All Skyrim needs is...

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viranimus

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Nov 20, 2009
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Rooster Cogburn said:
Snip for keypoints
Hey look, its a continuation of the other thread. YAAA

Not being additions

Actually... only the first two out of the 5 listed were not possible additions. While not specifics, the last three were in fact asking for things to be added in order to eliminate those issues.

That may be but some people acknowledge the problems and still love the game. That's an Elder Scrolls staple, after all. When you don't at least demonstrate some kind of understanding of why that is even if you still think it's dumb, it kind of makes it look like it just went over your head. If you find this thread refreshing you should come here more often, we have three of these a week and each one is more refreshing than the last.
I do confess... The underlined segment does go over my head. I dont quite get what youre talking about. What is this staple of TES? Or are you saying that having irrational illogical and unjustified fandom is a staple? I sort of doubt that, because if your pointing to a games merits, pointing to the fans of the game is a really irrelevant point in its favor.

As for Over the head? No. I do get what you are saying there it might seem that way. However, the point of my addition to the thread was a snarky response. There were already ample examples of the problems with skyrim from others, so seconding others voiced opinions would not have really added much for my part. I can do the same too.. but god knows I am already too long winded and willing to write thesis long posts. Last thing I need is to have reason to write MOAR!

Now as for the rest of this quote...I do beg to differ on the refreshing thing. Were you here say September 2011- oh about March of 2012? This place was inundated with Skyrim love. Hell it actually made me thankful the ME3 blew up the way it did just for a change of pace. Sure every thread invariably generates some negativity, but Anything from the TES series on this forum is treated much in the same way that insulting Christianity/religion is on this forum.

Dark Souls: ""IT'S HARD SO IT'S GOOD" wow look how dumb Dark Souls fanboys are". See how annoying that is?
Fair enough. Generalizations can be annoying. Actually for me what makes Dark Souls the 2011 RPG of the year is not the difficulty. I like that factor of it, but its not why it was the best RPG of 2011. What makes it so is something people really do not mention or pay attention to about that franchise. the "Role Playing" element of that game is Character building. In the Souls game, through the sheer simplicity of its leveling mechanics It allows you to truly craft your char to be exactly how you want it to be. By simply using leveling points to reinforce base stats it gives you that freedom to specialize or hybridize and it is even to a point where you can see very clear performance improvements with even just the addition of a single level. Couple that factor with the fact it has by far and away the best overall combat system of ANY RPG (again even if it is simple. Less in this case is DEFINITELY more) and having the leveling and combat systems work so beautifully in unison is why the Souls games make for the best RPG series of this console generation. Again, that is merely opinion, but just wanted to take the time to illustrate that the love for the Souls games is not entirely just centered around the difficulty.

I'm very curious to learn how Bethesda is adversely affecting ALL RPGs other than by making a game that you don't like.
Second part first. I think you misunderstand me. First and foremost as a gamer, my core is right in the heart of RPGs. From the early days of playing Final fantasy 1 when it was new, and getting free copy of dragon WARRIOR for Nintendo power subscription, to today when I can say I have effectively beaten every non MMO Final fantasy, have delved into over 100 MMORPG worlds, Played through not only the best RPGs over the last 25 years, but even some of the worst. "Crystalis, Mindbrain, SagaFrontier, Unlimited Saga, Gothic 3, Last remnant, Two Worlds, etc. ad nausea. The reason I bring this up is that you most certainly misunderstand me.

I WANT to like TES. As someone who lives for RPG content, it is exactly the sort of thing I want to see successful and good and more of. I want big open worlds. I want that feel of a single player MMO, I WANT the Bethesda RPGs to be good. THIS is the reason I speak ill of Bethesda. They arent. Going back to Morrowind, That in and of itself was a uninteresting mess of a game that practically begged you to stop playing it. I know that once you got beyond a certain point in it, that falls away, but that takes a VERY hefty investment of time and hoping against hope it will become entertaining. This console generation the Bethesda RPGs has been an overwhelming mass of copy pasta games, resulting in buggy, insufficiently tested products that if any other developer other than valve would willingly push out to the public in that state, there would be torches and pitchforks involved. Then there is the business model of DLC for profit that Bethesda has taken to a new level. To have the audacity to charge gamers in essence 10$ for a DLC for what amounts to an hours worth of content is incredibly insulting. Then to purposely repackage it as a "GOTY" type game to go back and essentially charge full price for the whole product, Is even more so.

