the turn 4 of a random game length capture and control, you are playing guard, your forces remaining are a near full strength conscript squad, a mostly crippled but not fleeing infantry platoon with heavy weapon teams,2 autocannons and a lascannon team, a stormtrooper squad with valkerie support and a leman russ battle tank with no battlecannon but lascannon still works.
your opponant is tau, they have 2 squads of fire warriors, one devilfish a hammerhead, railgun armed, 2 broadside battle suits and 2 full squads of crisis suits with fuision blasters and burst cannons yet to arrive via deepstrike,
the game is tied at one objective a piece, how do you win the game
your opponant is tau, they have 2 squads of fire warriors, one devilfish a hammerhead, railgun armed, 2 broadside battle suits and 2 full squads of crisis suits with fuision blasters and burst cannons yet to arrive via deepstrike,
the game is tied at one objective a piece, how do you win the game