Am I the only one that finds the "Games are art" argument really pretentious?

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Heart of Darkness

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Honestly, OP, I feel the same way. Essentially any argument for "GAMES ARE ART" can essentially boil down to "I like this game, therefore it's art" or "this game is beautiful and deserves to be framed and hung in a museum, hence it's art." Always makes me want to facepalm, mainly because of this:

Stilt-Man said:
Something that bugs me about the games-as-art argument are the examples. They're always "pretty" games, or games with intriguing plots and characters. These are things that can be found elsewhere -- paintings and books. I've yet to hear any examples based solely on gameplay, or the interactive experience. This is why the medium exists, no? Then why isn't the artistic value placed on these things?
This isn't a new idea (Chris Crawford brought it up in his 2003 book The Art of Interactive Design), but it's an argument that is still as true and relevant today as it was when Crawford posited it (and it might even be older than him!). He calls games "interactive software" (which is a designation he gives most software, like Word), but not interactive solely in the sense that a book is interactive because you turn the pages. His theory is based on a simple feedback loop of thinking, listening, and speaking between two actors. It's a little more complex than that, but for sake of space I'm not going to go into the theory in this post.

I am going to say that games are inherently interactive, but most games--especially the ones usually credited as "art" (e.g., Portal, Shadow of the Colossus, Okami)--are only interactive in the sense of a book: the only thing the user does is turn the pages. Sure, people can play it for the other media that games contain, but it doesn't make sense commercially to buy a game (~60 USD) for writing (book: ~15 USD), cutscenes (movie: ~5-15 USD), artwork (museum: ~0-15 USD), or music (CD: ~10 USD).

What we should be looking for in games is adding in more interactivity in the gameplay rather than trying to pump out more polygons than the last title released. This arguably, comes down to either one of two things: either increasing the number of states available to the player (think endings), or increasing the number of pathways to reach a certain state. I'm not saying that these two ways are the only solutions, or that they fit in with the definition of true interactivity (the second one, especially, uses the idea of "foldback," or branching pathways that rejoin to give a false sense of interactivity), but they're simply suggestions for making games into an artform with its own redeeming qualities.

Okay, so enough of the theory. The two people who are probably reading this probably want examples if they aren't sharpening their pitchforks for me not calling Shadow of the Colossus art. So what games are art, then? To me, the only one that actually captures the true idea of interactivity (that I have played; I'm not evaluating games that I haven't touched) is Minecraft: think of the number of states you can achieve in that game, the number of monumental sculptures you can make. You can't, can you? The number is practically infinity, limited only by your imagination and resources available for you to use. This is the kind of path we need to be taking with games, not constantly trying to improve the eye candy.

Other games don't capture the essence of interactivity as well as Minecraft, however, but I feel that they're worth mentioning. Games with open-world sandboxes, like Oblivion, do have some degrees of interactivity, but start to fail when the users begin to expect to be able to do things that aren't possible within the game (e.g., joining the Imperial Guard or the Necromancers in Oblivion). Games that use foldback to achieve interactivity (like Alexander Ocais' flash game Loved) have their hearts set in the right place for trying to achieve interactivity, but, as stated above, also fail when the player realizes that the outcome of events is the same (or relativity the same) regardless of input.

How interactive games are is certainly up for debate: are linear turn-based RPGs interactive because of the ways the player can handle battles, or are they more like books in that the gameplay is only a vessel for the story progression? Are driving games (either realistic or mascot) interactive? What about brawlers? Hack-n-slash? Adventure? It really depends on what game is chosen, but this is what we need to look at when we try to discuss games as art, not how well the sound was designed or how the art design forms a coherent, visually beautiful piece.

Obligatory TL;DR: It's hard to call games as a whole art when these pieces of "interactive software" have less interactivity than programs like Notepad. While the ability certainly exists, and individual examples do work as art pieces, it's hard to call an entire medium "art" based on a few, select titles
 

Richard Hannay

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Heart of Darkness said:
Okay, so enough of the theory. The two people who are probably reading this probably want examples if they aren't sharpening their pitchforks for me not calling Shadow of the Colossus art.
Actually, I just want to thank you for putting the Chris Crawford book on my radar; I shall seek it out.
 

Heart of Darkness

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Richard Hannay said:
Heart of Darkness said:
Okay, so enough of the theory. The two people who are probably reading this probably want examples if they aren't sharpening their pitchforks for me not calling Shadow of the Colossus art.
Actually, I just want to thank you for putting the Chris Crawford book on my radar; I shall seek it out.
Probably the easiest place to find it would be on Amazon. I'm using it as a textbook for one of my courses this semester, so I don't know exactly how available it is (and if it's sold outside of university bookstores).
 

