Silent Hill Homecoming, kept fighting some of the bosses for several minutes beating them to the ground several times before finding out you had to hit them in certain way to kill them.
I agree with all but the Painted World (actually finding it, disregarding the bit requiring Northern Undead Asylum). During the game, the loading screens would show a picture of the doll and say its story, including mentioning the painted world. Once you find the doll, which I do agree is hard to find requiring you to first find the way back to the Asylum, it's easy to assume that the enormous painting in the back of an otherwise empty room (save for the chandelier) would be the way in. It would be a real kick in the teeth if it was one of several paintings, or required you to gesture or some crap. But, provided you've been to the Asylum the second time, it's not hard to figure out at all.ExiusXavarus said:Northern Undead Asylum, Painted World of Ariamis, Great Hollow/Ash Lake all of which are difficult to figure out how to reach. Although, there's a part where the Crestfallen Warrior mentions something about how he saw the crow fly off with someone in its claws. Hinting that you can get it to do that with you, you just gotta get up there. As for Great Hollow...I never knew that place existed until I was told about it. Smack a wall behind a chest in an obscure area with no hint you should smack that wall, only so you can smack the one BEHIND it and THEN you can access Great Hollow. Now that's a wtfmoment.
You are not supposed to win that battle if it was the one with the flying monster in the Church where you follow the nuns or whatever.. Memory fails me a bit, was a long time since I played that game..Major Tom said:I decided to go to the next area. Cue cut scene, get out of the tent and BAM! Level 8 boss monster! Or something like that, it was of a level sufficiently high enough that no one in my party could really hurt it and it could almost one shot my guys. I tried different party combinations, different tactics but in the end I realised that I was boned no matter what I did.
lmao right when i read that i knew what you were talking about xDCarnival Night Act 2.
Oooh, I hated that one! You had to *tap* your reset button, too, not press it. If you pressed it too hard, the game actually reset, instead of the in-game console with that command.Leemaster777 said:I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.
Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.
In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.
What in the flying name of FUCK would lead you be believe that would work?
Speaking of Legend of Zelda-MiracleOfSound said:Every Zelda game has issues with signposting how to advance the story sections.
Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
Lugbzurg said:You know how you were supposed to know that? Because, the Colonel actually tells you how to do it, straight up! The only way you could not know how to do it is if you were to mute the game and turn the captions off!RJ 17 said:Leemaster777 said:I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.
Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.
In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.
What in the flying name of FUCK would lead you be believe that would work?that one reminds of one from Metal Gear Solid...specifically when you're fighting the psychic guy that cheats by knowing every button you press and reacts accordingly, making him invincible.......unless you plug your controller into the player 2 slot.
Now I've never played MGS (I played MGS 2, but by all accounts that's one that is best left forgotten) so I don't know if there's any hints or tips that you have to plug your controller into the 2nd player slot. But if there isn't, I can't imagine how the hell you're supposed to think to do that.
Anyway, I can remember a bit in Half-Life where I seemed to be at a dead end (and this happens dozens of times). My path was blocked by a gigantic hole with fanblades at the bottom. Somewhere, you're actually able to turn this fan on. And the blades move a bit slowly. So, how was I ever able to know that I was supposed to jump into the fan's wind current and it would blow me up to the ceiling where I could crawl into an air vent!? It didn't look in the slightest like that fan could lift Gordon Freeman's weight!
Captcha: No way. Wow... That seems to be almost true here.
Which still isn't really less obvious, it's just so specific. They frequently gave you "puzzles" and the "answer" basically right away. It'd be one thing if you had to actually figure them out, but it's not even really a puzzle.NytFantom said:You had to survive long enough before Colonel calls and tells you I think... either that or some people didn't realize that when Naomi said "Seriously, Snake. We're here to back you up, so call if you need some information or advice." she really did mean call when you're stuck (including boss fights).
I never even knew that was a possibility. That said I'm guessing I spent under 30 minutes there because it seemed like as the head of security I shouldn't be breaking into every office... I mean that did sort of happen later in the game but not when I first started.Sarah Kerrigan said:Haha, well, what deficulty were you on? I usually start my first play through on easy, because I like to experience a story first.KingsGambit said:Strange. That event is (supposed to be) on a timer and not a particularly generous one either. AFAIK it's the only one of its kind in the game. The idea was that if the player took too long getting to the VTOL to start the mission, it would be too late to get the good outcome. Maybe t'was a bug in your case as everyone else I know who played it had the same experience as I did first time thru.
As for the one that didn't make it, they probably had it coming :-D
Maybe that was the reason? Makes some sense to me.
(and that one person was because I let the robber go out of my good mind)
The Longest Journey. *punch the wall*ThePenguinKnight said:Every point and click adventure game ever made ever. . . yup that about sums it up.
They do tell you to hurry, I just assumed they meant it and actually went. I figured i'd be coming back to HQ laterKingsGambit said:Strange. That event is (supposed to be) on a timer and not a particularly generous one either. AFAIK it's the only one of its kind in the game. The idea was that if the player took too long getting to the VTOL to start the mission, it would be too late to get the good outcome. Maybe t'was a bug in your case as everyone else I know who played it had the same experience as I did first time thru.Sarah Kerrigan said:Strangely enough that never happened to me. I went around the office for a good two hours...and everything was ok.
Well, one died, but that's another story.
As for the one that didn't make it, they probably had it coming :-D
It wasn't entirely impossible since they gave you an in game alphabet.But going with the thread how would you know what it meant?silver wolf009 said:No one could. No one. Barring looking it up, I would safely bet the my bottom dollar on there not being a SINGLE person who did it on their own, no cheats, no outside help.Sean Hollyman said:Trying to figure out the Regi puzzle in Pokemon R/S/E.
Simply impossible.
OT: Halo CE. A lot of times. Those maps, they confused me, most notably the Library.
It was braille, wasn't it? Even with the wall of letters, it'd be tough to decipher what it meant, as most kids don't know braille, and those who do have no use in fondling a flat screen.werewolfsfury said:It wasn't entirely impossible since they gave you an in game alphabet.But going with the thread how would you know what it meant?silver wolf009 said:No one could. No one. Barring looking it up, I would safely bet the my bottom dollar on there not being a SINGLE person who did it on their own, no cheats, no outside help.Sean Hollyman said:Trying to figure out the Regi puzzle in Pokemon R/S/E.
Simply impossible.
OT: Halo CE. A lot of times. Those maps, they confused me, most notably the Library.