A Single Feature You Could Have Patched Into A Game?

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MercurySteam

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I don't know about other people, but sometimes I wish the game devs would put more small but useful features into my games. For example, in Dragon Age 2: I'm tired of deactivating, waiting for cooldowns and rebuffing my party when someone gets knocked out or joins the party. A convenient auto-rebuff that activates when it detects that not everyone in the party is affected by the buff would be quite handy (this applies to buffs that affect the entire party).

So what small feature would you add to your game?
 

wolas3214

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Humm... i think what i'd like most is for every pokemon from every generation to appear in one game(does that count?)

Edit: Except for F*cking zubat. He can burn in hell.
 

Phlakes

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Mar 25, 2010
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Submarines in Just Cause 2, with underwater bases and facilities to compliment it. Imagine firing torpedoes into a glass dome building on the bottom of the ocean, or into the base of an oil platform to send it crashing into the water.
 

teisjm

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MW2: functional multiplayer, in place of the crappy IWnet solution.
 

FMAylward

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Recorded automation with time skip.

Basically you hit a record button the records what you do and saves it. You can then hit a play button and all the tasks you recorded will be carried out with time skipping to the end of it.

Thinking of daily routine based games, it would save a hell of a lot of time and allow you to get on with actually playing the rest of the game.


Thing is as a games programming student I probally could patch this into a few games if I had access to the code.
 

Scarim Coral

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Autosave for each waves you survive in Conduit 2 since apperantly the team still cannot figure out what is causing the game crash after reaching a certain waves number (how they haven't figure it out months after it was out I will never know).
 

Smooth Operator

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Quick save/load in every game, seriously fuck off with the checkpoints I don't want to replay half of the level every time I come back to the game, that shit is not fun, never ever fun.

Option to disable QTE and button mashes, I don't want to suffer through that bullshit just because the devs are too lazy to make good gameplay.
 

valleyshrew

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Proper clan system/tournaments/ELO rankings in basically every multiplayer game as almost none of them have this when it should be a pretty basic requirement.
 

Smooth Operator

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FMAylward said:
Recorded automation with time skip.

Basically you hit a record button the records what you do and saves it. You can then hit a play button and all the tasks you recorded will be carried out with time skipping to the end of it.

Thinking of daily routine based games, it would save a hell of a lot of time and allow you to get on with actually playing the rest of the game.


Thing is as a games programming student I probally could patch this into a few games if I had access to the code.
The solution is far simpler you only need to record your input and play it back, luckily you are not the first to think of this and there is no shortage of software that can help out(on the PC anyway).

I use Macro Express and it works with most games, tho I usually just stop playing if a games is that tedious.
 

varulfic

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Hammeroj said:
Starcraft 2: I'd add Warcraft 3's Battle.net.

Yes, it's that shitty.
Indeed. Also: a way to play single player maps without opening the editor.
 

Codeknight

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MercurySteam said:
I don't know about other people, but sometimes I wish the game devs would put more small but useful features into my games. For example, in Dragon Age 2: I'm tired of deactivating, waiting for cooldowns and rebuffing my party when someone gets knocked out or joins the party. A convenient auto-rebuff that activates when it detects that not everyone in the party is affected by the buff would be quite handy (this applies to buffs that affect the entire party).
I admit I didn't play either dragon age all that much, but wasn't there a menu where you could basically program the ai to cast spell or preform actions if a condition chosen from an incredibly large and modular list was met? If you spent some time programming all your characters that cast buffs you could probably just let the ai do the casting for you.

OT: it seems like I can't play a game without wishing there was some small feature added. Usually it's nothing big and wouldn't really effect the game much, but I like attention to detail. :p
 

FMAylward

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Mr.K. said:
The solution is far simpler you only need to record your input and play it back, luckily you are not the first to think of this and there is no shortage of software that can help out(on the PC anyway).

I use Macro Express and it works with most games, tho I usually just stop playing if a games is that tedious.
If I can highlight "Games Programming Student" in my post I think I know how to actually implerment it into a game :p

Thing is the game I am currently playing and where it would be extreamly useful is on the Wii so I can't use an external program. Though I will look up that Macro Express, might be useful once I work out how to play star ruler. *start game, hit marco button, bulid queue for half the game loaded*
 

Littlee300

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Hammeroj said:
Starcraft 2: I'd add Warcraft 3's Battle.net.

Yes, it's that shitty.
I would take this and add another feature
Better custom games.
Warcraft 3's custom games were way better.
 

MercurySteam

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Codeknight said:
MercurySteam said:
I don't know about other people, but sometimes I wish the game devs would put more small but useful features into my games. For example, in Dragon Age 2: I'm tired of deactivating, waiting for cooldowns and rebuffing my party when someone gets knocked out or joins the party. A convenient auto-rebuff that activates when it detects that not everyone in the party is affected by the buff would be quite handy (this applies to buffs that affect the entire party).
I admit I didn't play either dragon age all that much, but wasn't there a menu where you could basically program the ai to cast spell or preform actions if a condition chosen from an incredibly large and modular list was met? If you spent some time programming all your characters that cast buffs you could probably just let the ai do the casting for you.
Yes, but there's no way to get the AI to rebuff when someone gets knocked out or someone new joins the party.
 

mjc0961

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Nov 30, 2009
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I'd put "Save and Quit" into Demon's Souls. Just to be clear, what I mean by this is when you save and then are kicked back to the main menu, and you can only reload that save one time before it is deleted. You don't get to save before a tough boss right and reload as many times as you need to until you win. You get to make a save so you can stop playing without losing a bunch of progress and pick up where you were later. That's it.

And no, not having that does not make the game harder. Not having that makes the game frustrating and cheap. Difficulty comes from challenging enemies and level puzzles/traps, not from denying basic functionality.

Alternatively, I would patch a full options menu into every game ever; especially PC games. Some of the options you get in these games are bullshit anymore. There should be full button mapping for every game for example. And another thing, I am sick of PC games not having a full options menu and instead sending me to root around in the INI files. Just put things like "disable mouse smoothing" and a full host of screen resolutions in the damn options menu, that's what it's for.