And that is why I point to what Bethesda has done that effects ALL RPG development. Look at the state of the industry. It does not take much observation of the industry to understand how the industry works right now. Gamers constantly complain about developers "not taking any risks" and "playing it safe". And how do they do that? By doing not what works, or what is good, but what sells. So if you have a game like Skyrim that was wrongly heralded as a revelation to the gaming world, and managed to push RPGs back to the top to rub shoulders with the Lauded FPS franchises in terms of popularity, that invariably trickles down and what that will result in is other developers further emulating bethesda. And when For the current console generation you have a company that has consistently pushed out bland, uninteresting games with regurgitated narrative tropes, Abused assets and packaged into buggy and game breaking clusterfucks those are NOT the traits RPGs should be emulating. However, because it was so unjustifiably successful, that is exactly what you see. Exactly in the same way that MMOs after WoW started to emulate all parts of the game especially the bad parts (Hotkey combat, Copy Pasta "set pieces" and lifted story arcs from other media) so too has Bethesdas very bad habits already started to influence the development of RPGs as a whole.

So yeah, its not about what I like or not. I WANT to like Bethesda RPGs because I can always use another good RPG. However, that isnt what Bethesda makes. And because its clear to devs/publishers that Bethesda is popular, successful, and safe, they are now the go to role model for almost every Large scale RPG and you can already see the influences very clearly.

If Bethesda was a car manufacturer, they would make awesome cars
Now that I have to disagree with. I can see the russian reference. However, I think of them more like Chery International Automotive
http://cheryinternational.com/
Poorly and cheaply copying other reused ideas resulting in a dangerous product that shows no hint of imagination or even innovation, that has made more money than it ever should have. Though that is an opinion. However it at least seems more rooted in logic than suggesting a company that knowingly pushes out incomplete, buggy products would make awesome cars.

Now, you are more than welcome to respond. I would not have spent this much effort writing all this out had it not been for being quoted and it being an extension of the former disagreement. I do not see a lot of point to continue on when these are opinions and those opinions wont be swayed no matter what is presented. When you quote me, and you will, Ill read what you have to say in response, but as for you and I, we fully understand the others position so its really a waste of time and effort to continue it. Nothing is gained by continually butting heads over this difference of opinion, and a whole lot of value is lost.. Namely time, of which I personally really dont have a lot to spare. (part of why my backlog is shamefully huge now, even WITH losing my steam account thanks to their unreasonable demands and customer abuse.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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SajuukKhar said:
IamLEAM1983 said:
Pretty much this. The fun part of Skyrim is just wandering around and then finding something that makes you go "Oooo! I wonder how this got there?"

Or, while we're at it, "Hey, a Three Billy Goats Gruff reference!"

My personal crowning achievement wasn't killing Alduin or completing any of the faction quests - it was finding the Notched Pickaxe.

Captcha: zombie prom
I like the way you think, Captcha.
Most of the Elder Scrolls story telling is told through things like that, and through symbolism, and allegory.

Most people will never understand how the statue of Talos in Whiterun, and how the shrine of Akatosh of connected, because they never take the time to look at them, to see how similar they are, to see the symbolism they provide.

Most people are use to Bioware's story telling in Dragon Age, or Mass Effect, where they had you everything on a silver platter in dialog, cutscenes, and the codex, most people never take the time to stop and actually look at the world, which is why Skyrim feels empty to them.
That's a damn shame. I like how everything comes together, visually. I like how climbing up to the Throat of the World or Bleak Falls Barrow actually makes me feel *cold* - moreso since I'm playing as an Argonian; poor lizardfolk stuck in Fantasy Sweden - and I enjoy how the color balance more or less sells the idea that a "warm" summer day in Skyrim is maybe somewhere in the late sixties or early seventies (Fahrenheit). The warmest spot in Skyrim is probably Riften, unless there's deciduous trees north of that city that I just can't see.

Depending on a codex is a valid way to play, but I don't really appreciate it. It divorces the story from the game, more or less placing the lore into one big easily digestible chunk that anyone who's focused on the grind can safely ignore.

