Achievments... why?

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EmzOLV

New member
Oct 20, 2010
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I really enjoy achievements on my 360 - the noise, the little sense of something visual for something you've tried to do, the random hidden ones which suddenly pop up when you least expect it.

My brother has wars with his friends over who's winning in terms of total (but not in the grand scheme of things, there are quite a few people out there with so many it'd be useless). They enjoy that!

I'm sad though, because I used to live with my last boyfriend, and his xbox was always hooked up. 2 years worth of gaming and points on his account which I earned :( now, I have a pathetic amount and I have to work back up. Lame.
 

Folio

New member
Jun 11, 2010
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High Scores, why?

TO BRAG ABOUT IT.

A high score is a daunting thing, there is little room for the rest of the group who played the game. What players do nowadays is brag and talk about the amazing things they did in their games. So the programmers created pre-thought game play styles.

So instead of people who only play to break the highscore, people play to get all the achievements. To bad that there could be some amazing feats done in a game that the programmers didn't think of.

Example: Punch someone in the face. < this is not creative, it's useless and easy.

Throw an angry ferret it someones face < this is creative, it sounds like random fun!
 

AVATAR_RAGE

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May 28, 2009
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Onyx Oblivion said:
Because they're better than bragging rights. They're bragging rights with clearly visibly proof.
In a nut shell :p

It also gives you a good idea of what type of gamer another person is.
 

Hateren47

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Aug 16, 2010
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I like challenging achievements that makes you almost have to break the game to get. They add a little extra to the game. Achievements just for finishing the tutorial mission are kinda silly to me though.
 

Buizel91

Autobot
Aug 25, 2008
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Replay ability, and it can show you experienced with a game, especially if it's a tough achievement.
 

XJ-0461

New member
Mar 9, 2009
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Why not?

They can sometimes offer humorous situations and they can always offer bragging rights with a way of actually tracking if people's claims are true or not. Plus, I like the small bit of pride you get after earning one.
 

Hosker

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Aug 13, 2010
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They give me a reason to try things in the game that I wouldn't normally bother with.
It's not like their getting in the way of anything...
 

masseyguy911

New member
Aug 6, 2010
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Why achievements? Well its a nice little reward for doing something in the game, it gives the player a sense of accomplishment.
Though when I think achievement, I think you should only get them for doing something "extra" in a game, not just beating it.
 

WanderingFool

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Apr 9, 2009
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I fail to see the use of achievements, save for showing off one's E-penis. And yet I try and get as many as possible still.
 

Direwolf750

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Apr 14, 2010
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they're fun sometimes, if they are witty. They can tell you there are secret easter eggs to find without pointing them out with a neon flashing sign. It tracks your in game progress. It helps you brag over your friends. Why not?
 

Delusibeta

Reachin' out...
Mar 7, 2010
2,594
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The only reason why they've become huge is because of Gamerscore. Essentially, it's an e-peen meter that's public and can be used for bragging rights. Had Microsoft not added a cumulative total, they would probably be forgotten about by all but the most OCD of gamers.
 

Altorin

Jack of No Trades
May 16, 2008
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Achievements come in 2 flavors (3 really, but the third is pretty rare)

The first flavor is the casual or completion achievements. The purpose of these achievements is to provide positive feedback, and show proof that something was completed in the game. Some people, largely casual players or players who play a lot of games but don't focus on one to the detriment of others, favor these achievements. They allow you to track your overall progress through the game. Some older games are ENTIRELY these types of achievements, TES4: Oblivion for instance, only has Completion achievements. Other games have very few of these achievements - Blue Dragon for instance does not have very many completion achievements. In multiplayer, these are usually low pressure achievements, requiring you to play, but not necessarily win rated matches, or to win a number of rated matches over any period of time. These achievements are difficult if not impossible to "lock out", or bypass. They are also the most likely to be "Secret", as they usually contain plot spoilers in their names and descriptions.

Examples: "Finished the Level" achievements, "Finished the game on any difficulty" achievements, "Won # of online games" achievements.

The other flavor are actual achievements. I like to call them Trick Achievements. These achievements show off particular dedication to some aspect of the game, and are used mostly as bragging points, or to give the player a sense of completion. They are not always difficult, but they almost always require some dedication to get. Sometimes games will have easy "trick" achievements that are gotten accidentally. Things like "Get 3 headshots in a row". It will probably happen during the course of play without really trying for it. Other games incorrectly award these achievements with almost no work and they're almost automatic, but they still count as "trick" achievements because of what they ask to do - particularly Avatar the Last Airbender, whose only achievements are "Combo" achievements and it's easy to get all 1000 gamerpoints in a single combat. These achievements are also the "Beat on Specific Difficulty Setting" or "Beat using a single weapon" or "Win 10 ranked multiplayer matches in a row" achievements. They are also the "Collect all macguffin" achievements. The achievements can be easy or hard, but they usually cannot be achieved during the course of normal play, and they can often be "locked out", by missing certain things early in the game, causing you to need to replay the game to get them.

The Trick Achievements are the interesting ones, but I think a game that properly utilizes achievements has a good mix of Completion Achievements and Trick Achievements. In a "good game", you should be able to get 300-500 points just playing through the game, and the other 500 points should be dedicated to either extraneous completion or performing feats of awesome.

The third flavor are joke achievements. Sometimes it's as simple as walking into a particular room (which is technically a Trick achievement, but I digress), playing against someone who has a certain achievement or qualification ("Viral" achievements like the one in Brutal Legend that leads back to Tim Shafer, or Grand Theft Auto 4's "Play against a Rockstar Employee" achievement), or failing something so catastrophically that the game has to poke fun at how bad you are by giving you a permanent mark of shame - such as the "Long Road Ahead" achievement for failing a song on Easy in Guitar Hero 2.

In Short, Achievements provide several incentives, from simple positive reinforcement and tracking your progress through a game, to showing off your more difficult accomplishments. On top of the actual achievements themselves, some people compare gamerscore. I don't think that's the way to go, but there it is. I'm more interested in individual achievements because each one has a story (at least the difficult Trick achievements), Gamerscore is a boring quantifier.
 

zHellas

Quite Not Right
Feb 7, 2010
2,672
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twistedheat15 said:
It makes your online penis massive and that's all that matters. LOOK AT THE SIZE OF MY PENIS!!
Hey! Woah!

It's called an e-peen.

Get it right.

/being silly.