gyrobot said:
And people now dismiss JRPGs as something like a bad stomach flu.
Really, because the way that I and most people see it, the big publishers/developers of JRPGs are losing their touch while new IPs are being lookat at with critical acclaim. You literally have no concrete sources to back up what you are saying.
If you want JRPGs to be the constant subject of ridicule and eventually give up on the western market completely. Then don't recognize the situation. But it want some of it's respect had (which granted Ni No Kuni has done), it better be meeting the standard over here in terms of ratings. And right now the HBO audience is the right crowd to work with.
What in the 9 circles of Hell are you talking about. If JRPGs started catering to your want for "gritty realism" they'd be just like the swath of major western RPGs that are doing just that. Keep in mind that the Western RPGs are being looked upon in a negative light recently due to the fact that, for the most part, they are trying to cater to people like yourself and sacrificing gameplay. (Skyrim's gutting of a lot of RPG elements, etc, etc). The "HBO" audience is not even close to the right crowd to cater to. If it was, then L.A. Noire would have sold a hell of a lot more than it did.
I am advertising the slap patch solution on Japan's growing irrelevance to RPGs at large which no one is taking even though it may well let the healing process begin.
The very fact that you're advertising a slap patch solution at all is asinine. The problem with JRPG isn't that people hate them in the West. The problem is that people in the West hate when JRPGs are
made with catering to the West in mind. People in the West want JRPGs made like they were in the SNES-PS2 era. We don't want Final Fantasy 13's linear drag you by the nose style game play(Friend of mine dubbed it Final Hallway XIII). Why the hell do you think people freaked out over not getting the Xenoblade Chronicles at first? Or Mother 3?
People want JRPGs, but the bigger publishers are putting out JRPGs made for mass appeal. This in turn is making developers who make more traditional but innovative JRPGs from localizing due to a fear of not selling.
Were you asleep a few years ago when Demon's Souls, a Japanese Action RPG, was localized due to word of mouth alone? Now we have a new franchise that sold well enough for a sequel. How about when SEGA was iffy on localizing Yakuza 3? The fans cried so hard that we now have Yakuza 3,4,and 5. I think its time to stop relying on Square Enix to give us the JRPGs that people want.
Seriously, you're idea of what JRPGs should become would sound great in a boardroom meeting of executives who want sales and don't give a fuck about quality, but it would help ruin an already hurting JRPG base. Making JRPGs "gritty" will only make them worse. All the shooters now are "gritty". A lot of third person action games are "gritty". And gaming sales across the board are falling for all of the big companies. THQ closed down, and they were making almost nothing but "gritty" games. People want to be able to go into a fantasy setting without having to worry about seeing the gruff marine with the gravelly voice.
Ni No Kuni is what modern JRPGs should be going for. Not Cloud Strife with a stubble and smoking a pack a day, all while sipping bourbon and crying over a picture of Aeris he pulls out of his wallet in every cutscene.