A question of L4D morality....

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Kazturkey

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samsonguy920 said:
Kazturkey said:
Once, in versus, I walked onto the boat as the tank and knocked down everyone but zoey on it (Louis was limping toward it so it hadn't left yet) But when louis went down the boat left, with a tank on it o_O safety hazard much?
No Mercy: Chopper had shown up, and I had already taken one smack by the tank and then walloped some by zombies. I managed to get up to the pad, and there was the tank IN the chopper wailing on Bill. I rushed to get in the chopper while firing on the tank, and unfortunately Bill expired by the time the chopper left. The infected being able to get into the rescue vehicle adds an element of 'Get your butt moving!' Dilly-dally and the teammates being nice enough to wait for you and add covering fire might just get stomped on themselves.
Not what I meant, I meant the fact that a rescue vehicle will actually LEAVE with a tank on it. I mean, wouldn't the tank end up beating the hell out of the survivors in the confined space about three seconds later?
 

Redingold

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I once punched someone as a Tank and they went through the helicopter.
 

TheWeasel

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Haha, nope, once that chopper's there it's every man for himself in our clan matches :p Though if someone's in trouble and it's on my way...
 

A Raging Emo

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I generally go back when they aren't bots. Sometimes, however, I will leave them if there is a chance I could get mashed up by a tank.
 

Nickzilla

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I leave quite a few people "4" dead.

The fact that versus has so many dummies makes it a lot easier. On campaign, which has a better community, I go to more of an effort.

But yeah, on versus I'm constantly leaving people for loitering, or being idiots even if I'm the last guy alive.
 

ZippyDSMlee

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TomBeraha said:
ZippyDSMlee said:
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
I have this same problem. It doesn't matter if there are even rewards for doing it, or if the game even takes notice, from trying to make sure my entire squad makes it back in war games, to preserving units in a RTS, I have it in my head that these guys trust me with their life, and I shouldn't be throwing it away needlessly.

Playing through Deus Ex like that let me find out you CAN save Paul!
You ever defeat Gunther but let him live and he winds up coming with you to the next level?
GOD SAVE THE TRANQ GUN!!
 

Nukey

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it really depends on the situation if i am in full health and survivors are close enough to save i will try to help (as long as there not npc's), but if am dying and there really far away i just run to the vehicle. also if its a versus match i try to aid the team more because of the points
 

maddawg IAJI

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Feb 12, 2009
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It really depends on certain things. For example I alaways attempt to rescue Npcs becuase I alaways remeber when they helped me out of a jam. I always leave a screamer behind. Why would I rescue a guy that will yell "YA WE DID IT WOOO!".
 

sgtshock

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It all depends on the gametype.

In versus, where all that matters is your score vs the enemies score, it's better to play it safe, and make sure you at least one person makes it to ensure more points.

But in Campaign, all that matters is survival. If a good man (or woman) goes down, then dammit, it's your duty to get them up and escort their beaten, bloodied bodies all the way to the safe room/escape vehicle.
 

Lord_Panzer

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Feb 6, 2009
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If it's single player, of course you go back (most times). If it's Versus, you do not put finishing the mission in jeopardy for one guy.
 

Hydrus

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If you look at it from a purely logical point of view, then you should always try to save someone during a campaign. And try to distract the Tank if it's punching someone's lights out. Two survivors on yellow health is a much better proposition than one on green and one on red. And of course, Versus mode means get everyone you possibly can to the Saferoom. That survival multiplier is mush better than the biggest health bonus.


Having said all that, emotional usually takes hold in the heat of the moment. Left 4 Dead is all about working as a team, and team work means no one gets left behind. Is there anything more fun than a downed mate screaming "GO! Just leave me!" and everyone running back together to save him? Even if you all die, it's damn fun.
 

Beffudled Sheep

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cobrausn said:
What fun is it to live alone? About as much fun as dying alone.

Anything other than an NPC and I tend to go back.
The fun is that you are alone. Free to go as insane as you want and live in perfect solitude until your final breath in an empty room (or zombies stomach).

I do actually try to save all of the friendly AI in games though. Especially in L4D and Halo 2-3.
 

