The world is becoming more and more strange with each passing day. Aliens, sorcerers, mutants and ninjas; all manner of crazy things popping up everywhere. People who can stick to walls and turn into raging monsters. Terrorist cells of crazed cultists and nations lead by mad dictators. The world is a crazy place nowadays.
And that's where we come in.
We're the guys who are on the front lines, fighting the madness head-on. We don't wear bright costumes. We don't have second jobs. We don't end up in the headlines. We don't have a fancy mansion or high-class tower. But we DO have the best equipment of any force in the world. We do have the best training. We have the best and the brightest men and women of any organization in the world.
Welcome to the Strategic Homeland Intervention, Enforcement and Logistics Division. But you know it better as S.H.I.E.L.D.*
*(Yes, I know that's the movieverse name, even though this takes place in the mainstream universe, but I just prefer that name.)
[hr]
How this works
Arcs can be divided into two sections: Missions and Preparations.
- The missions are given to you by either Director Fury or one of his contacts. How the unit reacts is up to the players. Sometimes you need to stop AIM from smuggling in a new shipment of weapons. Sometimes you need to sabotage the tools of a group's upcoming back job. The GM will play the role of S.H.I.E.L.D command and the villains.
-Preparations is pretty much downtime. Your characters get to talk to each other. Get to know each other. Get to bond and become a better unit. Take the time to talk. This is as much a story of the unit as it is the missions they go on.
Who You Are
You can make your character any way you want. The backstory can be as brief or expansive as you want, but three details must always be the case:
1: You were a S.H.I.E.L.D agent before. You are not a brand new recruit when the RP starts.
2: You have been assigned to a new squad, by order of Nick Fury himself.
3: You have had at least one encounter with supervillains. It does not need to have been a fight, but it was an encounter. Varying results, but you did survive.
Powers
There are NO POWERS ALLOWED. You can be extremely skilled with a novelty weapon. You can be acrobatic. Or you can be skilled at hand-to-hand. Think Black Widow or Hawkeye, not Captain America.
You can have a special gadget that does something, but only one. And I will consider it a red flag if it isn't explained properly and you don't give a compelling argument as to why you'd use it. You'd be better off without one, but if you're confident in your argument, go for it.
Military Training
You are an agent of S.H.I.E.L.D. So you are able to handle yourself in a fight. You won't be able to fight Captain America or Iron Fist, but most thugs won't last that long against you. Some other things to keep in mind:
- Having a specialty or a position in mind will help your chances of getting in. Maybe your powers will help whoever is on point. Perhaps you can be a communications expert. Or a medic. Have a role in mind.
- Most of the time, there will be no back-up. You might run into a superhero, but almost every time, their objective is different than yours, and you have a mission to deal with. The X Men have fought Magneto a thousand times, they'll be fine. You have a bomb to locate and defuse.
- Some supervillains are bound to show up in this line of work. Play it smart. Working together, you can take down guys like Scorpion, The Blob or Radioactive Man. But don't be an idiot and try and take on Red Skull, MODOK or Mandarin by yourself.
Equipment
-Firearms are available upon request, but all are given the standard issue S.H.I.E.L.D Plasma Pistol.
-The future is awesome. Everyone has a jetpack.
-Your uniform is made of a fire proof material and can withstand bullets from smaller firearms.
-Finally, you'll have a mid-level psi-blocker. While you won't be able to survive a concentrated attack by MODOK or Professor X, nobody will be able to detect you because of your thoughts.
POSTING RULES
- Don't derail the story in favor of your own shenanigans
- One character per person unless you have been given permission to do otherwise
- Don't you dare write a single line and think it's a post. 1.5 is the absolute minimum. Try for 2-3 on average.
- Don't write posts that need to be translated from gibberish to English
- God-modders and/or god-moders will be nerfed into fucking extinction
- Write in third person, past tense
And most importantly...
- Anyone who submits a character must be committed to the RP
ALSO: For the sake of reference, this story will pretty much be like Marvel Ultimate Alliance: The Marvel Universe before the Civil War, and there will be almost no regard to what villains/Heroes were alive or dead during this time. So don't ***** to me about "oooh, Jessica Drew isn't Spider Woman right now in the comics!" or "Bullseye died in Shadowland! What's he doing here?" or "Why is Magneto not evil right now?" (For the record, these were all examples, not actual plot points that will happen.)[/quote]
And that's where we come in.
