A Solution To Piracy

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Hoplon

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Mar 31, 2010
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I think the whole deal would be a lot less risky if there were leass people taking a cut of of the price.
 

Pyro Paul

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lostzombies.com said:
Solution to modern piracy = the same solution as 18th century piracy
fully endorse it?

technically in the 18th century people, estates, even entire countries, would spend hundreds of thousands of their respective currency to pay artists to Recreate something that already existed. how most artists made their pay in those days was to paint copies of master peices or to duplicate iconic statues.
 

Catalyst6

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Apr 21, 2010
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ItsAChiaotzu said:
Catalyst6 said:
Anarchemitis said:
It think your opinion is a weak justification for your own piracy, and that you are priding yourself in the crime you commit.

You think for example Steven Spielberg or Peter Jackson should make fantastic movies simply for the art for art's sake? Or Queen? Or the Berlin Symphony Orchestra?
Actually, I was thinking the same thing when I stepped away from this forum. Isn't the OP pretty much a verbatim copy of the pirate's justification, that art should be free, and it's okay to break the laws to ensure that it is (aka stealing it)?
Please would you read all of the posts before commenting.

I AM NOT A PIRATE
Mhmm, sure.

I take it you're not an artist, or know anyone who is. Or spent any time reading the material on this site. Eh?

Art is a skill, one that can be used in two ways: hobby and career. If you make art your primary skill in life, then you do both and get paid for it. If not, then it's a hobby and you are free to find a "normal job".

If you're ticked off at people making money off of their hard work (a crazy idea, I know) then you are more than welcome to play the infinite number of flash games available for free on the internet.

Just stay away from Portal, Minecraft, Braid, all the games produced by profiteering jerks.
 

Pyro Paul

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ItsAChiaotzu said:
In my opinion, no art in any form should be made with making money in mind, this is what leads to constant samey music artists and games dominating charts, if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.
most all art is created with the desire to make a few bucks
as with those few bucks they can get the supplies, to paint better pictures, which will make more money, to buy a better studio, to have more space, to paint more pictures...

the idea that this urge to make money endorces samey music and games is a falicy as what leads to samey music and games is economics.

for instance, people like buying the color red (for illistrative purpouses)
more people are inclined to buy red and red tinted colors.
which weighs the market to better support red based sales.

why are no blues sold? or greens? or yellows?
because next to no one buys them.

that is economics.
 

lostzombies.com

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Apr 26, 2010
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Pyro Paul said:
lostzombies.com said:
Solution to modern piracy = the same solution as 18th century piracy
fully endorse it?

technically in the 18th century people, estates, even entire countries, would spend hundreds of thousands of their respective currency to pay artists to Recreate something that already existed. how most artists made their pay in those days was to paint copies of master peices or to duplicate iconic statues.
Im talking about the yo ho ho and a bottle of rum style of piracy
 

Mr Shrike

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Aug 13, 2010
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Why not do what some space exploration game (cookies if you can tell which one, I have no clue!) did?

Every now and again, the in-game Police roll up and ask you for:

Word X of paragraph Y from page Z of the manual.

But then they would just download the manual too...

Damn.
 

blind_dead_mcjones

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Oct 16, 2010
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ItsAChiaotzu said:
I don't pirate, this thread was born of the fact that I hate the music industry's obsession with substandard "artists".

But yes, I think they should if they want to create art, it's meant to be expression, and business chokes that expression, and again, I understand it would have lower production quality but it would have much more integrity and real quality.
even if it was made for arts sake that would not change the fact that sturgeons law will still be in full effect

also are you even aware how much it costs to even begin getting involved with music (as in learning the instrument you wish to play and getting said instrument)

here's a brief rundown, for sake of example we will go with someone who wants to play guitar

if they want to go electric its at least $500-$800 for a decent guitar, another $800 for a decent amp, then you have to get a cable, some picks, and spare sets of strings, a case to carry said guitar around in is another $150-$200, lessons will cost at least $25 per lesson and if said aspiring guitarist wants to get effects pedals (and most always do) then its about another $100-$200 per pedal, for one person that is at least $3000, for one person, and they've only barely started playing, and i have yet to get into the costs of buying a decent drumkit and assorted stuff they need
 

geldonyetich

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Whether or not art is demeaned by a desire to charge for it, any solution to piracy that is simply making piracy legal is no solution to piracy.
 

