So I am an avid player of RPGs, I have even touched base with a few obscure rpgs over time. and one game play issue that keeps popping up for me over and over the issue of physical attackers out classing magic users. It seems that almost all rpg or quasi-rpg games have a slant towards physical fighters.
To me it is just common sense to prefer making a character that does max damage for free rather then one that has to wear defensive compromising mage gear that gives a + to casting abilities and a - to everything else, then have to wait till the end game for a unique powerful spell in order to do what a fighter will do every turn. No need for status spells or waiting to cast, just hack and hack and the enemy will be dead before the battle even gets to a mid point. Normally I find by most end games, I have all these items and equipment which all get super-ceded by my +massive damage weapon a single fighter is wielding, in both western and eastern RPGs.
The point I am getting to is that all strategy goes out the window once you realize you can just maximize your physical damage capabilities and pound on the enemies or one shot them out the gate, breaking the game play.
The exceptions I will note are the Shine Megami Series, has boss fights and regualr enemies that are immune or heavily protected from physical damage, and the Death Slaad in Neverwinter Nights: Hordes of the underdark.
To me it is just common sense to prefer making a character that does max damage for free rather then one that has to wear defensive compromising mage gear that gives a + to casting abilities and a - to everything else, then have to wait till the end game for a unique powerful spell in order to do what a fighter will do every turn. No need for status spells or waiting to cast, just hack and hack and the enemy will be dead before the battle even gets to a mid point. Normally I find by most end games, I have all these items and equipment which all get super-ceded by my +massive damage weapon a single fighter is wielding, in both western and eastern RPGs.
The point I am getting to is that all strategy goes out the window once you realize you can just maximize your physical damage capabilities and pound on the enemies or one shot them out the gate, breaking the game play.
The exceptions I will note are the Shine Megami Series, has boss fights and regualr enemies that are immune or heavily protected from physical damage, and the Death Slaad in Neverwinter Nights: Hordes of the underdark.