Still, there's always someone who'll take Bethesda's approach too far. Dark Souls has intense combat and provides a pretty fun grind, but the story structure is abysmal. From Software seems to be content with just dangling minuscule shards of exposition here and there and only weakly trying to tie everything together into something cohesive. Bethesda RPGs manage that "dispersion" of the lore, but it also congeals into something tangible.
 

aguspal

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Aug 19, 2012
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StraightToHeck said:
hmm... off the top of my head:

make enemy npcs unable to killcam you

questline(s) where you fight/join the Thalmor

less of every faction being a total dickwad to the player character (so-called "moral ambiguity my ass)

big, physics-driven cloaks (yes, I am that easy to please)

less finicky menus (like, oh I dunno, Oblivions?????)

and of course A HALFWAY DECENT MAIN PLOT

now I love Skyrim to bits, but there's some seriously missed potential here
1) Why does the enemny killcam anynoy everyone so much, ya were going to die anyways and I think is fairly funny (I think I DO remember a little problem or so with it, the so called insantant kill before you are able to do anything at all... but really, Skyrim is so easy that it dosnt matters that much)
2)Meh
3)Meh
4) I dont get it
5) I never saw what was wrong with the menus.
6)I personally didnt saw what was wrong with the plot. I liked it. Simple, but fuctional. Better than the boring as hell history heave Bioware games anyway.



This is all coming from someone who started the Elder Scrolls series with Skyrim, and Skyrim only, so I am not some kind of retarded blind fanboy or anything like that. Also, all of what I said was my opinion (this is always a necesary thing to say).




I honestly dont see whats wrong with Skyrim, its a good game. Its not uber spectacular but it does its job very well... I guess it could have been longer, but thats kind of streching it, every single game (and movie, or anything really) that I liked I obviously would have liked it even more if it lasted longer, but it has to end eventually so I dont consider it a true fault of the game itself...



That begin said... It IS quite a buggy game. I had to use the console a fair number of times to get thorougt the missions. I guess this is a true con Should be fixed. Also the game is too fucking easy. Otherwise, its a good game 8/10 IMO.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Terminate421 said:
Less criticisms about it's "Not an RPG" or "Boring Dragon Fights" or "It's not an Elder Scrolls game!" or "It has a bad story/ending" or "It's not MY game wahhhhhh!"

All Skyrim needs is for those people to go away.

Also, enemies must lose their ability to perform insta-kill animations on the Player.

EDIT: I meant specifically THOSE criticisms, most of those ones come down to whining and moaning about how this game isn't perfect whilst perfectly valid criticisms are shoved aside.
So in other words the "criticisms" that basically amount to "they changed it now it sucks."

captcha: "that's what she said"
_> Ummmm...
 

SajuukKhar

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Sep 26, 2010
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aguspal said:
6)I personally didnt saw what was wrong with the plot. I liked it. Simple, but fuctional. Better than the boring as hell history heave Bioware games anyway.
You would be surprised how much more to the plot there is.

Within the Elder scroll Universe there exist these things called The Towers, the towers are a series of mythic echos of the universe that hold Mundus from falling into Oblivion.

Each Elder Scrolls game has been about the fall of a tower, except Arena.
-Daggerfall had the fall of Brass-Tower, also called Numidium
-Morrowind had the fall of Red-Tower also called Red Mountain
-Oblivion had the fall of White-Gold tower
-Skyrim had the fall of Snow-Tower

Every time a tower falls it makes the barrier between the mortal realm and Oblivion less stable, Dagon was only able to invade in Oblivion because the Mythic Dawn Cult tricked The Empire into getting the Nerevarine to free the heart of Lorkhan which deactivated Red-Mountain.

The fall of the towers is also responsible for Alduin's return, the weakening of the barrier allowed Alduin to escape the time-prison he was trapped in.

Alduin's defeat at the hands of the Dovahkiin is actually one of the worst things possible, Alduin's job is to eat the world at times end, something he has done countless time over.

However with Alduin defeated there is a chance that when this universe dies, Alduin wont come back to eat to to allow the next one to take its place.

In effect The Dovahkiin royally buttfucked the entire universe by sending into a final and permanent death.

