A question to quickscopers.

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imperialreign

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Mar 23, 2010
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Y'know - as a PC player, these terms drove me up the friggin wall for ages, as it's not something we really see in the PC community. I had seen countless videos of players running around with a sniper rifle, going to scope for a kill/headshot and back out insanely fast. Aside from the fact that I could tell these vids were shot on console, I could not grasp how players were capable of doing this . . .

. . . and this coming from an experienced, advanced "sub-1337" player . . .


. . . then I was invited to try out MW2 over a buddies house on xBox. The pieces of the puzzle finally fit together. The fact that the game, on console, will literally auto-aim at a target close to the middle of your screen when scoping or using iron sights, no matter what weapon you're using, simply blew my mind.

. . . and here the PC community moved away from auto aim back around 2000. At least our reactions time are legitimately skill, not augmented by the game.


OT - "quickscoping" is simply, IMHO, a n00bish tactic that's taking advantage of a "feature" that already does 90% of the work for you. Granted, you're free to play however you want . . .
 

klasbo

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Nov 17, 2009
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psivamp said:
I used to play Rush with an Assault guy using one of the non-class guns.

Sneak over to a Satcom that my team isn't near.
Plant 6 C4 on Satcom.
Drop ammo box and magically create 6 more C4.
Detonate first batch of C4.
Plant second batch.
Detonate second batch.
Satcom is destroyed, enemy received about 10 seconds warning that someone was even there.
So you found yet another loophole in the kit layout. Kudos.
This is why we had the beta, but it didn't get picked up because we didn't have unlocks.

This is a fundamental flaw in the overall structure of the meta-game: The intention is that you're supposed to take out the M-coms as a team, but there is absolutely no incentive to do so. It's actually more efficient to have one guy sneak around while the rest of the team distracts, ignoring the objective altogether. To fix this you need to redesign the kit layout, the unlock trees, the rank system, and possibly even the maps (get rid of the bottlenecks).

Quickscoping is just a small and easily patchable error in the weapon balance: just change the weapon damage to 90% (of full health) when shooting at the body, and 100% when shooting at the head. Fixed.
Treyarch tried to fix it by introducing randomness (random bullet deviation), instead of introducing a skill-based system (only headshots get one-shot-kills). This was a huge mistake (imo).
 

psivamp

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Jan 7, 2010
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klasbo said:
So you found yet another loophole in the kit layout. Kudos.
This is why we had the beta, but it didn't get picked up because we didn't have unlocks.

This is a fundamental flaw in the overall structure of the meta-game: The intention is that you're supposed to take out the M-coms as a team, but there is absolutely no incentive to do so. It's actually more efficient to have one guy sneak around while the rest of the team distracts, ignoring the objective altogether. To fix this you need to redesign the kit layout, the unlock trees, the rank system, and possibly even the maps (get rid of the bottlenecks).
Yeah, I circumvented the whole team thing. In my defense, when playing with random people, there was no way to play as a team. Now, when I actually had a full squad of friends online, we would work together. That game was so strongly based on teamwork. I would say that it was both its greatest strength and its greatest weakness. It was why I had so much fun, and why I eventually traded it back.
 

klasbo

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psivamp said:
Yeah, I circumvented the whole team thing. In my defense, when playing with random people, there was no way to play as a team.
I don't blame you! There's no good reason to play like a team, but when you finally get some friends with you, you can get some serious butt-kicking going on (but that counts for almost all games...).

This is why people who make FPS games should go talk to the multiplayer devs of StarCraft. The whole concept of balance seems to be lost in the obviously fake "realism" they're going for.
 

psivamp

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Jan 7, 2010
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klasbo said:
I don't blame you! There's no good reason to play like a team, but when you finally get some friends with you, you can get some serious butt-kicking going on (but that counts for almost all games...).

This is why people who make FPS games should go talk to the multiplayer devs of StarCraft. The whole concept of balance seems to be lost in the obviously fake "realism" they're going for.
Yeah, the Assault class was pretty underpowered as intended. The 40mm underbarrel attachments didn't do much and for the low, low price of only having iron sights you can use the G3 and have C4 instead of a 40mm underbarrel...

That and the Sniper class being so attractive to EVERYONE because you could finally snipe from distance/cover that sometimes you'd stall and not be able to capture objectives because everyone was ghillied up. Although, amusingly, if you did manage to find a sniper on-screen, you could take him out with a SMG because you don't have to deal with bullet drop.

Back to teamwork: While I did like single-handedly bringing down buildings on top of the objective or using my cheap C4 method, the times I had the most fun were with friends. You're running out of units, you manage to get to the objective and have your squad spawn on you and set the bomb. Then, you hunker down and keep the enemy out. Medics to revive, Assault to make sure everyone has ammo and the Engineer has mined the crap out of the road outside to prevent a tank from rolling up and wiping us out.
 

klasbo

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Nov 17, 2009
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psivamp said:
You're running out of units, you manage to get to the objective and have your squad spawn on you and set the bomb. Then, you hunker down and keep the enemy out. Medics to revive, Assault to make sure everyone has ammo and the Engineer has mined the crap out of the road outside to prevent a tank from rolling up and wiping us out.
Ahh, this reminds me of the good ol' BF2142 days. :p
Also: constant (but never hostile) swearing on teamspeak. Good fun.
 

Popido

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Oct 21, 2010
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What the FUCK is "Hardscoping"!?!

This is exactly why I dont play on consoles. I cant stand this newfaggotry!
 

Valanthe

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Sep 24, 2009
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Quick scoping, hard scoping, no scoping... These terms are just making me feel old, I miss the days when "Console multiplayer" meant you and three buddies in your living room. Back then our most vile insults were heard when your sneaky ambush would be foiled by that "Screen-peeking b***h" beside you.
 

hawkeye52

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Jul 17, 2009
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quick scoping on the pc is skillful since you have no aim assist (aim bot) but on console since you do have aim assist that focuses on the target when you scope its an insta kill cheap way of winning.
 

PatrickXD

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Aug 13, 2009
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I generally don't mind what people prefer to do in online games. I occasionally quickscope with a couple of friends but for the most part if I;m going to use a sniper rifle it'll be for hardscoping. I, too, am perplexed by this stigma of hardscoping being a 'nooby' tactic.