Outright Villainy

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Serenegoose said:
Buccura said:
I mean, I love games, but I play games mostly to have fun. If I can get an artistic experience out of it then great. But still, when people start the whole "Games are art" argument, I can't help but feel like, maybe, they take games a little too seriously.

That's just my two cents.
I'm not sure. What's an appropriate level of seriousness to take anything? Isn't that rather a personal choice? I take my games pretty damned seriously, but that's not to say I'm a joyless husk who thinks that 'having fun' is trivial and non-serious. I take having fun pretty seriously in that I think that happiness is the only worthwhile human endeavour out there. Anything that furthers that is a pretty big deal. So when people say that games can't be a meaningful experience, then their narrow viewpoint irks me pretty immensely. When people say that being affected by something is to take it 'too seriously' then I find their trivialising of my passions pretty irksome too.
Yes, what my perpetual ninja above me said.

Games can be affecting in the same way a great film of book can. Trivialising something that can mean a lot to me just pisses me off. Like you said, it's not that everything must be super duper serious; nearly all my favourite game moments are times when it gets plain silly.

I'm glad we have films for this really, because the parallels are really bloody obvious.
Some films are nothing but fun. They're great.
Some films[footnote]*cough*Toy story 3*cough*[/footnote] can be emotionally affecting and fulfilling.

I don't think anyone these days complains about films in general not having enough explosions. The explosions aren't going anywhere. There's room for both types.

Limiting games to just fun is ignoring the huge, and unique potential it has to tell different types of stories.

Edit: The whole "art" label is pretty silly. You can't really pin down exactly how to define it, so people think up these stupid arbitrary rulesets about it, like it can't be interactive.
Why the fuck not? So, in terminilogy sense, I don't give a fuck about art anymore.

What I want is this: More people taking advantage of the uniqueness of games as an interactive narrative to show the player something interesting or profound or whatever. And I know that sentence couldn't sound more pretencious if I tried, but seriously!
*points at films repeatedly*
Do what they're fucking doing!
 

no oneder

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I don't find it pretentious, I find it stupid. It's such a petite discussion, when one could probably discuss bigger, more important things than games.
 

rockyoumonkeys

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Sure, but I think most arguments that anything is "art" are pretentious, whether they're video games or music or books or whatever.

Doesn't even matter what it is you're talking about, if you use the phrase "that is art", that comes off as pretentious to me.
 

Ashcrexl

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HELL YEAH we take games a little too seriously! thats what we do! you think mr. ebert doesnt take film a little too seriously? it because we love games that we are ABLE to take them so damn seriously.

and thanks for bringing up killer 7 again. iwazaru just showed up in my head to tell me hes tight and out of sight.
 

hctib_elttil

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its similar to movies
not all people see movies as an art
not all movies are an art
hell people are still trying to define an art
example: Andy Warhol
dont say that games are an art
instead say that games like okami are artistic
 

Veylon

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I do find the argument pretentious. Setting aside the pedantic arguments over whether or not games are on a particular side of an subjective line called 'art', I find that the games trying hardest to be art tend to be bad games. They're usually trying so hard to be a movie I wonder why their creators didn't just make a movie if they wanted one so bad. There's games like Xenogears with little but cutscenes, games like Heavy Rain that art DDR without music, and the increasingly linear Final Fantasies that are really at the point where they would actually be better as movies.

I'm of the view that gameplay should come first and the artsy bits can come later, if at all. Bowser kidnapping the princess has always been ludicrous and trying to warp it into anything artistic will only make the situation worse. The idea of Samus having to wander caves and just happening to find upgrades has always been silly, it's only when they tried to tie it into a plot that it became problematic. It's because we accepted these as mere premises and were willing to forgo a limiting plot in favor of freewheeling gameplay. Take a game like Minecraft, where there is no plot; it's not conventionally artistic, the graphics are crude, speaking is limited to grunts, but it shines in an absolutely open-ended gameplay where the entire world is yours to mold.
 

Owyn_Merrilin

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Zachary Amaranth said:
Owyn_Merrilin said:
I'm okay with the idea that games have the potential to be used as an artistic medium, but a lot of the "games as art" stuff on this site boils down to "I want the cultural elite to validate my hobby." Sure, games can be art, but frankly, I'd rather play a good game with no artistic merit than a bad game with delusions of grandeur. I think the medium will be mature when the audience no longer feels their own maturity threatened by their enjoyment of the medium to the point of having to justify it as art.
I always thought it was mostly "I want the guy who liked the last Schwarzeenegger flick to stop crapping on my hobby" and "I don't want them to ban my hobby for the same cultural flaws inherent in film, literature, and music."

