A Suggestion To Treyarch

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RUINER ACTUAL

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BanthaFodder said:
THE COD POINTS: I LOVE THIS SYSTEM. BEST CHANGE OF BLACK OPS. The player can focus on what THEY want, not all the little bullshitty parts inbetween. Good move Treyarch.
CoD Points are great if you're bad at headshots. Why work for anything? The points have made a system where you don't have to work for anything. In CoD4 and MW2, you could generally tell from a players weapon: their level/if they picked it up, their dedication to the weapon, the way they want to play with the weapon. I used a fall camo Vector in MW2 with an EO-Tech scope and FMJ. From that, you could tell that I used the weapon a LOT, used it at close quarters, and was pretty good with it. Now, you can pick up or see a weapon in a kill cam and not glean anything, especially since only 3 or 4 guns are even used anymore. Camo has lost all meaning since you can buy any camo at any time. Attachments have lost all meaning just the same. No longer do you have to get 150 kills for an ACOG, just buy it. It has made a simpler system with less replay value. Black Ops just gives you whatever you want, where in the past you had to work for what you wanted. Players had to TRY.
 

Captain Bork

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RUINER ACTUAL said:
BanthaFodder said:
THE COD POINTS: I LOVE THIS SYSTEM. BEST CHANGE OF BLACK OPS. The player can focus on what THEY want, not all the little bullshitty parts inbetween. Good move Treyarch.
CoD Points are great if you're bad at headshots. Why work for anything? The points have made a system where you don't have to work for anything. In CoD4 and MW2, you could generally tell from a players weapon: their level/if they picked it up, their dedication to the weapon, the way they want to play with the weapon. I used a fall camo Vector in MW2 with an EO-Tech scope and FMJ. From that, you could tell that I used the weapon a LOT, used it at close quarters, and was pretty good with it. Now, you can pick up or see a weapon in a kill cam and not glean anything, especially since only 3 or 4 guns are even used anymore. Camo has lost all meaning since you can buy any camo at any time. Attachments have lost all meaning just the same. No longer do you have to get 150 kills for an ACOG, just buy it. It has made a simpler system with less replay value. Black Ops just gives you whatever you want, where in the past you had to work for what you wanted. Players had to TRY.
... Must not lol.
Have you ever heard of boosting? its a way for talentless scrubs to get attachments and camos that show their "skillz". That was one of the reasons why the COD points system works so well. The only thing boosting does now is make you an easy target.
And yes Treyarch INNOVATED, thats most of the crap that made multiplayer unberable had been removed and replaced with fun game types like wadger match and combat training, which is great for all the n00bs out there. Now you can practice wearing your ass like a hat offline intead of making your team suffer :)
 

RUINER ACTUAL

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Captain Bork said:
RUINER ACTUAL said:
BanthaFodder said:
THE COD POINTS: I LOVE THIS SYSTEM. BEST CHANGE OF BLACK OPS. The player can focus on what THEY want, not all the little bullshitty parts inbetween. Good move Treyarch.
CoD Points are great if you're bad at headshots. Why work for anything? The points have made a system where you don't have to work for anything. In CoD4 and MW2, you could generally tell from a players weapon: their level/if they picked it up, their dedication to the weapon, the way they want to play with the weapon. I used a fall camo Vector in MW2 with an EO-Tech scope and FMJ. From that, you could tell that I used the weapon a LOT, used it at close quarters, and was pretty good with it. Now, you can pick up or see a weapon in a kill cam and not glean anything, especially since only 3 or 4 guns are even used anymore. Camo has lost all meaning since you can buy any camo at any time. Attachments have lost all meaning just the same. No longer do you have to get 150 kills for an ACOG, just buy it. It has made a simpler system with less replay value. Black Ops just gives you whatever you want, where in the past you had to work for what you wanted. Players had to TRY.
... Must not lol.
Have you ever heard of boosting? its a way for talentless scrubs to get attachments and camos that show their "skillz". That was one of the reasons why the COD points system works so well. The only thing boosting does now is make you an easy target.
Yes I know what boosting is, and it still exists. Under the old system you could still pick out boosters. If they were really bad and had a bunch of fall camo stuff you knew they boosted. I didn't boost for my stuff. I picked out a few weapons I liked and unlocked stuff for them by using them, so did all my friends.