Woodsey

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Aug 9, 2009
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So instead of getting screwed over and making less money, they make no money whatsoever.

Riiiight.
 

wammnebu

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ItsAChiaotzu said:
In my opinion, no art in any form should be made with making money in mind, this is what leads to constant samey music artists and games dominating charts, if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.

To anyone who thinks that artists would be screwed over by the lack of money, artists are being screwed over by the lack of money already, because all the money in these industries are not going to artists, but to mindless crap.


For those who cannot be bothered to read, I AM NOT A PIRATE, shall I repeat that? I AM NOT A PIRATE! This thread is born out of the stagnation of the modern music industry and the lack of integrity, the fact that the problem of piracy would be solved is just an added bonus.

What are your thoughts?
I disagree, the only thing that separates art from "great art" is that some patron will pay more for great art, which in turn makes it worth more. All that great renaissance wasn't made for free you know. Not to mention Van Gogh was not considered great till someone paid for and advertised his genius. Think of it as a sign of respect to be willing to part with your own efforts to see someone else's.
EDIT: many times the desire to be recognized for your skill is as important as it is the desire to employ it.

Stagnation is just as much a part of any industry as innovation, once something stagnates enough it encourages a new development.

My solution to piracy would be some code that breaks the game disc when you try to crack it. Then people will have to buy a new disc/copy when or if they want to try to pirate again.

However the open source kit will be released for free so that people can still mod and research the game.
 

Emilox The Great

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May 26, 2010
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ThreeWords said:
tomtom94 said:
Money rules everything.
Deal with it.
Man, when did you get bitter?
dude its true, for the right amount of moeny you can make a person do anything.

thats why i want money! then i might finally get a girlfriend.

>.>
<.<



OT: your right about the samey stuff being samey because of the cash. but many other people are also right because the artists and publishers gota earn a living somehow... well if they are hot and female, i might have a proposition for them... ( i am kidding, chill. )
 

wulfy42

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Jan 29, 2009
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There are tons of ways to stop piracy.

First we have the internet as a tool...which is in fact how most piracy is carried out today. Instead of paying so much money for distribution of games, packaging etc, release it over the internet for a much lower price. That is already in affect btw, and it would quickly make it not worth a pirates time to figure out how to crack a game etc.

Second include tons of updates for software that would require entire whole new cracks to play. If you release an update every other day for a 3+ gig file there won't be many people willing to constantly download a cracked version even if someone could make one that fast. This would't work for all games but it would for quite a few.

Third make games only playable while connected to the internet (A specific server). The server doesn't need to hold much info but the game won't play unless you log in first. I think Minecraft uses something like that and other games should follow suit. People who don't have an internet connection are just out of luck....but almost all piracy would be stopped.

Fourth, release demos of games so people can try them out. Most pirates I have talked to started pirating (or at least say they did) because they couldn't try games first and didn't want to risk money on a game they couldn't return. An alternative would be to start letting people return PC games if they do not like them within 24 hours or so (digital copies especially could require you to run an uninstall program to get a refund....but you could register a copy online and then uninstall it online within the time limit to qualify for the refund as well).

Fifth and most imporant, make good games. The good PC games that have been released have sold like hotcakes and made huge profits in the last few years. Some companies are crying *waaa, waaa, we didn't make as much as we could" but honestly most of the good games like Plants Vs Zombies, Minecraft, Fallout NV, Starcraft II etc have all sold a ton and made a huge profit. Make good games and piracy actually helps by spreading the word of a good game. It's free publicity in effect and probably causes more people to buy the game then would have originally. First you have the people who try the game through piracy and then buy it if you like it, then you have all the people who are way to casual of a gamer to pirate games but hear about it from other people who did and then buy it themselves. For every pirated copy of a good game there are probably 2 people who buy the game who wouldn't have.

So fix piracy the smart way. Make it not worth the time, make the cost of getting games cheaper by cutting out the middle man (distribution/packaging etc), make it harder to pirate with many updates especially initially (having a rolled out release in effect), for big projects that are likely to be pirated a ton and do not have alot of online content require an online connection to play anyway and most importantly MAKE GOOD GAMES. Don't release crap and then complain because everyone pirates it. You deserve to have your crap pirated, it's a far better solution then stealing our money and hopefully it will prevent other companies from doing the same in the future.

