A REALLY Wild Wasteland... (Fallout RP Sign-Up Thread)

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Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
16,509
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1
I'm interested in joining, but because I've not been in an RP thread before I'm not sure if I'd be able to keep up. I'll still make a character sheet for the hell of it to at least try.
NAME: Rufus "Rat Stock" Grates

AGE: 20

GENDER: Male

RACE: Human

APPEARANCE: A skinny, 5'10" white guy. He has shortish light brown hair and sideburns, a plain face, blue eyes and wears glasses. He is not very muscular, but can still pull some weight.

PERSONALITY: He is a fairly calm and happy person, and can be fairly pleasant to be around. He tends to pick up small parts and random bits of junk that he finds interesting when he has time to look while traveling. This combined with his looks is what earned him the nickname Rat Stock. He is also a bit crazy. When the moment doesn't call for him to be serious, his actions and words can be random and non-sensible at random moments that are hard to predict. He can also sometimes be caught talking to himself, almost as if there were some invisible person with him. When it comes to fighting he prefers to avoid direct combat if he can help it and stay on the sidelines.

WEAPONS: His main weapons include a home-made machete, a crowbar, and a .22 pistol. He also carries a low caliber rifle with a detachable scope that he only uses on rare occasions due to it being hard to get more than a clip or two of ammo for it.

ITEMS: His clothes are fairly simple. A pair of boots which have to be replaced every so often. A pair of gloves with the fingers cut off. Pants that have had a few extra pockets and pouches added for carrying the more important things like ammo, caps, and navigational tools. A plain t-shirt. He also wears a combat helmet and tactical vest with even more pouches on it. Other equipment includes a backpack and small satchel.

PERKS/TRAITS/SKILLS: Given the time and the right parts, he can make or repair all kinds of things. He could probably even rebuild a laser rifle and get it working if you gave him all of the parts. He's also pretty good at hacking computers, but there are some that are beyond his abilities. Due to his scavenger nature, he's also more likely to find useful items than most people.

TRANSPORTATION: Given that most vehicles were rendered useless by either the bombs or two hundred years of neglect, he walks just about everywhere just like everyone else.
God that took forever. Worth it though.
 

TheBlueShotgun0

New member
Dec 20, 2011
315
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FalloutJack said:
TheBlueShotgun0 said:
-Bucky Ratt?-
Very interesting. But for future reference, Schizophrenics just hear voices. You're looking for Disassociative Personality Disorder, or Multiple Personality Disorder, or a reasonable facsimile thereof.

Seems to be a few uhh crazy people in this outfit. I wonder if that's my doing or the wasteland's.
Ahh my bad. Changed it so I won't offend any actual schizophrenics out their (the voices might tell them bad things).
And we're not crazy, we're MPD patients, kleptomaniacs, and traumatized. THE VOICES SAY THERE'S A DIFFERENCE!!!!!
 

wilcoblackflame

New member
Mar 15, 2012
163
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Looks like a bucket of fun. I've not taken part in forum RP antics for quite a while but the content on Escapist looks quite tempting!

NAME: Marlon van Graff.

AGE: 23.

GENDER: Male.

RACE: Human.

APPEARANCE: Tall and solidly built, with short and messy black hair. Wears an eyepatch over his right eye, a soveneir of a prior run in with the Brotherhood of Steel. Wears a suit of Van Graff combat armor, as well as a black leather vest over the top of it that bears the Van Graff Lion emblem on the back and a pair of fingerless black gloves. Generally has a cocky smirk in place.

PERSONALITY: One of the younger and lower ranked members of the Van Graff clan, Marlon is tasked with the unenviable task of heading east in search of potential markets and resources for the family. As expected of a Van Graff, he's unswervingly loyal to the family above all else and a shameless opportunist to the end, with maybe a little sadism on the side. As a rule he's generally pretty cocky, although if a situation starts to fall apart badly he'll have issues trying to keep it altogether and probably make mistakes. Long hours travelling can make a fella pretty bored, so he's no stranger to a wide range of vices, gambling being a personal favourite. Also HATES the Brotherhood of Steel.

WEAPONS: No self-respecting Van Graff would be caught dead without energy weapons. Granted, they're not quite as high class as the kind the Enclave tend to wheel out, but lasers are lasers and plasma is plasma and it's all plenty nasty. Plasma for preference, but lasers will do the job nicely and the ammo's easier to get hold of. Usually has a pistol of each variety as his favoured armaments, but also carries a laser rifle over his back in case things look to be getting hairy. He's also got a knife, but it's not generally used for combat as he's not fond of melees when he can shoot.

ITEMS: Beyond the aforementioned personal arms, Marlon's belongings include the usual sort of survival supplies, but among his more notable possessions are a deck of cards, a toolkit, a canteen with the Van Graff emblem and a badly damaged BoS helmet that he keeps as a trophy of a past encounter. If you were really desperate though, you could use it as a bucket! Kind of.

PERKS/TRAITS/SKILLS: Growing up as part of the Van Graff clan, Marlon has become very talented in the use of energy weapons and the odds of him getting through firefights are generally quite good. His primary talents outside of combat are of a mechanical nature, especially that of improvised repair and weapon maitenence. He's not a genius but he knows enough to get by. Not bad at intimidation either if push comes to shove.


