I came here to say just that. It's in Mojo's world, and I was palying co-op with a friend, right at the end of the game. As you can imagine, we were kinda reluctant to press the reset button, but we eventually sucked it up, and hey, it worked!Leemaster777 said:I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.
Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.
In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.
What in the flying name of FUCK would lead you be believe that would work?
Literally every Final Fantasy game, and by extension most JRPGs I've played too. Take FFX, for instance. No clue as to where the Dark Aeons are later in the game - one renders Besaid Village completely blocked without fighting a Dark Aeon, which I didn't realise until I stumbled into its summoner upon entering the village to see how things were back on the island. There's also no clue as to where the extra Aeons are, save for Yojimbo, which you can only get after doing a completely optional dungeon anyway near the Calm Lands. The main temples - part of the damn story - have puzzles that offer no clue on how to solve them, and have rather obscure answers. I could go on...ExiusXavarus said:Final Fantasy XII. Zodiac Spear. how get?
BECAUSE YOU F*** AND **** WITH A**** !!!Zachary Amaranth said:But they told you to do that. How is that less obvious?RustlessPotato said:Ha yes, I remember the MGS ones where you had to plug in your controller in the player 2 slot for that psychic bossfights. That was one great game.
I miss those kind of little things in the current gen. I'm not saying old games were better, just less obvious.
Very true, I forgot about that..the one that comes to mind is from dragon ageRock Beefchest said:This and to add of course during the fight you use every potion, hi-potion. ether, and phoenix down in your inventory and exhaust all of your magic points as well thinking you are just not doing it right.gmaverick019 said:any game that has a section that MAKES you die no matter what to proceed, i quicksave/load like crazy in these games getting frustrated to death, then after 20+ tries I finally say "fuck it, Go ahead game, tell me game over" and the screen changes to me being locked in a cell or something.
Fuck you games, at least give some kind of damn hint. (not to mention, when i nearly WIN the battle I am in, there is a problem, if you want me to die so badly, don't make it an even slightly winnable scenario)
It wasn't until 10 YEARS later that I figured this out! Glad to no I wasn't the only one.RJ 17 said:I say "for the most part" because I've noticed a few points in games where a bit of guidance certainly wouldn't hurt. Here's an example, reaching back to a classic: Sonic 3
Carnival Night Act 2. Towards the end of the stage (I'd roughly guess about 2/3rds of the way through it) you run into a small chamber and get locked inside. There's a big red spinning cylinder that goes up and down when you jump on it and it's plugging the shaft that you need to fall through to proceed through the level. Now, if you time your jumps right, you can use the thing as a launcher for a really big jump, or if you time it right you can knock it further and further down the shaft. Common sense would lead you to believe that you have to time your jumps perfectly in order to push the cylinder down far enough that you can jump off it and proceed...problem is, it's impossible to get the cylinder down far enough. Were it not for having a turbo controller and the bubble shield, I would never have beaten Sonic 3 as a kid. What I did was use the turbo controller to turbo-bubble bounce and glitch my way through the cylinder. This had a 50-50 shot of working, as it'd either pop you out underneath the cylinder or spit you into an inaccessible/inescapable room within the wall of the stage.
It wasn't until YEARS later when I picked up a collection of Sonic games (Sonic 1 through Sonic and Knuckles) for my computer that I decided "Screw this, there HAS to be a way to get past this part without glitching." So I check gamefaqs and it says quite simply "Get on the cylinder and start pressing up and down until it moves enough that you can jump off it." Indeed, it turns out the cylinder can be quite easily controlled by simply jumping on it and pressing up and down at the right time to send it flying up and down, making getting past that part easy as hell.
Now, it's quite possible that I'm fucking retarded in this case for not knowing that, but there certainly wasn't any indication that those cylinders could be moved in any way other than jumping on them.
No one could. No one. Barring looking it up, I would safely bet the my bottom dollar on there not being a SINGLE person who did it on their own, no cheats, no outside help.Sean Hollyman said:Trying to figure out the Regi puzzle in Pokemon R/S/E.
It did, I think, but I, like an idiot, forgot that. :< I'd heard of plug bayonets in real life, but I thought you could just yank them back out once you're done spearing things and assumed it worked the same here.Susurrus said:I'm pretty sure the fact that you can't remove them is mentioned in the description for them when you research them, although admittedly this is useless if you start as Prussia, who already have them researched.
"Ah, bollocks, we forgot our only pair of plyers back in Stockholm... Right, soldiers. We're pikemen now."nikki191 said:found that one out the hard way too . WHY CANT THEY SHOOT !!! someones bight idea as a way to get rid of pikemen as a musket makes a really bad hand to hand club. but yeah why cant they remove plug bayonet?
Except that the Zodiac Spear is infinitely more of a Guide Dang It than all of those.Trivun said:Literally every Final Fantasy game, and by extension most JRPGs I've played too. Take FFX, for instance. No clue as to where the Dark Aeons are later in the game - one renders Besaid Village completely blocked without fighting a Dark Aeon, which I didn't realise until I stumbled into its summoner upon entering the village to see how things were back on the island. There's also no clue as to where the extra Aeons are, save for Yojimbo, which you can only get after doing a completely optional dungeon anyway near the Calm Lands. The main temples - part of the damn story - have puzzles that offer no clue on how to solve them, and have rather obscure answers. I could go on...ExiusXavarus said:Final Fantasy XII. Zodiac Spear. how get?
I was similar on this one, I traveled to every island to double check I hadn't missed anything is the one thing that hurt me. I wasted almost 2 days on that puzzle until I chucked my DS into my clothes hamper in frustration that the puzzle was solved!Melon Hunter said:Phantom Hourglass. At some point in the Temple of the Ocean King, you come across one of the four maps you need to proceed in the game. Thing is, the map's mounted on the wall, upside down and mirrored. I tried everything to get it; frantically tapping it all over with the stylus, tapping every button combination, using all my items on the map. Nothing worked.
It wasn't until I'd shut my DS in exasperation to put it into sleep mode and gone and done something else that I solved the puzzle. Yes, that's right; you had to 'stamp' the map onto your own map by closing and opening the DS. What.
The bad part was that I was good enough at MGS that he couldn't kill me and we tangled for a good 45 minutes of me trying everything I could think of to trick the AI. Blew all my ammo. Then punched him to death. He wasn't *always* fast enough to dodge punches, I literally beat him to death bare handed and out of ammo.RJ 17 said:Leemaster777 said:I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.
Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.
In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.
What in the flying name of FUCK would lead you be believe that would work?that one reminds of one from Metal Gear Solid...specifically when you're fighting the psychic guy that cheats by knowing every button you press and reacts accordingly, making him invincible.......unless you plug your controller into the player 2 slot.
Now I've never played MGS (I played MGS 2, but by all accounts that's one that is best left forgotten) so I don't know if there's any hints or tips that you have to plug your controller into the 2nd player slot. But if there isn't, I can't imagine how the hell you're supposed to think to do that.