The Entire Elder Scrolls series is actually a never ending series of the heroes actually putting the world in a worse off situation then it was before.
.
.
Also akatosh is Lorkhan, who is also known as Shor, Alduin was able to enter Sovengarde because he is shor's son.
 

aguspal

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Aug 19, 2012
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SajuukKhar said:
aguspal said:
6)I personally didnt saw what was wrong with the plot. I liked it. Simple, but fuctional. Better than the boring as hell history heave Bioware games anyway.
You would be surprised how much more to the plot there is.

Within the Elder scroll Universe there exist these things called The Towers, the towers are a series of mythic echos of the universe that hold Mundus from falling into Oblivion.

Each Elder Scrolls game has been about the fall of a tower, except Arena.
-Daggerfall had the fall of Brass-Tower, also called Numidium
-Morrowind had the fall of Red-Tower also called Red Mountain
-Oblivion had the fall of White-Gold tower
-Skyrim had the fall of Snow-Tower

Every time a tower falls it makes the barrier between the mortal realm and Oblivion less stable, Dagon was only able to invade in Oblivion because the Mythic Dawn Cult tricked The Empire into getting the Nerevarine to free the heart of Lorkhan which deactivated Red-Mountain.

The fall of the towers is also responsible for Alduin's return, the weakening of the barrier allowed Alduin to escape the time-prison he was trapped in.

Alduin's defeat at the hands of the Dovahkiin is actually one of the worst thigns possible, Alduin's job is to eat the world at times end, somethign he has done ocuntless time over.

However with Alduin defeated there is a chance that when this unvierse dies, Alduion wont come back to eat to to allow the next one to take its place.

In effect The Dovahkiin royally buttfucked the entire universe by sending into a final and determinant death.

The Entire Elder Scrolls series is actually a never ending series of the heroes actually putting the world in a worse off situation then it was before.
.
.
Also akatosh is Lorkhan, who is also known as Shor, Alduin was able to enter Sovengarde because he is shor's son.

Yeah... you see now why I hate Bioware games. I am just not that interested in this whole thing. Althougt reading it now was actually a bit interesting. Oh well. I guess it must be a good experience for those that played all 5 games in the series... But I juust played Skyrim, have no intentio of going back i tha past. Its good enough right now. Still, thank for proving theres plot in Skyrim/The elder scrolls as a wholeeeeeeee
 

Mirroga

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Jun 6, 2009
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All Skyrim needs is to fully fuse with Dark Souls to create the perfect Western RPG. Although we need to tweak that fusion to get the best dominant genes....METAL GEAR....nah.
 

SajuukKhar

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Mirroga said:
All Skyrim needs is to fully fuse with Dark Souls to create the perfect Western RPG. Although we need to tweak that fusion to get the best dominant genes....METAL GEAR....nah.
Dark Soul combat really wouldn't work well in first person.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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SajuukKhar said:
Wait, wait, wait.

So we've been giving Nirn the shaft ever since Daggerfall?! Holy shit.

I mean, I knew about Dragon Breaks and I did know about Numidium and the Red Mountain, but does that mean Bethesda are setting Nirn up for some kind of apocalyptic endgame in a future project?
 

AlexWinter

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Jun 24, 2009
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Somonah said:
Soopy said:
Somonah said:
All the things you mentioned have already been done with mods.


Oh you got it on xbox? sucks to be you then.
Is it difficult to type with your head that far up your own arse?
normaly it would be but i got some mods to make it easier.
I burst into laughter at this.

Sorry, Soopy. I agree Somonah was being a touch ostentatious but that retort was hilarious.

OT: Things to fix Skyrim...

1. World-Bosses.

2. Unique looking weapons that are actually decent.
- Chillrend: Decent weapon - lame design.
- Volendrung: Decent design - lame weapon.

3. Join/Oppose the Thalmor.
- Also fewer assholes. It seemed that the leader of every faction betrayed me or got killed by some traitor.

4. Make the werewolf/vampire choice balanced.
- Not sure if Dawnguard fixed this 'cos I stopped playing.

5. Wider variety of enemies not just Falmer; bandits; Draugr and the occasional vampire.
- Remember when that skeletal dragon came out of the ground in Labyrinthian? That.

6. Not making us the leader of a guild for no damn reason.
- You need to perform magic to get into Winterhold's College but no more to become the archmage.