TRANSPORTATION: Marlon's ride for his journey is a grey old world car, restored the only way the Van Graffs know how. That being that the old engine has been torn out and a new one built to run on improvised batteries powered by laser weapon energy cells. The trunk contains a couple of spare batteries and a device depleted batteries can be hooked into to slowly recharge. It'd be too inefficient to rely on solely though, so the batteries are often just topped up with fresh energy cells. There's a couple of energy weapons built into this contraption, because if there's one thing the Van Graffs don't do it's go anywhere unarmed. This takes the form of a pair of laser rifles mounted on the front. Ideally he'd like to fit it out with further weaponry, but the necessary gear to do so is hard to come by. The back seat is often used as a makeshift bed, the front passenger seat has a box for supplies on it and is where the laser rifle tends to rest while driving.

I do hope this suits your purposes.
 

Deadyawn

New member
Jan 25, 2011
823
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0
Alright, here it is. Let me know what you think.
NAME: Fishspear (or maybe it was Fish Spear. He can?t remember)

GENDER: Ostensibly male

AGE: No idea

RACE: Human, probably.

APPEARANCE: Stands at 5,7 and weighs 140 lbs. Extremely pale skin, likely albino. White, dishevelled hair, white moustache, dull green eyes. Thin Build. Wears a pair of dark slacks, a grey shirt, a dark jacket, usually unzipped and a pair of fingerless leather gloves. Wears a hat of some description at all times, period.

BIO: Fishspear doesn?t really remember all that much. Things that happened beyond the last few years are all but lost to his memory. He had been a test subject to The Surgeon who was operating out of the red racer factory in the capital wasteland. The Surgeon had been experimenting with mind control technology and although he?d mostly used ghouls and super mutants, he?d used humans when that was all he could get his hands on. Unbeknownst to him, when The Wanderer killed The Surgeon and destroyed his experiments, Fishspear was released. The tests had wreaked havoc on his mind and he lost his memory as well as his speech . All he could remember was ?Fishspear?. Since then he has periodically lost all his memories again. It has been over 2 years since this last happened, the longest gap between his amnesia yet. In the intervening time he spends his days traveling the wasteland and the metro, scavenging the resources he needs to survive.

PERSONALITY: Ignorant of social graces and courtesy, Fishspear finds getting along with others difficult. This is only compounded by his inability to speak or write. Despite this however, he dislikes upsetting others and therefore keeps to himself mostly. He likes to help others when he can but such opportunities do not present themselves often. One thing he doesn?t understand is the concept of personal property and will take anything he deems useful and isn?t nailed to the floor. He figures that as long as the person who is missing the item doesn?t know he took it they won?t get too upset. He also has a predilection for hats and collects any new ones he can find.

WEAPONS: Fishspear carries a hunting rifle as his foremost weapon as he prefers to engage enemies (which are generally tasty looking animals) from a distance and has become an adept marksman with practice. He also has a .223 pistol with double triggers, LED lights on the side, an ejection port and a bolt handle that he found a while back that is surprisingly lethal at close ranges. Aside from that he has a bowie knife just in case.

ITEMS: Fishspear likes to travel light, bringing only essentials with him. This includes a modest supply of .223 ammunition which, thankfully, is compatible with both of his firearms, enough water and food for a few days, a set of lock picks and as many stimpacks as he can get his hands on, which at the moment is five.

PERKS/TRAITS/SKILLS: Fishspear is skilled with both his rifle and pistol and is able to keep both in working (if not optimal) condition given enough time to service them. He is also extremely adept at staying unnoticed and will attempt to avoid confrontations using stealth if at all possible. Lock picking is also another of his capabilities, few locks are able to withstand him as long as he has time. Unfortunately he can?t talk at all and his knowledge of anything not directly related to surviving is rudimentary at best.

If he sees a cool hat then he feels compelled to acquire it stopping short only at murder.

TRANSPORTATION: Legs.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
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0
FalloutJack said:
Oh, hey there, Lacky. Or Knacky? I'm never too sure...

Either or, just don't call me "the".

Anyway, I did say I'd entertain ideas like this. Can't think for the life of me what could be wrong with playing a dog.
Cool. Anything you think should be changed with it, or are we going with the scouting-guard dog of awesome?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
lacktheknack said:
FalloutJack said:
Oh, hey there, Lacky. Or Knacky? I'm never too sure...

Either or, just don't call me "the".

Anyway, I did say I'd entertain ideas like this. Can't think for the life of me what could be wrong with playing a dog.
Cool. Anything you think should be changed with it, or are we going with the scouting-guard dog of awesome?
I'm fine with that. It's cool.

EVERYONE ELSE: I'll get to you soon enough.
 

