Velventian said:
So something that popped up in the other thread is there is actually no term for extremist elements within the gaming culture. Those extreme elements are the ones most likely to commit harassment and other crimes but since we have no terminology for them they get sorted in with the gaming community/gamers as a whole.
Maybe if we can find a fitting term for those elements we could start identifying them and raise awareness that those do not represent the community as a whole.
Sure this will take time and won´t help in the current situation but it could help deal with a similar situation in the future.
When in the future someone gets harassed instead of people going "gamers are misogynistic" we can rightfully say "nope not gamers just the (idk)cybernazis" or something like that, if by that time the term is already established and the gaming community has show that it is willing to label the extremists as such they might just believe us and focus their attacks on those who deserve it.
Of course "cybernazis" probably wont be it.
Do you have any idea for a fitting term to describe those elements of the gaming community?
I think "Jerks" just kind of covers it for the most part, as it tends to be pretty subjective just like who is a jerk IRL.
See, the thing is that when it comes to major "cases" like Anita Sarkeesian there is a fine line between community policing and harassment. See, basically, a lot of the people after Anita seem to think she's a disruptive jerk, and while she has the right to speak, people have the right to speak back to her, and basically try and chase her off (so to speak). Others of course side with her to the extent that they feel anyone who opposes her has to be some kind of misogynist.
It's sort of like how whether someone is a conqueror or liberator in forcibly invading and taking over another society/culture/nation is not something that can be judged fairly until centuries later from a position of detachment. When things are going on it largely comes down to a matter of perspective.
As a general rule once you start seeing up specific labels for "groups" of people, your asking for trouble because that's just going to invite division and backlash. Especially over incidents like we're seeing now involving people like Zoe or Anita, as they are not black and white issues, neither of the ladies involved are exactly angels and people feel that have some very good reasons to dislike them. Sure some very angry people have said some very nasty things, and there have been attempts to intimidate them, but that doesn't mean the people doing it don't have some legitimate points.
In Anita's case in particular, let's not forget that she's done things like disable comments on her videos. Without any real constructive way of commenting, or just flat out make it clear that you think what she's saying is bunk (and tearing it apart in the comments right under the video for everyone to see), your seeing a lot of angry people going a lot further than they would otherwise.
See, once you start assigning labels, it makes problems worse.
... and to be frank, in light of recent affairs, the last thing you want to do is go on the defensive this way. At the end of the day a lot of the attacks against "Gamers" are largely because the gaming media couldn't silence people from being critical of them. Basically you had the gaming media running around defending Zoe Quinn and trying to spin things into some kind of misogynistic set of attacks, and make that the focus of the entire thing, largely to get away from the entire issue of journalistic integrity. Basically the media seems to have spent a lot of time saying "if you don't agree with what Zoe did, your a slug-shaming misogynist", which is kind of odd since at the end of the day the corruption angle is more about the industry as it was the people in those positions of influence and authority who were willing to accept sexual favors. Getting past all the jilted boyfriend stuff, and Zoe being willing to do what she did to try and get ahead, at the end of the day the guys in the industry still had to say "yes" and sleep with someone they shouldn't have, creating a conflict of interests. The industry pretty much brought this on themselves because even when there hasn't been overt reviews involved, such relationships raise the question as to what kind of influence might have been used on her behalf behind the scenes as well (for example the guy at Kotaku might not have reviewed her game directly, but he in theory might have say cut a deal with a judge for a good review later in exchange for pumping up her game, or whatever... depending on what connections he has). As a general rule people like this are supposed to stay well away from those they comment on/police to avoid appearances of impropriety exactly like this. The thing is the industry is going off about gamers being "irrelevant" and so on, largely because once rallied (whether they should have been or not) they did not all react the way a bunch of SJWs wanted and let them declare the narrative was about sexism and steer things away from the issues of industry corruption.
The point is that this kind of labeling, division, etc... is kind of the reaction that the people making these comments wanted. At the end of the day, I think a lot of people in the gaming media got scared because they realized they weren't as strong as they thought they were, and couldn't just put on a SJW hat and make the masses do whatever they want or embrace whatever they want.