Alright (insert game here), how the FUCK was I supposed to know that?!

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esperandote

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Silent Hill Homecoming, kept fighting some of the bosses for several minutes beating them to the ground several times before finding out you had to hit them in certain way to kill them.
 

auron200004

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ExiusXavarus said:
Northern Undead Asylum, Painted World of Ariamis, Great Hollow/Ash Lake all of which are difficult to figure out how to reach. Although, there's a part where the Crestfallen Warrior mentions something about how he saw the crow fly off with someone in its claws. Hinting that you can get it to do that with you, you just gotta get up there. As for Great Hollow...I never knew that place existed until I was told about it. Smack a wall behind a chest in an obscure area with no hint you should smack that wall, only so you can smack the one BEHIND it and THEN you can access Great Hollow. Now that's a wtfmoment.
I agree with all but the Painted World (actually finding it, disregarding the bit requiring Northern Undead Asylum). During the game, the loading screens would show a picture of the doll and say its story, including mentioning the painted world. Once you find the doll, which I do agree is hard to find requiring you to first find the way back to the Asylum, it's easy to assume that the enormous painting in the back of an otherwise empty room (save for the chandelier) would be the way in. It would be a real kick in the teeth if it was one of several paintings, or required you to gesture or some crap. But, provided you've been to the Asylum the second time, it's not hard to figure out at all.
 

vkola

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Major Tom said:
I decided to go to the next area. Cue cut scene, get out of the tent and BAM! Level 8 boss monster! Or something like that, it was of a level sufficiently high enough that no one in my party could really hurt it and it could almost one shot my guys. I tried different party combinations, different tactics but in the end I realised that I was boned no matter what I did.
You are not supposed to win that battle if it was the one with the flying monster in the Church where you follow the nuns or whatever.. Memory fails me a bit, was a long time since I played that game..
 

deathzero021

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Carnival Night Act 2.
lmao right when i read that i knew what you were talking about xD
yeah for years as a kid i could never get passed that without skipping the whole stage. until one day i read a guide online and found an EASY solution to it lol.

and yeah i've had moments like this too many times in the gaming world. MOSTLY with older games but every now and than something like this will still show it's face in newer games. i can't recall any thing in particular but let's just say 80's~90's RPGs were famous for these...

oh and Castlevania II for the NES -_-
if you don't know how to pass the room full of water, hold down for 15 seconds and a magic staircase will appear. simple right?
 

Zio_IV

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While I can agree with a number of examples in this thread (wtf Zodiac Spear???), my personal favorite Guide Dang It moment is trying to get the true ending in Valkyrie Profile. Try doing it without a step-by-step walkthrough. You will never succeed unless you play the game over dozens of times, taking note of every little discrepancy between phases, and even then, it's not certain you'll figure it out.

Oh, and even if the stars aligned to see your path along to the true ending, if you gave up Lucien to Asgard before seeing his special cutscene, you can kiss all of it goodbye. Keep in mind, there is no indication that sending him up early or later will have any consequences whatsoever. Another thing to think about is that to activate this special cutscene, your Seal Rating has to be low. If the game told us what the Seal Rating even is, or how to manipulate it, this could've been mitigated, but they don't. The only time you see it fluctuate is when you make Odin happy by sending him warriors and such. Doing this:

a). Raises your Seal Rating, not lowers it.
b). Is what the game says you should be doing.

There's a couple other reasons, but the point is, Valkyrie Profile's mechanics and storytelling not only never clue you in to anything regarding the true end, but in some cases, the game actively tries to sabotage your attempts, without giving the player reason to doubt its judgment.

...Still LOVE this game, though, lol.
 

TheSteeleStrap

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Zelda: Ocarina of Time. It took me forever to find the Hookshot, because I don't remember any indication of having to go to the graveyard and pull back a certain tombstone.

captcha: nautical phrases. Now I kinda wish I had one for Windwaker.
 

BehattedWanderer

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I was playing Pixel Junk Shooter last night, for the first time since buying ages ago. There's a level where you have to tunnel through the rock you created using your spin move, which so far was only ever shown used to pick up distant coins, and draw them in. I kept getting stuck on the level, until I looked it up, and found out the spin also grinds you through certain rock. Never even thought of that as a tool device.

Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
Oooh, I hated that one! You had to *tap* your reset button, too, not press it. If you pressed it too hard, the game actually reset, instead of the in-game console with that command.

At least devs can't pull that kind of prank now. I think.
 

MiracleOfSound

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Every Zelda game has issues with signposting how to advance the story sections.

Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
 

Scarim Coral

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MiracleOfSound said:
Every Zelda game has issues with signposting how to advance the story sections.

Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
Speaking of Legend of Zelda-
In the recent Skyward Sword. There was a chest behind bars (last time I remember) and there were two eyes that follow your sword. There was riddle mention about their line of sight.
There was NOTHING of a hint about making the eyes dizzle from making a repeated circle motion from your wii remote. This sort of hint sound like a job for FI oh wait she only utter useless information and percentage!
 

zidine100

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same problem on sonic 3, but instead i exploited a glitch where if you turn into super sonic at the right time you could go straight threw the platform.

But for a more extreme example, im just going to point you in the direction of gothic, just.... play the game.... you'll understand... but then again that's half the fun of it and its awesome. Here's an example it doesn't tell you how to trade one item instead of a stack.
 

RJ 17

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Nov 27, 2011
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Lugbzurg said:
RJ 17 said:
Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
:p that one reminds of one from Metal Gear Solid...specifically when you're fighting the psychic guy that cheats by knowing every button you press and reacts accordingly, making him invincible.......unless you plug your controller into the player 2 slot.