Floris2123

New member
Apr 26, 2011
991
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NAME: Brandon

AGE: 26

GENDER: Male

RACE: Human, Caucasian

APPEARANCE: Brandon is around 6'4 tall and weighs 320lbs. He appears to have a normal posture but because of his robot parts he is much heavier then he appears. He wears his hair brown messy blasted back and he has grey eyes. He seems to have wanderd for a bit too long and is normally a bit filthy. He wears an reinforced combat armour with a few stitch marks and it looks to be a few years old. He carries his rifle on his back his pistol on his left hip and his machete on his right hip. He has an strange scar on the right side of his forehead.


BIO: Brandon can't remember much from his past it might have something to do with the scar he has on his forehead. The only thing that is certain is that Brandon was raised by a travelling merchant. He remembers the road and he has been walking it for the last 10 years looking for answers. He has found strange notes and audio files of someone who seemed to know him. He has been searching for this person who leaves clues for the last 10 years. He avoids towns and civilisation in general. Brandon doesn't know anything but the road. The only memories he has of before his 16 birthday is an man who protects him as an little child and a strange laboratory with an mad looking doctor he wasn't restrained however, so he might have undergone the procedure out of free will. And his last memory is him standing on a hilltop looking to the wasteland. When a mysterious person with his face wrapped in bandages joins him. The man and he seemed to be friends but he can't remember anything about him.

He knows that he isn't completely human, there was one time 3 years ago when he was stabbed by another traveller. The knife should have gone right between his ribs and into his heart. But a loud sounds could be heard as he hit some kind of strange metal shell that was protecting his organs. But after the fight the skin had already healed hiding what Brandon looked like on the inside. He has accepted this as something that will be explained by the person that he has been following for all this time. But the evidence that this person exist is minimal, a normal person would call him insane but his path his set. Animals like him for some reason and he has never fought with an animal for fun. Even death claws seem to ignore him when he walks past them, if he keeps his distance of their young of course.

Brandon knows a bit about everything for some reason. His experience in the wasteland have given him enough opportunity to hone almost all of his skills. He is however not really skilled at anything. He could set you up with an basic explosive or heal basic wounds while also being able to walk silent and pick locks. But anything that is considered challenging is out of his reach. He sometimes has illusions of this bandages man taunting him which makes him even more driven to push forward. He also sometimes has pain attacks which he thinks are caused by an malfunction in his robot parts. Brandon's blood is an mix of black and red which taste like an mix of oil and blood. Brandon also get sick very easily, he keeps on walking when he gets sick though. But for some reason poison and diseases and such seems to have allot more effect on him.

PERSONALITY: Brandon is an good natured person. He would share his food with travellers and help out if he saw someone in trouble. He dislikes being around large groups of people for long. He prefers to walk the roads alone seeing as he has been doing that for the last 10 years. Brandon has an irrational fear of toasters he just shudders at the sight of one. Some people believe that an toaster caused the scar on his forehead. Brandon is the silent type he doesn't talk much and he prefers to spend most of his time either walking or resting. Brandon dislikes fighting even though he has fought allot in his life, he still prefers to avoid conflict unless he knows there is no other way. Brandon is a free mean and anyone wanting to boss him around or restrain him in any way will find him to be very uncooperative. He never shares much about himself he prefers to fade and leave nobody behind to remember much about him other than that one fellow with the strange scar.

WEAPONS: Brandon uses an hunting rifle with an scope and silencer for killing things from a distance. When they get too close he grabs his 10mm pistol to finish the job. And when they get within 2 meters he grabs his melee weapon a machete.

ITEMS: Brandon carries 2 stinpacks and one doctors bag with him. Along with his armour: a reinforced combat armour that looks to have had better days. And a small bag filled with ammo for his 2 guns, and a big bag to carry the rest of his items. He also carries his machete rifle and pistol with him at all time, and he has about 5 days worth of food and water with him, and a needle and thread. He also carries an small recording device with all the audio files he has collected, he had this device when he woke up 10 years ago. Along with an single song dust in the wind from Kansas. The device never runs out of power for some reason, but Brandon has learned not to question things from his past.

PERKS/TRAITS/SKILLS: Animal friend 2, healing implants, half man half machine, master of none.

TRANSPORTATION: His own 2 feet.

Any commentary is welcomed.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
Souplex said:
-Peter Cullen!-
We'll see.

Fijiman said:
-No experience?-
But clearly you're a decent writer. The character doesn't seem objectionable, anyway. I would say that some people in this game are gonna disprove the walking conundrum, but that's nothing to hold against you.

TheBlueShotgun0 said:
-No offense taken-
I just wanted to set the record straight. You're fine.

wilcoblackflame said:
-van Graff?-
Oh, THOSE van Graffs. Given that you're playing a member of a group with a background I recognize, I'm gonna have to say that the advanced items are actually fine. He looks like a real wild card, which could help. I like it. I like his car too, especially since he and the Mechanist could do battle in 'em.

Deadyawn said:
-Like a Surgeon-
I remember that! I like this character!