A fair amount of the response developed after Roger Ebert criticised the genre, and let's face it: Even when you factor in only what Roger Ebert reviews, there's a lot of crap in his medium. People don't dismiss film as art because of the violence in it. Well, they do, but really only a fringe element. Nobody's striving to dismiss novels as art simply because of the romance in the checkout aisles. Nobody says music isn't art because Manson or Eminem exist (Or pick a more recent example; I haven't paid much attention to the critics of music in years).

Which brings me to Schwarzenegger v the EMA. Could you imagine being told that music should be legally declassified as art because Ke$ha has no artistic value? I guess I could think of a more recent example. Or really, how would people like it if movies like Schindler's List were under the knife because they existed alongside pure testosterone laden violence porn like Driver?

Screw being validated by the cultural eliste, gaming still carries a connotation that you're a fat mouthbreathing virgin living in your mom's basement. Oh, and that you've probably got violent tendencies, because ZOMG VIDEO GAMES MAKE YOU KILL!
And once the cultural elite accept gaming, that's going to go away -- or do you not consider Roger Ebert and the Supreme court as members of that elite? Further, small minded people try to get accepted art banned all the time, so having videogames accepted as art isn't going to stop that -- all it will do is make their job harder. Finally, I'd say that the gamer as basement dweller connotation only holds now if all you do in your free time is game, with no sort of social life outside the internet -- in which case that stereotype may have more than an element of truth. It's 2010, everyone under the age of 30 games to some extent, because they all grew up with it. Give us another 20 years, and the old guard that doesn't understand it will all be dead, dying, in a nursing home, or otherwise too old to do any damage to gaming. Meanwhile, our generation will have found a new medium to persecute. That's the cycle.
 

Atmos Duality

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Declaring anything "art" openly is always going to sound pretentious to someone.
Art is appreciated by the one beholding it; not by the masses.
 

Booze Zombie

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All art forms have "high" and "low" brow variations, there's nothing wrong with that.
Sometimes I feel like watching lesbians making out or things blowing up, sometimes I'd like a really complicated movie to make my brain hurt.

You get the same with games... only less lesbians.
 

mr_rubino

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Stilt-Man said:
I'm getting there, myself. I'm sort of hesitant to say why, because it tends to ignite a lot of reaction, as opposed to reason.

Oh, well.

While I concede that "art" is entirely subjective, and anything and everything can be considered art, I have a tough time placing video games with written and visual arts, because they can't be universally appreciated [yet]. You need a power source to engage the medium, and much of the world just can't do it.

Something that bugs me about the games-as-art argument are the examples. They're always "pretty" games, or games with intriguing plots and characters. These are things that can be found elsewhere -- paintings and books. I've yet to hear any examples based solely on gameplay, or the interactive experience. This is why the medium exists, no? Then why isn't the artistic value placed on these things?

Both of these opinions can (and undoubtedly will) be ripped to shreds, I understand, but I stand by them.
If you're that sure you'll be attacked/crucified/martyred/other hyperbolic loaded words, I'll do you a solid and directly chastising you for trying so desperately in your first post on the thread to characterize yourself as an embattled warrior. There's probably nothing less attractive in a discussion than saying "You're all idiots, and I'm a paragon of free thought ready for your stones and arrows."
 

Aiden_the-Joker1

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I can see your argument but with the "Games are art" argument it is subjective like art itself.If you do not feel that there is artistic merit at all then there WILL be someone else who does. Really the argument is trying to get across that games can be art. Not all games are what is technically know as art just like how not all drawings are beautiful to look at. By the way you are NEVER the only one. NEVER.
 

ckel8330

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While it is kind of a pretentious thing i think its also quite nesisary when the games industry comes under attack from people who think they all games are all bad all the time teaching our poor little kiddies how to decapitate each other with tea trays plastic bags. Coz when these assholes show up we turn to our arty games and say "see? just like all other forms of media there is real beauty meaning in some of this stuff", thats why its worth defending. People have and will say the same kind of things about films yet that industy jus spews out a few well meaning arty films and gets away with it, this is how we do the same thing
 

RollForInitiative

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Games are art, regardless of how they look or play. They're just an interactive medium rather than a passive one. Where's the argument to be had?
 

Choppaduel

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Kingjackl said:
I wouldn't say the arguement itself is pretentious, but I would say the culture is.

Its ridiculous to think of an argument, a series of axioms and logical operations, as pretentious. Only someone capable of pretense can be pretentious. duh.