Now I've never played MGS (I played MGS 2, but by all accounts that's one that is best left forgotten :p) so I don't know if there's any hints or tips that you have to plug your controller into the 2nd player slot. But if there isn't, I can't imagine how the hell you're supposed to think to do that.
You know how you were supposed to know that? Because, the Colonel actually tells you how to do it, straight up! The only way you could not know how to do it is if you were to mute the game and turn the captions off!

Anyway, I can remember a bit in Half-Life where I seemed to be at a dead end (and this happens dozens of times). My path was blocked by a gigantic hole with fanblades at the bottom. Somewhere, you're actually able to turn this fan on. And the blades move a bit slowly. So, how was I ever able to know that I was supposed to jump into the fan's wind current and it would blow me up to the ceiling where I could crawl into an air vent!? It didn't look in the slightest like that fan could lift Gordon Freeman's weight!

Captcha: No way. Wow... That seems to be almost true here.
:p Yes, yes, you're not the first to inform me that if you take long enough while fighting the guy, you get a call specifically telling you what to do. But as I mentioned: I never played the game myself so I didn't know that's what happened. Still, I thought it was a bit ridiculous that part of defeating a boss involves having to plug your controler into the 2nd player slot.
 

Something Amyss

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NytFantom said:
You had to survive long enough before Colonel calls and tells you I think... either that or some people didn't realize that when Naomi said "Seriously, Snake. We're here to back you up, so call if you need some information or advice." she really did mean call when you're stuck (including boss fights).
Which still isn't really less obvious, it's just so specific. They frequently gave you "puzzles" and the "answer" basically right away. It'd be one thing if you had to actually figure them out, but it's not even really a puzzle.

It's one thing to ask you to think outside the box. It's another to change the rules in a way that you readily explain.
 

chimeracreator

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Sarah Kerrigan said:
KingsGambit said:
Strange. That event is (supposed to be) on a timer and not a particularly generous one either. AFAIK it's the only one of its kind in the game. The idea was that if the player took too long getting to the VTOL to start the mission, it would be too late to get the good outcome. Maybe t'was a bug in your case as everyone else I know who played it had the same experience as I did first time thru.

As for the one that didn't make it, they probably had it coming :-D
Haha, well, what deficulty were you on? I usually start my first play through on easy, because I like to experience a story first.

Maybe that was the reason? Makes some sense to me.

(and that one person was because I let the robber go out of my good mind)
I never even knew that was a possibility. That said I'm guessing I spent under 30 minutes there because it seemed like as the head of security I shouldn't be breaking into every office... I mean that did sort of happen later in the game but not when I first started.
 

Singapore Sling

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ThePenguinKnight said:
Every point and click adventure game ever made ever. . . yup that about sums it up.
The Longest Journey. *punch the wall*
I'm playing it atm, lured by all the "it's a lifetime experience" and "April is one of the best female character ever".

I know, I know, those kind of games have a logic of their own, but Good God !!

An example : A private detective (the ever so original fat and rude kind) stands in your way. He asks for something "sweet and chewy". Ok...
(You could ask yourself how giving him food will get him to go, but oh well.)
I gave him some candies I had in my inventory. Easy, right ? He took them, eat them, but still asked for a "sweet and chewy" thing.
Ook...
Well, knowing that the main character works at a café, and that she even said that the "food is amazing here", I thought : well, I should get him something there. Go to the café, impossible to get anything.
I then searched the streets for a convenience store/ice cream stand/candy store/ANYTHING. Nope. Nothing.

I had to (silly me !) dip one of my candies in some kind of garbage puddle (just in front of the cop, mind you) and give it to him. He then, disgusted, spit it on the floor, only to be chased by a guy who happens to be cleaning nearby.

Of course !! Child's play !!

PS : I feel that my verbs tense might be off, sorry about that.
 

Dogstile

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KingsGambit said:
Sarah Kerrigan said:
Strangely enough that never happened to me. I went around the office for a good two hours...and everything was ok.

Well, one died, but that's another story.
Strange. That event is (supposed to be) on a timer and not a particularly generous one either. AFAIK it's the only one of its kind in the game. The idea was that if the player took too long getting to the VTOL to start the mission, it would be too late to get the good outcome. Maybe t'was a bug in your case as everyone else I know who played it had the same experience as I did first time thru.

As for the one that didn't make it, they probably had it coming :-D
They do tell you to hurry, I just assumed they meant it and actually went. I figured i'd be coming back to HQ later :p
 

SD-Fiend

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silver wolf009 said:
Sean Hollyman said:
Trying to figure out the Regi puzzle in Pokemon R/S/E.
No one could. No one. Barring looking it up, I would safely bet the my bottom dollar on there not being a SINGLE person who did it on their own, no cheats, no outside help.

Simply impossible.

OT: Halo CE. A lot of times. Those maps, they confused me, most notably the Library.
It wasn't entirely impossible since they gave you an in game alphabet.But going with the thread how would you know what it meant?
 

silver wolf009

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werewolfsfury said:
silver wolf009 said:
Sean Hollyman said:
Trying to figure out the Regi puzzle in Pokemon R/S/E.
No one could. No one. Barring looking it up, I would safely bet the my bottom dollar on there not being a SINGLE person who did it on their own, no cheats, no outside help.

Simply impossible.

OT: Halo CE. A lot of times. Those maps, they confused me, most notably the Library.
It wasn't entirely impossible since they gave you an in game alphabet.But going with the thread how would you know what it meant?
It was braille, wasn't it? Even with the wall of letters, it'd be tough to decipher what it meant, as most kids don't know braille, and those who do have no use in fondling a flat screen.