There was a patch that came out recently that improves the game
substantially.
All new copies of the game have that patch, ZP reviewed and unpatched game.
The unpatched game
was bad. The translation was pretty shitty and the whole fucking game was infested with goddamned fucking gigantic loading screens.
The patched game has much better translation, a bunch of content that was previously cut or unimplemented and
80% less load times. I'm not pulling that number out of my ass. There was something to do with memory or programming conflicts because the game wasn't really built for Windows, or at least not the same version of Windows, something like that and the end result was I shit you not 5-10 minute loading screens to step through a fucking door.
The game on the market now is
significantly improved over the one ZP reviewed.
wait, here we go, this is a snip from the come-on on its Steam page for the 'updated' version:
*Superior dialogue and cutscenes - The developers have re-recorded and rewritten more than 5000 lines of dialogue in English and redone the entire German edition to create more a more consistent experience, while adding more than 200 gesture animations to make characters behave more believably in dialogue and cutscenes.
*Enhanced inventory - The new inventory system makes item use and organization less complicated by introducing a separate sack for any alchemical ingredients, as well as a simple sort-and-stack function. Spend less time managing your inventory and more time playing the game.
*Technical improvements - The enhancements made to the technical side of the game are too numerous to list, but a few of the highlights include greatly reduced loading times, greater stability, improved combat responsiveness, faster inventory loading, the option to turn autosave on or off, and more.
This is just three of the blurbs and each of them are something ZP complained about, because when he reviewed it, they hadn't been fixed yet.