Alright (insert game here), how the FUCK was I supposed to know that?!

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the abyss gazes also

Professional Over Thinker
Apr 10, 2012
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Skyrim. How was I supposed to know that selling my first set of thieve's guide armor would mean I couldn't get the next? Level 60... not going to restart.
 

Cowabungaa

New member
Feb 10, 2008
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Thanks Arcanum for not telling me that I couldn't exit a cave without having to fight a very powerful ogre that was way above my level. No indication that it was too difficult for me, no indication that I couldn't escape it. Ruined that save for me.
 

godfist88

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Dec 17, 2010
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370999 said:
Pokemon being so tight-lipped about what natures do as well as EVs and IVs. Not to mention how certain pokemon such as Miltoic/Regis were incredibly hard to get unless you looked it up on the net.
I agree, there was no mention at all what natures did, i never heard of IV's and EV's were until i saw a video on competitive game play. what ticked me off the most was when I had made it to mount silver. after i struggled to catch Moltres, I found out later that it had a nature which hindered it strongest stat. it felt like a big up yours to all the work i did.

OT: the boss fights in dead rising, as Yahtzee put it (I think it was him it may have someone else) the difficulty curve turns into a difficulty brick wall when you fight these guys, especially Adam the chainsaw clown. no indication that this side mission i picked was not only a boss fight but also a ridiculously difficult one.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
719
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Final fantasy x-2

The game is split into chapters and if you set certain events in motion in the early chapters, they will flower into interesting stuff in the later chapters.

It sounds like a great idea for an RPG game, but the problem is that some of the event triggers are extremely easy to miss. Only in the later chapters does it become obvious that you missed somthing important. So you google it and than it turns out you had to talk to some guy 4 times or whatever. And now you can't go back. How were you supposed to know? F*** you that's how!

And the stuff you miss out on isn't just some short cutscenes, oh no! On my first playthrough I missed several complete areas as well as some very important plot points and failed to unlock 6 classes and a minigame. Despite being a pretty thorough player (100%-ing all minigames, finding all hidden treasures etc.)

It's like if you would play final fantasy x but because you missed some hidden stuff at the start you never even meet rikku nor wakka, the entire sub-plot of yuna and seymour never happens, you never visit bikanel island, lulu's overdrive never unlocks, you never unlock blitzball and you never find out who or what auron really is.
 

GloatingSwine

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Nov 10, 2007
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MiracleOfSound said:
Every Zelda game has issues with signposting how to advance the story sections.

Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
You mean you don't randomly start bombing everything you can find when you're stuck in Zelda?
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
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I might get some egg on my face but in my experience Silent Hill 2 is a bit like that. I only just got into it and it's true that the atmosphere and writing are really well done but my god I had no idea how to save or where to go. There were virtually no hints of any kind, it was only after my second playthrough that I figured out how to enter the first hotel and that the red squares were the save points.
 

DiZtAnT

New member
Oct 20, 2010
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Ocarina of Time anyone?

As a child, I was excited to finally reach the adult stage, but I was too young to read and really take to heart what the NPC's said.

"There is something in the village that will help you"
Somehow translates to,

go the graveyard and disturb random graves until you find a ghost, then race him until he gives you a grappling hook.

Im sure looking back, there were probably some clues lying around, but my lord did that one take me a long time to figure out as a kid.
 

Prosis

New member
May 5, 2011
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Star Ocean 3. Item synthesis. Holy crap.

Costs thousands of fol (game currency). Pretty good chance of just failing outright, and 99% chance of whatever you get being absolute crap.

I'd be fine if it were optional, or for secret bosses or something. But near the end of the game, most random encounters have abilities to oneshot your entire party (you can dodge, but your woefully inept AI partners hardly ever do). Not bosses. Random encounters. Even grinding doesn't ever boost your defense or hp enough to save your sorry hide.

You basically have to sit there with a guide, in front of the item creation screen, for HOURS in order to produce good enough gear that you can actually finish game. But, if you're sitting there with a guide, you know how to make the very best weapons and armor, which make the rest of the game a cakewalk.

So essentially, you cannot advance until you use a guide, at which point you have to be careful not to just outright break the game.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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GloatingSwine said:
MiracleOfSound said:
Every Zelda game has issues with signposting how to advance the story sections.

Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
You mean you don't randomly start bombing everything you can find when you're stuck in Zelda?
Not friendly NPCs, no.
 

Iron Criterion

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Feb 4, 2009
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I'd say getting the Gravelord Nito covenant in Dark Souls.

You have to stumble upon a random grave, climb into it and wait for about a minute. The grave isn't even unique in its appearance either.
 

ChildishLegacy

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Apr 16, 2010
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I think Dark Souls keeps me constantly asking this (in a fun-strating way).
"How was I supposed to know shooting a Dragon's Tail 50 times with a bow would give me a weapon to help newbies through the start?"
"Where the fuck do I go now?"
"What door did that just open?"
"You mean there's invisible walls that I have to hit to expose?"
"Oh of course, that chest eats you alive if you open it! Obvious!"
"It's so apparent that I can go back to the undead asylum by jumping off a lift as it starts to rise, roll onto the rooftops of firelink shrine, run up into the birds nest and curling up into a ball so that the huge bird takes me back there!"
"I have to kill a giant wolf so I can walk in the endless Abyss - of course!"
"This boss turns into a fucking beast and heals to 100% health when you kill his partner, lovely"

etc. etc.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
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RJ 17 said:
Snippage.
Ah... Sonic 3. I love Sega, I do, but this was the only time where I actually hoped someone on the team got smacked in the face with a shovel that just got finished moving dog feces.