7. The ability to actually respond to people's requests to have you enchant their weapon or mix them a potion. If Hearthfire allows you to open your own home wouldn't the next logical step be opening a shop instead of just letting the player's spouse do it?

8. Having the player's actions effect the world. You're the Dragonborn, Archmage, Leader of three guilds, Thane of everywhere and hero of the Stormcloaks/Imperials yet no one gives a fuck.
- Adoring Fan?

9. More random world events. The spontaneous robberies were cool. I also liked the assassins that came after you occasionally. The dragons appearing and killing quest NPCs were not.
- More personalised RWEs:
X Having your house broken into.
X Your spouse murdered.
X Your follower kidnapped.

10. Less predictable quests.
 

SajuukKhar

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IamLEAM1983 said:
Wait, wait, wait.

So we've been giving Nirn the shaft ever since Daggerfall?! Holy shit.

I mean, I knew about Dragon Breaks and I did know about Numidium and the Red Mountain, but does that mean Bethesda are setting Nirn up for some kind of apocalyptic endgame in a future project?
According to series lore writer Michael Kirkbride there will be an event he dubbed landfall.

in his owns words
http://www.imperial-library.info/content/forum-archives-michael-kirkbride
MK said:
When Landfall happens, you guys will do a spit-take like Bail Organa did when the Death Star showed up above Alderaan.
 

Rooster Cogburn

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viranimus said:
Hey look, its a continuation of the other thread. YAAA
I don't know how to take that. That's basically what my post was but it's also exactly what this thread is. I was responding to what you said, am I not supposed to do that?
Not being additions

Actually... only the first two out of the 5 listed were not possible additions. While not specifics, the last three were in fact asking for things to be added in order to eliminate those issues.
I guess not sucking is technically an addition if you want to bring the lawyers into it. But it's obvious you were not trying to list helpful additions.
I do confess... The underlined segment does go over my head. I dont quite get what youre talking about. What is this staple of TES? Or are you saying that having irrational illogical and unjustified fandom is a staple? I sort of doubt that, because if your pointing to a games merits, pointing to the fans of the game is a really irrelevant point in its favor.

As for Over the head? No. I do get what you are saying there it might seem that way. However, the point of my addition to the thread was a snarky response. There were already ample examples of the problems with skyrim from others, so seconding others voiced opinions would not have really added much for my part. I can do the same too.. but god knows I am already too long winded and willing to write thesis long posts. Last thing I need is to have reason to write MOAR!

Now as for the rest of this quote...I do beg to differ on the refreshing thing. Were you here say September 2011- oh about March of 2012? This place was inundated with Skyrim love. Hell it actually made me thankful the ME3 blew up the way it did just for a change of pace. Sure every thread invariably generates some negativity, but Anything from the TES series on this forum is treated much in the same way that insulting Christianity/religion is on this forum.
You're right, the way I said that was confusing. Let me start over. Many of the fans acknowledge the problems and still love The Elder Scrolls despite them. So they're not as fucking dumb as you make them out to be. I understand why some people don't like The Elder Scrolls. After all, look at this long list of flaws! Look at this ninety page thesis! The horror! What I'm asking you to understand is that I like the game anyway, and that I think the appeal of the game is worth overlooking even a long list of flaws to explore. Just because I don't agree with you about the significance of your many, many criticisms doesn't mean I'm fucking delusional and I'm sure you would not appreciate being characterized that way if our situation was reversed.

The fans are not a point for or against the game which is why you should not have brought them into it in the first place.

I remember the hype but that has long passed. And even during that span this website has never been as one sided about The Elder Scrolls as you say.
Fair enough. Generalizations can be annoying. Actually for me what makes Dark Souls the 2011 RPG of the year is not the difficulty. I like that factor of it, but its not why it was the best RPG of 2011. What makes it so is something people really do not mention or pay attention to about that franchise. the "Role Playing" element of that game is Character building. In the Souls game, through the sheer simplicity of its leveling mechanics It allows you to truly craft your char to be exactly how you want it to be. By simply using leveling points to reinforce base stats it gives you that freedom to specialize or hybridize and it is even to a point where you can see very clear performance improvements with even just the addition of a single level. Couple that factor with the fact it has by far and away the best overall combat system of ANY RPG (again even if it is simple. Less in this case is DEFINITELY more) and having the leveling and combat systems work so beautifully in unison is why the Souls games make for the best RPG series of this console generation. Again, that is merely opinion, but just wanted to take the time to illustrate that the love for the Souls games is not entirely just centered around the difficulty.
I am not as excited about the concept behind Dark Souls as I always have been about The Elder Scrolls but it looks fantastic. I expect to play it soon and I expect to really enjoy it.

