Ranorak said:
Most of our phones, tables and laptops are connected to the internet.
We criticize Nintendo for it's shitty on-line support, with friend-codes and whatnot.
I can chat with my friend on my xbox while I'm playing Skyrim and he's busy playing Halo.
We also criticized the music industry for not adapting to on-line distribution, fast enough.
News papers are becoming a media of old, because we get our news on-line.
Point #1:Yet, why is it a problem when a game like Diablo 3, requires you to be on-line all the time?
Diablo 3 is build to be more then just a single player. Yes, you can play solo, you can finish the game without ever playing with someone else. But, like Battlefield games, it's strength and replay value are in multiplayer.
Point #2:The always on-line feature is not just DRM. I'm not denying that is serves as DRM, but it's not JUST there as DRM, such as Assassins Creed (A true single player game, by the way).
Diablo 2 was plagues with hacks, dubbing of items and a worthless economy due to gold buying.
Always On-line tries to reduce this. Will it work 100%, of course not. But it won't fail either.
Point #3:But I don't see why people are so mad about this.
If you are just going to play Diablo 3 for it's single player, you might have a reason to complain, but then again, this game was clearly not made for just single player.
Point #4:If you have an unstable internet connection, I get your frustration, but the internet is the future, and I'm really sorry if your government doesn't support stable 24/7 connections, but the rest of us shouldn't have to suffer for it.
Point #5:Maybe it's because I play on-line a lot, and see it as nothing new. But when my internet drops out, I just play something else for a moment.
Point #6:And yes, I am aware of the log in problems due to the release, but those problems were both expected, and they will be gone tomorrow.
Point #7:So, what are your thoughts about this, I for one wouldn't mind if more multiplayer focused games were always on-line, if it makes it easier to play with my friends, or make new ones.
Where to start? How 'bout the beginning, shall we? Uh-hmm...
Point #1: To begin with, Diablo was never built as "multiplayer first". The series started as a single-player experience with the possibility of
sharing that experience in cooperative mode. Diablo 3, if what Blizzard claims is true, is the first time the online component became the central concern. This is part of why the fans are irked over all of this.
And, yes, you're right you can still play the game solo. The problem is, if you for any reason lose connection to the Battle.net servers, you can not play the game
AT ALL. Not even in a 'guest' mode like in Starcraft 2.
I don't care if you're "okay" with that. It doesn't change the fact that it's bullshit.
Point #2: Actually, it really is just DRM. The Always-On component of Diablo 3 is there simply to give Blizzard control over how/when/where people play the game. Even worse, it gives them a means to control the intake of money from the Auction House.
By that I mean they can analyze how popular certain items are and can then alter the natural, in-game drop rate. Thus, increasing demand.
And, because Blizzard takes a rather substantial cut of EVERY thing that's traded in the Auction House, they can essentially determine for themselves how much money they're scamming the players for. Seriously, think about it for a moment. Apply the same thing to, say, the stock market.
Scary, no?
Point #3: I addressed this in points 1 and 2. But for the sake of repeating, the fact that it's being billed as a multiplayer game first and foremost is part of why people are mad.
It's also pretty hypocritical on Blizzards part to say it's "multiplayer first" when it doesn't even ship with it's PvP component.
Point #4: This part, whether intentional or not, sounds a tad selfish. "I don't have this problem, so screw the rest of you. How dare you try to inconvenience me!"
Believe it or not, it's a big world out there. And even in first-world countries internet connections aren't always consistent.
Neither are servers. As has been seen by the launch issues so far. (and the numerous times I was dropped from the beta because the B.net servers went down)
Point #5: I play online a lot too, but you know what? When one of my online games goes down, in most cases, I can
still play the game.
Take Team Fortress 2, for example. When I lose connection I can still play the game against bots or over a LAN with friends. The only functionality I lose is my item backpack; because it's stored on the Steam cloud servers.
This same system could have been used, rather easily, for Diablo 3. Your offline characters and items could never be used online or in the Auction House. Similar to how Diablo 2 was set up.
But see, if Blizzard did that, they wouldn't have complete control over the players and be able to scam people for money with their "pay-to-win" Auction House.
Point #6: I don't care how quickly they "fix" the login troubles. They could have easily avoided them all together if they had included an offline component.
Even if they do fix it, it doesn't mean it won't be a recurring issue. Diablo 3 is bound to have repeated server issues. I guarantee it.
Point #7: I for one hope that more games shy
AWAY from Always-On DRM. Multi-player or not. I don't like the idea of not being able to play my games simply because my ISP goes out or because the game servers go down.
Also, I've made lots of friends over the years by playing multi-player games that
didn't require me to be online to play them. So I fail to see how a game being Always-On somehow makes it easier to make friends and/or play with friends. That's just extremely weird logic.
Hammeroj said:
=snip=
Edit: And if the poster slightly above me is correct, apparently, you can even play fucking TF2 offline as well. You couldn't have failed harder.
Yes, you can. You can download TF2 for free and play it forever offline, if you want to. You can play against bots or other humans over a LAN connection.