My point is you don't have to or even GET to work for anything in BO. It's all handed to you. Getting CoDpts is easy and so is leveling up. If this is the system they had to put into place to curb boosting, it's pretty damn sad.

I don't know about you, but I loved the feeling when I was playing a match and up popped a message saying I unlocked the ACOG or Holographic or whatever. There is no sense of reward in BO. Also remember, what you consider the filler or bullshit to leveling up is someone elses prize.
 

MetallicaRulez0

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To Treyarch: Go play Call of Duty 4. Copy everything about it. Release it as a game. It will sell 20 million copies.
 

icame

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Too MANY RanDOM cap LOCK time IN YOUR speech.

Also, this has been said thousands of times. Thank you for not adding anything.
 

agentironman

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I like the Black Ops innovations. I am just tired of seeing the Middle East, World War II, and Vietnam as fighting locations. I would like to the Korean War as a backdrop for the campaign and multiplayer.
 

Jekken6

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Irridium said:
I'd like some more innovation as well.

Also, Treyarch, for the next game, give the guns some decent sounds. Black Op's guns sound ridiculously weak.
This. The M60 sounds like a fucking angry stapler. Definitely need better gun sounds.

In fact, i think the series should take a break for 2-3 years and in that time, bring a new engine and alot more content.
 

DevilWolf47

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Here's a suggestion to Treyarch: Stop with the controversy. It's not that i have anything against a game showing that everyone involved in the Cold War was a fucking asshole, but some of the torture scenes in Black Ops made me think that Treyarch is just trying to see what they can get away with.

Oh, here's an idea. Make a REAL Call of Duty: Black Ops. I'm talking about a Call of Duty game that really has a strong stealth element. If not that, at least improve tactical applications. There are eight year old games that have better programming and A.I then what you encounter in Call of Duty games. If you boost the challenge by boosting the level of technique needed, you'll have the shooter your hardcore fans want and you'll have a challenging FPS for the harder to please critical crowd.
 

MAUSZX

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You might be right but you know what? THEY DON'T CARE....... COD games sold well, do you thing they really care if they don't improve? if people is buying those games they wont care, so yeah the next COD will be the same, why? black ops sold well.
 

Sniper Team 4

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My suggestions is this:

GIVE. ME. A. FULL. ZOMBIE. GAME.

Honestly, if Treyarch released a complete game based on the storyline of Nazi zombies, I would buy it in a heartbeat. Granted, a few things would need to be changed. How do you progress in the game if the level never ends? Perhaps done Left 4 Dead style, but with a much better story.
 

Ice Car

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Talminator said:
Ice Car said:
Okay, I'm honestly not trying to start a flame war here, but re-read your argument please. Essentially, you're saying that people shouldn't complain about how Treyarch made a flawed game because Infinity Ward did a worse job? Is it just me, or does this completely defeat the point of buying a sequel to an original title?

Surely the whole point of Treyarch releasing a new COD game is to iron out old bugs, add new content, and try and make a better all-round gaming experience for the consumer. If they don't add much new content, don't fix old bugs and don't improve the gaming experience, why should we buy the game? Your argument is flawed because you're saying it doesn't matter if they don't do their job right, people should just buy it because it's COD, and shut up complaining about problems with the game since Treyarch are better than Infinity Ward anyway. The only way people will get a proper, innovative and interesting game experience is if their complaints are heard by Treyarch, sales drop, and Treyarch subsequently are forced to pull their act together and actually produce an original title for one. I'm sorry my friend, but without the consumer, Treyarch wouldn't exist, so it's only right that we should have a say if we feel that the product they make is sub-par.

Phew, rant over. Now if you'll excuse me, I think I have arthritis from excessive angry typing, and should probably see a doctor.
I'm not basing my argument off of purely that. From your post now, you sound like you're saying there were almost no changes when I saw many changes. They provided a game that added some new content but it didn't SIGNIFICANTLY change. I'm not saying people should not complain at all, but WHAT they complain about is what's wrong. ZOMG SECOND CHANCE IS BROKEN. Treyarch: Okay, we'll patch things to make it more fair. ZOMG AK47U IS OVERPOWERED. NERF. Treyarch: Okay, we will release a new nerf patch in a month. NUUUU I CAN'T QUICK SCOPE ANYMOAR AND SNIPERS SUCK MAKE SNIPERS BETTER. Treyarch: Okay, we will unnerf sniper rifles over time.

