuck inside people's mind, while they dream. Upon people waking up, it would mean his death, so he has to jump from dream to dream, like a ongoing adventure. Luckely he doesn't get tired considering he's not using his physical body.

He has to jump from mind to mind in the dream's world, while his body is stuck on a coma. he will learn how to manouver and manipulate the dreams to his advantage, till he discoveres the dark secrets of his past and wakes up to stop a terrible murdering upon his "insert what's going to die [Wife/ last son/ girlfriend/ family/ friend/ President]".
I was really getting into that concept, and would have bought it in a heartbeat, but the murder plot you threw in at the end sort of ruined it a bit. Isn't it enough that he has to find his way out of each dream before they wake up? Sure the story may need some sort of endgame so you're not dream hopping forever, but surely there's a better idea out there than a murder that's going to happen somewhere?

What if you're just searching for your own dream, and using links found in each dream to narrow it down? Obviously finding your own dream would allow you to wake up.
 

TitanAtlas

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Oct 14, 2010
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Squilookle said:
TitanAtlas said:
snip
Okay how about this... Upon an accident that killed his family (house burned down), the man who is on a coma is granted with the ability of jumping in the dream world, from mind to mind. If the person of wich mind he is in wakes up, his very soul dies. He must jump from mind to mind, with different styled worlds, on a way to discover the truth of his family murder, has he developes his skills in this new universe.

Like the Korsakovia mod, but with different art styles, upon each dream he is in (imagine Psychonauts has the different changes of the worlds and art styles).

What do you think about it?
 

FernandoV

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Dec 12, 2010
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Yea, that's what I want in a game: to be crippled. No, I play because I get to kill people by being the most uniquely awesome person in the game's universe; I can't do that without all 4 of my limbs.