We're the guys who are on the front lines, fighting the madness head-on. We don't wear bright costumes. We don't have second jobs. We don't end up in the headlines. We don't have a fancy mansion or high-class tower. But we DO have the best equipment of any force in the world. We do have the best training. We have the best and the brightest men and women of any organization in the world.
Welcome to the Strategic Homeland Intervention, Enforcement and Logistics Division. But you know it better as S.H.I.E.L.D.*
*(Yes, I know that's the movieverse name, even though this takes place in the mainstream universe, but I just prefer that name.)
[hr]
Rules
How this works
Arcs can be divided into two sections: Missions and Preparations.
- The missions are given to you by either Director Fury or one of his contacts. How the unit reacts is up to the players. Sometimes you need to stop AIM from smuggling in a new shipment of weapons. Sometimes you need to sabotage the tools of a group's upcoming back job. The GM will play the role of S.H.I.E.L.D command and the villains.
-Preparations is pretty much downtime. Your characters get to talk to each other. Get to know each other. Get to bond and become a better unit. Take the time to talk. This is as much a story of the unit as it is the missions they go on.
Who You Are
You can make your character any way you want. The backstory can be as brief or expansive as you want, but three details must always be the case:
1: You were a S.H.I.E.L.D agent before. You are not a brand new recruit when the RP starts.
2: You have been assigned to a new squad, by order of Nick Fury himself.
3: You have had at least one encounter with supervillains. It does not need to have been a fight, but it was an encounter. Varying results, but you did survive.
Powers
There are NO POWERS ALLOWED. You can be extremely skilled with a novelty weapon. You can be acrobatic. Or you can be skilled at hand-to-hand. Think Black Widow or Hawkeye, not Captain America.
You can have a special gadget that does something, but only one. And I will consider it a red flag if it isn't explained properly and you don't give a compelling argument as to why you'd use it. You'd be better off without one, but if you're confident in your argument, go for it.
Military Training
You are an agent of S.H.I.E.L.D. So you are able to handle yourself in a fight. You won't be able to fight Captain America or Iron Fist, but most thugs won't last that long against you. Some other things to keep in mind:
- Having a specialty or a position in mind will help your chances of getting in. Maybe your powers will help whoever is on point. Perhaps you can be a communications expert. Or a medic. Have a role in mind.
- Most of the time, there will be no back-up. You might run into a superhero, but almost every time, their objective is different than yours, and you have a mission to deal with. The X Men have fought Magneto a thousand times, they'll be fine. You have a bomb to locate and defuse.
- Some supervillains are bound to show up in this line of work. Play it smart. Working together, you can take down guys like Scorpion, The Blob or Radioactive Man. But don't be an idiot and try and take on Red Skull, MODOK or Mandarin by yourself.
Equipment
-Firearms are available upon request, but all are given the standard issue S.H.I.E.L.D Plasma Pistol.
-The future is awesome. Everyone has a jetpack.
-Your uniform is made of a fire proof material and can withstand bullets from smaller firearms.
-Finally, you'll have a mid-level psi-blocker. While you won't be able to survive a concentrated attack by MODOK or Professor X, nobody will be able to detect you because of your thoughts.
Name:
Gender:
Age:
Appearance: (What you look like.)
Bio: (Your person's time in S.H.I.E.L.D. is the most important part. Anything else is optional)
Role in unit/Specialties: (What you are good at. If you specialize in a weapon, detail that here. Optional, but this might help your chances)
Gender:
Age:
Appearance: (What you look like.)
Bio: (Your person's time in S.H.I.E.L.D. is the most important part. Anything else is optional)
Role in unit/Specialties: (What you are good at. If you specialize in a weapon, detail that here. Optional, but this might help your chances)
POSTING RULES
- Don't derail the story in favor of your own shenanigans
- One character per person unless you have been given permission to do otherwise
- Don't you dare write a single line and think it's a post. 1.5 is the absolute minimum. Try for 2-3 on average.
- Don't write posts that need to be translated from gibberish to English
- God-modders and/or god-moders will be nerfed into fucking extinction
- Write in third person, past tense
And most importantly...
- Anyone who submits a character must be committed to the RP
ALSO: For the sake of reference, this story will pretty much be like Marvel Ultimate Alliance: The Marvel Universe before the Civil War, and there will be almost no regard to what villains/Heroes were alive or dead during this time. So don't ***** to me about "oooh, Jessica Drew isn't Spider Woman right now in the comics!" or "Bullseye died in Shadowland! What's he doing here?" or "Why is Magneto not evil right now?" (For the record, these were all examples, not actual plot points that will happen.)[/quote]