Alright (insert game here), how the FUCK was I supposed to know that?!

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bificommander

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Apr 19, 2010
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I didn't do level grinding in Grandia 2 PC version, yet I can't think of any difficult fights, with the exception of the Eye of Valmar and those two scorpions late game (that one surprised me. They don't look dangerous, and they don't deal too much damage but they have an area-effect slow down attack that stacks. That fight turned into an unsolvable stalemate because I got so few turns that I couldn't apply speed buffs fast enough before the scorpions slowed me down again. Kind of a fun boss design.)

MY WTF moment was at the end of Hitman Blood Money. So your female companion stabs you in the back with a lethal injection. Oh well, I remember that mission where I used an injection that simulates death, so I see what's going on. Ah see, she's putting a pill in my mouth and leaving my guns near my body. Okay, there we go, I'll come back to life now and... why am I not coming to life? The game has gone into regular graphics again, there's a heartbeat sound effect... What am I supposed to do? Hey, they're lowering my body into the cremation oven, what the hell?

So you're supposed to quickly tap left and right to come to life again, which the game gave no prompts for and you'd never used that key combination for anything else. I went online and checked for the solution. A friend of mine said he never figured it out and thought you were apparently supposed to die.
 

Ranylyn

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Nov 5, 2010
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Wow.

No offense, guys, but a lot of the stuff in this thread is pretty sad.

"I didn't know what button to press for this and didn't try pressing them all."
"I never tried interacting with an object, I just assumed I can't out of laziness."
"I didn't try using the item I got right before this boss against it."


Anyone saying stuff like that REALLY needs to watch the Sequelitis "Megaman CLassic vs Megaman X" video in the second post. I mean REALLY. Doesn't he look mentally braindead when he's sitting there drooling and saying "I don't know what to do?" Doesn't his example of refusal to press buttons come across as utterly ridiculous? Indeed. Do you want to be like that?

Now, there's extremes and exceptions to every rule. For example, triple clicking (because who the hell does that) or annoying combinations of buttons (I can't think of any examples worse than L1/R1/Square off the top of my head) But single buttons should always ALL be pressed to see what they do. And that's not even getting into pushing against an object in a top-down view (Oh no, I'm swinging my sword at this door and it's not opening! I don't want to run face first into it and hurt myself, so I'll try shooting arrows at it from a distance!)

I apologize if I sound condescending, but I've been gaming for 20 years, and I never had any issues learning all that kind of stuff. It's pretty natural. I mean, take a Mario game. Pipes have open ends to them. Hmm, might it be possible to ENTER them? A lot of the stuff in this thread is basically the equivalent of "How was I supposed to know he enters pipes" and getting stuck at world 1-2 in SMB when the START of world 1-2 shows him going into a pipe by walking into it.


Here's a few examples of times the player is justified in WTFing at the developpers:


Hotel Dusk: A "close the DS" puzzle. You first need to use the touch screen to put a jigsaw puzzle together. You then need to close the DS screen. The puzzle gets flipped over onto it's back, so you can see the message written on the back. I mean seriously. Were they expecting people to be stuck there so long that they'd close the DS? Most people I know flat out turn it off when they stop, to save battery power.

Record of Agarest War: You have an alignment bar. A very wide area for dark and light, and a narrow area for Neutral. Now, this is because your party is being monitored by a god of sorts, so it determines the outcome of the ending. Naturally, you'd assume "light" is the good ending, but no, it's actually that tiny neutral zone. Your choices often make no logical sense on the bar ("Let's help them" might make it go more dark simply for being the reckless option, for example) Now, the problem is, event flags. You actually don't get that many choices in the main story. Most of your alignment shifts are through optional and missable side scenes that are only available if you're at the right alignment and with the right friendship levels. How do you know exactly which string of choices to pick throughout the entire game? You don't. Someone who wants to protect their people might object to taking the shortcut for no real reason, boom, closeness level fallen. Someone who wants to be left alone might approve of being pestered and nagged for company. Like seriously. You LITERALLY need a guide to get the true ending, making a very specific series of choices through the ENTIRE game, and once you're locked into it, you have to fight a series of level 300 bosses, when the "normal" last boss is level 90. Oh, and there's a boss fight you can win in one turn, but you have to wait until turn 7, as a true end requirement. The hell!?

Dark Souls: Now, Demon's Souls was fair but harsh. Careful advancement made all traps visible, and if you died, it was your fault. Dark Souls was literally a cheap death generator. In the TUTORIAL AREA, there's a flight of stairs. It's very dark, you can't really see. BOOM, you`re bowled over by a rolling ball trap, with absolutely ZERO way of knowing. The Demon`s souls equivalent had daylight behind the ball, so you could see up the stairs and know it was coming. Dark Souls is just full of cheap ambushes and traps, and literally the only way to know how to advance is to learn through memorization.