I'm sick of it. If it aint broke, don't fix it.

And really, they added quite a bit of new content. They added contracts, theater mode, brang back Zombies, added Wager Matches, an emblem creator, COD points, etc. that makes it feel a lot more different than MW2. They must have also released at least 5 or 6 patches to fix glitches, bugs, and even add new content and options on occasion.
 

Eclectic Dreck

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BanthaFodder said:
Change: THE HIT DETECTION: Jesus, just PLEASE fix this! Make it so bullets KILL people in multiplayer.
THE HIT BOXES: Make the blood a separate model from the player. I'm sick of getting injured, spurting blood, ducking behind cover, then dying because someone shot the blood spray.
I want to comment on this because this is a common complaint in most video games ever.

The thing is, hit detection, as a problem, has long been solved. If the bullet trace intersects with the target, a hit is registered. The process can be made easier (In terms of computational expense) if one uses a hit box rather than checking for intersection with the player model but this has not been standard practice in years as there is generally sufficient power to do a real calculation. This, incidentally, is all hit detection entails.

But, if the problem has been solved, why then are there so many games on the market where it just doesn't seem to work quite right? There are plenty of reasons. The most obvious is simply that most console shooters utilize some form of aim assist which serves to abstract the user interface just enough that the relatively complex task of lining up a shot is made easier. For the most part, however, this is not where the problem lies.

Modern FPS games make an effort to ensure the player has an experience that appears to be lag free. I won't bother with the tedious details but the systems used introduce ambiguity to the system. A player might fire a shot at another player and, as far as they can tell, the shot ought to have hit. The other player on the other hand performs a maneuver that allows them to avoid that same shot. Because inputs are processed on the player's machine (where you see your version of the outcome), this inevitably leads to scenarios where a player is presented with a scenario that seemed entirely unlike the one they just participated in.

The only resolution to this problem is to do away with the systems that compensate for lag but this reintroduces a delay between player input and game response. Before such systems were common, a player with a decent connection on a good server could expect to wait for 1/10 of a second (or more) between entering a command and it being executed. Back when I first started playing video games, that delay could be up to 1/2 a second! While a player can learn to play under such restrictions, the problem is that players on consoles are unable to select a particular server meaning they will be regularly dealing with variable delays.
 

spartan231490

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omega_peaches said:
spartan231490 said:
omega_peaches said:
Didn't you hear?
IW is making the next CoD.
Hopefully they can have at least half as much consumer support as Treyarch.
They are both making another this year.
Where'd you hear that?
Treyarc black ops discussion forum. Didn't really pay attention, but I think it said that one wasn't going to be a normal black ops game, or something like that. I got the impression it was gonna be a browser game, or maybe a cheap download for xboxlive or something like that. Like I said, I didn't pay too much attention because I decided that I'm not buying any more FPS new, after BO so it doesn't pertain to me.
Just go to callofduty.com and follow the links to the black ops 360 forum, it was on there somewhere.
 

spartan231490

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omega_peaches said:
spartan231490 said:
omega_peaches said:
Didn't you hear?
IW is making the next CoD.
Hopefully they can have at least half as much consumer support as Treyarch.
They are both making another this year.
Where'd you hear that?
Treyarc black ops discussion forum. Didn't really pay attention, but I think it said that one wasn't going to be a normal black ops game, or something like that. I got the impression it was gonna be a browser game, or maybe a cheap download for xboxlive or something like that. Like I said, I didn't pay too much attention because I decided that I'm not buying any more FPS new, after BO so it doesn't pertain to me.
Just go to callofduty.com and follow the links to the black ops 360 forum, it was on there somewhere.
 

Jack Macaque

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Ya know, everyone hates on Black Ops(it's my favorite CoD game so far), yet it sold like 20 million copies in a day or two? Can't be that bad if 0.3% of the world bought it lol.
 

Ice Car

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Jack Macaque said:
Ya know, everyone hates on Black Ops(it's my favorite CoD game so far), yet it sold like 20 million copies in a day or two? Can't be that bad if 0.3% of the world bought it lol.
Just because a game sells a lot doesn't make it good, just so you know. Look at Breach.