I'm very curious to learn how Bethesda is adversely affecting ALL RPGs other than by making a game that you don't like.
Second part first. I think you misunderstand me. First and foremost as a gamer, my core is right in the heart of RPGs. From the early days of playing Final fantasy 1 when it was new, and getting free copy of dragon WARRIOR for Nintendo power subscription, to today when I can say I have effectively beaten every non MMO Final fantasy, have delved into over 100 MMORPG worlds, Played through not only the best RPGs over the last 25 years, but even some of the worst. "Crystalis, Mindbrain, SagaFrontier, Unlimited Saga, Gothic 3, Last remnant, Two Worlds, etc. ad nausea. The reason I bring this up is that you most certainly misunderstand me.

I WANT to like TES. As someone who lives for RPG content, it is exactly the sort of thing I want to see successful and good and more of. I want big open worlds. I want that feel of a single player MMO, I WANT the Bethesda RPGs to be good. THIS is the reason I speak ill of Bethesda. They arent. Going back to Morrowind, That in and of itself was a uninteresting mess of a game that practically begged you to stop playing it. I know that once you got beyond a certain point in it, that falls away, but that takes a VERY hefty investment of time and hoping against hope it will become entertaining. This console generation the Bethesda RPGs has been an overwhelming mass of copy pasta games, resulting in buggy, insufficiently tested products that if any other developer other than valve would willingly push out to the public in that state, there would be torches and pitchforks involved. Then there is the business model of DLC for profit that Bethesda has taken to a new level. To have the audacity to charge gamers in essence 10$ for a DLC for what amounts to an hours worth of content is incredibly insulting. Then to purposely repackage it as a "GOTY" type game to go back and essentially charge full price for the whole product, Is even more so.

And that is why I point to what Bethesda has done that effects ALL RPG development. Look at the state of the industry. It does not take much observation of the industry to understand how the industry works right now. Gamers constantly complain about developers "not taking any risks" and "playing it safe". And how do they do that? By doing not what works, or what is good, but what sells. So if you have a game like Skyrim that was wrongly heralded as a revelation to the gaming world, and managed to push RPGs back to the top to rub shoulders with the Lauded FPS franchises in terms of popularity, that invariably trickles down and what that will result in is other developers further emulating bethesda. And when For the current console generation you have a company that has consistently pushed out bland, uninteresting games with regurgitated narrative tropes, Abused assets and packaged into buggy and game breaking clusterfucks those are NOT the traits RPGs should be emulating. However, because it was so unjustifiably successful, that is exactly what you see. Exactly in the same way that MMOs after WoW started to emulate all parts of the game especially the bad parts (Hotkey combat, Copy Pasta "set pieces" and lifted story arcs from other media) so too has Bethesdas very bad habits already started to influence the development of RPGs as a whole.

So yeah, its not about what I like or not. I WANT to like Bethesda RPGs because I can always use another good RPG. However, that isnt what Bethesda makes. And because its clear to devs/publishers that Bethesda is popular, successful, and safe, they are now the go to role model for almost every Large scale RPG and you can already see the influences very clearly.
I totally disagree about the DLC. They are one of the few companies that provide substantive additions with their DLC. They made their mistakes with Oblivion of course but they don't seem to be doing that any more.

I get that you don't like it. You could have spared me all this. My point is you haven't told me anything I don't already know, or at least have considered even if I don't agree with it. You keep talking as if liking a Bethesda game can only happen because I don't possess the sophistication to appreciate the genius of your valid criticisms. I don't think that's fair or true. And making The Elder Scrolls the scapegoat for everything you don't like has everything to do with you not liking it. The place The Elder Scrolls occupies within the RPG genre isn't comparable to the one WoW occupies in the MMO genre.