And, believe it or not, you can get through that part without manually controlling the barrel. But goddamn is it difficult to do.
 

elvor0

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Sep 8, 2008
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Rastien said:


Fucking christ.

I am sorry i was like 13 at the time and was not used to this 4th wall breaking bullshit.

"check the back of the CD CASE" I HAD A BLOODY CD IN MY INVENTORY! i spent hours banging my head against a wall on this shit >:C

Yes im still mad and bitter about this -_-
Christ, I did that too, he gives you a fucking CD then says it's on the back of the case! IT MUST BE THERE, WHY CAN'T I FIND IT? I eventually just went through every frequency till I found her, ugh ¬¬.
 

Diddy_Mao

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Jan 14, 2009
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I won't argue the "Blizz changing WOW to appeal to stupid people and casuals RAWR!" thing here. I will however point out that in Pre-BC WoW there were tons of quests that essentially read thusly. "Those thieving razor beasts stole my Quantum Bifraculator! Head west to get it back."

45 minutes and hundreds of dead Razor Beasts later I find out that there are two Razor Beast camps...the one to the FAR west is the den of thieves. These guys were just chilling out when I came in and murdered them en masse for no good reason.

I won't say quest markers ans highlighted objectives are the best answer...but I'll take it over the alternative.
 

ServebotFrank

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Jul 1, 2010
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The Unworthy Gentleman said:
Metal Gear Solid 2: Sons of Liberty, almost at the very end. Seriously, how the fuck am I supposed to know that being seen when I'm naked meant I couldn't progress from the big tunnel? I played that game so many times and there was no indication about that at all. The Colonel even says to turn of the console, like an asshole.
What? What are you talking about? I've done that sequence tons of times (Half of which I was spotted so I ran to the exit) and never once has that been an issue. Colonel tells you to turn off the game no matter what.

CAPTCHA: whoa there

OT: So I was playing Ocarina of Time Master Quest for the 3DS. Well at one point you get to a room where there's a rolling spike cylinder in the middle of the room. There's water separating the two ends of the room with a platform that goes under the spike. In the normal game you dive underneath the water to hit a switch to lower the water level so you can go beneath the spikes and get out of the room.

In the Master Quest however, there's a switch at the beginning that activates a torch for about a millisecond. You're supposed to light a stick with it to light up the torches on the other side of the room. Problem...there's the spikes and there's no way to lower the water level. In this mode damage is double so hitting the spikes can send you to critical health if you walk into it. I spent two hours trying to figure it out until I tried rolling underneath it. Bullshit; no way was that shown to be an option.
 

Zyst

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Jan 15, 2010
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370999 said:
Pokemon being so tight-lipped about what natures do as well as EVs and IVs. Not to mention how certain pokemon such as Miltoic/Regis were incredibly hard to get unless you looked it up on the net.
To me and my friends that was half the fun, when some guy who was a new student at the school told us he actually had Regis our mind was freaking blown, like "holy shit this guy is a god". WE seriously had no idea about it, and the whole language and thing, we didn't search tutorials or crap back then, we made a freaking alphabet in a blank page and deciphered it.

Anyway, that was before I used the internet much, I hate my impatience nowadays because I have to deliberately force myself into not looking it up to keep looking, and when I do find it my mind is freaking blown.
 

Mr.PlanetEater

New member
May 17, 2009
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Dfskelleton said:
Three words:
Sierra
Adventure
Games
The puzzles... I can't even begin to... ugh...
This x10000 in fact irc one of the games had a puzzle that involved throwing a pie at a Yeti. How the heck are you suppose to figure that out without dropping the same amount of Acid as it took to come up with that puzzle.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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auron200004 said:
ExiusXavarus said:
Northern Undead Asylum, Painted World of Ariamis, Great Hollow/Ash Lake all of which are difficult to figure out how to reach. Although, there's a part where the Crestfallen Warrior mentions something about how he saw the crow fly off with someone in its claws. Hinting that you can get it to do that with you, you just gotta get up there. As for Great Hollow...I never knew that place existed until I was told about it. Smack a wall behind a chest in an obscure area with no hint you should smack that wall, only so you can smack the one BEHIND it and THEN you can access Great Hollow. Now that's a wtfmoment.
I agree with all but the Painted World (actually finding it, disregarding the bit requiring Northern Undead Asylum). During the game, the loading screens would show a picture of the doll and say its story, including mentioning the painted world. Once you find the doll, which I do agree is hard to find requiring you to first find the way back to the Asylum, it's easy to assume that the enormous painting in the back of an otherwise empty room (save for the chandelier) would be the way in. It would be a real kick in the teeth if it was one of several paintings, or required you to gesture or some crap. But, provided you've been to the Asylum the second time, it's not hard to figure out at all.
I was including the doll as a factor in the difficulty of figuring out how to reach Ariamis. :p Even if you know "where" Ariamis is, you still need to figure out where and how to get the doll before you reach the Painted World. Thus, I stand by my saying that it's difficult to figure out how to reach. :p
 

Mr Pantomime

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Jul 10, 2010
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Stalker: Call Of Pripyat, simply because it has no tutorial. I'd played a little SOC, so I knew to put my gun away when I talked to people. However, I didn't know how to do any of these things:

Holster my weapon
Use the artifact detector
Use Binoculars or Bolts
Equip weapon mods
Change ammo types

Those were the main problems, the rest were interesting to figure out. You need to holster your weapon in the first minute (ended up just dropping it). Also, the "echo" detector you get at the start is absolute trash that can't find artifacts, you need the "bear" detector. It isnt that hard to find if you know were it is, but if you don't you be stuck with a shitty detector for a long time.