Why did you take my words then tell everyone here that you said them?LebbyLegs said:'Why aren't there any WW1 games?'
Why did you take my words then tell everyone here that you said them?LebbyLegs said:'Why aren't there any WW1 games?'
This. Watch the made-for-tv movie Lost Battalion (don't worry, it's good unlike most made-for-tv movies). Fucking German stormtroopers and flame throwers, horrifying. I think a good WWI game could definitely be made and to people who are talking about the odds of dying, it could be programmed so you're not likely to die charging trenches.Neverhoodian said:World War I wasn't all about trench warfare. Many of the "secondary" fronts (such as Africa and the Middle East) were actually fairly mobile. The Eastern Front saw large scale maneuvers as well across large swathes of territory from time to time. The early and final stages of the war on the Western Front weren't bogged down either. It wasn't until the initial German advance was halted at the First Battle of the Marne that the tempo changed to trench warfare, and as the Allies eventually started pushing the Germans back in the final months the tempo of their advance quickened considerably.
Given the prevailing stereotypes of the war however, it would probably be safe to say it would depict trench warfare on the Western Front, probably as a British or American soldier (despite the fact that America entered the war quite late). Personally, I wouldn't mind which side I was fighting for, Allies or Central Powers.
If it was done right, it could be quite thrilling. During the day, you could participate in the various offensives to take the enemy lines, having to brave artillery, machine gun fire and the occasional poison gas attack while crossing No Man's Land. On the flip side, you would have to hold off enemy assaults as well. In both scenarios, fighting would become brutal, close combat affairs with pistols, and bayonets, and entrenching tools. During the night you would be sent out on patrols to repair broken communications lines or reconnoiter forward positions. Between engagements, you could watch for enemy combat engineers trying to dig underground to your lines or attempt to take out enemy snipers.
I'm so glad you didn't take offence and become instantly bitchy towards me. I just wanted an excuse to use that video.LebbyLegs said:XD Taken out of context (and perhaps even in context) that video is very relevantGeekosaurus said:LebbyLegs said:'Coz WW1 was fucking dull. It was a bunch of people sitting around in a ditch with shitty arse innacurate weapons occasionally charging like morons in a straight line to their certain deaths'
But upon pondering this I realised, hang on, that sounds FUCKING AWESOME in a game.![]()
It's no problem mate Im not that sort of personGeekosaurus said:I'm so glad you didn't take offence and become instantly bitchy towards me. I just wanted an excuse to use that video.LebbyLegs said:XD Taken out of context (and perhaps even in context) that video is very relevantGeekosaurus said:LebbyLegs said:'Coz WW1 was fucking dull. It was a bunch of people sitting around in a ditch with shitty arse innacurate weapons occasionally charging like morons in a straight line to their certain deaths'
But upon pondering this I realised, hang on, that sounds FUCKING AWESOME in a game.![]()
Thats a pretty great idea man, like if the game started before you go into war, and it develops all your comrades a bit as enthusiastic young ones, but as the war drags on they become more and more melancholy hardened and bitter, their faces are dirty and sunken etc etc, and like at the end it shows a before and after shot of all these people who you've fought alongside in the game.Exocet said:Actually,I think a truly well crafted game in that setting could be much more varied than alot of games we have today.
First,there's co-ordinating artillery by means of recon planes,along with primitive bombing runs.
Then there's defending your trench,sometimes even with your damn fists.
Not to mention crossing the no man's land.The game could be scripted to not have shells land too close to you,to insure you survive until you actually get to the fight.
Then there's a story my grandpa told me about his father that served at the Somme valley,in which telegraph lines were cut by shrapnel,and he was volunteered to act as messenger boy.SO he ran from the trenches to the HQ,then back.By the time he had to make another run,he found the HQ engulfed in gas.Imagine that in game.Hell after a few weeks,he saw so much killing that when he laid his rifle on a rotting cadaver that was basically part of the trench wall by then(let that image sink in for a few seconds),so he could take a piss right there in the trench,the cadaver's arm fell off,and all the soldiers around that saw just laughed.No digust,no shock,just laughter.
Hell,even on before and after pictures of soldiers that were physically unharmed,you can see they saw gruesome shit no one should ever have to.Imagine that as character developement.Seeing a friendly NPC that follows you during the war looking more and more...traumatised,and yet battle hardened at the same time,only to realise you are basically just looking in a mirror.
And what about Gallipoli?First modern amphibious attack that saw as many casualties as the entire Operation Overlord of the second World War,and hopefully give credits to the ANZAC for taking a major part in it.
I think shedding some light on this overlooked war would be a great idea.It could be one of the most emotionally charged and atmospheric games ever.
Also,who the hell gave you the idea that the rifles back then were inaccurate?The very same designs were used 30 years later,and they magically become accurate weapons,just because they're now set in WW2 and some have scopes.