Strife2GFAQs said:
When Kingdom Hearts, TWEWY, Dissidia (albeit a fighting game), and Crisis Core all showed that real time can work in the AFA genre, there's no excuse for Square to use ATB anymore.
Square already demonstrated that real-time combat worked in their games at least as far back as 1993, with Secret of Mana. Even earlier, if you count stuff like FFA/SD1, which I was kind of underwhelmed by, and that actually came out
before the first ATB game. With that logic, they never should've used it in the first place. Heh.
I'm not sure that's really the problem, though. While I haven't really liked any FF games much in a long time, I still enjoy turn-based games, even some made by Squeenix. The Last Remnant was one of the more fun games I played last year, and it's made by them and turn-based (and wouldn't work any other way). It does definitely have some "the writers have been hitting the crack pipe again" moments, though.
That seems to be a recurring problem in their games. They start out with some really interesting ideas that open up all sorts of possibilities, but then as the mysteries get explained in the second half of the game, it gets progressively stupider, especially in FFX (which I only even played because my laptop was in for repairs that week, and I'd already gone through all my roommates' other games). It's particularly bad when that happens in a game where there are lots of cutscenes and exposition and whatnot all focusing on a mind-numbingly stupid plot full of obnoxious characters, because that just makes it stand out even more.
I pretty much ignore the FF games at this point, but some of Squeenix's non-mainline stuff is still ok, and like many people have said, other companies have continued to make good games, so the situation isn't completely hopeless.