Floris2123 said:
Commentary will happen
I don't know about this. It's well-written, but I want to say that master of none is not really something I want to go for here. Everyone's going to be OKAY at things, and that section was for what stands out special. If you say "Well, he's evenly distributed in success rate of all in his skills", that's kinda' putting everything up over others. Animal Friend does not affect Deathclaws, and Deathclaws WILL hunt anything that moves, even robots. That you're a cyborg won't make a difference to them. Anyway, I believe those are all my hang-ups there. Fix that and we'll call it good.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

It seems to me like I'm going to have a fair few to work with in here. I haven't kept a running tally yet, but I am essentially going to try and figure out how many will go in and choose out of the group. I hope to get a good number in since it's big and opposition will certainly get tough.

EDIT: As of right now, I count sixteen of you, plus Ryan said he'd overhaul and another said he was going to post a character. I think 20 is a reasonable maximum, given the types I've seen coming through here. If we go over 20 on acceptables, I'll have to make a hard decision. Don't take it personally if I do.
 

Floris2123

New member
Apr 26, 2011
991
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0
FalloutJack said:
Thank you for the feedback. I hope this fixes all of the mentioned issues.

NAME: Brandon

AGE: 26

GENDER: Male

RACE: Human, Caucasian

APPEARANCE: Brandon is around 6'4 tall and weighs 320lbs. He appears to have a normal posture but because of his robot parts he is much heavier then he appears. He wears his hair brown messy blasted back and he has grey eyes. He seems to have wandered for a bit too long and is normally a bit filthy. He wears an reinforced combat armour with a few stitch marks and it looks to be a few years old. He carries his rifle on his back his pistol on his left hip and his machete on his right hip. He has an strange scar on the right side of his forehead.


BIO: Brandon can't remember much from his past it might have something to do with the scar he has on his forehead. The only thing that is certain is that Brandon was raised by a travelling merchant. He remembers the road and he has been walking it for the last 10 years looking for answers. He has found strange notes and audio files of someone who seemed to know him. He has been searching for this person who leaves clues for the last 10 years. He avoids towns and civilisation in general. Brandon doesn't know anything but the road. The only memories he has of before his 16 birthday is an man who protects him as an little child and a strange laboratory with an mad looking doctor he wasn't restrained however, so he might have undergone the procedure out of free will. And his last memory is him standing on a hilltop looking to the wasteland. When a mysterious person with his face wrapped in bandages joins him. The man and he seemed to be friends but he can't remember anything about him.

He knows that he isn't completely human, there was one time 3 years ago when he was stabbed by another traveller. The knife should have gone right between his ribs and into his heart. But a loud sounds could be heard as he hit some kind of strange metal shell that was protecting his organs. But after the fight the skin had already healed hiding what Brandon looked like on the inside. He has accepted this as something that will be explained by the person that he has been following for all this time. But the evidence that this person exist is minimal, a normal person would call him insane but his path his set. Animals like him for some reason and he has never fought with an animal for fun.

He sometimes has illusions of this bandages man taunting him which makes him even more driven to push forward. He also sometimes has pain attacks which he thinks are caused by an malfunction in his robot parts. Brandon's blood is an mix of black and red which taste like an mix of oil and blood. Brandon also get sick very easily, he keeps on walking when he gets sick though. But for some reason poison and diseases and such seems to have allot more effect on him. He had a very bad rash right underneath his right hand about 2 months ago. after a circle of scratching it and it being healed and more scratching something popped out of his wrist. It was an multi tool which could be used to open any lock and also hack anyhting. He can now make this tool appear whenever he wants to. Brandon speciality is surviving. He can find food and water almost anywhere. He can tell you which plants to eat and which not to. As well as being able to read the terrain and track things. And because of his new found toy he can now hack almost anything and can open almost any lock.

PERSONALITY: Brandon is an good natured person. He would share his food with travellers and help out if he saw someone in trouble. He dislikes being around large groups of people for long. He prefers to walk the roads alone seeing as he has been doing that for the last 10 years. Brandon has an irrational fear of toasters he just shudders at the sight of one. Some people believe that an toaster caused the scar on his forehead. Brandon is the silent type he doesn't talk much and he prefers to spend most of his time either walking or resting. Brandon dislikes fighting even though he has fought allot in his life, he still prefers to avoid conflict unless he knows there is no other way. Brandon is a free mean and anyone wanting to boss him around or restrain him in any way will find him to be very uncooperative. He never shares much about himself he prefers to fade and leave nobody behind to remember much about him other than that one fellow with the strange scar.

WEAPONS: Brandon uses an hunting rifle with an scope and silencer for killing things from a distance. When they get too close he grabs his 10mm pistol to finish the job. And when they get within 2 meters he grabs his melee weapon a machete.

ITEMS: Brandon carries 2 stinpacks and one doctors bag with him. Along with his armour: a reinforced combat armour that looks to have had better days. And a small bag filled with ammo for his 2 guns, and a big bag to carry the rest of his items. He also carries his machete rifle and pistol with him at all time, and he has about 5 days worth of food and water with him, and a needle and thread. He also carries an small recording device with all the audio files he has collected, he had this device when he woke up 10 years ago. Along with an single song dust in the wind from Kansas. The device never runs out of power for some reason, but Brandon has learned not to question things from his past. The multi tool hidden in his right arm.

PERKS/TRAITS/SKILLS: Animal friend 2, healing implants, half man half machine, survivalist.