Now that I have to disagree with. I can see the russian reference. However, I think of them more like Chery International Automotive
http://cheryinternational.com/
Poorly and cheaply copying other reused ideas resulting in a dangerous product that shows no hint of imagination or even innovation, that has made more money than it ever should have. Though that is an opinion. However it at least seems more rooted in logic than suggesting a company that knowingly pushes out incomplete, buggy products would make awesome cars.
They do a great job, display a ton of innovation and imagination (well, not Oblivion) they take their time and devote the proper resources to their projects. They change goddamn everything between installments, unlike everybody else. It invariably leads to fan-rage. I simply don't know what you're talking about. Their projects are definitely buggy and incomplete, almost by definition. It hasn't escaped the notice of my tiny micro-brain. I really don't want to pursue car analogies any further lol.

Now, you are more than welcome to respond. I would not have spent this much effort writing all this out had it not been for being quoted and it being an extension of the former disagreement. I do not see a lot of point to continue on when these are opinions and those opinions wont be swayed no matter what is presented. When you quote me, and you will, Ill read what you have to say in response, but as for you and I, we fully understand the others position so its really a waste of time and effort to continue it. Nothing is gained by continually butting heads over this difference of opinion, and a whole lot of value is lost.. Namely time, of which I personally really dont have a lot to spare. (part of why my backlog is shamefully huge now, even WITH losing my steam account thanks to their unreasonable demands and customer abuse.
It's true that internet arguments almost never end in agreement, but two honest and amiable persons can hope to reach an understanding. I do not view this as a waste of time. I also don't view you as an enemy, but someone I want to persuade that I'm not as dumb as you say.
SajuukKhar said:
Most people will never understand how the statue of Talos in Whiterun, and how the shrine of Akatosh of connected, because they never take the time to look at them, to see how similar they are, to see the symbolism they provide.

Most people are use to Bioware's story telling in Dragon Age, or Mass Effect, where they had you everything on a silver platter in dialog, cutscenes, and the codex, most people never take the time to stop and actually look at the world, which is why Skyrim feels empty to them.
If people "don't get it" that's their loss. But I'm worried there is this enormous pressure on Bethesda to become like Bioware, and if that happened the rage would burn me alive. Come on, guys, my life is at stake!
 

Kinguendo

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Apr 10, 2009
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Terminate421 said:
Kinguendo said:
Terminate421 said:
Less criticisms about it's "Not an RPG" or "Boring Dragon Fights" or "It's not an Elder Scrolls game!" or "It has a bad story/ending" or "It's not MY game wahhhhhh!"

All Skyrim needs is for those people to go away.

Also, enemies must lose their ability to perform insta-kill animations on the Player.

EDIT: I meant specifically THOSE criticisms, most of those ones come down to whining and moaning about how this game isn't perfect whilst perfectly valid criticisms are shoved aside.
I dont think its fair that you can get some tasty kills on enemies but they cant do the same to you if they get a lucky crit. hit, I was fighting a guy earlier who headbutted me to death but it happens when you are trying to raise your armour by taking a few hits. Easiest way to avoid those insta-kills? Dont get hit. :D
It's that the animations are unavoidable and often bullshit. I'll be 90 degrees to the left of an ancient dragon and hit with something, next I teleport in front and am forced to watch myself die, I know dragons are supposed to be dangerous in melee but there's a difference between powerful and bullshit.
That would be annoying but I dont think 90 degrees is out of a dragons reach... thats some neck they have.
 

AdumbroDeus

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Feb 26, 2010
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Tanis said:
All Skyrim needs is to be more like Oblivion.

No, I'm serious.

TES4 had some GREAT quests that weren't all 'kill everything in catacombs A/B/C/Z'.
...


You mean morrowind right?
 

Eddy-16

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AdumbroDeus said:
Tanis said:
TES4 had some GREAT quests that weren't all 'kill everything in catacombs A/B/C/Z'.
...


You mean morrowind right?
I agree with him, Oblivion had brilliant quest like Whodunit, Siren's deception, some of the shrines, that one where you went to the island and hell most of the DB quest had a sneaky awesome way to do them. While only having played morrowind for 20-ish minutes then being murdered by everything which I couldn't hit, I heard most the quest are just go murder things in that general direction.
 

F'Angus

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If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.