I am not a fan of pirates, but I can understand why many people pirate games and I think over all it is a positive thing for the industry. It is going to cause change and I think for the most part the changes will be positive. Eventually we will see demos being released etc and that means companies will not be able to release unfinished products with massive bugs that are often unplayable or total crap games that nobody would want to spend $5 on but cost $60.
 

AugustFall

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May 5, 2009
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ItsAChiaotzu said:
if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.
All art is made of a desire to make art. Whether or not you deem something "art" makes no difference. Obviously a lot of people like the music being made right now or it wouldn't be popular.
This idea can only be born of a person who doesn't know how these fields work. Being in a band costs money until you start getting big. You pay for equipment, you pay for fliers and recordings. And even when you start to get big you pay a bucketload to go on tour. You make little to no money until you can start bringing in a crowd.
The same sort of constraints hit every artist. Indie games like Braid cost $100,000 to make never mind the commitment to actually making it.
You think it's possible to do that AND carry a job that allows for that kind of time commitment? And heaven forbid anyone wants to make a game for current gen console.

I'm sorry but the ignorance of the idea that all artists should get jobs ontop of what they do? Kinda pisses me off.
 

esperandote

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Feb 25, 2009
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Music should be free for personal use, musicians can live from concerts, selling items, and royalty from their songs used in profit activities.
 

AKissAndAGunshot

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Jul 27, 2010
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I gotta say, while the idea sounds pretty cool, I agree with people saying it would kill the gaming industry.

Seriously. Every single game produced would be like minecraft. Minecraft was good, but I also liked fallout 3, the half-life series and morrowind. Those games weren't cheap or easy to make, and I felt no injustice at paying 13, 20, and 15 euro, respectively, for them.
 

ItsAChiaotzu

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Apr 20, 2009
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AugustFall said:
ItsAChiaotzu said:
if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.
All art is made of a desire to make art. Whether or not you deem something "art" makes no difference. Obviously a lot of people like the music being made right now or it wouldn't be popular.
This idea can only be born of a person who doesn't know how these fields work. Being in a band costs money until you start getting big. You pay for equipment, you pay for fliers and recordings. And even when you start to get big you pay a bucketload to go on tour. You make little to no money until you can start bringing in a crowd.
The same sort of constraints hit every artist. Indie games like Braid cost $100,000 to make never mind the commitment to actually making it.
You think it's possible to do that AND carry a job that allows for that kind of time commitment? And heaven forbid anyone wants to make a game for current gen console.

I'm sorry but the ignorance of the idea that all artists should get jobs ontop of what they do? Kinda pisses me off.
Sorry, but if you think that Cheryl Cole released her album out of a desire to create art then there is no point arguing with you.
 

nuba km

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Jun 7, 2010
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ItsAChiaotzu said:
I believe if there were no money in the industry the only games that would be made would be ones purely for the purpose of art.
a artistic game does not equal a good game, also I would hate movies if there was no money in them and they were only made for artistic purpose but you know what EVEN ARTISTIC MOVIES NEED MONEY BEHIND THEM. At least a lot of the good ones, same with games even though there are a lot more good artistic games that cost close to nothing (compared to movies) to make but still the number 1 thing I wan't in my games is that they are FUN.

ItsAChiaotzu said:
if all art was made out of the desire to make art then we would have (mostly) consistently high products and piracy wouldn't be an issue.
Bull carp for several reasons:
1.) just because someone doesn't have any money to make a game doesn't mean that the game will be good to show this just randomly browse newgrounds for about a day. finished? ok all those games were made with a production cost of 0 and most of them SUCK.
2.) just because someone isn't looking to make money doesn't mean they will make art. You want an example you an just to what you did before or minecraft originally made as a small project with little money to no money behind it and is it art NO is it good YES.
3.) I have seen thousands of movies that were just made to be art and they are 99.9% of the time s***the other 0.1% are so bad they are good.
4.) this doesn't solve piracy it just makes it pointless if all games are free.