White Knight Chronicles 2: Damage values. Attacks are divided up like +1. +2, +3, etc. A +1 attack is a basic, 0 MP strike, while a +4 is your high tier, 20 MP attack that oes 244% of the damage of a +1. Yes. 244%. That's not that much more, considering. Some +4 (and even +3) strikes are actually so slow that you're literally better off spamming +1-+3 attacks, in terms of damage per second AND MP efficiency. The problem is the game itself makes NO indication of the power difference, and 90% of the players just spam the +4s all day. Especially longsword users; the entire weapon class as a whole has a bad rep for it's low damage output via spamming it's slow ass +4 slash combo, but the skill tree has a skill that boosts their action gauge speed - meaning that the entire weapon is actually well suited to very quick, efficient attacks that easily outdamage the +4s (which waste time, since the gauge is full for a bit even during the animation of the +4). BUT NOOOOOO, literally EVERY longsword user I EVER play with does NOTHING but spam Deadly Fang all day long, and then has the nerve to turn around and mock my "low damage" despite me hitting 700x3 in the time they hit 1500x1 IT'S INFURIATING!


I'll list mote examples later.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Shocksplicer said:
RJ 17 said:
Egoraptor has a great video that I can only assume the majority of us have already seen
You assume wrong. What's an egoraptor?
I said "I assume the majority of us have already seen", not "all of us have already seen". And seeing as how you're the first to say you haven't even heard of him, it looks like my assumption wasn't wrong.

As for who Egoraptor is, he's the creator of various gamer related animations, one of which (the very Mega Man X video I was speaking of) can be found in the first response to this topic. But here are a couple others for your enjoyment:


 

annoyinglizardvoice

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Apr 29, 2009
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Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
Some versions had the phrase "reset your machine" appear when you were both at the end and low on time, but I think it depends on which version you got (I know the UK version did, but judging by the comments I see here and on TV tropes, the US version didn't).
 

Ordinaryundone

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Oct 23, 2010
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Ranylyn said:
Wow.
Dark Souls: Now, Demon's Souls was fair but harsh. Careful advancement made all traps visible, and if you died, it was your fault. Dark Souls was literally a cheap death generator. In the TUTORIAL AREA, there's a flight of stairs. It's very dark, you can't really see. BOOM, you`re bowled over by a rolling ball trap, with absolutely ZERO way of knowing. The Demon`s souls equivalent had daylight behind the ball, so you could see up the stairs and know it was coming. Dark Souls is just full of cheap ambushes and traps, and literally the only way to know how to advance is to learn through memorization.
This one actually isn't as bad as you are saying. The boulder can't possibly kill you unless you had taken a ridiculous amount of damage from the one armed enemy you have faced up till then, and you unlock the Estus Flask just after. Also, while it is obscured in darkness, you CAN hear it coming and roll out of the way. If anything, it's just Dark Souls reminding you to never rush ahead in it's own Dark Souls way.

However, Asylum Demon and his Titanite Slab. Now THAT is some crap. How anyone was supposed to figure out how to get back to the Undead Asylum on their own is beyond me. It doesn't help that it's the only "guaranteed" Titanite Slab in the game (the other being the reward for an extrememly covoluted, and somewhat buggy, questline involving Siegmeyer. No clues on how to finish it, of course). And Slabs are required for the highest level upgrade on two weapon types, which are required for achievements.

Damn you Dark Souls!

Also, Cavia games are absolutely full of this kind of shit, especially if you are going for 100% completetion. Some of the weapon unlock requirements in Drakengard were straight up ridiculous.

And the stars in Braid. I know people who've beaten the game multiple times and had no idea those things even existed, myself included.
 

Avalanche91

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Jan 8, 2009
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Funny you should mention Egorapter

In Metal Gear Solid (Twin Snakes), there is a bossfight with Vulcan Raven. A huge shirtles guy in a tank. I really had no idea how to progress against this guy. A few days later I saw his "Metal Gear Awesome" video.

"Just throw grenades at me"

Oh....Ok. How the fuck was I supposed to know that?

Also the 3 Regi's in the third gen of pokemon. So you found a super secret cavern. AND ALL THE TEXT IS IN BRAILLE! I can't read that.
 

suitepee7

I can smell sausage rolls
Dec 6, 2010
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Leemaster777 said:
RJ 17 said:
Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
:p that one reminds of one from Metal Gear Solid...specifically when you're fighting the psychic guy that cheats by knowing every button you press and reacts accordingly, making him invincible.......unless you plug your controller into the player 2 slot.