TRANSPORTATION: His own 2 feet.
 

LFC Scouser

The Fifteenth Arcana
Jun 7, 2010
278
0
0
{NAME: Gig

AGE: Over 200

GENDER: Male

RACE: Non-Feral Ghoul

APPEARANCE: Like most ghouls his flesh is rotting off of his body. His skin has a greenish tint to it due to exposure to radiation. Gig like most ghouls has no hair due to it falling out years ago. He stands at 5 ft. 6 in. with a slimmer body build than most ghouls. Gig has lost half of his nose due to it falling off a couple years back, and although still functional his left eye appears to be more liquid than solid. He wears a suit of leather armor with a couple pieces of heavier armor tied on similar to some raiders apparel.

PERSONALITY: Gig dislikes the majority of humans due to being ostracized as a ghoul. He realizes there are some exceptions but doesn't really care. Despite this he is usually polite beyond the standard "Smoothskin" due to his "Survival Instincts" also known as cowardice. Gig will only try to fight if he knows he has a large advantage otherwise he will try to run away. He has no problem trying to suck up to the strongest in the room and condemning anyone else to ensure his survival. This attitude is most likely caused by his being taken advantage of in the past. He is not greedy and can be alright living in terrible conditions as long as he is not dead he will be trying to find a way to get rid of all threats. Due to this attitude he happens to be quite cunning but not necessarily intelligent, he is very suspicious of everyone he meets and almost never forms legitimate bonds with others. He also tries to blend in and not be spotted hoping to be overlooked as unimportant.

WEAPONS: Gig carries a combat knife and a nine millimeter pistol

ITEMS: Gig carries a healthy supply of stimpacks as well as a couple flashbangs and smoke grenades

PERKS/TRAITS/SKILLS: Gig as a ghoul is healed by radiation and has a higher pain resistance due to not noticing some wounds. A lifetime of doing whatever possible to stay alive has made Gig able to consume nearly anything no matter how morally wrong. As a ghoul he will not be attacked by any feral ghouls or supermutants doesn't stop him from running away just in case. He has developed greater speed and stamina from running away from hostiles.

TRANSPORTATION: Gig will walk in order to draw as little attention to himself as possible }

This is my first try at an RP what do you think?
 

Hagi

New member
Apr 10, 2011
2,741
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Souplex said:
Another NPC/character for someone who can't make a good character of their own.
Name: Liberty Minor.
Race: Robot.
Age: 2.
Appearance: A miniaturized (Man-sized) Liberty Prime.
Weapons: Scaled-down Liberty Laser, Back mounted mini-nukes.
Other items: None at the moment.

Bio: After the destruction of the original LP, the Brotherhood decided rebuilding it would be too much trouble, and instead decided to copy its software into a scaled down prototype for mass production. During testing however, it ran off in search of "Communists".
The Mechanist can haz side-kick? Yes?

So... if anyone wants to play this guy, or any other robot, as an ally or side-kick that'd be freaking awesome.

I also look forward to perhaps meeting this Flash guy, looks like we might have a wild wasteland superhero league in the making...

Names people! We need names! The Vanquishers? The League of Extraordinary Wastelanders?
 

The_Chief

New member
Jun 3, 2008
2,637
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0
I hope i'm not to tardy to the party. it's been quite some time since i've dipped my toe into the RP side of the woods here, but here's my attempt.

NAME: Sergio Andres

AGE: 27

GENDER: Male

RACE: Human, Hispanic

APPEARANCE: Black Hair, Constantly tied up into a pony tail. occasionally, I wear it down, at that point it down to my chest. Big chest and arms, not skinny but not fat, more like thick. Large thighs but humongous toned calves. Dark skinned but not black, more the color of coffee with a little milk in it. dark brown eyes, almost black looking. scarred up in multiple places on my face arms and hands, mostly little things, with a large burn mark on his torso. i always carry two hair ties but only use one. usually wears old pants, with a tattered shirt that usually isn't on but used as a belt. keeps an old hat he found once exploring on over his hair. wears an old pair of boots he's attempted to keep up, but usually goes bare foot when the ground is forgiving enough. almost always wears sunglasses.

PERSONALITY: Ever since i was a young one, i was never one to spend time helping out around the homestead. i grew up with a mother and a father, rare in these not to steady times of today. i would instead spend hours on end in the fields, finding rad roaches and ants to fight. i revelled in that challenge. to take down something bigger then myself. as i got older, i would take on two or three at a time with nothing but the most sturdy piece of rubble or stick i could find. i would even use brahmin bone on occasion. the only time i would stay close to home is when my friend would come over with his parents. while his parents negotiated deals with mine over brahmin or what have you, we would go out into the field and play with the brahmin or just go for long walks into the vast emptiness of the wasteland. as i aged and came into my adulthood, i started to leave for long stretches of time, acquiring a machete on one of my many journeys from home. my parents would fight me on it originally, but they knew they could never control me. even though i was difficult and thick skinned, i was always soft on the inside. i never once left a wounded animal to die. i felt like i was doing a disservice to nature. and i tried to be compassionate and palpable to people i came in contact with, few as they may have been through most of my years. as i grew older and became a traveler, i was never one to pass up sharing a meal with a stranger and hearing their story.

