SaneAmongInsane said:
So my femshep started her run at level 30-something. I'm about to catch Saren at lvl 54 (Whats the level cap? What transfers over to 2?)
and I play as a soldier, and primarily I just shoot things... Except now I'm at the point where I got enough heat coils in the best Spectre weapons they just fire continuously with no-reload, and I hate the cover dynamic so I pretty much just run and gun with the shot gun, and I'm noticing most of the gameplay is just running up the enemy and blasting them away. It's really not that fun, and if it was for the dialog bits and the moral choices (The way Sheppard executes Wrex is so badass!) there wouldn't be much of a game here at all. Of course, I'm only playing on the normal difficulty setting, but I feel like even if I put it on hard there wouldn't be much strategy here.
I mean there are the Mako bits, but I also hate driving and trying to shoot with the damn thing so I generally just drive past the enemies.
I keep wanting to do a Paragon run, but I'm not sure I can stomach this again.
Most people tend to agree that ME1 had the worst combat of the series. The cover mechanic was absolutely pointless and the biotics absolutely break the game by making it way too easy. So no, you're not playing the game wrong, you're just experiencing it the way that most everyone else experienced it.
That said, on the other hand, a lot of fans of the series tend to agree that ME1 had the best story of the bunch, so it's got that going for it. :3
As for the level cap: it's at 60. If you take a level 60 character over into the next game, you'll start with some bonus credits and you start out at level 5, allowing you to get some free skill points at the very beginning of the game. As for what carries over, it depends on what all you did in ME1. Did you shoot Wrex on Virmire? If so he's still dead, if not he's still alive. Which crew member did you sacrifice on Virmire, Kaiden or Ashley? Because they're still dead while the other makes a cameo appearance about half-way through ME2. The Rachni choice doesn't really come into play in ME2 except that if you spare the Queen there's an asari NPC that says she's helping the Queen by being her agent to get stuff from the rest of civilization since the Rachni can't exactly just go to Space Wal-Mart without causing a huge fuss.
Then there's the bits that pissed people off. If you save the council, they're still there...but they're still a bunch of ass-hats towards Shepard. If you don't save them, they'll be replaced by a new one and they'll hate you even more. For that matter, a lot of the NPCs hate humanity and Shepard for refusing to save the Council.
As far as extras are concerned: if you carry a file over that had a lot of money (which if you're playing ME1 on a New Game + you should have plenty of cash) you start out with bonus money in ME2. If you do all the search-and-find sidequests in ME1 (finding the Matriarch's writing, turian insignias, the various elements - such as Rare Earth, Heavy Metals, Light Metals, etc - and Salarian dog-tags) you'll start out with bonus resources which are needed for upgrading your gear and weapons in ME2...you also get access to a special - albeit not very valuable - war asset in ME3.
Another thing to keep in mind is that even if you carry your game over from ME1 to ME2, you're actually given the option to change classes if you want to. The Soldier is still pretty good in ME2 and makes the game a lot more actiony as you're switching between different weapons and ammos for different situations. That and the Adrenaline Rush ability is really great. The Infiltrator was always my favorite though since they actually have a cloaking device in ME2. The Adept is good, the Engineer is alright, the Vanguard is broken (not in a good way), but if you ask me the Sentinel is the most OP class in ME2 based on the combat system.
The combat is based around the different health bars that enemies have: Barriers, Shields, Armor, and Health. Barriers are weak against Warp, Armor is weak against Warp and Incinerate, Shields are weak against Overload, and Health is weak to pretty much everything. Being a Sentinel gives you access to both Warp and Overload, which means you're fully prepared to face Armor, Shields, and Barriers at any given time. This allows you to take pretty much any squad you want since you've already got the fundamentals covered. Otherwise it's highly recommended that you take a squad that compensates for what your Shepard is lacking. Specifically: you always want to have someone with Warp and someone with Overload on your team. Just so happens that Miranda has both of those skills as well and so technically I'd rank her as the best squadmate in the game.