Now I've never played MGS (I played MGS 2, but by all accounts that's one that is best left forgotten :p) so I don't know if there's any hints or tips that you have to plug your controller into the 2nd player slot. But if there isn't, I can't imagine how the hell you're supposed to think to do that.
I've actually never played MGS, but I do know about that boss fight. Apparently, if you call your commander or whatever enough times, he flat-out tells you to plug the controller into port 2. It is a bit ridiculous, though.
there is also a part where you have to make a codec call to Meryl. i can't remember the exact details but eventually the colonel says to call her, and that her number is on the back of the cd case... that game did a lot of interesting things to say the least.

OT: assassins creed 2 i think, where you play a chapter as altiar where you climb up a tower. that tower was an asshole. there was only 1 way up, but only 1 very specific way to grab the ledge. i feel no shame admitting to finding a walkthrough on how to climb that fucking tower
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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RustlessPotato said:
Ha yes, I remember the MGS ones where you had to plug in your controller in the player 2 slot for that psychic bossfights. That was one great game.

I miss those kind of little things in the current gen. I'm not saying old games were better, just less obvious :(.
But they told you to do that. How is that less obvious?
 

cityfanchris

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Aug 27, 2010
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Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
Oh, the horrors, I do remember the horrors...
My one might sound cheesy, but f*ck it, it was an awesome game otherwise. Spyro 1, or Spyro the Dragon for those of us pedantic, for the PS1. 2 levels in that game angered my childhood for years...the first: Tree Tops, where you had to 'super' your 'super charge' to a point TOO DAMN FAR AWAY by taking a path which was practically made up...
Second: Haunted Castle (I think it was called), where you had to super charge around the ENTIRE level, jump up a ramp that doesn't look like a ramp, then glide blindly around the castle till you find ground...
My poor childhood...*sobs*...
 

Rock Beefchest

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Dec 20, 2008
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gmaverick019 said:
any game that has a section that MAKES you die no matter what to proceed, i quicksave/load like crazy in these games getting frustrated to death, then after 20+ tries I finally say "fuck it, Go ahead game, tell me game over" and the screen changes to me being locked in a cell or something.

Fuck you games, at least give some kind of damn hint. (not to mention, when i nearly WIN the battle I am in, there is a problem, if you want me to die so badly, don't make it an even slightly winnable scenario)
This and to add of course during the fight you use every potion, hi-potion. ether, and phoenix down in your inventory and exhaust all of your magic points as well thinking you are just not doing it right.
 

Dragoon

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Jan 19, 2010
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Melon Hunter said:
Phantom Hourglass. At some point in the Temple of the Ocean King, you come across one of the four maps you need to proceed in the game. Thing is, the map's mounted on the wall, upside down and mirrored. I tried everything to get it; frantically tapping it all over with the stylus, tapping every button combination, using all my items on the map. Nothing worked.

It wasn't until I'd shut my DS in exasperation to put it into sleep mode and gone and done something else that I solved the puzzle. Yes, that's right; you had to 'stamp' the map onto your own map by closing and opening the DS. What.
I did the exact same thing, have to admit it was a innovative puzzle but very difficult to get unless you had a guide or found it by accident.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Ordinaryundone said:
Ranylyn said:
Wow.
Dark Souls: Now, Demon's Souls was fair but harsh. Careful advancement made all traps visible, and if you died, it was your fault. Dark Souls was literally a cheap death generator. In the TUTORIAL AREA, there's a flight of stairs. It's very dark, you can't really see. BOOM, you`re bowled over by a rolling ball trap, with absolutely ZERO way of knowing. The Demon`s souls equivalent had daylight behind the ball, so you could see up the stairs and know it was coming. Dark Souls is just full of cheap ambushes and traps, and literally the only way to know how to advance is to learn through memorization.
This one actually isn't as bad as you are saying. The boulder can't possibly kill you unless you had taken a ridiculous amount of damage from the one armed enemy you have faced up till then, and you unlock the Estus Flask just after. Also, while it is obscured in darkness, you CAN hear it coming and roll out of the way. If anything, it's just Dark Souls reminding you to never rush ahead in it's own Dark Souls way.

However, Asylum Demon and his Titanite Slab. Now THAT is some crap. How anyone was supposed to figure out how to get back to the Undead Asylum on their own is beyond me. It doesn't help that it's the only "guaranteed" Titanite Slab in the game (the other being the reward for an extrememly covoluted, and somewhat buggy, questline involving Siegmeyer. No clues on how to finish it, of course). And Slabs are required for the highest level upgrade on two weapon types, which are required for achievements.