WEAPONS: I carry a Machete that gets duller every day. only get sharper when i can find a nice sharpening rock. and and old worn down crossbow given to me by my best and only friend. the string at the end of it's life. only four bolts, but i always make them count.

ITEMS: The only things i carry along with me from my life before i left home are my dad's medallion he gave me as a sign of manhood, and my hair ties, worn down to just a piece of elastic slimmer then a needle, but they still serve their purpose some how. and a bracelet, made by someone very special to me. I carry as much food as i can, which usually isnt that much, and i carry an old worn down water sack made of brahmin hide. i also have one stimpack for those special occasions, all in one very large messenger bag.

PERKS/TRAITS/SKILLS: Due to my large size, i can't quite move as fast as some. but i can lift objects out of the realm of most of the wastelands skin and bone population. while being a crack shot with the crossbow, i have god awful eyes and usually can't see two feet infront of my face, which attributes a lot to my clumsiness. which i am not the most science smart guy in the world, i am very persuasive and philosophical, so my people skill are pretty decent. I am usually a cool guy, but i succumb to frequent panic attacks that usually turn into violent out bursts, at which point i am a rage monster, hardly fit to be called a human being.

TRANSPORTATION: usually walks, but if i can find me a stray brahmin, i will break it and ride it for a while. growing up around them taught me a good bit about keeping yourself afloat on one.
 

OutcastBOS

Elite Member
Sep 20, 2009
1,490
0
41
Hey there! Hope I'm not too late with this, as I always seem to be with finding RP's that look cool. Especially one run by Fallout Jack!
NAME: Dudley Sullivan

AGE: 26 and a half.

GENDER: Male, last time he checked.

RACE: Human

APPEARANCE: Mountain of a man, at around 6'7 and 350lbs, he's about half muscle and half fat. Normally wears a Merc Troublemaker kind of outfit, with long, combed back dark blond hair and a rather large beard as well. Has dark blue eyes and is missing a tooth on the side, thanks to that one girl in a bar he insulted. (he can't remember which one.)

PERSONALITY: He's pretty cool-headed, and always one to try and crack a joke, especially when drunk. But he can get violent fast if something pisses him off. Also one to try to hit on ladies, especially older ones and those who are quite different than him. He had a ghoul for a sweetheart back in his hometown. Living with 13 brothers and sisters would make anyone nuts, but he was actually one of the least troublemaking of all, but still ran afoul of the local sheriff once or twice thanks to his mouth.

WEAPONS: Normally carries around an old avenger minigun he picked up from a merchant who said he came from the West Coast, and had bought it from a salesman in San Fran himself. He would've bought a Vindicator, but he didn't have the kind of cash on him. Aside from that, he normally carries around a fireaxe with the handle snapped in half, and a bowie knife in his boot.

ITEMS: Has a bunch of tools in a pack that he keeps his food in, normally used for fixing up his transportation and other things for money, when he can't get merc or guard jobs. Aside from a deck of cards to mess around with when he's bored, he travels light.

PERKS/TRAITS/SKILLS: He can sing and play a guitar, which seems like it's a rare thing in the wastelands nowadays. He also believes he's skilled in the fine art of verbal persuasion (otherwise known as BS), and is quite strong and sturdy. Aside from that, he can't really move all that fast, and prefers to stay in one spot and spray bullets at whatever's his target, but if he has to he'll hit it and hard with whatever object seems to be nearby. Also quite mechanically inclined, judging by how well his vehicle has held up and the fact he gets some pretty good mechanical jobs.

TRANSPORTATION: Jury rigged a form of a three-wheeled motorcycle from the parts of two abandoned motorcycles and a Corvega, and also using the motors from a couple of old rippers. He keeps it running with microfusion and energy cells, the same thing that keeps Rippers running.

So here it be, I hope I'm not too late and the character's up to snuff. If not, oh well...I'll just chalk another might've been up on the board! ^-^
 

Dr. Crawver

Doesn't know why he has premium
Nov 20, 2009
1,100
0
0
Things are starting to look good, quite a lot of people applying. Quite a lot of people with mental illnesses, but then this is fallout, that's to be expected. Everyone has some form of psychosis.
 

webbybubble

New member
Nov 1, 2011
2
0
0
I hope I am not too late, this looks like a lot of fun. This is my first time doing anything like this, so sorry if my character or grammar suck. I hope the spoiler works.


NAME: Jim Jimson Jr.

AGE: 37.

GENDER: Male.

RACE: Caucasian

APPEARANCE: A haggard, sun baked, muscular, wrinkled man who is missing several teeth from lack of dental hygiene and has patchy, filthy, brown hair and wild eyes. He has a matching mustache but no beard.

PERSONALITY: Born and raised in Kentucky to a family of Brahmin Ranchers, His entire family was wiped out by a very very large group of mole rats. This left him very bitter and susceptible to fits of extreme depression and violence. He leaves his home, finding his memory's too painful. He enjoys alcohol very much, but fears the effects of chems, out of superstition. He sees his life as a trip between fits of extreme sadness and fits of absurd happiness.

