Soopy said:
How did they manage that?
The stories were almost nonsensical and fruitless. Nothing you did mattered in the slightest.
How were the stories nonsensical and fruitless?
-Companions gave you Lycanthropy, easily one of the most OP things in the base game, made even more OP with Dawnguard.
-The Dark Brotherhod gave you the shrouded armor, a really great stealth based armor, and a crap ton of cash for killing the emperor.
-The Thieves Guild gave you Nightengale armor, a pretty good sneak based armor, along with some of the most OP powers in the game via nightengale blessings.
-The college of winterhold got you the Archmage robes, probably the best mage robes in the game, and the staff of Magnus, a pretty good staff.
On top of that I don't see how any of the stories didn't make any sense
Companions: you find out they are werewolves - they bribe you with lycanthropy to keep your mouth shut - you hunt some werewolf hunters with them - you find out the boss doesn't want to be a lycan so you get the stuff that can cure him - the werewolf hunters retaliate for your previous attack killing Kodlak in the process - you free Kodlaks osul with the cure you found.
College of winterhold: you join up, go on an expedition, find some magical orb, you try to get info about the orb, you get told the orb is uber dangerous and needs to be stopped so you have to find the staff of magnus, you do stuff to find the staff, you return and put down Ancanno before he screws up the planet
Dark broterhood: You join up, find out they have are having a hard time, the night mother shows up, you find out you are he listener, you end up gettign a contract to kill the emperor, you do a series of quests that are aimed at taking out the emperors defences and secuing a route into his residence, you get betrayed, the DB base gets destroyed, the Night Mother tellyou to go on, you kill the emperor, you get a crap ton of cash.
Thieves Guild: Starts off doing several quests to get some protection money from people, and secure the Thieves guilds last big client, Maven, Holdings, you find out the person behind the attacks on Maven is an ex-guildy you killed the last guild master, you hunt her down only to find out that it was really the current guild master who did it, you help her find proof of her innocence, you take it to the guild who asks you to hunt down mercer, you make a deal with the htives guilds patron nocturnal to get powers to help you beat mercer, you track mercer down and kill him.
I don't see how you can say
-Killing off a group of werewolf Hunters, adnd freeing a guy souls from damnation
-Killing the Emperor of Tamriel
-Stopping a madman from blowing up the planet using a magic Orb
-Bringing back the Mob to rule over the nations crime ring
Amounts to nothing.