Hey look, its a continuation of the other thread. YAAARooster Cogburn said:Snip for keypoints
Not being additions
Actually... only the first two out of the 5 listed were not possible additions. While not specifics, the last three were in fact asking for things to be added in order to eliminate those issues.
That may be but some people acknowledge the problems and still love the game. That's an Elder Scrolls staple, after all. When you don't at least demonstrate some kind of understanding of why that is even if you still think it's dumb, it kind of makes it look like it just went over your head. If you find this thread refreshing you should come here more often, we have three of these a week and each one is more refreshing than the last.
I do confess... The underlined segment does go over my head. I dont quite get what youre talking about. What is this staple of TES? Or are you saying that having irrational illogical and unjustified fandom is a staple? I sort of doubt that, because if your pointing to a games merits, pointing to the fans of the game is a really irrelevant point in its favor.
As for Over the head? No. I do get what you are saying there it might seem that way. However, the point of my addition to the thread was a snarky response. There were already ample examples of the problems with skyrim from others, so seconding others voiced opinions would not have really added much for my part. I can do the same too.. but god knows I am already too long winded and willing to write thesis long posts. Last thing I need is to have reason to write MOAR!
Now as for the rest of this quote...I do beg to differ on the refreshing thing. Were you here say September 2011- oh about March of 2012? This place was inundated with Skyrim love. Hell it actually made me thankful the ME3 blew up the way it did just for a change of pace. Sure every thread invariably generates some negativity, but Anything from the TES series on this forum is treated much in the same way that insulting Christianity/religion is on this forum.
As for Over the head? No. I do get what you are saying there it might seem that way. However, the point of my addition to the thread was a snarky response. There were already ample examples of the problems with skyrim from others, so seconding others voiced opinions would not have really added much for my part. I can do the same too.. but god knows I am already too long winded and willing to write thesis long posts. Last thing I need is to have reason to write MOAR!
Now as for the rest of this quote...I do beg to differ on the refreshing thing. Were you here say September 2011- oh about March of 2012? This place was inundated with Skyrim love. Hell it actually made me thankful the ME3 blew up the way it did just for a change of pace. Sure every thread invariably generates some negativity, but Anything from the TES series on this forum is treated much in the same way that insulting Christianity/religion is on this forum.
Dark Souls: ""IT'S HARD SO IT'S GOOD" wow look how dumb Dark Souls fanboys are". See how annoying that is?
Fair enough. Generalizations can be annoying. Actually for me what makes Dark Souls the 2011 RPG of the year is not the difficulty. I like that factor of it, but its not why it was the best RPG of 2011. What makes it so is something people really do not mention or pay attention to about that franchise. the "Role Playing" element of that game is Character building. In the Souls game, through the sheer simplicity of its leveling mechanics It allows you to truly craft your char to be exactly how you want it to be. By simply using leveling points to reinforce base stats it gives you that freedom to specialize or hybridize and it is even to a point where you can see very clear performance improvements with even just the addition of a single level. Couple that factor with the fact it has by far and away the best overall combat system of ANY RPG (again even if it is simple. Less in this case is DEFINITELY more) and having the leveling and combat systems work so beautifully in unison is why the Souls games make for the best RPG series of this console generation. Again, that is merely opinion, but just wanted to take the time to illustrate that the love for the Souls games is not entirely just centered around the difficulty.
I'm very curious to learn how Bethesda is adversely affecting ALL RPGs other than by making a game that you don't like.
Second part first. I think you misunderstand me. First and foremost as a gamer, my core is right in the heart of RPGs. From the early days of playing Final fantasy 1 when it was new, and getting free copy of dragon WARRIOR for Nintendo power subscription, to today when I can say I have effectively beaten every non MMO Final fantasy, have delved into over 100 MMORPG worlds, Played through not only the best RPGs over the last 25 years, but even some of the worst. "Crystalis, Mindbrain, SagaFrontier, Unlimited Saga, Gothic 3, Last remnant, Two Worlds, etc. ad nausea. The reason I bring this up is that you most certainly misunderstand me.
I WANT to like TES. As someone who lives for RPG content, it is exactly the sort of thing I want to see successful and good and more of. I want big open worlds. I want that feel of a single player MMO, I WANT the Bethesda RPGs to be good. THIS is the reason I speak ill of Bethesda. They arent. Going back to Morrowind, That in and of itself was a uninteresting mess of a game that practically begged you to stop playing it. I know that once you got beyond a certain point in it, that falls away, but that takes a VERY hefty investment of time and hoping against hope it will become entertaining. This console generation the Bethesda RPGs has been an overwhelming mass of copy pasta games, resulting in buggy, insufficiently tested products that if any other developer other than valve would willingly push out to the public in that state, there would be torches and pitchforks involved. Then there is the business model of DLC for profit that Bethesda has taken to a new level. To have the audacity to charge gamers in essence 10$ for a DLC for what amounts to an hours worth of content is incredibly insulting. Then to purposely repackage it as a "GOTY" type game to go back and essentially charge full price for the whole product, Is even more so.