WEAPONS: The double barrel Shotgun given to him on his tenth birthday, 3 frag grenades, and an all purpose knife.

ITEMS: Brahmin leather clothes, a backpack, two boxes of 12 gauge shotgun shells, a canteen, matches, two cans of Pork N Beans, a half full bottle of whiskey.

PERKS/TRAITS/SKILLS: Good with his shotgun, not afraid to stab anyone with his knife, he has experience foraging for food and butchering animals. This man is capable of the most heinous acts and acts of great compassion depending on his mood, sobriety, and the day of the week, among other things. He is very good with animals, and terrible with people. He is a recluse who is very capable of survival but not sure if he wants to.

TRANSPORTATION: He travels by walking or staggering, depending on sobriety.

EDIT: the spoiler didn't work, so I got rid of my failed attempt. noob is noob.
EDIT 2: Carl The Cazdore has left the building
 

Time Travelling Toaster

The Toast with the 'Tache
Mar 1, 2009
3,622
0
0
NAME: Vikki Lessio

AGE: 23

GENDER: Female

RACE: Half formed super mutant

APPEARANCE: Due to the F.E.V. not fully reacting with Vikki but not killing her due to a new process that was being tested to 'cure' super mutants, Vikki became a 5'4" yellow skinned woman, barely growing in height or muscle mass, although her hair fell out, leaving her as bald and deformed looking as a typical super mutant. As a side effect of the serum used to keep Vikki alive, her eyes have turned pitch black and weep blood instead of normal tears.

PERSONALITY: After the horror inflicted on Vikki, she has been left broken, upon looking at a mirror, she will suffer delusions that she is the young woman she once was or her mind will snap and send her on a rampage. Generally, Vikki is a nice caring super mutant, the virus not fully infecting her mind to super violence often shown by mutants towards others not of their kind. Vikki can also be noted as a dumb brute, the only coherent thoughts in her mind are irrelevant to anything ever but are often voiced to anyone who will listen, even the dust around her. She is also prone to hearing voices and seeing people with her when she is alone.

WEAPONS: Vikki carries around a 10mm submachine gun, favouring the smaller weapon over the assault rifles her larger cousins wield. After spending her time with a few super mutants, amongst which was a former engineer, Vikki obtained a smaller version of the bumper sword, one suited to her small frame.

ITEMS: Since she is smaller than her cousins, Vikki tends to wear simple leather armour since her tough skin also acts like armour and she prefers to be able to move quickly, the armour has been modified to add a sheath for her sword and a couple of pockets for extra clips for her gun. She carries a small bag holding bandages and stimpaks. As Vikki is immune to rads, she doesn't feel the need to carry food as she can easily kill and eat animals as she moves around the Wasteland.

PERKS/TRAITS/SKILLS: Vikki has been known to eat human flesh in a pinch and is known to be extremely lucky when digging through things to find extra ammo.

TRANSPORTATION: Her mechanic cousin rigged up a bike that uses energy cells to power it before realising that no-one but her could ride it without flattening it. He also fitted a pack on the side that could be used to store extra cells for a quick change without stopping to scavenge new cells.

HISTORY: Vikki was among those chosen to enter a vault that was used to test the F.E.V. virus and cure developed by a scientist long after the vault was abandoned by its former inhabitants, leaving behind a considerable laboratory. Despite the amount of subjects that were chosen to take part in the experiment, Vikki was the only successful test, the rest of the subjects rejected the cure and became standard super mutants, although some retained some effects such as increased intelligence. After a revolution, which ended in the scientist fleeing from the vault, the super mutants began to build a community in the vault which tragically came to an end whilst Vikki was in a nearby town scavenging for supplies with one of her cousins, upon their return, seeing the corpses littering the area the pair decided to flee. Shortly after her cousin was killed whilst searching a house by a trap, leaving Vikki to wander the Wasteland herself.
Anything wrong with the sheet let me know and I'll fix it!
 

The Harkinator

Did something happen?
Jun 2, 2010
742
0
0
I have never done anything like this before, but I have always been quite interested.

NAME: William Knight.

AGE: 25

GENDER: Male

RACE: Caucasian, Anglo-Saxon

APPEARANCE: Height of 5'8 and weight of around 9 stone. This gives him a slim build. Short-ish black hair and green eyes. Mostly clean shaven but when there isn't time, a stubbly beard develops. Has a posh, if cold accent that would be closest to British. Tries to keep a mostly clean and presentable look (as much as possible in the wasteland anyway) so wears a shirt, tie and waistcoat scavenged from a clothes shop, wearing dark blue jeans with a few scratches on the right knee. Would be considered handsome, if his face wasn't normally fixed in a glare.

