EtherealBeaver said:
First off, you lose the game you bought along with any DLC or microtransactions you spent money on the second they close down the servers.
I don't see the games I purchase with always on DRM as purchases, I see them as rentals. Or leasing, whichever you prefer. By the time the games I purchase with always on DRM close down, I'll be long bored with them or they won't even run on my OS any more. Or they'll have been cracked. I still have a disk copy of duke nukem 3D laying around. I'm not inclined to play it any time soon, even if it would still work.
I'm aware of the danger involved and don't buy games with always on drm from small companies.
EtherealBeaver said:
Secondly, if something goes wrong anywhere in the process, you are screwed. Without always-on-DRM you can at least try and fix things from your side but with the always-on-DRM you set yourself at the mercy of a company which most likely gets tons of complaints like yours and may or may not give a rats ass about your case.
Trust in customer service. Mind I'm not saying that you should, I'm saying I do. for most big titles with this kind of drm, any common problems tend to float to the top of the user forums and become hard for the company to ignore. To be honest, the only games that I ever had that actually became unplayable were games without always on drm and I never could get them to work properly.
EtherealBeaver said:
Thirdly: Server capacity. Why would you ever buy a game you cant be sure you can play? If the servers are full, again as in the SimCity case above or as with Diablo3 [http://www.cinemablend.com/games/Blizzard-Apologizes-Diablo-3-Server-Problems-Delays-Real-Money-Auction-House-42607.html], you cant play the game simply because the company ran out of servers which were completely unnessecary for all the people who just wanted the singleplayer experience.
Good planning. I actually never saw the big error 37 for diablo 3, because I didn't play it for a week after release. You're absolutely correct in it being an annoyance. But people still buy cars and houses with obvious and listed faults too. For the sole reason that they simply don't think of the faults as particularly relevant.
EtherealBeaver said:
I just dont get it - why would anyone ever want to buy a game with Always-on-DRM?
Convenience, mostly. Lack of another option, of course. Less obsessed with ownership than the average bear, possibly. Because we're always on-line anyways and if the net connection hiccups I have bigger issues than worrying about my game not being playable.
I generally spend my money with principles in mind. I cancelled my WoW account when I felt that I didn't get enough content for my money. I refused to buy X-com until it dropped to thirty bucks because the tactics didn't hold up on the hardest difficulty. I didn't buy Skyrim simply because it was too damn buggy (New Vegas rammed that lesson home hard). But always-on-drm hasn't been obtrusive enough for me to make it a big factor in my purchasing behaviour. Not yet, at any rate. Maybe once I get burned by it hard enough, my opinion will change. For now, I'll happily overlook it in any major title that catches my eye.