And that is why I point to what Bethesda has done that effects ALL RPG development. Look at the state of the industry. It does not take much observation of the industry to understand how the industry works right now. Gamers constantly complain about developers "not taking any risks" and "playing it safe". And how do they do that? By doing not what works, or what is good, but what sells. So if you have a game like Skyrim that was wrongly heralded as a revelation to the gaming world, and managed to push RPGs back to the top to rub shoulders with the Lauded FPS franchises in terms of popularity, that invariably trickles down and what that will result in is other developers further emulating bethesda. And when For the current console generation you have a company that has consistently pushed out bland, uninteresting games with regurgitated narrative tropes, Abused assets and packaged into buggy and game breaking clusterfucks those are NOT the traits RPGs should be emulating. However, because it was so unjustifiably successful, that is exactly what you see. Exactly in the same way that MMOs after WoW started to emulate all parts of the game especially the bad parts (Hotkey combat, Copy Pasta "set pieces" and lifted story arcs from other media) so too has Bethesdas very bad habits already started to influence the development of RPGs as a whole.
So yeah, its not about what I like or not. I WANT to like Bethesda RPGs because I can always use another good RPG. However, that isnt what Bethesda makes. And because its clear to devs/publishers that Bethesda is popular, successful, and safe, they are now the go to role model for almost every Large scale RPG and you can already see the influences very clearly.
I WANT to like TES. As someone who lives for RPG content, it is exactly the sort of thing I want to see successful and good and more of. I want big open worlds. I want that feel of a single player MMO, I WANT the Bethesda RPGs to be good. THIS is the reason I speak ill of Bethesda. They arent. Going back to Morrowind, That in and of itself was a uninteresting mess of a game that practically begged you to stop playing it. I know that once you got beyond a certain point in it, that falls away, but that takes a VERY hefty investment of time and hoping against hope it will become entertaining. This console generation the Bethesda RPGs has been an overwhelming mass of copy pasta games, resulting in buggy, insufficiently tested products that if any other developer other than valve would willingly push out to the public in that state, there would be torches and pitchforks involved. Then there is the business model of DLC for profit that Bethesda has taken to a new level. To have the audacity to charge gamers in essence 10$ for a DLC for what amounts to an hours worth of content is incredibly insulting. Then to purposely repackage it as a "GOTY" type game to go back and essentially charge full price for the whole product, Is even more so.
And that is why I point to what Bethesda has done that effects ALL RPG development. Look at the state of the industry. It does not take much observation of the industry to understand how the industry works right now. Gamers constantly complain about developers "not taking any risks" and "playing it safe". And how do they do that? By doing not what works, or what is good, but what sells. So if you have a game like Skyrim that was wrongly heralded as a revelation to the gaming world, and managed to push RPGs back to the top to rub shoulders with the Lauded FPS franchises in terms of popularity, that invariably trickles down and what that will result in is other developers further emulating bethesda. And when For the current console generation you have a company that has consistently pushed out bland, uninteresting games with regurgitated narrative tropes, Abused assets and packaged into buggy and game breaking clusterfucks those are NOT the traits RPGs should be emulating. However, because it was so unjustifiably successful, that is exactly what you see. Exactly in the same way that MMOs after WoW started to emulate all parts of the game especially the bad parts (Hotkey combat, Copy Pasta "set pieces" and lifted story arcs from other media) so too has Bethesdas very bad habits already started to influence the development of RPGs as a whole.
So yeah, its not about what I like or not. I WANT to like Bethesda RPGs because I can always use another good RPG. However, that isnt what Bethesda makes. And because its clear to devs/publishers that Bethesda is popular, successful, and safe, they are now the go to role model for almost every Large scale RPG and you can already see the influences very clearly.
If Bethesda was a car manufacturer, they would make awesome cars
Now that I have to disagree with. I can see the russian reference. However, I think of them more like Chery International Automotive
http://cheryinternational.com/
Poorly and cheaply copying other reused ideas resulting in a dangerous product that shows no hint of imagination or even innovation, that has made more money than it ever should have. Though that is an opinion. However it at least seems more rooted in logic than suggesting a company that knowingly pushes out incomplete, buggy products would make awesome cars.
http://cheryinternational.com/
Poorly and cheaply copying other reused ideas resulting in a dangerous product that shows no hint of imagination or even innovation, that has made more money than it ever should have. Though that is an opinion. However it at least seems more rooted in logic than suggesting a company that knowingly pushes out incomplete, buggy products would make awesome cars.
Now, you are more than welcome to respond. I would not have spent this much effort writing all this out had it not been for being quoted and it being an extension of the former disagreement. I do not see a lot of point to continue on when these are opinions and those opinions wont be swayed no matter what is presented. When you quote me, and you will, Ill read what you have to say in response, but as for you and I, we fully understand the others position so its really a waste of time and effort to continue it. Nothing is gained by continually butting heads over this difference of opinion, and a whole lot of value is lost.. Namely time, of which I personally really dont have a lot to spare. (part of why my backlog is shamefully huge now, even WITH losing my steam account thanks to their unreasonable demands and customer abuse.