Ashbax

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ZippyDSMlee said:
CuddlyCombine said:
ZippyDSMlee said:
I also love it when you have friendly fire it means you have to try harder to save them....damn I miss solid SP focused games.... even if half the fun or innovation is randomness in the build....
Oh, yes, friendly fire. Me and him have gone down many paths together. Most recently, he was in my Call of Duty: World at War. Helped me waste every soldier who was oblivious to the fact that there was a stream of bullets from my gun that were intersecting his path to reach the lemonade stand across the field from him.

Maddening stuff, really.
I'd rather have it than no friendly fire at all where they just soakup you're bullets like it was nothing... quake 4 and few other titles with no friendly fire it really kills the immersion I desire in FPSs and here DX3 comes along with a 3rdP health regen cover system.... on gwad shoot me now ><

alen456645 said:
ZippyDSMlee said:
samsonguy920 said:
I can freely admit I am a Left 4 Dead junkie. I usually get at least one campaign and/or versus in a night. My last two campaigns ended on a bit of a sad note, with me being the only rescued survivor as the others (bots) had gotten hung up on something and overwhelmed by the final horde. I had the choice of leaving the vehicle and trying to rescue at least one, but the odds were in the favor of me being turned into mash by the tank. So I tried to add my fire as I could but eventually the other three were incapped and the vehicle left with one lone survivor.
This has got me to thinking of how to approach this in multiplayer. Would it be better to sacrifice the chance for one person to escape in order to make the effort to rescue the others, even if it is going to end with a loss and the level restarted. Or to do what you can from the rescue vehicle and try to guarantee that the campaign will be resolved?
There are factors to be considered, such as, were the others making a dumb choice on how to go to the vehicle? In my case it wouldn't be me leaving a slower less-healthy player behind, I would be following them. But bad luck can be a factor where everyone is green but as one person reaches the rescue vehicle the others might get knocked down by a well-thrown boulder from the tank.
Maybe this is a lot of thought to put into it, but I am curious as to others' input.
I have this OCD like pension to save any friendly or neutral AI I can in a FPS game...which made for interesting run threws of Halo and Hal life, I'd keep on trying until they were saved..... you might waste a few extra hours doing it...but damn you feel proud of yourself when you do it...


I know I know......I need meds....for more than one reason >>
I can agree with that it took me 5 hours to save this guy in i think resistance and what pissed me off the most is when i did get it ha didn't do jack shit he just stood thete like a retard.
Sometimes the AI gets stuck even in games with better AI the AI always dose random sht sometimes it leaves marks sometimes its just funny.
Yeah there were two seperate bits on Cod:waw where a guy gets killed becuase of a japanese ambush (Not counting Saved pvt ryan cheivement and guardian angel cheivement) By getting bayoneted for drama and Macheted for drama, What I did to be really quick is run infront of my whole squad and then blast the shit out of the jap when he gets up to attack. Funny thing is then the american soldier fell down like someone had tackled him and wrestled with the air, as if trying to stop someone bayoneting him, then blood spurting out of hios neck and him dying, With no one having attacked him at all... Now THATS someone who learned his lines.

Also in L4D I did this awesome thing In versus where my team was down. I was still up, but low on health and the zombies and tank where charging me, what I did is I pulled out pain pills, yelling 'Spinach!' through the mic in my most popeye voice ever, then continuing to wail on the Tank, hunter, hunter2 and boomer, + the horde respectiveley with the popeye voice in a gory, loud and long battle where I was armed with all but dual pistols. it was EPIC to get the tank I ran near an edge while he charged at me then jumped outta the way. (The player for the tank was a right tard.) Allowing him enjoy a 500ft drop to kingdom kom.
 

The Shade

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Live together, die alone.


>_>

<_<


I don't play L4D by myself, so I'm always playing with friends. And no. I don't go back for them. If I'm in the saferoom and they are incapped, I might help. But if it's the end of the mission I just book it for the vehicle.
 

ShadeOfRed

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Khazoth said:
I bought Left 4 Dead, and returned it later in a trade for Saints Row 2.

I honestly don't know what keeps people playing Left 4 Dead, its a good game, and one i'd suggest renting, but why is it so popular as a buy?
Did you play it with friends or just random people online?