"Wally Bear and the No Gang" for NES still has the hotline open from the game. Thats like 20 years old now too.
And if my PC breaks and I couldn't afford a new one I wouldn't be able to play it.VanQQisH said:You're absolutely wrong on that regard. If Blizzard decided tomorrow that it was no longer profitable to run their Diablo 3 servers then you will never be able to play it again. A game you paid full price for, probably bought the collector's edition too but it doesn't matter. Once those servers are gone so is your game. You have an expensive paperweight if you bought the physical edition, that's all.
From your posts I don't usually get that impression.BloatedGuppy said:That's not news. I lose my cool with clockwork regularity. =Pveloper said:Even BloatedGuppy lost his cool.
It was Dragon Age I and the DLC didnt work. If the DLC doesnt work, the game I bought didnt work. Period. And the support didnt help me in any way a pirate forum could not have - except that getting the answer illigally would take me 2 minutes while getting it from support took me 3 weeks.Draech said:Could you tell me what game it was and what you did to pursue this?
Because as far as I know Dragon Age only used the DRM to control the DLC.
That does nothing to answer the point that companies have a kill switch for stuff which belongs to me. If I cant take care of my own stuff, then its my problem obviously but that does not give the company a right to have a kill switch. You might as well say that deliberately making clothes so that they disintegrate within 5 years is ok because most people probably throw it out by then anyway.Draech said:You know what was an even bigger collection than what he has in his basement?
His collection before he started sorting out the games that didn't work.
Do you have an idea of the amount of resources and time involved in maintaining a collection like his? Do you think it just happens?
Think about this, what if he has to move? How many of the games do you think will get dmged in the process of moving an entire room full of this stuff? What happens with the copper on the cartridge connectors if the right combination of heat, air moisture and time kicks in?
And what you don't seem to understand is that this is not a valid argument. You are responsible for things you purchase. If you break something you bought it's your fault. And you can always take better care of your stuff so they don't break. Having games as service is dumb and it's of no benefit to you. Games are not services. Games are products like everything else you buy. You demonstrated yet again how easy it is for these companies to manipulate you into believing in their ridiculous rhetoric. Now they're trying to convince people that games are services in order to justify their ambition to take full control of things you buy. Control that should belong to you. And no one in their right mind would want that. You'll swallow any bullshit they serve you. But you don't mind. You like services.Draech said:Fifth
The whole point you seem to be avoiding is that there is risk involved with having your Games yourself just as well as there is risk involved with having them as a service. That you refuse to acknowledge the risk of the games yourself exists doesn't make it so.
There's been DRM in everything, yes, but there's a HUGE difference between being forced to keep your own CD in your own drive vs being granted limited life-time installs of the product, or having to always be connected to a server you have no control over that isn't always going to be there. I don't mind DRM in my products, I mind not having control over them after I paid them a premium price for that product.solemnwar said:Isn't getting a game (specifically a PC game) that DOESN'T have some form of always-on DRM almost impossible now?
If I were to not buy a game that has always-on DRM... I really wouldn't be getting any games at all that are coming out nowadays, I'd be limited to older games.
Which I don't really like because they look so bad. Yes I'm shallow, I like things that aesthetically please my eyes, so sue me.
Draech said:What about the pro of being able to play your particular game on any computer with the client software applied (Diablo 3). Removal of risk involved with destruction of physical media.Sangnz said:Snip
I know that there is an internet issue here, but are we going to are that wasn't a con the second I wanted to play multiplayer anyway? essentially any game focused on multiplayer might as well ignore those cons.
You miss the point again. Single player games don't need a server. And games themselves aren't services, servers are.Draech said:They are called servers because they do services. Anything that involves a server involves a service. That isn't corporate rhetoric. That is IT facts.