And of course, if I disagree with you on that one, I'm naturally plain WRONG.SajuukKhar said:Gameplay mechanics should be added to make the game better, not because they are realistic, timed dialog did not make the game better.Vegosiux said:Just like in real life, when thinking on your feet is paramount, huh!
No really. It was frustrating sometimes, yes, but I liked how it made it like "Well fuck I better make up my mind fast because I don't have all day to ponder". Besides, they weren't -that- ambiguous, the top option was the "professional tone" one, the right was "smartass", left was "tough guy approach", and the bottom one was the "special". Sure you didn't know what you were about to say, but you could make out the tone.
It's not so bad once you memorize the patterns, at least. Takes a few times, but they reappear very often, there's not many, so after a while you don't even have to follow the lines anymore.SmashLovesTitanQuest said:And then I ran into the hacking minigame. Right now I'm debating on whether I should keep going or just deinstall and never look back again. Believe me when I say this: the hacking minigame is the most frustrating, annoying, unnecessary piece of shit I have ever seen in an RPG. How this thing got past playtesting is beyond me.