Acceptible length for a game?

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AlphaOmega

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Oct 10, 2008
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Around 20 if possible, that said I would prefer a 10 hour GOOD non padded storyline over 20hours filled with filler.
Indie games I want around 4 hours of fun i geuss.
 

C95J

I plan to live forever.
Apr 10, 2010
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Any hours really, if the game is fun I will play it over a few times.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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6-8 hours for a shooter. 5 is acceptable if proper inventive is given for replay. (Trophies, higher difficulties, collectables, etc)

20 hours for any open world action game. Assassin's Creed, The Saboteur, GTA, Saint's Row.

50+ hours for a JRPG. Eternal Sonata was a meager 30, with optional dungeon...Even Star Ocean 4 lasted me 55 hours, and I ignored all the sidequests!

25+ hours for a WRPG. You people who thought that Dragon Age was REALLY LONG sicken me. I remember when RPGs were always 50-60 hours. Dragon Age is standard JRPG length.
 

Housebroken Lunatic

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Sep 12, 2009
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It depends on what you actually have to spend those hours doing in the game. People say that the Final Fantasy games are long, and I'd agree that some parts of the series are, however one example (final fantasy X) really stands out as being filled with "filler crap".

I can without a doubt conclude that I spent more game time having to grind random encounters in order to increase all the characters skills and abilities than I did playing in a way that actually advanced the story. This was especially true when those "dark aeons" started to pop up here and there blocking my path from advancing in the game. It was basically the game telling me that I have to indulge in 20 or so hours of "filler crap" before my characters are even strong enough to advance the story.

To me that is an utterly boring bullshit move on the part of the game developers. Whereas other games of pretty long game time (Half-Life 2 and Deus Ex comes to mind) didn't come out as particularly crammed wit "filler crap" at all.

So it rather depends on what you do with all the game time. In general though I'll feel a little disappointed if I can go through an entire game in like five or six hours. Which doesn't necessarily means that the game was bad, just that I wanted... well "more" of it (Mirrors Edge comes to mind).
 

Woodsey

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Aug 9, 2009
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Depends wildly on the genre, but I'm getting rather tired of playing shooters through in one fucking session (so much so that I haven't bought any for a long time, bar Bad Company 2, and that's the first time I've lost interest in the single player and gone to the multiplayer halfway through).
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Ten hours is what I ask for a full-price game. I can be forgiving if it's eight hours if I really enjoyed it. I'll wish there was more, but take it for what it is.
 

VanillaBean

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Feb 3, 2010
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At least 15 hours not counting replayability. RPGs on the other hand should at least be 35 hours.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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TheYellowCellPhone said:
Games need to have at least ten hours of gameplay in them, any shorter isn't worth the money.
This basically, I remember my flatmate got Call of Duty MW 1, and I asked if I could play it while he was at work. I finished it in about 5 hours flat. I had heard that it was short but that was rediculous.
Although we do play the multiplayer a lot, I wouldn't want to buy a FPS that didn't have at least 10 hours in the campaigns, and for RPGs I liked the Knights of the Old Republic length, around 40 hours.

Games should ideally avoid as much filler and grinding as possible, for example the 'lets play' unskippable did of legaria, an hour and a half into the game was just grinding in the woods and the plot hadn't even started yet, Modern Warfare was almost a third over at that point.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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Even a one hour game can be enjoyable, just look at portal. And a maximal length would be maybe 50 hours for a console, 200 hours for portable. And that is of pure, fun playtime, not just padding and side missions.
 

crudus

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Oct 20, 2008
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It depends on the game really. For example, Portal was as long as it should have been. Other games like a Devil May Cry game could have been much longer and I would have enjoyed them. As far as a blanket statement: a game should only as long as the fun lasts. Admittedly that can vary from person to person.
 

Legion IV

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Mar 30, 2010
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AvsJoe said:
The longer, the better, especially if there is little filler, padding, and grinding. I miss the days of 60 - 70 hour games from the PS1 era.
If your refering to the RPGS i'd like to ask. Which one didnt have grinding filler and padding.

Not hating though. Im gonna admit it i dont mind grinding at all.
 

Communist partisan

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Jan 24, 2009
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Vault101 said:
I was just wondering on average what do you think is an acceptible time for a game?
Atleast 25 challening medium or long stages whith lots of variety, but we haven't seen that in a while in a FPS haven't we?
 

Bad Jim

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Nov 1, 2010
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There are many ways to make content, in general you can hand craft the game and make quality content at high cost, or you can get the computer to help you and make mediocre content at low cost. The scale goes a bit like this:

-100% Handcrafted levels
-Some reuse of assets, such as having many identical monsters, making a forest from just a few trees etc
-Levels made from prefab pieces (corridor here, room there)
-Computer generated eg Diablo

The further down that list the developer goes in content creation methods, the more content I expect to see. However, I think the more common trap that devs fall into these days is that they stay fairly high on the list but do not properly take advantage. Often the game looks visually excellent but the gameplay does not seem to benefit much.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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If an RPG isn't giving me a legitimate 25 hours, it's too short, but if it takes more than 50 to complete it's too long.

As for other games, the kind I usually play, I literally want them to be potentially endless. For city-builders, that means lots of potential for interconnected, lovingly-crafted cities (SimCity 4, I'm looking---fondly---at you), for trade sims that means the game is as much fun with a large trading empire as in the early-to-midgame (Patrician/Port Royale series, I love you so), and The Sims gets its own mention here for the gigantic neighborhoods I've built over the years in both 2 and 3.
 

Srdjan

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Mar 12, 2010
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I finished all of Morrowind, so every lenght is acceptable, only if the game is good.
 

Ashcrexl

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May 27, 2009
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depends on how deep the game is. a really deep game can be as long as it wants. a more action heavy linear game should definitely be around 15 hours minimum.
 

PurplePlatypus

Duel shield wielder
Jul 8, 2010
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No game is ever long enough if it?s good enough. Although that?s not really saying a game is too short, more just wishing it had gone on longer which is a different thing. I wouldn?t like to say how short is too short. There are many ways to limit creators and ruin a game and putting redundant busy work or needles content just to prolong the length of the game can be a fairly damaging thing.
 

TenaciousTom

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Jul 1, 2010
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FPS: 10 Hours, not too long, it must remain a quick shooter
RPG: It really depends on the replay-value, if (like dragon age) I can customize my character and play the game in a completely different way 15-20 hours is long enough. Otherwise 30-50 hours is good for me.