Damn you Dark Souls!

Also, Cavia games are absolutely full of this kind of shit, especially if you are going for 100% completetion. Some of the weapon unlock requirements in Drakengard were straight up ridiculous.

And the stars in Braid. I know people who've beaten the game multiple times and had no idea those things even existed, myself included.
Northern Undead Asylum, Painted World of Ariamis, Great Hollow/Ash Lake all of which are difficult to figure out how to reach. Although, there's a part where the Crestfallen Warrior mentions something about how he saw the crow fly off with someone in its claws. Hinting that you can get it to do that with you, you just gotta get up there. As for Great Hollow...I never knew that place existed until I was told about it. Smack a wall behind a chest in an obscure area with no hint you should smack that wall, only so you can smack the one BEHIND it and THEN you can access Great Hollow. Now that's a wtfmoment.
 

Richardplex

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suitepee7 said:
OT: assassins creed 2 i think, where you play a chapter as altiar where you climb up a tower. that tower was an asshole. there was only 1 way up, but only 1 very specific way to grab the ledge. i feel no shame admitting to finding a walkthrough on how to climb that fucking tower
You're clearly very foolish if you didn't know that if you held the jump button for 2 seconds and released directly under it you'd leap up and grab the ledge. It's not like it's literally the only ledge in the entire game you can do that in or anything.
 

WanderingFool

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Apr 9, 2009
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Anyone remember MGS1 for the PS1? Where you had to contact "whats-her-name" by checking the code on the back of the disk case? Did anyone else look at that and go, "how the fuck do you look at the disk's back?

Specially painful when, after getting fed up and looking online, find out the frequency number is on the back of the disk case... the game's disk case that is!

Kojima... I know you did that to fuck with me... and I am not amused.

*Edit*

suitepee7 said:
there is also a part where you have to make a codec call to Meryl. i can't remember the exact details but eventually the colonel says to call her, and that her number is on the back of the cd case... that game did a lot of interesting things to say the least.
Not happy about being ninja'd, but glad im not the only one to remember that here...
 

AD-Stu

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Oct 13, 2011
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Ultima V. Lord British's sandalwood box. CHECK AND MATE, IMO :p

For the young/lucky/uninitiated: Lord British's sandalwood box was an item that was absolutely 100% essential to completing Ultima V - giving it to Lord British when you rescue him from the underworld is what triggers the endgame sequence.

All well and good, you say? Here's the rub: this box was something you were supposed to pick up way back early in the game. It was hidden behind a secret door in a castle, a door which you could only open by playing a specific tune on a nearby harpsichord. By the time you reach the end of the game, there's no way you can go back to get it. And there's nothing that tells you that you need to have this box to complete the game. You could play it and not even know it existed.

Old PC adventure games were guilty of a lot of this stuff too, particularly before Lucasarts came along. I still remember being game-overed in the origina Police Quest because I failed to walk all around my police cruiser to "inspect" it before taking off, though at least with those you could just reload and you'd only have lost a few minutes. The Ultima one would have required weeks of replaying...
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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In Baldurs gate the final boss has 90% magic resistance and half of my party use magic, it makes it fucking impossible! I still got him after like 40 attempts...
 

Fractral

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Feb 28, 2012
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Most Final Fantasy games I won't play without access to a walkthrough or the internet, because I normally simply cannot work out what to do. That and I am always paranoid about missing stuff. Recently, when playing through FF7, the guide said that I could get 'Great Gospel' by doing something stupid, and I went and did it. Would I have known how to do that otherwise? Nope. You have to get some metal from a guy in a hidden cave (which you can only access by driving a buggy for freaking ages across a continent) and talk to him when you have done a number of battles that ends in an 11, 33, 55, 77, or 99. He's asleep otherwise and doesn't give you any hints as to what do do to get the metal.
Also because I'm really bad at FF games and I need walkthroughs to know how to complete boss fights. Like every boss fight after Chapter 10 in FF13, or the Final Boss of Final Fantasy 13-2, who uses moves that can hit for ~9000 health unless you're in Defensive Paradigms.
 

archvile93

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Sep 2, 2009
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A lot of people had that problem with the cylinder. It would have been a bit more obvious if it wasn't for the fact that using the d-pad takes several repetions to notice the movement, and jumping on it (the first thing you'll do) gives a very obvious response. This caused people to think they had to time their jump to push it low enough (near impossible but doable), and when they failed, they thought they just weren't doing it well enough, and so never occurred to them to try something else. This pissed off so many people, the designer publicly apologized for it