PERSONALITY: Used to be rather upbeat and cheerful, talkative and persuasive, it was William's job to be an ambassador for his community to other tribes and towns, organising trade and friendly relations. However, after slavers attacked his community, murdering, raping, pillaging and taking their prizes, William has become much colder. Being part of a 16 person group that fled the community shattered William's previous naive nature as a nightmarish journey ensued. With the slavers in hot pursuit, the group had to scavenge and steal most of their supplies. But with such a large group, no amount of scavenging could sustain them. William became more desensitised to death as the group was ravaged by starvation, disease and predators. The group was reduced to ten haggard wanderers without a purpose, unsure if the slavers were still pursuing. With no true goal, infighting and petty disputes stretched the group to breaking point. When three of the groups most able members were killed by a grenade bouquet trap the fragile peace shattered. Words were spoken, punches thrown and guns drawn, then William talked them down and in the morning each went their separate ways realising how much they hated each other after their ordeal. William kept walking, wandering, until he found another settlement where he stayed for a while, yet could not settle. He eventually left the town for pastures new, even though he doubted he would find anything better.

WEAPONS: William uses a Katana replica which he "relieved" from a shop. The blade is still very sharp and could certainly do lethal damage. He also uses a 45. pistol, but he is not that accurate with it and mainly uses it for threatening people. He carries 23 rounds for it.

ITEMS: 87 caps, Anver Ambassador's Outfit, a 'lucky' dice and a backpack to store his gear in containing two bottles of purified water and enough food for a few days. 2 Fission Batteries. It also contains a gift given to him by on of the Anver residents, but he shows the gift to nobody.

PERKS/TRAITS/SKILLS: Has the Good Natured trait to represent his slant towards speech. Has the 'Terrifying Presence' perk and the 'Light Touch' perk. Very good at resolving problems with words and if the situation demands it, can fight well with his Katana. Is not bad with his pistol but certainly not a famed marksman. Tag skills would be Speech, Barter and Melee Weapons with a reasonable Guns skill.

TRANSPORTATION: Since wandering the wastes, has acquired a motorbike that has been modified to run on Fission Batteries, yet often needs repairing and since William is no mechanic, needs help with.

Is this ok?
 

Captain Anon

New member
Mar 5, 2012
1,743
0
0
updated version
NAME: David Woon

AGE: 27

GENDER: male

RACE: white modern British

APPEARANCE: black short messy hair, 6 foot 7, weights 280 pounds, a 5 o'clock shadow beard, an eye patch covering his right eye, looks like the deadly assassin and the legend of the west outfits mixed together and with a black cowboy hat.

PERSONALITY: when he's around civilians he's the nicest person you'll ever meet but if something terrible happens he will turn to a cold ruthless killer and he will hunt that person down and kill them and then bring in the bounty and yes he is a bounty hunter takes all bounty and always brings them in hell he's got a nickname because of it "The Black Knight" and oh watch out he can be a very mean drunk.

WEAPONS: one colt 1911 pistol under his arm, an S.A.A. revolver on his waist, an combat knife strapped to his leg and an Tommy gun holstered on his back.

ITEMS: some grenades, some C4, his black cowboy hat and his black duster coat from his "Black Knight" Mercenary days and some stimpacks.

PERKS/TRAITS/SKILLS: good with any gun you hand him but prefers with a revolver, not bad at lock-picking but could use some practice, a master of hand to hand combat but prefers fighting like he was in a bar fight you know smash a bottle over someone's head something.

TRANSPORTATION: awhile back David found this old Harvey Davidson motorbike that was still in working condition somehow so he repaired the engine which in david's words now purrs like kitten, put a new paint on it (black) and now uses it to get around or when he needs to get somewhere fast, a couple of times David's nearly been shot because of the noise it makes but he doesn't care he just shoots back.
 

leon558

New member
Aug 21, 2010
140
0
0
David Woon said:
updated version
NAME: David Woon

AGE: 27

GENDER: male

RACE: white modern British

APPEARANCE: black short messy hair, 6 foot 7, weights 280 pounds, a 5 o'clock shadow beard, an eye patch covering his right eye, looks like the deadly assassin and the legend of the west outfits mixed together and with a black cowboy hat.

PERSONALITY: when he's around civilians he's the nicest person you'll ever meet but if something terrible happens he will turn to a cold ruthless killer and he will hunt that person down and kill them and then bring in the bounty and yes he is a bounty hunter takes all bounty and always brings them in hell he's got a nickname because of it "The Black Knight" and oh watch out he can be a very mean drunk.

WEAPONS: one colt 1911 pistol under his arm, an S.A.A. revolver on his waist, an combat knife strapped to his leg and an Tommy gun holstered on his back.

ITEMS: some grenades, some C4, his black cowboy hat and his black duster coat from his "Black Knight" Mercenary days and some stimpacks.

PERKS/TRAITS/SKILLS: good with any gun you hand him but prefers with a revolver, not bad at lock-picking but could use some practice, a master of hand to hand combat but prefers fighting like he was in a bar fight you know smash a bottle over someone's head something.

TRANSPORTATION: awhile back David found this old Harvey Davidson motorbike that was still in working condition somehow so he repaired the engine which in david's words now purrs like kitten, put a new paint on it (black) and now uses it to get around or when he needs to get somewhere fast, a couple of times David's nearly been shot because of the noise it makes but he doesn't care he just shoots back.
So it's John Marston if he was in Fallout?